Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. performance puzzle

performance puzzle

Scheduled Pinned Locked Moved The Lounge
questionc++performancecsharpcss
65 Posts 18 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Simon P Stevens

    Well I've written a C# version that runs 15-20% faster that your original on my PC. It doesn't use unsafe either. But I don't think you'll like it.

    private static void SafeTest_Improved1(string[] args)
    {
    int NUM = int.Parse(args[0]);
    int end = 8193;
    var primes = new byte[8193]{
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,

        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
    
    S Offline
    S Offline
    Super Lloyd
    wrote on last edited by
    #52

    :laugh: you could have moved the "for(...) prims[i] = 1" statement out of the loop for the same (and more condensed) result! But this is an unfair comparison with C++, you removed a whole set a "required" operation for the algorithm! Although... I wonder if an array copy from an initialized array would speed up things....

    A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

    1 Reply Last reply
    0
    • D Derek Viljoen

      Mechanical, I checked your profile. You've never authored an article, posted a snippet, entered a blog post, or otherwise shared any original thought, except to snipe at other people's comments on the message boards. In other words, you have yet to provide any empirical evidence for your worth to this site. No be a good boy and go away, please.

      M Offline
      M Offline
      Mechanical
      wrote on last edited by
      #53

      Derek Viljoen wrote:

      In other words, you have yet to provide any empirical evidence for your worth to this site. No be a good boy and go away, please.

      You have much to learn, little one.

      NULL

      R 1 Reply Last reply
      0
      • L Lost User

        Post it?

        S Offline
        S Offline
        Super Lloyd
        wrote on last edited by
        #54

        okay, I ran it from the command line and attached a debugger, here is the release version, run and optimized at its best I guess. what do you think? (well, if you can read that! :~ ) (no inline C# comment this time!) ===============================================

        00000000 push ebp
        00000001 mov ebp,esp
        00000003 push edi
        00000004 push esi
        00000005 push ebx
        00000006 sub esp,48h
        00000009 mov esi,ecx
        0000000b lea edi,[ebp-54h]
        0000000e mov ecx,12h
        00000013 xor eax,eax
        00000015 rep stos dword ptr es:[edi]
        00000017 mov ecx,esi
        00000019 mov dword ptr [ebp-10h],esp
        0000001c mov dword ptr [ebp-54h],496CC9B0h
        00000023 cmp dword ptr [ecx+4],1
        00000027 je 00000043
        00000029 call 620CD310
        0000002e mov ecx,eax
        00000030 mov edx,dword ptr ds:[03522030h]
        00000036 mov eax,dword ptr [ecx]
        00000038 call dword ptr [eax+000000D8h]
        0000003e jmp 0000017B
        00000043 cmp dword ptr [ecx+4],0
        00000047 jbe 00000191
        0000004d mov esi,dword ptr [ecx+0Ch]
        00000050 call 620C0CC0
        00000055 push eax
        00000056 mov ecx,esi
        00000058 mov edx,7
        0000005d call 620CF2F0
        00000062 mov ebx,eax
        00000064 lea edi,[ebp-30h]
        00000067 xor eax,eax
        00000069 stos dword ptr es:[edi]
        0000006a stos dword ptr es:[edi]
        0000006b lea ecx,[ebp-30h]
        0000006e call 62069650
        00000073 call 62069730
        00000078 mov ecx,eax
        0000007a lea eax,[ebp-30h]
        0000007d push dword ptr [eax+4]
        00000080 push dword ptr [eax]
        00000082 lea edx,[ebp-18h]
        00000085 mov eax,dword ptr [ecx]
        00000087 call dword ptr [eax+48h]
        0000008a mov ecx,801h
        0000008f push 0
        00000091 dec ecx
        00000092 jne 0000008F
        00000094 mov ecx,esp
        00000096 mov dword ptr [ebp-10h],esp
        00000099 mov esi,ecx
        0000009b jmp 000000DA
        0000009d xor edx,edx
        0000009f mov byte ptr [esi+edx],1
        000000a3 inc edx
        000000a4 cmp edx,2001h
        000000aa jl 0000009F
        000000ac mov ecx,2
        000000b1 cmp byte ptr [esi+ecx],0
        000000b5 je 000000D1
        000000b7 mov edx,ecx
        000000b9 add edx,edx
        0000

        L D 2 Replies Last reply
        0
        • D Daniel Grunwald

          Super Lloyd wrote:

          Ha, the disassembly I got it from VS! Not sure how to get it otherwise...

