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  3. Everyone says c++ is faster than c#, why?

Everyone says c++ is faster than c#, why?

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  • A amagitech

    I used same algorithm for c# and c++. I have read c++ is faster than c# but my tests shows c# is faster than c++. What's wrong? My codes like this. c++ is 36 seconds

    #include
    #include

    using namespace std;

    int main(){
    const clock_t beginTime = clock();
    for (int i = 2; i < 2000000; i++)
    {
    bool isPrime = true;
    for (int j = 2; j*j <= i; j++)
    {
    if (i%j == 0){
    isPrime = false;
    break;
    }
    }
    if (isPrime)
    cout << i << endl;
    }
    cout << float(clock() - beginTime) / CLOCKS_PER_SEC;
    }

    c# is 9 seconds

    using System;

    namespace Console01
    {
    class Program
    {

        static void Main(string\[\] args)
        {
            DateTime beginTime = DateTime.Now;
            for (int i = 2; i <= 2000000; i++)
            {
                bool isPrime = true;
                for (int j = 2; j \* j < i; j++)
                {
                    if (i % j == 0)
                    {
                        isPrime = false;
                        break;
                    }
                }
                if (isPrime)
                    Console.WriteLine(i);
            }
            TimeSpan ts = DateTime.Now - beginTime;
            Console.WriteLine(ts.Seconds);
        }
    
    }
    

    }

    P Offline
    P Offline
    PIEBALDconsult
    wrote on last edited by
    #23

    C++ is filth. For real speed you need C. :cool:

    R Sander RosselS 2 Replies Last reply
    0
    • P PIEBALDconsult

      C++ is filth. For real speed you need C. :cool:

      R Offline
      R Offline
      Rob Grainger
      wrote on last edited by
      #24

      That depends a lot on whether you want to reuse components such as sort algorithms. I doubt very much you can match std::sort performance with C code, except for hand-coding every damn sort. Even then, C++ optimisation is damn fine nowadays.

      "If you don't fail at least 90 percent of the time, you're not aiming high enough." Alan Kay.

      P 1 Reply Last reply
      0
      • R Rob Grainger

        That depends a lot on whether you want to reuse components such as sort algorithms. I doubt very much you can match std::sort performance with C code, except for hand-coding every damn sort. Even then, C++ optimisation is damn fine nowadays.

        "If you don't fail at least 90 percent of the time, you're not aiming high enough." Alan Kay.

        P Offline
        P Offline
        PIEBALDconsult
        wrote on last edited by
        #25

        Rob Grainger wrote:

        hand-coding every damn sort

        As appropriate for the specific task, yes.

        1 Reply Last reply
        0
        • A amagitech

          I used same algorithm for c# and c++. I have read c++ is faster than c# but my tests shows c# is faster than c++. What's wrong? My codes like this. c++ is 36 seconds

          #include
          #include

          using namespace std;

          int main(){
          const clock_t beginTime = clock();
          for (int i = 2; i < 2000000; i++)
          {
          bool isPrime = true;
          for (int j = 2; j*j <= i; j++)
          {
          if (i%j == 0){
          isPrime = false;
          break;
          }
          }
          if (isPrime)
          cout << i << endl;
          }
          cout << float(clock() - beginTime) / CLOCKS_PER_SEC;
          }

          c# is 9 seconds

          using System;

          namespace Console01
          {
          class Program
          {

              static void Main(string\[\] args)
              {
                  DateTime beginTime = DateTime.Now;
                  for (int i = 2; i <= 2000000; i++)
                  {
                      bool isPrime = true;
                      for (int j = 2; j \* j < i; j++)
                      {
                          if (i % j == 0)
                          {
                              isPrime = false;
                              break;
                          }
                      }
                      if (isPrime)
                          Console.WriteLine(i);
                  }
                  TimeSpan ts = DateTime.Now - beginTime;
                  Console.WriteLine(ts.Seconds);
              }
          
          }
          

          }

          G Offline
          G Offline
          Gjeltema
          wrote on last edited by
          #26

