Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. What the NaN?

What the NaN?

Scheduled Pinned Locked Moved The Lounge
csharpcomquestion
66 Posts 18 Posters 12 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B BillWoodruff

    Interesting; imho that implies the treatment of double.NaN in the 'Min function is different than in the 'Max function. I am relieved to know that in .NET C# double.PositiveInfinity == double.NegativeInfinity => 'false, since, if that returned 'true, I would assume my system is now a conscious entity ... in which case it would certainly be planning to kill me in league with the various cpu's in my home appliances. Be careful, Sander, it was the contemplation of the mathematics of the ordinality of infinities (the aleph) that drove both Cantor, and Godel, insane. cheers, Bill

    «There is a spectrum, from "clearly desirable behaviour," to "possibly dodgy behavior that still makes some sense," to "clearly undesirable behavior." We try to make the latter into warnings or, better, errors. But stuff that is in the middle category you don’t want to restrict unless there is a clear way to work around it.» Eric Lippert, May 14, 2008

    Sander RosselS Offline
    Sander RosselS Offline
    Sander Rossel
    wrote on last edited by
    #13

    BillWoodruff wrote:

    that implies the treatment of double.NaN in the 'Min function is different than in the 'Max function

    Actually, it doesn't. Both Min and Max treat NaN as the smallest value. However, when comparing NaN to any other value it's both bigger and smaller.

    BillWoodruff wrote:

    it was the contemplation of the mathematics of the ordinality of infinities (the aleph) that drove both Cantor, and Godel, insane

    It was mathematics that drove me insane in high school . And then again at University. And then again at another University... :sigh:

    Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

    Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

    Regards, Sander

    1 Reply Last reply
    0
    • L Lost User

      In WPF you can set the width of certain visual components to Double.NaN. This is interpreted by .NET to mean "width is set to auto". At least that is how I remember the use for Double.NaN

      Get me coffee and no one gets hurt!

      Sander RosselS Offline
      Sander RosselS Offline
      Sander Rossel
      wrote on last edited by
      #14

      I guess "Auto" would be one example of NaN :laugh:

      Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

      Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

      Regards, Sander

      1 Reply Last reply
      0
      • Sander RosselS Sander Rossel

        Richard MacCutchan wrote:

        So you cannot equate it to any numeric value

        Yes you can, and that's the point. I expected either an exception (compile or run time) or at least a predictable weird behavior (well, it's predictable once you know all the edge cases I guess). Now whether you should is a different discussion... :) I found this because I had some weird JavaScript bug by the way, casting some object to a number results in NaN and I was wondering how C# handled the case the followed. NaN is not smaller than 1 (when comparing and when using the Min function), but when both are thrown into the Max function NaN is smaller than 1. Got it :~ Luckily, I've never had to work with NaN in C# because why would there even be a NaN anyway...

        Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

        Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

        Regards, Sander

        M Offline
        M Offline
        Mladen Jankovic
        wrote on last edited by
        #15

        Sander Rossel wrote:

        why would there even be a NaN anyway...

        1. 0/0
        2. ∞/∞
        3. ∞+(-∞)
        4. √-1
        5. and so on...

        Just because you are not familiar with the subject, does not make others wrong.

        GeoGame for Windows Phone | The Lounge Explained In 5 Minutes

        Sander RosselS 1 Reply Last reply
        0
        • B BillWoodruff

          Interesting; imho that implies the treatment of double.NaN in the 'Min function is different than in the 'Max function. I am relieved to know that in .NET C# double.PositiveInfinity == double.NegativeInfinity => 'false, since, if that returned 'true, I would assume my system is now a conscious entity ... in which case it would certainly be planning to kill me in league with the various cpu's in my home appliances. Be careful, Sander, it was the contemplation of the mathematics of the ordinality of infinities (the aleph) that drove both Cantor, and Godel, insane. cheers, Bill

          «There is a spectrum, from "clearly desirable behaviour," to "possibly dodgy behavior that still makes some sense," to "clearly undesirable behavior." We try to make the latter into warnings or, better, errors. But stuff that is in the middle category you don’t want to restrict unless there is a clear way to work around it.» Eric Lippert, May 14, 2008

          M Offline
          M Offline
          Mladen Jankovic
          wrote on last edited by
          #16

          BillWoodruff wrote:

          that implies the treatment of double.NaN in the 'Min function is different than in the 'Max function.