          To get the optimized JITted assembly code, you need to run your program from the command line, then attach the debugger to the running process, and click Break. Because your Main function was already running before you attached the debugger, it will still have the real native code. .NET doesn't re-jit anything when attaching a debugger.

          S Offline
          S Offline
          Super Lloyd
          wrote on last edited by
          #55

          Thanks, done! Posted there: http://www.codeproject.com/Lounge.aspx?msg=3657593#xx3657593xx[^] However, I'm not conversant in ASM, so I can't tell much from it...

          A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

          1 Reply Last reply
          0
          • S Super Lloyd

            okay, I ran it from the command line and attached a debugger, here is the release version, run and optimized at its best I guess. what do you think? (well, if you can read that! :~ ) (no inline C# comment this time!) ===============================================

            00000000 push ebp
            00000001 mov ebp,esp
            00000003 push edi
            00000004 push esi
            00000005 push ebx
            00000006 sub esp,48h
            00000009 mov esi,ecx
            0000000b lea edi,[ebp-54h]
            0000000e mov ecx,12h
            00000013 xor eax,eax
            00000015 rep stos dword ptr es:[edi]
            00000017 mov ecx,esi
            00000019 mov dword ptr [ebp-10h],esp
            0000001c mov dword ptr [ebp-54h],496CC9B0h
            00000023 cmp dword ptr [ecx+4],1
            00000027 je 00000043
            00000029 call 620CD310
            0000002e mov ecx,eax
            00000030 mov edx,dword ptr ds:[03522030h]
            00000036 mov eax,dword ptr [ecx]
            00000038 call dword ptr [eax+000000D8h]
            0000003e jmp 0000017B
            00000043 cmp dword ptr [ecx+4],0
            00000047 jbe 00000191
            0000004d mov esi,dword ptr [ecx+0Ch]
            00000050 call 620C0CC0
            00000055 push eax
            00000056 mov ecx,esi
            00000058 mov edx,7
            0000005d call 620CF2F0
            00000062 mov ebx,eax
            00000064 lea edi,[ebp-30h]
            00000067 xor eax,eax
            00000069 stos dword ptr es:[edi]
            0000006a stos dword ptr es:[edi]
            0000006b lea ecx,[ebp-30h]
            0000006e call 62069650
            00000073 call 62069730
            00000078 mov ecx,eax
            0000007a lea eax,[ebp-30h]
            0000007d push dword ptr [eax+4]
            00000080 push dword ptr [eax]
            00000082 lea edx,[ebp-18h]
            00000085 mov eax,dword ptr [ecx]
            00000087 call dword ptr [eax+48h]
            0000008a mov ecx,801h
            0000008f push 0
            00000091 dec ecx
            00000092 jne 0000008F
            00000094 mov ecx,esp
            00000096 mov dword ptr [ebp-10h],esp
            00000099 mov esi,ecx
            0000009b jmp 000000DA
            0000009d xor edx,edx
            0000009f mov byte ptr [esi+edx],1
            000000a3 inc edx
            000000a4 cmp edx,2001h
            000000aa jl 0000009F
            000000ac mov ecx,2
            000000b1 cmp byte ptr [esi+ecx],0
            000000b5 je 000000D1
            000000b7 mov edx,ecx
            000000b9 add edx,edx
            0000

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #56

            Is it a Debug build?