          This link is a blog series done by Raymond Chen and Rico Mariani where Raymond wrote a Chinese dictionary in C++ and Rico wrote a naïve line-by-line translation of the C++ code in C#. The C# code blew away the C++ code in performance. Raymond then did a number of ever more severe optimizations (including writing his own string class) to finally beat the naïve C# performance. Rico then optimized the C# code and again beat the C++ performance. Raymond then did a couple of more optimizations to finally beat the C#. The summary is thus: Doing a straightforward implementation in C# will yield really good performance (and is much quicker to implement, relative to C++), in many cases better than a straightforward implementation in C++. But, if you put in a significant amount of optimization effort, C++ CAN clearly outperform the C# code - as noted in the final blog post of that series, there's certain initial overhead (60ms in Rico's case) that the CLR imposes that you cannot optimize away in C#.

          P 1 Reply Last reply
          0
          • A amagitech

            I used same algorithm for c# and c++. I have read c++ is faster than c# but my tests shows c# is faster than c++. What's wrong? My codes like this. c++ is 36 seconds

            #include
            #include

            using namespace std;

            int main(){
            const clock_t beginTime = clock();
            for (int i = 2; i < 2000000; i++)
            {
            bool isPrime = true;
            for (int j = 2; j*j <= i; j++)
            {
            if (i%j == 0){
            isPrime = false;
            break;
            }
            }
            if (isPrime)
            cout << i << endl;
            }
            cout << float(clock() - beginTime) / CLOCKS_PER_SEC;
            }

            c# is 9 seconds

            using System;

            namespace Console01
            {
            class Program
            {

                static void Main(string\[\] args)
                {
                    DateTime beginTime = DateTime.Now;
                    for (int i = 2; i <= 2000000; i++)
                    {
                        bool isPrime = true;
                        for (int j = 2; j \* j < i; j++)
                        {
                            if (i % j == 0)
                            {
                                isPrime = false;
                                break;
                            }
                        }
                        if (isPrime)
                            Console.WriteLine(i);
                    }
                    TimeSpan ts = DateTime.Now - beginTime;
                    Console.WriteLine(ts.Seconds);
                }
            
            }
            

            }

            D Offline
            D Offline
            Dave Kreskowiak
            wrote on last edited by
            #27

            Rule #1 of bench-marking code like this is to make damn sure both pieces of code are on the same playing field. As you've already been told, they are not. NEVER EVER EVER put output code (WriteLine, cout, printf, setting a TextBox.Text property, ...) inside your timing code. If you need to print result strings, put the result values in a plain old, preallocated(!), array. Arrays works pretty much the same across all languages so there isn't much of an overhead difference between implementations. Output your data to the screen after you exit the timing code. This way, you're not timing the efficiency of the output code on top of your algorithm code. As you've seen, the differences between console, stream and even visual control implementations can be HUGE.

            A guide to posting questions on CodeProject

            Click this: Asking questions is a skill. Seriously, do it.
            Dave Kreskowiak

            J 1 Reply Last reply
            0
            • D Dave Kreskowiak

              Rule #1 of bench-marking code like this is to make damn sure both pieces of code are on the same playing field. As you've already been told, they are not. NEVER EVER EVER put output code (WriteLine, cout, printf, setting a TextBox.Text property, ...) inside your timing code. If you need to print result strings, put the result values in a plain old, preallocated(!), array. Arrays works pretty much the same across all languages so there isn't much of an overhead difference between implementations. Output your data to the screen after you exit the timing code. This way, you're not timing the efficiency of the output code on top of your algorithm code. As you've seen, the differences between console, stream and even visual control implementations can be HUGE.

              A guide to posting questions on CodeProject

              Click this: Asking questions is a skill. Seriously, do it.
              Dave Kreskowiak

              J Offline
              J Offline
              jeron1
              wrote on last edited by
              #28

              Dave Kreskowiak wrote:

              NEVER EVER EVER

              :laugh: Hmmm, sounds like you're waffling on this issue.