          I doubt it there is different treatment, it's just different implementation of if condition. For instance, Min method could have this condition:

          if (currentMin > values[i])
          currentMin = values[i];

          and Max this one:

          if (!(currentMax > values[i]))
          currentMax = values[i];

          If Max was implemented in this way:

          if (currentMax < values[i])
          currentMax = values[i];

          it would return NaN also. edit: I'll be damned. NaN indeed has different treatment in Min method. Comment from the source code[^]:

          // Normally NaN < anything is false, as is anything < NaN
          // However, this leads to some irksome outcomes in Min and Max.
          // If we use those semantics then Min(NaN, 5.0) is NaN, but
          // Min(5.0, NaN) is 5.0! To fix this, we impose a total
          // ordering where NaN is smaller than every value, including
          // negative infinity.
          if (x < value || System.Single.IsNaN(x)) value = x;

          GeoGame for Windows Phone | The Lounge Explained In 5 Minutes

          B 1 Reply Last reply
          0
          • M Mladen Jankovic

            Sander Rossel wrote:

            why would there even be a NaN anyway...

            1. 0/0
            2. ∞/∞
            3. ∞+(-∞)
            4. √-1
            5. and so on...

            Just because you are not familiar with the subject, does not make others wrong.

            GeoGame for Windows Phone | The Lounge Explained In 5 Minutes

            Sander RosselS Offline
            Sander RosselS Offline
            Sander Rossel
            wrote on last edited by
            #17

            0/0 should throw a DivideByZeroException (which it does for integers). And apparently 1/0 equals infinity. Now what is it? NaN, infinity or just plain not possible? Doesn't it sound weird (and, indeed, very wrong) that a NUMERIC type has a value "NOT A NUMBER"!? Anyway, when I said "why would there even be a NaN anyway" I was referring to NaN in actual real life business cases that make sense and have practical use :)

            Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

            Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

            Regards, Sander

            M L M 3 Replies Last reply
            0
            • Sander RosselS Sander Rossel

              var result = new[] { 1, double.PositiveInfinity, double.NegativeInfinity, double.NaN }.Max(); // Infinity
              var result = new[] { 1, double.PositiveInfinity, double.NegativeInfinity, double.NaN }.Min(); // NaN
              var isNaNSmaller = double.NaN < 1; // false

              So NaN is not the biggest value, it's still bigger than one, but it's also the smallest value. I hate to sound infinitely negative, but that's messed up :wtf:

              Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

              Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

              Regards, Sander

              J Offline
              J Offline
              Jochen Arndt
              wrote on last edited by
              #18

              Comparing a floating point value with NaN always returns false (an "unordered result"; even when both operands are NaN). This can be seen at your 3rd test. With the Min() code, all values are checked if they are smaller than the others. Because comparing with NaN is always false, no other element is detected as smaller and the check retunrs NaN. With the Max() code the values are compared to be greater which always fails for NaN. See also NaN - Wikipedia, the free encyclopedia[^].

              Sander RosselS 1 Reply Last reply
              0
              • Sander RosselS Sander Rossel

                0/0 should throw a DivideByZeroException (which it does for integers). And apparently 1/0 equals infinity. Now what is it? NaN, infinity or just plain not possible? Doesn't it sound weird (and, indeed, very wrong) that a NUMERIC type has a value "NOT A NUMBER"!? Anyway, when I said "why would there even be a NaN anyway" I was referring to NaN in actual real life business cases that make sense and have practical use :)

                Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                Regards, Sander

                M Offline
                M Offline
                Mladen Jankovic
                wrote on last edited by
                #19

                I would recommend you to this article before you continue your rant about IEEE754.

                GeoGame for Windows Phone | The Lounge Explained In 5 Minutes

                Sander RosselS 1 Reply Last reply
                0
                • J Jochen Arndt

                  Comparing a floating point value with NaN always returns false (an "unordered result"; even when both operands are NaN). This can be seen at your 3rd test. With the Min() code, all values are checked if they are smaller than the others. Because comparing with NaN is always false, no other element is detected as smaller and the check retunrs NaN. With the Max() code the values are compared to be greater which always fails for NaN. See also NaN - Wikipedia, the free encyclopedia[^].