            S 1 Reply Last reply
            0
            • S Super Lloyd

              okay, I ran it from the command line and attached a debugger, here is the release version, run and optimized at its best I guess. what do you think? (well, if you can read that! :~ ) (no inline C# comment this time!) ===============================================

              00000000 push ebp
              00000001 mov ebp,esp
              00000003 push edi
              00000004 push esi
              00000005 push ebx
              00000006 sub esp,48h
              00000009 mov esi,ecx
              0000000b lea edi,[ebp-54h]
              0000000e mov ecx,12h
              00000013 xor eax,eax
              00000015 rep stos dword ptr es:[edi]
              00000017 mov ecx,esi
              00000019 mov dword ptr [ebp-10h],esp
              0000001c mov dword ptr [ebp-54h],496CC9B0h
              00000023 cmp dword ptr [ecx+4],1
              00000027 je 00000043
              00000029 call 620CD310
              0000002e mov ecx,eax
              00000030 mov edx,dword ptr ds:[03522030h]
              00000036 mov eax,dword ptr [ecx]
              00000038 call dword ptr [eax+000000D8h]
              0000003e jmp 0000017B
              00000043 cmp dword ptr [ecx+4],0
              00000047 jbe 00000191
              0000004d mov esi,dword ptr [ecx+0Ch]
              00000050 call 620C0CC0
              00000055 push eax
              00000056 mov ecx,esi
              00000058 mov edx,7
              0000005d call 620CF2F0
              00000062 mov ebx,eax
              00000064 lea edi,[ebp-30h]
              00000067 xor eax,eax
              00000069 stos dword ptr es:[edi]
              0000006a stos dword ptr es:[edi]
              0000006b lea ecx,[ebp-30h]
              0000006e call 62069650
              00000073 call 62069730
              00000078 mov ecx,eax
              0000007a lea eax,[ebp-30h]
              0000007d push dword ptr [eax+4]
              00000080 push dword ptr [eax]
              00000082 lea edx,[ebp-18h]
              00000085 mov eax,dword ptr [ecx]
              00000087 call dword ptr [eax+48h]
              0000008a mov ecx,801h
              0000008f push 0
              00000091 dec ecx
              00000092 jne 0000008F
              00000094 mov ecx,esp
              00000096 mov dword ptr [ebp-10h],esp
              00000099 mov esi,ecx
              0000009b jmp 000000DA
              0000009d xor edx,edx
              0000009f mov byte ptr [esi+edx],1
              000000a3 inc edx
              000000a4 cmp edx,2001h
              000000aa jl 0000009F
              000000ac mov ecx,2
              000000b1 cmp byte ptr [esi+ecx],0
              000000b5 je 000000D1
              000000b7 mov edx,ecx
              000000b9 add edx,edx
              0000

              D Offline
              D Offline
              Daniel Grunwald
              wrote on last edited by
              #57

              That looks quite similar to the C++ assembler code! Here, compare the main loop bodies. I've added annotations to the C# assembler code. C#:

              000000b1 cmp byte ptr [esi+ecx],0 // primes[i] != 0
              000000b5 je 000000D1
              // if (primes[i] != 0) {
              000000b7 mov edx,ecx
              000000b9 add edx,edx // int k = 2 * i
              000000bb cmp edx,2001h // k < end
              000000c1 jge 000000D1
              // for {
              000000c3 mov byte ptr [esi+edx],0 // primes[k] = 0;
              000000c7 add edx,ecx // k += i
              000000c9 cmp edx,2001h // k < end
              000000cf jl 000000C3
              // }
              // }
              000000d1 inc ecx // ++i
              000000d2 cmp ecx,2001h // i < end
              000000d8 jl 000000B1

              C++:

                                  if (primes\[i\] != 0)
              

              002610A0 cmp byte ptr [esp+ecx+10h],bl
              002610A4 je wmain+0BDh (2610BDh)
              {
              int p = i; // using this extra variable speeds up C++!!! (and slow down C# if I do it)
              for (int k = i + p; k < end; k += p)
              002610A6 lea eax,[ecx+ecx]
              002610A9 cmp eax,2001h
              002610AE jge wmain+0BDh (2610BDh)
              primes[k] = 0;
              002610B0 mov byte ptr [esp+eax+10h],bl
              002610B4 add eax,ecx
              002610B6 cmp eax,2001h
              002610BB jl wmain+0B0h (2610B0h)

              	for (int i = begin; i < end; ++i)
              