              "the debugger doesn't tell me anything because this code compiles just fine" - random QA comment "Facebook is where you tell lies to your friends. Twitter is where you tell the truth to strangers." - chriselst "I don't drink any more... then again, I don't drink any less." - Mike Mullikins uncle

              1 Reply Last reply
              0
              • Z ZurdoDev

                Personally, I see this more as a technical discussion than a programming question and therefore valid for the Lounge. :^) But I can see why you made the comment. Way more interesting than what is usually in the Lounge. :-\

                There are only 10 types of people in the world, those who understand binary and those who don't.

                J Offline
                J Offline
                Jeremy Falcon
                wrote on last edited by
                #29

                Agreed :thumbsup:

                Jeremy Falcon

                1 Reply Last reply
                0
                • P PIEBALDconsult

                  C++ is filth. For real speed you need C. :cool:

                  Sander RosselS Offline
                  Sander RosselS Offline
                  Sander Rossel
                  wrote on last edited by
                  #30

                  C is filth. For real speed you need Assembler. :cool:

                  Visit my blog at Sander's bits - Writing the code you need. Or read my articles at my CodeProject profile.

                  Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                  Regards, Sander

                  1 Reply Last reply
                  0
                  • G Gjeltema

                    This link is a blog series done by Raymond Chen and Rico Mariani where Raymond wrote a Chinese dictionary in C++ and Rico wrote a naïve line-by-line translation of the C++ code in C#. The C# code blew away the C++ code in performance. Raymond then did a number of ever more severe optimizations (including writing his own string class) to finally beat the naïve C# performance. Rico then optimized the C# code and again beat the C++ performance. Raymond then did a couple of more optimizations to finally beat the C#. The summary is thus: Doing a straightforward implementation in C# will yield really good performance (and is much quicker to implement, relative to C++), in many cases better than a straightforward implementation in C++. But, if you put in a significant amount of optimization effort, C++ CAN clearly outperform the C# code - as noted in the final blog post of that series, there's certain initial overhead (60ms in Rico's case) that the CLR imposes that you cannot optimize away in C#.

                    P Offline
                    P Offline
                    PIEBALDconsult
                    wrote on last edited by
                    #31

                    Gjeltema wrote:

                    is much quicker to implement

                    Yes, and probably with lower maintenance requirements. As well as C# probably requiring a development team with an overall lower payroll. These are factors that really matter in real-world development. And if the result is "good enough", then call it done and move on.

                    1 Reply Last reply
                    0
                    • A amagitech

                      I used same algorithm for c# and c++. I have read c++ is faster than c# but my tests shows c# is faster than c++. What's wrong? My codes like this. c++ is 36 seconds

                      #include
                      #include

                      using namespace std;

                      int main(){
                      const clock_t beginTime = clock();
                      for (int i = 2; i < 2000000; i++)
                      {
                      bool isPrime = true;
                      for (int j = 2; j*j <= i; j++)
                      {
                      if (i%j == 0){
                      isPrime = false;
                      break;
                      }
                      }
                      if (isPrime)
                      cout << i << endl;
                      }
                      cout << float(clock() - beginTime) / CLOCKS_PER_SEC;
                      }

                      c# is 9 seconds

                      using System;

                      namespace Console01
                      {
                      class Program
                      {

                          static void Main(string\[\] args)
                          {
                              DateTime beginTime = DateTime.Now;
                              for (int i = 2; i <= 2000000; i++)
                              {
                                  bool isPrime = true;
                                  for (int j = 2; j \* j < i; j++)
                                  {
                                      if (i % j == 0)
                                      {
                                          isPrime = false;
                                          break;
                                      }
                                  }
                                  if (isPrime)
                                      Console.WriteLine(i);
                              }
                              TimeSpan ts = DateTime.Now - beginTime;
                              Console.WriteLine(ts.Seconds);
                          }
                      
                      }
                      

                      }

                      P Offline
                      P Offline
                      PIEBALDconsult
                      wrote on last edited by
                      #32

                      What dreadful code. Try a proper Sieve of Eratosthenes in both languages. Sieve of Eratosthenes - Wikipedia, the free encyclopedia[^] And, as the others have said, don't judge by IO. Also, run each several times, discard the highest and lowest times, and take the average. And use optimized builds. P.S. Streams is a big reason I do not use C++. X|

