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  3. What are the worst programming habits?

What are the worst programming habits?

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  • OriginalGriffO OriginalGriff

    I do #2, when I specifically have to work with an object Comments are my major bugbear: I enforce XML comments on all public methods (and add them to non-public ones) and have "warnings as errors" on, so I have to comment my methods as a bare minimum. The rest of the time, I reserve comments for where they are needed. 6) I hate comments that explain exactly what the code is telling you it is doing! I can read the code, dammit - I don't need you to put

    if (customer.IsAnIdiot)
    {
    // If the customer is an idiot then we need to handle it.

    1. Out of date comments. This gets my goat. Comments are there to help, when the code is complicated and more explanation is needed. So if you change the damn code, change the damn comments! Or you will hear the sound of a soft cough behind you, and it'll be me, with the ClueBat... 8) Variables names that don't reflect the use and / or purpose. Leaving control names at the VS default for example... ClueBat time!

    Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

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    Lost User
    wrote on last edited by
    #61

    OriginalGriff wrote:

    I do #2

    :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :-O Oh I really should grow up!

    PooperPig - Coming Soon

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    • J JMK NI

      Not sealing classes by default/crazy overuse of inheritance Just because something needs something else doesn't mean it is a base class of that other thing, I think in a modern programming language you rarely actually need to use inheritance Also, Code that does nothing, but hasn't been taken out of the project, eugh I rarely comment my code unless I am doing something weird, I assume the next developer will be at least as smart as me, if not much much smarter (likely) I might use o as a variable name if I'm maybe inside a for loop inside another for loop (using i for the outer one), everybody should know what for(var i = 0; i < blah; i++) means, anything more descriptive is a waste of keystrokes Everything else I agree with

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      Lost User
      wrote on last edited by
      #62

      HomerTheGreat wrote:

      I assume the next developer will be at least as smart as me, if not much much smarter (likely)

      Not so. You have business knowledge that you will have accumulated over time. You shouldn't need to comment straight forward code to tell the future devs technically what it is doing, but to explain the business reasons behind it.

      PooperPig - Coming Soon

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      • P Pete OHanlon

        Ooh, good thread. Not ones I'm guilty of, but ones I call out in code reviews, that I haven't seen covered elsewhere in this thread: 0. Implementing code that's already part of the framework 1. Explicit path creation (rather than using Path.Combine) 2. Lines that are too long 3. Overly complex lines; these are normally ones that combine numerous statements together using ternary and coalescing null operators (it's a sure sign that someone has Resharper installed). 4. Talking about R#, converting clear code into a muddied part ordinary syntax, part LINQ abomination that you cannot remember what it does so you have to spend 20 minutes figuring out the damn thing. 5. Oh, and while we're at it with LINQ, myList.Where(p=> p.Id == aUniqueId).FirstOrDefault(); This one's a twofer - first of all, if it's a unique number, use SingleOrDefault not FirstOrDefault - you're only getting one value back. Secondly, learn how to use the power of LINQ, that Where statement is redundant so the statement can become myList.SingleOrDefault(p => p.Id == aUniqueId); 6. Not checking inputs into methods for validity. 7. When testing code, not asserting that something has happened. 8. Unnecessary try/catch blocks. 9. Blindly consuming exceptions - I'll have no On Error Resume Next behaviour please. 10. Not checking for null. I once saw a production system go boom because while the main code was properly checking nulls, the code that was reporting out that it couldn't do something because of null values didn't check the value out that it was attempting to log; thus blowing up the system. That's not all, but that should be enough to be getting on with.

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        Lost User
        wrote on last edited by
        #63

        Pete O'Hanlon wrote:

        Secondly, learn how to use the power of LINQ, that Where statement is redundant so the statement can become myList.SingleOrDefault(p => p.Id == aUniqueId);

        However, using Where(predicate).function rather than Function(predicate) is significantly faster. Incidentally a straight forward While loop is more efficient than either. So if efficiency is a concern (and we're not just talking close here, there's a big enough difference that it counts!) you need to be careful!

        var found = collectionClass.FirstOrDefault(i => i.Field == searchValue);

        or
        2.
        var found = collectionClass.Where(i => i.Field == searchValue).FirstOrDefault();

        or
        3.
        foreach(item in collectionClass)
        {
        if (item.Field = searchValue)
        {
        found = item;
        break;
        }
        }

        The results for 100,000 collection with 100,000 searches? 1. 'normal' 78.5 1. parallel 32.2 2. 'normal' 51.2 2. parallel 31.9 3. 29.9