                  Sander RosselS Offline
                  Sander RosselS Offline
                  Sander Rossel
                  wrote on last edited by
                  #20

                  So it's completely dependent on the internals of Min and Max. Had Max checked if any values were smaller than the current then NaN would always be max and had Min checked if any values were greater than the current then NaN would never be min. So change your implementation and NaN will behave differently, feels very random.

                  Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                  Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                  Regards, Sander

                  B J 2 Replies Last reply
                  0
                  • Sander RosselS Sander Rossel

                    var result = new[] { 1, double.PositiveInfinity, double.NegativeInfinity, double.NaN }.Max(); // Infinity
                    var result = new[] { 1, double.PositiveInfinity, double.NegativeInfinity, double.NaN }.Min(); // NaN
                    var isNaNSmaller = double.NaN < 1; // false

                    So NaN is not the biggest value, it's still bigger than one, but it's also the smallest value. I hate to sound infinitely negative, but that's messed up :wtf:

                    Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                    Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                    Regards, Sander

                    L Offline
                    L Offline
                    Lost User
                    wrote on last edited by
                    #21

                    I can sort of see how that might happen, but I would prefer Min and Max ignored the NaN unless they had no choice (if it's the only thing in the list, there's no better choice).

                    1 Reply Last reply
                    0
                    • Sander RosselS Sander Rossel

                      var result = new[] { 1, double.PositiveInfinity, double.NegativeInfinity, double.NaN }.Max(); // Infinity
                      var result = new[] { 1, double.PositiveInfinity, double.NegativeInfinity, double.NaN }.Min(); // NaN
                      var isNaNSmaller = double.NaN < 1; // false

                      So NaN is not the biggest value, it's still bigger than one, but it's also the smallest value. I hate to sound infinitely negative, but that's messed up :wtf:

                      Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                      Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                      Regards, Sander

                      M Offline
                      M Offline
                      Mladen Jankovic
                      wrote on last edited by
                      #22

                      Here's the reasoning from the source code[^]:

                                      // Normally NaN < anything is false, as is anything < NaN
                                      // However, this leads to some irksome outcomes in Min and Max.
                                      // If we use those semantics then Min(NaN, 5.0) is NaN, but
                                      // Min(5.0, NaN) is 5.0!  To fix this, we impose a total
                                      // ordering where NaN is smaller than every value, including
                                      // negative infinity.
                      

                      GeoGame for Windows Phone | The Lounge Explained In 5 Minutes

                      Sander RosselS 2 Replies Last reply
                      0
                      • M Mladen Jankovic

                        I would recommend you to this article before you continue your rant about IEEE754.

                        GeoGame for Windows Phone | The Lounge Explained In 5 Minutes

                        Sander RosselS Offline
                        Sander RosselS Offline
                        Sander Rossel
                        wrote on last edited by
                        #23

                        Tried to read it once, but to me it makes as much sense as the whole NaN implementation: none whatsoever (and I admit my limited math skills are to blame). However, I tried reading the NaN part and what they basically say is that in some edge cases you don't want computations to stop (throw exceptions) when some bogus values are inserted (e.g. divide by 0). The workaround without NaN would be to catch exceptions and simply try again. Unfortunately, every language handles exceptions differently so they standardized on NaN. Awesome, they destroyed our numeric system to support some edge cases (correct me if I'm wrong) :D Luckily .NET offers some sensible numeric types with int, long and decimal :D Unfortunately, I'm currently working in JavaScript, with floating point arithmetic, where NaN is quite common, and 0.1 + 0.2 equals 0.30000000000000004 (yes, I know that's IEEE754, but that doesn't make it right) :sigh:

                        Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                        Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                        Regards, Sander

                        M 1 Reply Last reply
                        0
                        • M Mladen Jankovic

                          Here's the reasoning from the source code[^]:

                                          // Normally NaN < anything is false, as is anything < NaN
                                          // However, this leads to some irksome outcomes in Min and Max.
                                          // If we use those semantics then Min(NaN, 5.0) is NaN, but
                                          // Min(5.0, NaN) is 5.0!  To fix this, we impose a total
                                          // ordering where NaN is smaller than every value, including
                                          // negative infinity.
                          