                      1 Reply Last reply
                      0
                      • A amagitech

                        I used same algorithm for c# and c++. I have read c++ is faster than c# but my tests shows c# is faster than c++. What's wrong? My codes like this. c++ is 36 seconds

                        #include
                        #include

                        using namespace std;

                        int main(){
                        const clock_t beginTime = clock();
                        for (int i = 2; i < 2000000; i++)
                        {
                        bool isPrime = true;
                        for (int j = 2; j*j <= i; j++)
                        {
                        if (i%j == 0){
                        isPrime = false;
                        break;
                        }
                        }
                        if (isPrime)
                        cout << i << endl;
                        }
                        cout << float(clock() - beginTime) / CLOCKS_PER_SEC;
                        }

                        c# is 9 seconds

                        using System;

                        namespace Console01
                        {
                        class Program
                        {

                            static void Main(string\[\] args)
                            {
                                DateTime beginTime = DateTime.Now;
                                for (int i = 2; i <= 2000000; i++)
                                {
                                    bool isPrime = true;
                                    for (int j = 2; j \* j < i; j++)
                                    {
                                        if (i % j == 0)
                                        {
                                            isPrime = false;
                                            break;
                                        }
                                    }
                                    if (isPrime)
                                        Console.WriteLine(i);
                                }
                                TimeSpan ts = DateTime.Now - beginTime;
                                Console.WriteLine(ts.Seconds);
                            }
                        
                        }
                        

                        }

                        K Offline
                        K Offline
                        Kiriander
                        wrote on last edited by
                        #33

                        Don't trust all what you read. Too many people think of C# as the early Java (that was painfully slow) or don't get what a JIT is really about.

                        1 Reply Last reply
                        0
                        • A amagitech

                          I used same algorithm for c# and c++. I have read c++ is faster than c# but my tests shows c# is faster than c++. What's wrong? My codes like this. c++ is 36 seconds

                          #include
                          #include

                          using namespace std;

                          int main(){
                          const clock_t beginTime = clock();
                          for (int i = 2; i < 2000000; i++)
                          {
                          bool isPrime = true;
                          for (int j = 2; j*j <= i; j++)
                          {
                          if (i%j == 0){
                          isPrime = false;
                          break;
                          }
                          }
                          if (isPrime)
                          cout << i << endl;
                          }
                          cout << float(clock() - beginTime) / CLOCKS_PER_SEC;
                          }

                          c# is 9 seconds

                          using System;

                          namespace Console01
                          {
                          class Program
                          {

                              static void Main(string\[\] args)
                              {
                                  DateTime beginTime = DateTime.Now;
                                  for (int i = 2; i <= 2000000; i++)
                                  {
                                      bool isPrime = true;
                                      for (int j = 2; j \* j < i; j++)
                                      {
                                          if (i % j == 0)
                                          {
                                              isPrime = false;
                                              break;
                                          }
                                      }
                                      if (isPrime)
                                          Console.WriteLine(i);
                                  }
                                  TimeSpan ts = DateTime.Now - beginTime;
                                  Console.WriteLine(ts.Seconds);
                              }
                          
                          }
                          

                          }

                          K Offline
                          K Offline
                          KesavanandChavali
                          wrote on last edited by
                          #34

                          Remove cout and see... Somewhere I read streams in c++ aren't performant

                          1 Reply Last reply
                          0
                          • A Anthony Mushrow

                            After a quick check, what you're really comparing here is the efficiency of Console.WriteLine vs cout If you swap cout for printf you get much more similar times. In my case the C++ was a second faster than the C# but it's not a very fair comparison. Really I don't think you'll find much difference in performance of either.

                            S Offline
                            S Offline
                            Stefan_Lang
                            wrote on last edited by
                            #35

                            Exactly. To make a fair comparison, just eliminate all io within the loop. Or, better yet, don't do any io within the code block that is measured. That said, I wouldn't expect *any* meaningful difference for this code. it's just basic arithmetic that translates directly to assembly, and that goes for both C++ and C#.

                            GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)

                            1 Reply Last reply
                            0
                            • C Chris Maunder

                              We all know that VB is faster than them both.

