Has anyone tried the Unity 3D game engine
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For those of you that don't know, it's a brilliant easy to use game engine that has a free and payed edition. You can use scripting like Javascript and C# to program the in-game objects and make professional hot-looking games with some dedication. For those of you that know about it what do you think? Is it something that you would want to use in the long-term for game creation?
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For those of you that don't know, it's a brilliant easy to use game engine that has a free and payed edition. You can use scripting like Javascript and C# to program the in-game objects and make professional hot-looking games with some dedication. For those of you that know about it what do you think? Is it something that you would want to use in the long-term for game creation?
FourCrate wrote:
hot-looking games
What if my game takes place in the Arctic? What should I use then?
The United States invariably does the right thing, after having exhausted every other alternative. -Winston Churchill America is the only country that went from barbarism to decadence without civilization in between. -Oscar Wilde Wow, even the French showed a little more spine than that before they got their sh*t pushed in.[^] -Colin Mullikin
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FourCrate wrote:
hot-looking games
What if my game takes place in the Arctic? What should I use then?
The United States invariably does the right thing, after having exhausted every other alternative. -Winston Churchill America is the only country that went from barbarism to decadence without civilization in between. -Oscar Wilde Wow, even the French showed a little more spine than that before they got their sh*t pushed in.[^] -Colin Mullikin
-
For those of you that don't know, it's a brilliant easy to use game engine that has a free and payed edition. You can use scripting like Javascript and C# to program the in-game objects and make professional hot-looking games with some dedication. For those of you that know about it what do you think? Is it something that you would want to use in the long-term for game creation?
I've done a couple games with it. The engine is nice but has its own quirks just like any other development environment. It beats the crap out of trying to write a game engine yourself. I liked writing games with Unity better than with XNA. I stuck to the C# side of things and was pleased with how much of my game logic code I could port directly over from my XNA versions.
Play my game Gravity: IOS[^], Android[^], Windows Phone 7[^]
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...but it might contribute to global warming!
- Life in the fast lane is only fun if you live in a country with no speed limits. - Of all the things I have lost, it is my mind that I miss the most. - I vaguely remember having a good memory...