                          GeoGame for Windows Phone | The Lounge Explained In 5 Minutes

                          Sander RosselS Offline
                          Sander RosselS Offline
                          Sander Rossel
                          wrote on last edited by
                          #24

                          Thanks, good find! At least that clears that up! :D

                          Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                          Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                          Regards, Sander

                          1 Reply Last reply
                          0
                          • M Mladen Jankovic

                            Here's the reasoning from the source code[^]:

                                            // Normally NaN < anything is false, as is anything < NaN
                                            // However, this leads to some irksome outcomes in Min and Max.
                                            // If we use those semantics then Min(NaN, 5.0) is NaN, but
                                            // Min(5.0, NaN) is 5.0!  To fix this, we impose a total
                                            // ordering where NaN is smaller than every value, including
                                            // negative infinity.
                            

                            GeoGame for Windows Phone | The Lounge Explained In 5 Minutes

                            Sander RosselS Offline
                            Sander RosselS Offline
                            Sander Rossel
                            wrote on last edited by
                            #25

                            By the way, the email for this message had a YouTube link attached to it. I just found it in your sig :laugh: And I would once again argue that the existence of NaN is just plain wrong. Well, at least you're right about the Lounge ;p

                            Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                            Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                            Regards, Sander

                            1 Reply Last reply
                            0
                            • M Mladen Jankovic

                              BillWoodruff wrote:

                              that implies the treatment of double.NaN in the 'Min function is different than in the 'Max function.

                              I doubt it there is different treatment, it's just different implementation of if condition. For instance, Min method could have this condition:

                              if (currentMin > values[i])
                              currentMin = values[i];

                              and Max this one:

                              if (!(currentMax > values[i]))
                              currentMax = values[i];

                              If Max was implemented in this way:

                              if (currentMax < values[i])
                              currentMax = values[i];

                              it would return NaN also. edit: I'll be damned. NaN indeed has different treatment in Min method. Comment from the source code[^]:

                              // Normally NaN < anything is false, as is anything < NaN
                              // However, this leads to some irksome outcomes in Min and Max.
                              // If we use those semantics then Min(NaN, 5.0) is NaN, but
                              // Min(5.0, NaN) is 5.0! To fix this, we impose a total
                              // ordering where NaN is smaller than every value, including
                              // negative infinity.
                              if (x < value || System.Single.IsNaN(x)) value = x;

                              GeoGame for Windows Phone | The Lounge Explained In 5 Minutes

                              B Offline
                              B Offline
                              BillWoodruff
                              wrote on last edited by
                              #26

                              Mladen Janković wrote:

                              I'll be damned. NaN indeed has different treatment

                              Oh my, are you saying that my post actually meant something ? If that's the case, I hereby offer you enough plenary indulgence to be un-damned ... once you have voted.

                              «There is a spectrum, from "clearly desirable behaviour," to "possibly dodgy behavior that still makes some sense," to "clearly undesirable behavior." We try to make the latter into warnings or, better, errors. But stuff that is in the middle category you don’t want to restrict unless there is a clear way to work around it.» Eric Lippert, May 14, 2008

                              1 Reply Last reply
                              0
                              • Sander RosselS Sander Rossel

                                Richard MacCutchan wrote:

                                So you cannot equate it to any numeric value

                                Yes you can, and that's the point. I expected either an exception (compile or run time) or at least a predictable weird behavior (well, it's predictable once you know all the edge cases I guess). Now whether you should is a different discussion... :) I found this because I had some weird JavaScript bug by the way, casting some object to a number results in NaN and I was wondering how C# handled the case the followed. NaN is not smaller than 1 (when comparing and when using the Min function), but when both are thrown into the Max function NaN is smaller than 1. Got it :~ Luckily, I've never had to work with NaN in C# because why would there even be a NaN anyway...

