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iPhone development

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  • T TheyCallMeMrJames

    I'll be spinning off a series of bodily sound apps and joining the app store team. I hear it works well.

    They Call me Mister James

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    Rajesh R Subramanian
    wrote on last edited by
    #24

    I could provide you the "sound resources" as MP3 files. Let me know when you need those. :laugh:

    There are some really weird people on this planet - MIM.

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    • M Member 96

      Nope, Apple can go suck a bag of dicks. Their products are overpriced and their policies are draconian and I sure as hell am not going to develop on a platform that can and has a history of snatching away your app at any moment.


      “If you want to build a ship, don't drum up people together to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea” - Antoine de Saint-Exupery

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      Rajesh R Subramanian
      wrote on last edited by
      #25

      That first sentence made me laugh. :laugh:

      There are some really weird people on this planet - MIM.

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      • W wolfbinary

        If you compare the Zune to the Ipod they cost about the same. I've been reevaluating my Ipod choice to make sure I'm getting all the functionality that I want. The problem I have with the Zune is the screen size is smaller than my Touch. I watch a lot of videos on it and don't want to give up any screen size just yet. I do like the radio options, but now the 4th generation Touch does HD video. I'm not sure what I'm going to do. Probably stick with my 3rd generation until I actually have a need to change and of course by then there will be another version of Touch out or Zune. :)

        That's called seagull management (or sometimes pigeon management)... Fly in, flap your arms and squawk a lot, crap all over everything and fly out again... by _Damian S_

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        dandy72
        wrote on last edited by
        #26

        > If you compare the Zune to the Ipod they cost about the same I paid $100 for my 8GB Zune, and they've thrown in a car adapter. The cheapest 8GB iPod I can find at that same store right now goes for $150. It's not the latest and greatest generation either, but OTOH I can't get the Zune HD here in Canada. The cheapest car adapter is an extra $36. I've bought the $20 to $50 MP3 players, and they're just not worth it--they've all died on me. So far so good with the Zune, and its handling of podcasts is the reason I bought it. I simply can't make a compelling argument for the premium Apple wants for the equivalent iPod.

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        • D Dan Neely

          I'm pretty sure you are. The hardware is a loss leader and the makers stay in the black skimming off of game sales. At a minimum I assume you need to pay for the right to put Playstation/Xbox/Wii on your packaging; and I wouldn't be surprised if they have contracts that prevent anyone from selling their hardware from selling software they haven't approved.

          3x12=36 2x12=24 1x12=12 0x12=18

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          Julien Villers
          wrote on last edited by
          #27

          You sure are. I can't speak with absolute certainty for MS and Sony, but for Nintendo Wii, for instance, only Nintendo manufactures discs. So you buy dev kits (after being approved as a developer, which takes a lot of effort if you're not backed by a major editor), then you submit your application for review (which is not an obscure and random process like Apple's, but a very thorough quality and consistency review), then you can request batches of DVDs to be manufactured.

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          • N Not Active

            Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?


            I know the language. I've read a book. - _Madmatt

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            Seth Dingwell
            wrote on last edited by
            #28

            I would love to try it out just for kicks, but from what I can tell, there is no way to develop for iOS without owning a physical Mac machine, even with MonoTouch. I am not shelling out for a new box just for fun. As far as doing serious development, have you seen the price point for most apps in the appstore? If you want more than 99 cents per download you are already overpriced. That's not including apple's cut ...

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            • N Not Active

              Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?


              I know the language. I've read a book. - _Madmatt

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              BC3Tech
              wrote on last edited by
              #29

              do you still have to do development on a mac? if so, nope.

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              • N NormDroid

                Only if they change the framework to support .net :)

                Two heads are better than one.

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                Lost User
                wrote on last edited by
                #30

                ^^ Concur!

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                • N Not Active

                  Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?


                  I know the language. I've read a book. - _Madmatt

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                  Abrojus
                  wrote on last edited by
                  #31

                  No, considering Apple changes its mind back and forth randomly all the time, investing into Apple as a platform is too risky. They haven't shown to care for the developer yet though they are slowly finding out they need to care more, i would feel like they would stab be in the back at the first chance because they really dont want an open platform.

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                  • S Simon P Stevens

                    With the new license changes, MonoTouch[^] is now permitted for use as a development tool.

                    Simon

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                    Andreas Mertens
                    wrote on last edited by
                    #32

                    I've been working on app for multiple mobile platforms, and this will certainly help. I already did a prototype for Windows Phone 7, and now that the mono toolkit can be used, it will certainly make the migration easier.

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                    • N Not Active

                      Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?


                      I know the language. I've read a book. - _Madmatt

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                      M i s t e r L i s t e r
                      wrote on last edited by
                      #33

                      NO !

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                      • L Lost User

                        There are already rumours of a Qt port, in which case yes.

                        Blogging about Qt Creator

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                        Fernando A Gomez F
                        wrote on last edited by
                        #34

                        That would be reaaaaaaaaaally cool! Hope it is more than a rumour... http://www.qt-iphone.com/Introduction.html[^]

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                        • J Julien Villers

                          You sure are. I can't speak with absolute certainty for MS and Sony, but for Nintendo Wii, for instance, only Nintendo manufactures discs. So you buy dev kits (after being approved as a developer, which takes a lot of effort if you're not backed by a major editor), then you submit your application for review (which is not an obscure and random process like Apple's, but a very thorough quality and consistency review), then you can request batches of DVDs to be manufactured.

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                          Jay Kint
                          wrote on last edited by
                          #35

                          It's the same with Sony and Microsoft.

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                          • N Not Active

                            Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?


                            I know the language. I've read a book. - _Madmatt

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                            TRK3
                            wrote on last edited by
                            #36

                            I just started developing for iPhone. Why??? Because somebody else was willing to pay me $$$ to do it. I don't really care what Apple's licensing policy is if somebody else is going to pay me enough and is willing to assume the risks that it will sell / make money. If I was to do it myself, I'm not sure I'd be comfortable being subject to the whim's of Apple's approval process and restrictions.

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                            • J Jay Kint

                              It's the same with Sony and Microsoft.

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                              r_adem
                              wrote on last edited by
                              #37

                              True, I have been through the review process for Nintendo and Sony, giant requirements document compared to Apple's.

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