        PooperPig - Coming Soon

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        • C Chris Maunder

          I was thinking about the things that bug me and came up with a short list

          1. No comments. I know - let's have a religious war etc, but I find no comments dangerous.
          2. using o as a variable name. In fact using anything that's not sensible. ctx, dr_rfp_ptr, i2
          3. Bad formatting. It's like walking into a house and being unable to sit down because of empty pizza boxes on the couch
          4. Mystery side-effects in code.
          5. Magic numbers

          I'm guilty of 2 of these on occasion. What's your list?

          cheers Chris Maunder

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          Lost User
          wrote on last edited by
          #64

          As part of No. 4 in your strangely numbered list (starting at 1!) 4a) Putting anything but the bare minimum in Setters/Getters - part of the project I am working on lives in permanent side-effect hell because some getters access the database to get values (and don't cache them) and some setters access otehr properties that access properties that access properties - and all of them have side effects 0. Method Names that don't match their function, or do more than their function e.g.

          bool IsValid(Entity myEntity)
          {
          if (myEntity.Property = null) return false;

          myEntity.OtherProperty = SomeValue;
          DbService.Save(myEntity);
          
          OtherEntity= DbService.GetOtherEntity(myEntity.Property);
          
          return true;
          

          }

          n.) Double-Negatives

          if (!notSaved || !isInvalid)

          n+1.) Any code that doesn't look like it would if I wrote it on a good day.

          PooperPig - Coming Soon

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          • L Lost User

            Roger Wright wrote:

            I don't know if that last one is common anymore, but it used to drive me nuts, and I found it in a lot of code.

            Oh, it's still common! I found some code a while ago that the dev had obviously thought he'd done the right thing...

            const int FiveHundred= 500;

            Sure, re-factoring is easier (although it was only used in one place anyway) but not the most meaningfull names! (it was for a 1/2 second time out time)

            PooperPig - Coming Soon

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            Roger Wright
            wrote on last edited by
            #65

            Well, he tried, as you say. I used to program automated test equipment for missile guidance systems, and each test station had to be initiated with a local gravity vector for its physical location. Some programmers simply hard-coded a three-valued constant into the code; DATA 0.00340120, 0.00002101, 32.16254301, or some such. Moving the machine to a new location meant recoding gravity at that point, but nothing in the code told what numbers were gravity. That's just one example, and there were many much worse.

            Will Rogers never met me.

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            • R Roger Wright

              Well, he tried, as you say. I used to program automated test equipment for missile guidance systems, and each test station had to be initiated with a local gravity vector for its physical location. Some programmers simply hard-coded a three-valued constant into the code; DATA 0.00340120, 0.00002101, 32.16254301, or some such. Moving the machine to a new location meant recoding gravity at that point, but nothing in the code told what numbers were gravity. That's just one example, and there were many much worse.

              Will Rogers never met me.

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              Lost User
              wrote on last edited by
              #66

              Reminded me of a story I heard about a dev who had written guidance software for tank aiming - the idea being the operator could identify a target and the software would move the barrel to track the object and fire when aimed. The story goes that the first time it was tried out on a real tank, the tank fired almost immediately - in entirely the wrong direction. Turned out that the software was full of literal values, and had been fudged during testing so the devs didn't have to wait while a virtual barrel turned laboriously around - and they'd missed a value when they took out the changes in the real McCoy! Not sure I believe it (as surely there'd need to be some feedback from the tank) but nice image of lots of brass and boffins ducking for cover!

              PooperPig - Coming Soon

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              • OriginalGriffO OriginalGriff

                I do #2, when I specifically have to work with an object Comments are my major bugbear: I enforce XML comments on all public methods (and add them to non-public ones) and have "warnings as errors" on, so I have to comment my methods as a bare minimum. The rest of the time, I reserve comments for where they are needed. 6) I hate comments that explain exactly what the code is telling you it is doing! I can read the code, dammit - I don't need you to put

                if (customer.IsAnIdiot)
                {
                // If the customer is an idiot then we need to handle it.

                1. Out of date comments. This gets my goat. Comments are there to help, when the code is complicated and more explanation is needed. So if you change the damn code, change the damn comments! Or you will hear the sound of a soft cough behind you, and it'll be me, with the ClueBat... 8) Variables names that don't reflect the use and / or purpose. Leaving control names at the VS default for example... ClueBat time!

                Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

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                Brisingr Aerowing
                wrote on last edited by
                #67

                OriginalGriff wrote:

                Leaving control names at the VS default

                I do that sometimes, mostly with container controls I don't reference in the code. I often get weird build errors if I set the 'Create a variable' option (or whatever that option is called, no VS instance open right now to check) to false, so I don't usually do that. I have no idea why, and it only happens with certain types of controls (e.g. Panel, Table Layout Panel, etc.) VS is weird sometimes.

                What do you get when you cross a joke with a rhetorical question?

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                0
                • L Lost User

                  Pete O'Hanlon wrote:

                  Secondly, learn how to use the power of LINQ, that Where statement is redundant so the statement can become myList.SingleOrDefault(p => p.Id == aUniqueId);

                  However, using Where(predicate).function rather than Function(predicate) is significantly faster. Incidentally a straight forward While loop is more efficient than either. So if efficiency is a concern (and we're not just talking close here, there's a big enough difference that it counts!) you need to be careful!

                  var found = collectionClass.FirstOrDefault(i => i.Field == searchValue);

                  or
                  2.
                  var found = collectionClass.Where(i => i.Field == searchValue).FirstOrDefault();

                  or
                  3.
                  foreach(item in collectionClass)
                  {
                  if (item.Field = searchValue)
                  {
                  found = item;
                  break;
                  }
                  }

                  The results for 100,000 collection with 100,000 searches? 1. 'normal' 78.5 1. parallel 32.2 2. 'normal' 51.2 2. parallel 31.9 3. 29.9

                  PooperPig - Coming Soon

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                  Jorgen Andersson
                  wrote on last edited by
                  #68

                  How about the SingleOrDefault on the same machine?

                  Wrong is evil and must be defeated. - Jeff Ello[^]

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                  0
                  • R Roger Wright

                    Well, he tried, as you say. I used to program automated test equipment for missile guidance systems, and each test station had to be initiated with a local gravity vector for its physical location. Some programmers simply hard-coded a three-valued constant into the code; DATA 0.00340120, 0.00002101, 32.16254301, or some such. Moving the machine to a new location meant recoding gravity at that point, but nothing in the code told what numbers were gravity. That's just one example, and there were many much worse.

                    Will Rogers never met me.

                    pkfoxP Offline
                    pkfoxP Offline
                    pkfox
                    wrote on last edited by
                    #69

                    That's a worry considering what those systems did ;-)

                    We can’t stop here, this is bat country - Hunter S Thompson RIP

                    1 Reply Last reply
                    0
                    • L Lost User

                      PIEBALDconsult wrote:

                      the developer's intent should be clearly specified.

                      It IS clearly specified if it is omitted. It is not some arcane trick, it is not something that causes side-effects, and it improves readability. It is as usefull as typing "begin" and "end" instead of the default scope-blocks. It might take some getting used to, but it conveys the same amount of information using less symbols. That's kinda essential, and the reason why we are not programming in COBOL.

                      PIEBALDconsult wrote:

                      I don't want to have to guess

                      If you have to guess at the default access modifier in C#, you should not be writing in C#.

                      PIEBALDconsult wrote:

                      and decrease the hit to your own productivity caused by your juniors.

                      Should I prefix each class with a complete namespace? Otherwise they'd be guessing at which class it will take :D You explain a junior ONCE that everything that does not have a modifier is private. If they come asking, even once, then make them prefix everything. Using "this" and "that", using namespaces, using "global::". Throw in some hungarian systems, so they won't have to guess the type :suss:

                      Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^]

                      pkfoxP Offline
                      pkfoxP Offline
                      pkfox
                      wrote on last edited by
                      #70

                      "this" was introduced for a reason and should be used.

                      We can’t stop here, this is bat country - Hunter S Thompson RIP

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                      0
                      • L Lost User

                        Reminded me of a story I heard about a dev who had written guidance software for tank aiming - the idea being the operator could identify a target and the software would move the barrel to track the object and fire when aimed. The story goes that the first time it was tried out on a real tank, the tank fired almost immediately - in entirely the wrong direction. Turned out that the software was full of literal values, and had been fudged during testing so the devs didn't have to wait while a virtual barrel turned laboriously around - and they'd missed a value when they took out the changes in the real McCoy! Not sure I believe it (as surely there'd need to be some feedback from the tank) but nice image of lots of brass and boffins ducking for cover!