                                Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                                Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                                Regards, Sander

                                G Offline
                                G Offline
                                Gary R Wheeler
                                wrote on last edited by
                                #27

                                To my mind, the only reasonable operations with NaN are assigning an lvalue to NaN and comparing a value to NaN for equality and inequality. Any of the arithmetic operators ought to yield NaN (or throw an exception). Come to think of it, the IEEE must have a formal document that describes all of this behavior. Pardon me while I JFGI... Ahh; typical. The formal document is only available to IEEE members who know the official circle jerk handshake. NaN - Wikipedia, the free encyclopedia[^] is a quick article that describes background and informally NaN's usage. This article: IEEE Standard 754 Floating-Point[^] also has some discussion on NaN behavior.

                                Software Zen: delete this;

                                1 Reply Last reply
                                0
                                • Sander RosselS Sander Rossel

                                  var result = new[] { 1, double.PositiveInfinity, double.NegativeInfinity, double.NaN }.Max(); // Infinity
                                  var result = new[] { 1, double.PositiveInfinity, double.NegativeInfinity, double.NaN }.Min(); // NaN
                                  var isNaNSmaller = double.NaN < 1; // false

                                  So NaN is not the biggest value, it's still bigger than one, but it's also the smallest value. I hate to sound infinitely negative, but that's messed up :wtf:

                                  Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                                  Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                                  Regards, Sander

                                  S Offline
                                  S Offline
                                  Super Lloyd
                                  wrote on last edited by
                                  #28

                                  Did you know that both 1 < double.NaN and 1 > double.NaN are false?! ;P

                                  A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                                  B Sander RosselS 2 Replies Last reply
                                  0
                                  • Sander RosselS Sander Rossel

                                    So it's completely dependent on the internals of Min and Max. Had Max checked if any values were smaller than the current then NaN would always be max and had Min checked if any values were greater than the current then NaN would never be min. So change your implementation and NaN will behave differently, feels very random.

                                    Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                                    Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                                    Regards, Sander

                                    B Offline
                                    B Offline
                                    BillWoodruff
                                    wrote on last edited by
                                    #29

                                    Sander Rossel wrote:

                                    NaN will behave differently, feels very random.

                                    Sander, this is a brilliant idea you've come up with; I'll offer a quick sketch, and look forward to your comprehensive implementation:

                                    namespace CatState
                                    {
                                    public static class CatStateExtensions
                                    {
                                    public static double CatDead(this double[] args)
                                    {
                                    if (args.Contains(double.NaN))
                                    {
                                    Random rnd = new Random((int) DateTime.Now.Ticks);

                                                return (rnd.Next(0,2) == 0)
                                                    ? double.PositiveInfinity
                                                    : double.NegativeInfinity;
                                            }
                                    
                                            return args.Min();
                                        }
                                    
                                        public static double CatAlive(this double\[\] args)
                                        {
                                            if (args.Contains(double.NaN))
                                            {
                                                Random rnd = new Random((int) DateTime.Now.Ticks);
                                    
                                                return (rnd.Next(0,2) == 1)
                                                    ? double.PositiveInfinity
                                                    : double.NegativeInfinity;
                                            }
                                    
                                            return args.Max();
                                        }
                                    }
                                    

                                    }

                                    The half-dead cats fighting over half-dead fish-heads have been keeping me up nights, lately.

                                    «There is a spectrum, from "clearly desirable behaviour," to "possibly dodgy behavior that still makes some sense," to "clearly undesirable behavior." We try to make the latter into warnings or, better, errors. But stuff that is in the middle category you don’t want to restrict unless there is a clear way to work around it.» Eric Lippert, May 14, 2008

                                    M 1 Reply Last reply
                                    0
                                    • Sander RosselS Sander Rossel

                                      Tried to read it once, but to me it makes as much sense as the whole NaN implementation: none whatsoever (and I admit my limited math skills are to blame). However, I tried reading the NaN part and what they basically say is that in some edge cases you don't want computations to stop (throw exceptions) when some bogus values are inserted (e.g. divide by 0). The workaround without NaN would be to catch exceptions and simply try again. Unfortunately, every language handles exceptions differently so they standardized on NaN. Awesome, they destroyed our numeric system to support some edge cases (correct me if I'm wrong) :D Luckily .NET offers some sensible numeric types with int, long and decimal :D Unfortunately, I'm currently working in JavaScript, with floating point arithmetic, where NaN is quite common, and 0.1 + 0.2 equals 0.30000000000000004 (yes, I know that's IEEE754, but that doesn't make it right) :sigh:

                                      Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                                      Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                                      Regards, Sander

                                      M Offline
                                      M Offline
                                      Mladen Jankovic
                                      wrote on last edited by
                                      #30

                                      Sander Rossel wrote:

                                      they destroyed our numeric system to support some edge cases

                                      Any representation of real numbers in computer memory will destroy 'numeric system' since you're trying to represent infinite set with finite amount of memory.

