Recommendations for source control
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What would you recommend for simple and free source control? I have some side projects I am working on and the code is on my desktop. I also want to work on the projects with my laptop. It doesn't necessarily need to be online, I wouldn't think, but wanted to hear what y'all are using to access the same code from multiple systems. If it matters, some of the projects are .Net and some are Unity. I am not interested in setting up my own server.
There are only 10 types of people in the world, those who understand binary and those who don't.
I'd add a vote for Atlassian SourceTree - how you get your repos in one place I dont know unless you go github public - I use local git repos and occasionally when working on one project pull from a colleagues company private repo - source control is one thing where I like to 'see' what Im doing, as opposed to command-line, so SourceTree works well for me
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What would you recommend for simple and free source control? I have some side projects I am working on and the code is on my desktop. I also want to work on the projects with my laptop. It doesn't necessarily need to be online, I wouldn't think, but wanted to hear what y'all are using to access the same code from multiple systems. If it matters, some of the projects are .Net and some are Unity. I am not interested in setting up my own server.
There are only 10 types of people in the world, those who understand binary and those who don't.
Use
GIT
source control with TortoiseGit – Windows Shell Interface to Git[^] UI (no command line nonsense!) if you are a lone developer. If you need to work in a group tryGIT
with Gitblit[^] as a local server. -
Use
GIT
source control with TortoiseGit – Windows Shell Interface to Git[^] UI (no command line nonsense!) if you are a lone developer. If you need to work in a group tryGIT
with Gitblit[^] as a local server.I like the look of Gitblit :) thanks I'll stick with SourceTree though instead of TortoiseGit, it means its the same on my Mac as it is on windows
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What would you recommend for simple and free source control? I have some side projects I am working on and the code is on my desktop. I also want to work on the projects with my laptop. It doesn't necessarily need to be online, I wouldn't think, but wanted to hear what y'all are using to access the same code from multiple systems. If it matters, some of the projects are .Net and some are Unity. I am not interested in setting up my own server.
There are only 10 types of people in the world, those who understand binary and those who don't.
I'd recommend Mercurial, and since you don't like CLI, more specifically TortoiseHG[^]. It's simple to use, filebased, distributed and more consistent than GIT[^]. Joel Spolsky made a tutorial that you can find here[^], it's for the CLI version, but I'd still recommend reading it.
Wrong is evil and must be defeated. - Jeff Ello
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Bitbucket has a free option that might suit your needs: Bitbucket Pricing[^] Edit: Missed the important bit - this means I'm recommending GIT to you. :)
BitBucket also hosts Mercurial, last I saw.
Do what thou wilt shall be the whole of the Law. - Liber AL vel Legis 1:40, Aleister Crowley
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What would you recommend for simple and free source control? I have some side projects I am working on and the code is on my desktop. I also want to work on the projects with my laptop. It doesn't necessarily need to be online, I wouldn't think, but wanted to hear what y'all are using to access the same code from multiple systems. If it matters, some of the projects are .Net and some are Unity. I am not interested in setting up my own server.
There are only 10 types of people in the world, those who understand binary and those who don't.
I'd recommend GIT but with something simpler than source tree if you are after simplicity. What IDE/Language you using? Visual Studios GIT tools are not bad.
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What would you recommend for simple and free source control? I have some side projects I am working on and the code is on my desktop. I also want to work on the projects with my laptop. It doesn't necessarily need to be online, I wouldn't think, but wanted to hear what y'all are using to access the same code from multiple systems. If it matters, some of the projects are .Net and some are Unity. I am not interested in setting up my own server.
There are only 10 types of people in the world, those who understand binary and those who don't.
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What would you recommend for simple and free source control? I have some side projects I am working on and the code is on my desktop. I also want to work on the projects with my laptop. It doesn't necessarily need to be online, I wouldn't think, but wanted to hear what y'all are using to access the same code from multiple systems. If it matters, some of the projects are .Net and some are Unity. I am not interested in setting up my own server.
There are only 10 types of people in the world, those who understand binary and those who don't.
The best is to use git and the github online service. It is better than svn which we have dropped because git has more branching power and fits better in our tool chains. And last but not least: you stay away from Microsoft, which has the tradition to hold its customers as prisoners.
Press F1 for help or google it. Greetings from Germany
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...err, I mean TFS. ...I mean, Team Services. Sorry. I mean: Visual Studio Team Services I love Microsoft's naming. Really I do. It's free, it works.
cheers Chris Maunder
What do you guys use for your code repository?
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Use
GIT
source control with TortoiseGit – Windows Shell Interface to Git[^] UI (no command line nonsense!) if you are a lone developer. If you need to work in a group tryGIT
with Gitblit[^] as a local server.:thumbsup:
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Seconded, this is what I use at home, shared folder on NAS, VisualSvn plug in. Simple, free and up and running in under an hour.
Regards, Rob Philpott.