                              cheers Chris Maunder

                              X Offline
                              X Offline
                              xiecsuk
                              wrote on last edited by
                              #36

                              Let's hear it for VB. Hip hip

                              1 Reply Last reply
                              0
                              • S Sascha Lefevre

                                I'm not an expert in this but I can tell you this much: - You didn't set a processor affinity. Stack swaps could have skewed your results. - You didn't set the process and thread priority to high. Your programs code have been interrupted by other threads. - Did you make sure you ran both programs with compiler optimization and without debugger/profiler attached? - Integer-arithmetic isn't representative for the overall speed of the language. Take a look here: Head-to-head benchmark: C++ vs .NET[^]

                                If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                                S Offline
                                S Offline
                                Stefan_Lang
                                wrote on last edited by
                                #37

                                That article provides a rather thorough comparison, but it focuses on library implementations, not the core language. Just from skimming over the results I spotted several remarks on 'lousy' implementations, and that alone is a dead giveaway that the results should be taken with a huge pint of salt.

                                GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)

                                1 Reply Last reply
                                0
                                • A amagitech

                                  I used same algorithm for c# and c++. I have read c++ is faster than c# but my tests shows c# is faster than c++. What's wrong? My codes like this. c++ is 36 seconds

                                  #include
                                  #include

                                  using namespace std;

                                  int main(){
                                  const clock_t beginTime = clock();
                                  for (int i = 2; i < 2000000; i++)
                                  {
                                  bool isPrime = true;
                                  for (int j = 2; j*j <= i; j++)
                                  {
                                  if (i%j == 0){
                                  isPrime = false;
                                  break;
                                  }
                                  }
                                  if (isPrime)
                                  cout << i << endl;
                                  }
                                  cout << float(clock() - beginTime) / CLOCKS_PER_SEC;
                                  }

                                  c# is 9 seconds

                                  using System;

                                  namespace Console01
                                  {
                                  class Program
                                  {

                                      static void Main(string\[\] args)
                                      {
                                          DateTime beginTime = DateTime.Now;
                                          for (int i = 2; i <= 2000000; i++)
                                          {
                                              bool isPrime = true;
                                              for (int j = 2; j \* j < i; j++)
                                              {
                                                  if (i % j == 0)
                                                  {
                                                      isPrime = false;
                                                      break;
                                                  }
                                              }
                                              if (isPrime)
                                                  Console.WriteLine(i);
                                          }
                                          TimeSpan ts = DateTime.Now - beginTime;
                                          Console.WriteLine(ts.Seconds);
                                      }
                                  
                                  }
                                  

                                  }

                                  I Offline
                                  I Offline
                                  irneb
                                  wrote on last edited by
                                  #38

                                  As many others have also shown, your main issue is the cout streaming in C++ is less than optimal (to say the least). Also things like compiling to production settings (i.e. all optimizations possible) instead of debug, ensuring thread priority is set to high and cpu affinity set to ensure no other processes interfere and cause a cache reload during the test. All these thing could throw out any such benchmarking. But just to be nitpicky: You're using a simple clock to time your benchmark. In both C++ as well as C#, that has previously been seen to have lots of inaccuracies due to optimizations in the clock's implementation. To ensure the most accurate such timing (if you're not using a profiler instead - which BTW you should rather do) then rather use: - In C++ it depends on the system. Under Linux clock_gettime[^], under Windows QPC [^] is a better alternative - In C# you should be using Stopwatch[^] instead.

                                  1 Reply Last reply
                                  0
                                  • A amagitech

                                    I used same algorithm for c# and c++. I have read c++ is faster than c# but my tests shows c# is faster than c++. What's wrong? My codes like this. c++ is 36 seconds

                                    #include
                                    #include

                                    using namespace std;

                                    int main(){
                                    const clock_t beginTime = clock();
                                    for (int i = 2; i < 2000000; i++)
                                    {
                                    bool isPrime = true;
                                    for (int j = 2; j*j <= i; j++)
                                    {
                                    if (i%j == 0){
                                    isPrime = false;
                                    break;
                                    }
                                    }
                                    if (isPrime)
                                    cout << i << endl;
                                    }
                                    cout << float(clock() - beginTime) / CLOCKS_PER_SEC;
                                    }