                                      Sander Rossel wrote:

                                      Luckily .NET offers some sensible numeric types with int, long and decimal :-D

                                      decimal comes with performance costs as it has no support in hardware so it might not be suitable as a replacement in fields that traditionally use floating point arithmetic. It is meant to be used for financial stuff since IEEE754 is not suitable for that purpose, so not everyone have to invent their own way of doing math.

                                      Sander Rossel wrote:

                                      0.1 + 0.2 equals 0.30000000000000004

                                      That's the problem with converting real numbers between different bases.

                                      GeoGame for Windows Phone | The Lounge Explained In 5 Minutes

                                      1 Reply Last reply
                                      0
                                      • B BillWoodruff

                                        Sander Rossel wrote:

                                        NaN will behave differently, feels very random.

                                        Sander, this is a brilliant idea you've come up with; I'll offer a quick sketch, and look forward to your comprehensive implementation:

                                        namespace CatState
                                        {
                                        public static class CatStateExtensions
                                        {
                                        public static double CatDead(this double[] args)
                                        {
                                        if (args.Contains(double.NaN))
                                        {
                                        Random rnd = new Random((int) DateTime.Now.Ticks);

                                                    return (rnd.Next(0,2) == 0)
                                                        ? double.PositiveInfinity
                                                        : double.NegativeInfinity;
                                                }
                                        
                                                return args.Min();
                                            }
                                        
                                            public static double CatAlive(this double\[\] args)
                                            {
                                                if (args.Contains(double.NaN))
                                                {
                                                    Random rnd = new Random((int) DateTime.Now.Ticks);
                                        
                                                    return (rnd.Next(0,2) == 1)
                                                        ? double.PositiveInfinity
                                                        : double.NegativeInfinity;
                                                }
                                        
                                                return args.Max();
                                            }
                                        }
                                        

                                        }

                                        The half-dead cats fighting over half-dead fish-heads have been keeping me up nights, lately.

                                        «There is a spectrum, from "clearly desirable behaviour," to "possibly dodgy behavior that still makes some sense," to "clearly undesirable behavior." We try to make the latter into warnings or, better, errors. But stuff that is in the middle category you don’t want to restrict unless there is a clear way to work around it.» Eric Lippert, May 14, 2008

                                        M Offline
                                        M Offline
                                        Mladen Jankovic
                                        wrote on last edited by
                                        #31

                                        BillWoodruff wrote:

                                        Random rnd = new Random((int) DateTime.Now.Ticks);

                                        Reseeding RNG each time you make a call with nothing more than current time as a source of randomness, that's just a disaster waiting to happen. Output of your methods would be easily predictable. Nobody want their Schrödinger's cat predictable :)

                                        GeoGame for Windows Phone | The Lounge Explained In 5 Minutes

                                        B 1 Reply Last reply
                                        0
                                        • Sander RosselS Sander Rossel

                                          So it's completely dependent on the internals of Min and Max. Had Max checked if any values were smaller than the current then NaN would always be max and had Min checked if any values were greater than the current then NaN would never be min. So change your implementation and NaN will behave differently, feels very random.

                                          Read my (free) ebook Object-Oriented Programming in C# Succinctly. Visit my blog at Sander's bits - Writing the code you need. Or read my articles here on CodeProject.

                                          Simplicity is prerequisite for reliability. — Edsger W. Dijkstra

                                          Regards, Sander

                                          J Offline
                                          J Offline
                                          Jochen Arndt
                                          wrote on last edited by
                                          #32

                                          The behaviour of comparing with Nan is defined. The implementation of Min and Max is probably not. But a Min function is usually implemented as x < y ? x : y instead of !(x >= y) ? x : y Overall, comparing with NaN makes no sense as already noted by others. Just change the order of your elements (e.g. NaN as first element).

                                          Sander RosselS 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups