Plurality - Modular Code Editor
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Without a prototype I collected only criticism: It's not worth it, the images are MS-DOS, VS is better, nobody needs it.
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Without a prototype I collected only criticism: It's not worth it, the images are MS-DOS, VS is better, nobody needs it.
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Me too. That is why I often prefer Sublime than VS.
Gurigraphics wrote:
Me too. That is why I often prefer Sublime than VS.
Brilliant text-editor, but not a IDE.
Gurigraphics wrote:
Yeah. The same problem solved by Stencyl, Scratch, Google Blockly, Game Maker, Unreal Engine and others visual editors.
Problem is that those were not more efficient 'solutions' than the already existing ones.
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
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Gurigraphics wrote:
Me too. That is why I often prefer Sublime than VS.
Brilliant text-editor, but not a IDE.
Gurigraphics wrote:
Yeah. The same problem solved by Stencyl, Scratch, Google Blockly, Game Maker, Unreal Engine and others visual editors.
Problem is that those were not more efficient 'solutions' than the already existing ones.
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
In many ways they are more efficient. But, as I said, I'm not interested in comparisons, better and worse, and that kind of teen discussion. P.s: That answer was for another question. This forum is lag.
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If "graphics" is the only thing that is holding you back, there are plenty of FREE tools to make things more "shiny": Paint; Paint.NET; Gimp; POV-Ray; MS Blend; etc.
The graphics was just a rough draft. These days I found ready a part of what I need. And much better than I could do. jQquery sortable lists[^]
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In many ways they are more efficient. But, as I said, I'm not interested in comparisons, better and worse, and that kind of teen discussion. P.s: That answer was for another question. This forum is lag.
Gurigraphics wrote:
In many ways they are more efficient
Name one.
Gurigraphics wrote:
I'm not interested in comparisons, better and worse, and that kind of teen discussion.
Happy new year :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
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Gurigraphics wrote:
In many ways they are more efficient
Name one.
Gurigraphics wrote:
I'm not interested in comparisons, better and worse, and that kind of teen discussion.
Happy new year :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
Name one: Create games more fast. Happy New Year. (2 hours left here) ^ ^
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Gurigraphics wrote:
In many ways they are more efficient
Name one.
Gurigraphics wrote:
I'm not interested in comparisons, better and worse, and that kind of teen discussion.
Happy new year :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
Name one: Create games more fast. Happy New Year. (2 hours left here) ^ ^
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Gurigraphics wrote:
In many ways they are more efficient
Name one.
Gurigraphics wrote:
I'm not interested in comparisons, better and worse, and that kind of teen discussion.
Happy new year :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
C reate g ames m ore f ast. H appy N ew Y ear. (2 h ours l eft h ere) ^ ^ P.s: A ll I w rite is d eleted.
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Gurigraphics wrote:
In many ways they are more efficient
Name one.
Gurigraphics wrote:
I'm not interested in comparisons, better and worse, and that kind of teen discussion.
Happy new year :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
To create games more fast. Happy New Year. (2h hours left here) ^ ^ P.s: All I write is deleted. ¬¬
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Gurigraphics wrote:
In many ways they are more efficient
Name one.
Gurigraphics wrote:
I'm not interested in comparisons, better and worse, and that kind of teen discussion.
Happy new year :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
To create games more fast. HNY (2h hours left here) ^ ^ P.s: All I write is deleted. ¬¬
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Gurigraphics wrote:
In many ways they are more efficient
Name one.
Gurigraphics wrote:
I'm not interested in comparisons, better and worse, and that kind of teen discussion.
Happy new year :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
To create g_ames more fast. HNY (There's still 2 hours left) ^ ^ P.s: This forum delete all my texts. ¬¬
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Gurigraphics wrote:
In many ways they are more efficient
Name one.
Gurigraphics wrote:
I'm not interested in comparisons, better and worse, and that kind of teen discussion.
Happy new year :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
T_o c_reate g_ames m_ore f_ast.
HNY (T_here's s_till 2 h_ours l_eft) ^ ^
P.s: This forum delete all my texts. ¬¬
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Gurigraphics wrote:
In many ways they are more efficient
Name one.
Gurigraphics wrote:
I'm not interested in comparisons, better and worse, and that kind of teen discussion.
Happy new year :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
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Gurigraphics wrote:
In many ways they are more efficient
Name one.
Gurigraphics wrote:
I'm not interested in comparisons, better and worse, and that kind of teen discussion.
Happy new year :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
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Gurigraphics wrote:
In many ways they are more efficient
Name one.
Gurigraphics wrote:
I'm not interested in comparisons, better and worse, and that kind of teen discussion.
Happy new year :)
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)
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Hello. I'm not sure if this is the appropriate topic, but the insights of this subject are valid. What do you think about an code editor like this: Image 01 Image 02 Image 03 Premise: "typing the same code twice is work for robots. Each time you do that, humanity ceases to evolve - and you mainly". The idea here is to abolish the organization of files and folders. Files e folders, It is like machine language, does not interest to current programmers. The project organization can be done only inside the Code Editor. If the files are all exported within a single folder, or hundreds of folders, or the entire file is a single file, this does not matter to the programmer. After exporting the file, what matters is mainly performance. And the performance can not be compromised by our desorganization, habits and addictions when write code. And to maintain the code, what matters is mainly an organized project and expandable. Then, more useful is to have a "virtualized image" of the file, composed of the modules that make up this file and the entire program. A example in HTML5: Virtualized file inside Code Editor: (index.html) (init) (head) (body) (end) Spaghetti that does not matter: folder/index.html
<!-- Init -->
<!DOCTYPE html>
<html lang="en"><!-- head -->
<head>
<meta charset="utf-8">
<title>title</title>
<link rel="stylesheet" href="style.css">
<script src="script.js"></script>
</head><!-- body -->
<body>
<!-- page content -->
</body><!-- end -->
</html>So you can create a "code block" for index.html, only once. And, if this is already part of the Code Editor library, you just search: index, and drag the block to the project. You do not need of a dumbsense or keyboard shortcuts that you do not remember or even know exist, nor do you need to be consulted documentation at all times to do
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I like the idea of having boxes rather than flowing text. Although, this strongly reminds me of smalltalk and self - especially the "one-file-thing" and the "simply drag the already existing function". Or Perhaps I read too roughly? ^_^; regards
Quote:
I like the idea of having boxes rather than flowing text. Although, this strongly reminds me of smalltalk and self - especially the "one-file-thing" and the "simply drag the already existing function". Or Perhaps I read too roughly? ^_^;
That's it! This idea is based in Stencyl/Google Blockly that are based in Scratch MIT Media Lab that is based in Squeak/Smalltalk. The idea base is: "Everything is represented as objects - Including snippets of code". What Plurality show of new? 1- "bidirecional-visual-to-text". The ideia is use comments to split and create blocks. Example:
// HelloWorld, red
alert("Hello World!");This create in visual tab, a block color red with name "HelloWorld" with the code below. And also Multi-language like Google Blockly Blocks can be translated and converted into other languages. If there compatible blocks then can be exported: HelloWorld block export to C++
#include
int main()
{
std::cout << "hello world!\n";
return 0;
}HelloWorld block export to PHP
Hello World
';
?>However, this Multi-language is most useful only for multi-platform game development. Lastly, I found this library that does exactly what this Editor need: jQquery sortable lists[^]
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Quote:
I like the idea of having boxes rather than flowing text. Although, this strongly reminds me of smalltalk and self - especially the "one-file-thing" and the "simply drag the already existing function". Or Perhaps I read too roughly? ^_^;
That's it! This idea is based in Stencyl/Google Blockly that are based in Scratch MIT Media Lab that is based in Squeak/Smalltalk. The idea base is: "Everything is represented as objects - Including snippets of code". What Plurality show of new? 1- "bidirecional-visual-to-text". The ideia is use comments to split and create blocks. Example:
// HelloWorld, red
alert("Hello World!");This create in visual tab, a block color red with name "HelloWorld" with the code below. And also Multi-language like Google Blockly Blocks can be translated and converted into other languages. If there compatible blocks then can be exported: HelloWorld block export to C++
#include
int main()
{
std::cout << "hello world!\n";
return 0;
}HelloWorld block export to PHP
Hello World
';
?>However, this Multi-language is most useful only for multi-platform game development. Lastly, I found this library that does exactly what this Editor need: jQquery sortable lists[^]
I'm not quite conviced about the multilanguage-export-support. I think this would be wasted energy as it might perhaps not be so bad, but also not good enough. BUT I'd really like to see and try such* an environment for any language. So feeding a java-project into such and editor and start writing Java in that style. Or any other language. *Of course, as others mentioned the graphics are a little ... improvable. So "such" referes to the graphical part Regards