              002610BD inc ecx
              002610BE cmp ecx,2001h
              002610C4 jl wmain+0A0h (2610A0h)

              The C++ compiler was a bit more clever in combining mov+add into lea, but other than that, the instructions are identical. C++ also lifted the 0 literal into a register (bl), but I'm not sure if that gives you a performance advantage over immediates. (this optimization does give you a code size advantage though, at least for data types larger than 1 byte) So I'm not sure if this small optimization (lea) is causing the difference in performance, or if the reason for the difference is outside this loop. Because there's a major difference in the 'reset to 1' loop: C# resets each byte individually, whereas C++ calls the much faster memset. You could try rewriting that C# loop to:

                          int\* primesInt = (int\*)primes;
              	for (int i = 0; i < ((end-1)/sizeof(int))+1; i++)
              		primesInt\[i\] = 0x01010101;
              

              Maybe even try if long is faster on your machine. In fact, I have the suspicion that the C++ memset might use SSE registers to set 16 ele

              S 1 Reply Last reply
              0
              • S Super Lloyd

                Well it's only tip #237, so I guess it's not the 1st thing I should rush to do! :)

                A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

                D Offline
                D Offline
                Dan Neely
                wrote on last edited by
                #58

                Super Lloyd wrote:

                Well it's only tip #237, so I guess it's not the 1st thing I should rush to do! Smile

                Yeah, but not for that reason. John's higher tips aren't in sequential order. A lot of the high priority ones are probably within this set: 9, 22, 32, 38, 44, 45, 50, 306, 308, 357, 454, 556, 762. :cool:

                3x12=36 2x12=24 1x12=12 0x12=18

                S 1 Reply Last reply
                0
                • M Mechanical

                  Derek Viljoen wrote:

                  In other words, you have yet to provide any empirical evidence for your worth to this site. No be a good boy and go away, please.

                  You have much to learn, little one.

                  NULL

                  R Offline
                  R Offline
                  Richard A Dalton
                  wrote on last edited by
                  #59

                  Mechanical wrote:

                  You have much to learn, little one.

                  Ain't it grand....that whole internet anonymity thang?!? Helping people work out their inner troll issues. Go read 'Richter' and stop bothering the grown ups. -Richard

                  Hit any user to continue.

                  1 Reply Last reply
                  0
                  • D Daniel Grunwald

                    That looks quite similar to the C++ assembler code! Here, compare the main loop bodies. I've added annotations to the C# assembler code. C#:

                    000000b1 cmp byte ptr [esi+ecx],0 // primes[i] != 0
                    000000b5 je 000000D1
                    // if (primes[i] != 0) {
                    000000b7 mov edx,ecx
                    000000b9 add edx,edx // int k = 2 * i
                    000000bb cmp edx,2001h // k < end
                    000000c1 jge 000000D1
                    // for {
                    000000c3 mov byte ptr [esi+edx],0 // primes[k] = 0;
                    000000c7 add edx,ecx // k += i
                    000000c9 cmp edx,2001h // k < end
                    000000cf jl 000000C3
                    // }
                    // }
                    000000d1 inc ecx // ++i
                    000000d2 cmp ecx,2001h // i < end
                    000000d8 jl 000000B1

                    C++:

                                        if (primes\[i\] != 0)
                    

                    002610A0 cmp byte ptr [esp+ecx+10h],bl
                    002610A4 je wmain+0BDh (2610BDh)
                    {
                    int p = i; // using this extra variable speeds up C++!!! (and slow down C# if I do it)
                    for (int k = i + p; k < end; k += p)
                    002610A6 lea eax,[ecx+ecx]
                    002610A9 cmp eax,2001h
                    002610AE jge wmain+0BDh (2610BDh)
                    primes[k] = 0;
                    002610B0 mov byte ptr [esp+eax+10h],bl
                    002610B4 add eax,ecx
                    002610B6 cmp eax,2001h
                    002610BB jl wmain+0B0h (2610B0h)

                    	for (int i = begin; i < end; ++i)
                    

                    002610BD inc ecx
                    002610BE cmp ecx,2001h
                    002610C4 jl wmain+0A0h (2610A0h)