                        PooperPig - Coming Soon

                        R Offline
                        R Offline
                        Roger Wright
                        wrote on last edited by
                        #71

                        I don't have any trouble believing that story, as I've been part of worse. Back in the days when the Phalanx gun system was being developed by my company, at a demonstration session they fired it up in front of a bunch on Navy brass (unloaded, but still noisy as hell), it deployed from its clamshell mount, spun around and locked on the first available target - the bridge of the ship where all the brass stood watching. I suspect a lot of dress whites needed cleaning that afternoon, and I dearly wish I could have been there to see it. Happily, I was still in school when I started working at General Dynamics, and my Control Systems instructor was a part timer whose day job was chief engineer for Phalanx at General Dynamics. He was there, and told us all about it. Then he assigned us a 10 question take home, open book exam that contained all the field measurements, design equations for the control loop, and target classification algorithms, and required us to solve the problem and properly assign constraints and design compensation circuits to stabilize the control system. Apparently we managed to solve the problem for him, as the error never happened again, and I passed the class. That was the single, most difficult test I ever took, as it was all using real world data - not theoretical nonsense that textbooks present - and each question depended upon the answer to the one before it being correct - exactly how the real world works for an engineer. If you get step two wrong, in the real universe, everything that follows will also be wrong, though you might not notice that until step 28, years and million$ later. :-O

                        Will Rogers never met me.

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                        • C Chris Maunder

                          I was thinking about the things that bug me and came up with a short list

                          1. No comments. I know - let's have a religious war etc, but I find no comments dangerous.
                          2. using o as a variable name. In fact using anything that's not sensible. ctx, dr_rfp_ptr, i2
                          3. Bad formatting. It's like walking into a house and being unable to sit down because of empty pizza boxes on the couch
                          4. Mystery side-effects in code.
                          5. Magic numbers

                          I'm guilty of 2 of these on occasion. What's your list?

                          cheers Chris Maunder

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                          Charl
                          wrote on last edited by
                          #72

                          Team work often brings out the best (and the worst) in people. My peeves are about devs who indulge in: 1. Sending an email to the dev in the next cubicle instead of simply having a chat 2. Refusing to commit code until it is "perfect" 3. Making working code not work in the name of "refactoring" 4. Spending a week perfecting the latest LINQ statement and being unable to debug or optimise the thing 5. Deciding mid-project to change data access 6. Bitching about FXCop 7. Logging? What logging? 8. Hubris 9. Read the spec - real devs don't read specs! My two fav's are: Inline braces and swallowing exceptions

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                          0
                          • C Chris Maunder

                            I was thinking about the things that bug me and came up with a short list

                            1. No comments. I know - let's have a religious war etc, but I find no comments dangerous.
                            2. using o as a variable name. In fact using anything that's not sensible. ctx, dr_rfp_ptr, i2
                            3. Bad formatting. It's like walking into a house and being unable to sit down because of empty pizza boxes on the couch
                            4. Mystery side-effects in code.
                            5. Magic numbers

                            I'm guilty of 2 of these on occasion. What's your list?

                            cheers Chris Maunder

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                            Plamen Dragiyski
                            wrote on last edited by
                            #73

                            Since I use javascript I'm guilty about 2), but here it is: 6) use of lambda functions inside lambda functions (even inside lambda functions). 7) inline conditions, functions and constructing objects:

                            var i, o;
                            for(i = 0; (function() { ... })(); ++i) {
                            o = new (objlist[i])();
                            }

                            Although I never allowed 3). If a tool cannot properly autoformat my code, according to my standards, then that tool is thrown away.

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                            • N Nish Nishant

                              mark merrens wrote:

                              People that tell you their code is 'self-commenting'.

                              Sometimes, it is though.

                              // check if user is valid
                              if(IsUserValid(user))
                              {
                              // update the user
                              UpdateUser(user);
                              }
                              else
                              {
                              // show a messagebox with an error
                              MessageBox(error);
                              }

                              In that snippet, the comments are sorta annoying.

                              Regards, Nish


                              Latest article: Using the Microsoft Azure Storage Client Library for C++ Blog: voidnish.wordpress.com

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                              Stefan_Lang
                              wrote on last edited by
                              #74

                              That's got nothing to do with self-commenting code, it's just that the comments are pointless - which is yet another bad programming habit:

                              n+1. comments that state the obvious
                              

                              In your example, comments could still be useful if they pointed out e. g. what is expected of the user object to be considered valid, what is expected of the user to fix the problem, or if the user not being valid may be an indication of an internal error, because the user object is expected to be in a valid state upon calling this function.