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I'd recommend Mercurial, and since you don't like CLI, more specifically TortoiseHG[^]. It's simple to use, filebased, distributed and more consistent than GIT[^]. Joel Spolsky made a tutorial that you can find here[^], it's for the CLI version, but I'd still recommend reading it.
Wrong is evil and must be defeated. - Jeff Ello
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What would you recommend for simple and free source control? I have some side projects I am working on and the code is on my desktop. I also want to work on the projects with my laptop. It doesn't necessarily need to be online, I wouldn't think, but wanted to hear what y'all are using to access the same code from multiple systems. If it matters, some of the projects are .Net and some are Unity. I am not interested in setting up my own server.
There are only 10 types of people in the world, those who understand binary and those who don't.
I'd suggest that they lock you out of the building.
I wanna be a eunuchs developer! Pass me a bread knife!
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What would you recommend for simple and free source control? I have some side projects I am working on and the code is on my desktop. I also want to work on the projects with my laptop. It doesn't necessarily need to be online, I wouldn't think, but wanted to hear what y'all are using to access the same code from multiple systems. If it matters, some of the projects are .Net and some are Unity. I am not interested in setting up my own server.
There are only 10 types of people in the world, those who understand binary and those who don't.
I'd recommend Github which also has the advantage that it works with every other tool and development platform out there from Linux to Windows.
"There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult." - C.A.R. Hoare Home | LinkedIn | Google+ | Twitter
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I'd recommend Github which also has the advantage that it works with every other tool and development platform out there from Linux to Windows.
"There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult." - C.A.R. Hoare Home | LinkedIn | Google+ | Twitter
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...err, I mean TFS. ...I mean, Team Services. Sorry. I mean: Visual Studio Team Services I love Microsoft's naming. Really I do. It's free, it works.
cheers Chris Maunder
I've used Git, Mercurial, SourceSafe and TFS, even (from the dark ages) DECset on VMS and an SCM on CDC Kronos systems (darn, can't remember the name, and yeah, SCMs have been around on mainframes since the 1960s). TFS gave me the least amount of trouble. I develop both C# and .NET alongside embedded "bare iron" ARM GCC using Eclipse. TFS worked fine for both. Working with embedded involves building boards as well as writing code. I used TFS to version schematics, PCB layouts and reference manuals, even field service work instructions, along with code. That's where the database method is handy; it stores binary BLOBs as wll as code deltas. What I like best is the lack of "file droppings" in source code directories. TFS puts everything in a SQL database. This is developing in a commercial enterprise environment where project management is critical. TFS has a very nice work item structure to track design, bugs, testing, even deployment, and it integrates well with both VS and Eclipse, along with MS Project. The type of programing is not quite the usual mix. What I need is a common pool of drivers and RTOS tasks that I pick and choose for different circuit boards, sort of an a la carte program design methodology. Code is added to individual files with conditional compiles for different variations, due to IC pinouts, but basically similar targets. Directory level commit gets in the way because individual files are shared across several target builds, not the entire directory. Sure, other SCMs can do file level check in/out, but TFS does it best. These days I have to use Github, management directives from on high, but I do miss the ease of use with TFS.
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What would you recommend for simple and free source control? I have some side projects I am working on and the code is on my desktop. I also want to work on the projects with my laptop. It doesn't necessarily need to be online, I wouldn't think, but wanted to hear what y'all are using to access the same code from multiple systems. If it matters, some of the projects are .Net and some are Unity. I am not interested in setting up my own server.
There are only 10 types of people in the world, those who understand binary and those who don't.
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What would you recommend for simple and free source control? I have some side projects I am working on and the code is on my desktop. I also want to work on the projects with my laptop. It doesn't necessarily need to be online, I wouldn't think, but wanted to hear what y'all are using to access the same code from multiple systems. If it matters, some of the projects are .Net and some are Unity. I am not interested in setting up my own server.
There are only 10 types of people in the world, those who understand binary and those who don't.
One thing I didn't see anyone mention that is specific to your case: You'll need to be careful with choosing a cloud-based provider. Unity projects can get enormous because the UI will expect to check in your asset files as well. Asset files are very large, and (can be) binary, which means they won't play well with most source code control systems. Using raw Git will have a learning curve, but you could use your desktop as your "server". Git does not have a built-in concept of a central server. Every machine that has Git installed is both a server and a client. A central server in a Git organization is simply one that all the developers of that organization agree upon ahead of time.
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Very simple...I have mapped drives on my laptop that are available offline. Synching is sometimes a pita, but this has worked for me for well over a decade.
"Go forth into the source" - Neal Morse
kmoorevs wrote:
.I have mapped drives on my laptop that are available offline. Synching
I have not used mapped drives before. I assume both computers must be online at the same time to be able to synch then? I'm not on both machines at the same time usually.
There are only 10 types of people in the world, those who understand binary and those who don't.