                    The C++ compiler was a bit more clever in combining mov+add into lea, but other than that, the instructions are identical. C++ also lifted the 0 literal into a register (bl), but I'm not sure if that gives you a performance advantage over immediates. (this optimization does give you a code size advantage though, at least for data types larger than 1 byte) So I'm not sure if this small optimization (lea) is causing the difference in performance, or if the reason for the difference is outside this loop. Because there's a major difference in the 'reset to 1' loop: C# resets each byte individually, whereas C++ calls the much faster memset. You could try rewriting that C# loop to:

                                int\* primesInt = (int\*)primes;
                    	for (int i = 0; i < ((end-1)/sizeof(int))+1; i++)
                    		primesInt\[i\] = 0x01010101;
                    

                    Maybe even try if long is faster on your machine. In fact, I have the suspicion that the C++ memset might use SSE registers to set 16 ele

                    S Offline
                    S Offline
                    Super Lloyd
                    wrote on last edited by
                    #60

                    Thanks Daniel, this is all very enligthening comments! :-D Further I tried your suggestion and changed the setting to 1 as follow (remember prime is a stackalloc in C# so it's already a pointer)

                    var lprim = (long*)primes;
                    for (int i = 0; i < (end / 8); i++)
                    lprim[i] = 0x0101010101010101L;

                    and the speed is now very close to C++ (5% slower) overall it's quite good for C# after reflection hey! :)

                    A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

                    1 Reply Last reply
                    0
                    • D Dan Neely

                      Super Lloyd wrote:

                      Well it's only tip #237, so I guess it's not the 1st thing I should rush to do! Smile

                      Yeah, but not for that reason. John's higher tips aren't in sequential order. A lot of the high priority ones are probably within this set: 9, 22, 32, 38, 44, 45, 50, 306, 308, 357, 454, 556, 762. :cool:

                      3x12=36 2x12=24 1x12=12 0x12=18

                      S Offline
                      S Offline
                      Super Lloyd
                      wrote on last edited by
                      #61

                      It's all clear now! :-D

                      A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

                      1 Reply Last reply
                      0
                      • L Lost User

                        Is it a Debug build?

                        S Offline
                        S Offline
                        Super Lloyd
                        wrote on last edited by
                        #62

                        Hey, it's not so bad! Look at the latest comment from Daniel from the assembly code which has been found by attaching to a running process: http://www.codeproject.com/Lounge.aspx?msg=3657636#xx3657636xx[^] Further I managed to get quite close to C++ (5% slower) by changing the loop which sets the bytes to 1, by writing something close to what the C++ compiler did, thanks to Daniel's comment!

                        A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

                        L 1 Reply Last reply
                        0
                        • S Super Lloyd

                          Hey, it's not so bad! Look at the latest comment from Daniel from the assembly code which has been found by attaching to a running process: http://www.codeproject.com/Lounge.aspx?msg=3657636#xx3657636xx[^] Further I managed to get quite close to C++ (5% slower) by changing the loop which sets the bytes to 1, by writing something close to what the C++ compiler did, thanks to Daniel's comment!

                          A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

                          L Offline
                          L Offline
                          Lost User
                          wrote on last edited by
                          #63

                          It's not too bad, but it has an int3 in it

                          S 1 Reply Last reply
                          0
                          • L Lost User

                            It's not too bad, but it has an int3 in it

                            S Offline
                            S Offline
                            Super Lloyd
                            wrote on last edited by
                            #64

                            int3!?! I don't speak assembly :sigh: , please explain! ;)

                            A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

                            L 1 Reply Last reply
                            0
                            • S Super Lloyd

                              int3!?! I don't speak assembly :sigh: , please explain! ;)

                              A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

                              L Offline
                              L Offline
                              Lost User
                              wrote on last edited by
                              #65

                              int3 is "debug break", on windows, if there is no debugger attached it causes the program to be halted and you will get a dialog asking you whether you want to debug the program.

                              1 Reply Last reply
                              0
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • Login

                              • Don't have an account? Register

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Categories
                              • Recent
                              • Tags
                              • Popular
                              • World
                              • Users
                              • Groups