                                    c# is 9 seconds

                                    using System;

                                    namespace Console01
                                    {
                                    class Program
                                    {

                                        static void Main(string\[\] args)
                                        {
                                            DateTime beginTime = DateTime.Now;
                                            for (int i = 2; i <= 2000000; i++)
                                            {
                                                bool isPrime = true;
                                                for (int j = 2; j \* j < i; j++)
                                                {
                                                    if (i % j == 0)
                                                    {
                                                        isPrime = false;
                                                        break;
                                                    }
                                                }
                                                if (isPrime)
                                                    Console.WriteLine(i);
                                            }
                                            TimeSpan ts = DateTime.Now - beginTime;
                                            Console.WriteLine(ts.Seconds);
                                        }
                                    
                                    }
                                    

                                    }

                                    J Offline
                                    J Offline
                                    Jonas Hammarberg
                                    wrote on last edited by
                                    #39

                                    Comparing apples and pears ... **c** for (int i = 2; i **<** 2000000; i++) for (int j = 2; j*j **<=** i; j++) **c#** for (int i = 2; i **<=** 2000000; i++) for (int j = 2; j * j **<** i; j++) As it stands now, C does quite a few more loops than C# ... Change the loops (so that they are the same) and remove I/O from inside them. YMMV

                                    A 1 Reply Last reply
                                    0
                                    • J Jonas Hammarberg

                                      Comparing apples and pears ... **c** for (int i = 2; i **<** 2000000; i++) for (int j = 2; j*j **<=** i; j++) **c#** for (int i = 2; i **<=** 2000000; i++) for (int j = 2; j * j **<** i; j++) As it stands now, C does quite a few more loops than C# ... Change the loops (so that they are the same) and remove I/O from inside them. YMMV

                                      A Offline
                                      A Offline
                                      amagitech
                                      wrote on last edited by
                                      #40

                                      you righ'tit escaped me. I fixed now c# is 7 second.

                                      1 Reply Last reply
                                      0
                                      • A amagitech

                                        I used same algorithm for c# and c++. I have read c++ is faster than c# but my tests shows c# is faster than c++. What's wrong? My codes like this. c++ is 36 seconds

                                        #include
                                        #include

                                        using namespace std;

                                        int main(){
                                        const clock_t beginTime = clock();
                                        for (int i = 2; i < 2000000; i++)
                                        {
                                        bool isPrime = true;
                                        for (int j = 2; j*j <= i; j++)
                                        {
                                        if (i%j == 0){
                                        isPrime = false;
                                        break;
                                        }
                                        }
                                        if (isPrime)
                                        cout << i << endl;
                                        }
                                        cout << float(clock() - beginTime) / CLOCKS_PER_SEC;
                                        }

                                        c# is 9 seconds

                                        using System;

                                        namespace Console01
                                        {
                                        class Program
                                        {

                                            static void Main(string\[\] args)
                                            {
                                                DateTime beginTime = DateTime.Now;
                                                for (int i = 2; i <= 2000000; i++)
                                                {
                                                    bool isPrime = true;
                                                    for (int j = 2; j \* j < i; j++)
                                                    {
                                                        if (i % j == 0)
                                                        {
                                                            isPrime = false;
                                                            break;
                                                        }
                                                    }
                                                    if (isPrime)
                                                        Console.WriteLine(i);
                                                }
                                                TimeSpan ts = DateTime.Now - beginTime;
                                                Console.WriteLine(ts.Seconds);
                                            }
                                        
                                        }
                                        

                                        }

                                        T Offline
                                        T Offline
                                        Thornik
                                        wrote on last edited by
                                        #41

                                        Any benchmark test never ever should include I/O! You're not experienced here, so we forgive you. :)

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                                        • T Thornik

                                          Any benchmark test never ever should include I/O! You're not experienced here, so we forgive you. :)

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                                          amagitech
                                          wrote on last edited by
                                          #42

                                          :) I am junior developer. I need to learn more software culture. But I don't have any teacher(who is senior developer) for learning this subjects. So I take risk to asking dummy questions :)

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