                              GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)

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                              0
                              • L Lost User

                                Roger Wright wrote:

                                I don't know if that last one is common anymore, but it used to drive me nuts, and I found it in a lot of code.

                                Oh, it's still common! I found some code a while ago that the dev had obviously thought he'd done the right thing...

                                const int FiveHundred= 500;

                                Sure, re-factoring is easier (although it was only used in one place anyway) but not the most meaningfull names! (it was for a 1/2 second time out time)

                                PooperPig - Coming Soon

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                                Stefan_Lang
                                wrote on last edited by
                                #75

                                Could have been worse, like

                                const int FiveHundred= 450;

                                ;P

                                GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)

                                S 1 Reply Last reply
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                                • F Forogar

                                  7. Having two different methods that do exactly the same thing but with the arguments in a different order. I have come across this at at least three different places I have worked. Which one to delete when refactoring?

                                  - I would love to change the world, but they won’t give me the source code.

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                                  Stefan_Lang
                                  wrote on last edited by
                                  #76

                                  Forogar wrote:

                                  Which one to delete when refactoring?

                                  Both. :cool:

                                  GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)

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                                  • J Jacquers

                                    6.1 - I had to work on code today of a developer that left us last year. He used concatenated SQL statements... :| This is where something like Entity Framework comes in handy - let it handle your sql inserts / updates. There was also a whole lot of other bad coding habits. I blame the university where he studied though, seems like they didn't teach him good coding standards.

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                                    Stefan_Lang
                                    wrote on last edited by
                                    #77

                                    Jacquers wrote:

                                    university [...] didn't teach him good coding standards

                                    Coding standards? At university? :omg:

                                    GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)

                                    1 Reply Last reply
                                    0
                                    • C Chris Maunder

                                      I was thinking about the things that bug me and came up with a short list

                                      1. No comments. I know - let's have a religious war etc, but I find no comments dangerous.
                                      2. using o as a variable name. In fact using anything that's not sensible. ctx, dr_rfp_ptr, i2
                                      3. Bad formatting. It's like walking into a house and being unable to sit down because of empty pizza boxes on the couch
                                      4. Mystery side-effects in code.
                                      5. Magic numbers

                                      I'm guilty of 2 of these on occasion. What's your list?

                                      cheers Chris Maunder

                                      R Offline
                                      R Offline
                                      R Erasmus
                                      wrote on last edited by
                                      #78

                                      Checking code into source control that doesn't compile.

                                      "Program testing can be used to show the presence of bugs, but never to show their absence." << please vote!! >>

                                      1 Reply Last reply
                                      0
                                      • C Chris Maunder

                                        I was thinking about the things that bug me and came up with a short list

                                        1. No comments. I know - let's have a religious war etc, but I find no comments dangerous.
                                        2. using o as a variable name. In fact using anything that's not sensible. ctx, dr_rfp_ptr, i2
                                        3. Bad formatting. It's like walking into a house and being unable to sit down because of empty pizza boxes on the couch
                                        4. Mystery side-effects in code.
                                        5. Magic numbers

                                        I'm guilty of 2 of these on occasion. What's your list?

                                        cheers Chris Maunder

                                        R Offline
                                        R Offline
                                        R Erasmus
                                        wrote on last edited by
                                        #79

                                        Neglecting the design phase: - reverse engineering the design requirements because the design was neglected.

                                        "Program testing can be used to show the presence of bugs, but never to show their absence." << please vote!! >>

                                        1 Reply Last reply
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                                        • P PIEBALDconsult

                                          In order of how I have them listed below: 0) Use of VB. 1) Use of Convert and/or ToString rather than casting and/or Parsing. 2) Over-use of Reflection. Not caching and reusing information retrieved via Reflection. 3) Over-reliance on tools, especially third-party tools. 4) Monolithic classes, lack of modularity, non-single-responsibility. 5) Singletons. X| 6) Convoluted concatenation -- a String.Format will be clearer. 6.1) Concatenated SQL statements, when a parameterized statement is better on so many levels. 7) Not leveraging interfaces. 8) Not allowing polymorphism for no apparent reason. 9) Swallowing Exceptions. 10) Posting snippets of code that use uncommon, custon, or third-party classes and expecting everyone to know what they are.

                                          You'll never get very far if all you do is follow instructions.

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                                          Martin Hart Turner
                                          wrote on last edited by
                                          #80
                                          1. ;) 3) This can be a project killer, good observation. 4) There is no excuse nowadays, there are plenty of tools available to help with refactoring. 5) :mad: 6.1) Unforgivable! Good observations!
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