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Plurality - Modular Code Editor

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  • L Lost User

    That's what I said. How many enthusiasts have you collected so far?

    G Offline
    G Offline
    Gurigraphics
    wrote on last edited by
    #39

    Without a prototype I collected only criticism: It's not worth it, the images are MS-DOS, VS is better, nobody needs it.

    L 1 Reply Last reply
    0
    • G Gurigraphics

      Without a prototype I collected only criticism: It's not worth it, the images are MS-DOS, VS is better, nobody needs it.

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #40

      If "graphics" is the only thing that is holding you back, there are plenty of FREE tools to make things more "shiny": Paint; Paint.NET; Gimp; POV-Ray; MS Blend; etc.

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      • G Gurigraphics

        Me too. That is why I often prefer Sublime than VS.

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #41

        Gurigraphics wrote:

        Me too. That is why I often prefer Sublime than VS.

        Brilliant text-editor, but not a IDE.

        Gurigraphics wrote:

        Yeah. The same problem solved by Stencyl, Scratch, Google Blockly, Game Maker, Unreal Engine and others visual editors.

        Problem is that those were not more efficient 'solutions' than the already existing ones.

        Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

        G 1 Reply Last reply
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        • L Lost User

          Gurigraphics wrote:

          Me too. That is why I often prefer Sublime than VS.

          Brilliant text-editor, but not a IDE.

          Gurigraphics wrote:

          Yeah. The same problem solved by Stencyl, Scratch, Google Blockly, Game Maker, Unreal Engine and others visual editors.

          Problem is that those were not more efficient 'solutions' than the already existing ones.

          Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

          G Offline
          G Offline
          Gurigraphics
          wrote on last edited by
          #42

          In many ways they are more efficient. But, as I said, I'm not interested in comparisons, better and worse, and that kind of teen discussion. P.s: That answer was for another question. This forum is lag.

          L 1 Reply Last reply
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          • L Lost User

            If "graphics" is the only thing that is holding you back, there are plenty of FREE tools to make things more "shiny": Paint; Paint.NET; Gimp; POV-Ray; MS Blend; etc.

            G Offline
            G Offline
            Gurigraphics
            wrote on last edited by
            #43

            The graphics was just a rough draft. These days I found ready a part of what I need. And much better than I could do. jQquery sortable lists[^]

            1 Reply Last reply
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            • G Gurigraphics

              In many ways they are more efficient. But, as I said, I'm not interested in comparisons, better and worse, and that kind of teen discussion. P.s: That answer was for another question. This forum is lag.

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #44

              Gurigraphics wrote:

              In many ways they are more efficient

              Name one.

              Gurigraphics wrote:

              I'm not interested in comparisons, better and worse, and that kind of teen discussion.

              Happy new year :)

              Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

              G 10 Replies Last reply
              0
              • L Lost User

                Gurigraphics wrote:

                In many ways they are more efficient

                Name one.

                Gurigraphics wrote:

                I'm not interested in comparisons, better and worse, and that kind of teen discussion.

                Happy new year :)

                Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

                G Offline
                G Offline
                Gurigraphics
                wrote on last edited by
                #45

                Name one: Create games more fast. Happy New Year. (2 hours left here) ^ ^

                1 Reply Last reply
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                • L Lost User

                  Gurigraphics wrote:

                  In many ways they are more efficient

                  Name one.

                  Gurigraphics wrote:

                  I'm not interested in comparisons, better and worse, and that kind of teen discussion.

                  Happy new year :)

                  Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

                  G Offline
                  G Offline
                  Gurigraphics
                  wrote on last edited by
                  #46

                  Name one: Create games more fast. Happy New Year. (2 hours left here) ^ ^

                  1 Reply Last reply
                  0
                  • L Lost User

                    Gurigraphics wrote:

                    In many ways they are more efficient

                    Name one.

                    Gurigraphics wrote:

                    I'm not interested in comparisons, better and worse, and that kind of teen discussion.

                    Happy new year :)

                    Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

                    G Offline
                    G Offline
                    Gurigraphics
                    wrote on last edited by
                    #47

                    C reate g ames m ore f ast. H appy N ew Y ear. (2 h ours l eft h ere) ^ ^ P.s: A ll I w rite is d eleted.

                    1 Reply Last reply
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                    • L Lost User

                      Gurigraphics wrote:

                      In many ways they are more efficient

                      Name one.

                      Gurigraphics wrote:

                      I'm not interested in comparisons, better and worse, and that kind of teen discussion.

                      Happy new year :)

                      Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

                      G Offline
                      G Offline
                      Gurigraphics
                      wrote on last edited by
                      #48

                      To create games more fast. Happy New Year. (2h hours left here) ^ ^ P.s: All I write is deleted. ¬¬

                      1 Reply Last reply
                      0
                      • L Lost User

                        Gurigraphics wrote:

                        In many ways they are more efficient

                        Name one.

                        Gurigraphics wrote:

                        I'm not interested in comparisons, better and worse, and that kind of teen discussion.

                        Happy new year :)

                        Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

                        G Offline
                        G Offline
                        Gurigraphics
                        wrote on last edited by
                        #49

                        To create games more fast. HNY (2h hours left here) ^ ^ P.s: All I write is deleted. ¬¬

                        1 Reply Last reply
                        0
                        • L Lost User

                          Gurigraphics wrote:

                          In many ways they are more efficient

                          Name one.

                          Gurigraphics wrote:

                          I'm not interested in comparisons, better and worse, and that kind of teen discussion.

                          Happy new year :)

                          Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

                          G Offline
                          G Offline
                          Gurigraphics
                          wrote on last edited by
                          #50

                          To create g_ames more fast. HNY (There's still 2 hours left) ^ ^ P.s: This forum delete all my texts. ¬¬

                          1 Reply Last reply
                          0
                          • L Lost User

                            Gurigraphics wrote:

                            In many ways they are more efficient

                            Name one.

                            Gurigraphics wrote:

                            I'm not interested in comparisons, better and worse, and that kind of teen discussion.

                            Happy new year :)

                            Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

                            G Offline
                            G Offline
                            Gurigraphics
                            wrote on last edited by
                            #51

                            T_o c_reate g_ames m_ore f_ast.

                            HNY (T_here's s_till 2 h_ours l_eft) ^ ^

                            P.s: This forum delete all my texts. ¬¬

                            1 Reply Last reply
                            0
                            • L Lost User

                              Gurigraphics wrote:

                              In many ways they are more efficient

                              Name one.

                              Gurigraphics wrote:

                              I'm not interested in comparisons, better and worse, and that kind of teen discussion.

                              Happy new year :)

                              Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

                              G Offline
                              G Offline
                              Gurigraphics
                              wrote on last edited by
                              #52

                              HNY my text[^]

                              1 Reply Last reply
                              0
                              • L Lost User

                                Gurigraphics wrote:

                                In many ways they are more efficient

                                Name one.

                                Gurigraphics wrote:

                                I'm not interested in comparisons, better and worse, and that kind of teen discussion.

                                Happy new year :)

                                Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

                                G Offline
                                G Offline
                                Gurigraphics
                                wrote on last edited by
                                #53

                                my respost[^]

                                1 Reply Last reply
                                0
                                • L Lost User

                                  Gurigraphics wrote:

                                  In many ways they are more efficient

                                  Name one.

                                  Gurigraphics wrote:

                                  I'm not interested in comparisons, better and worse, and that kind of teen discussion.

                                  Happy new year :)

                                  Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

                                  G Offline
                                  G Offline
                                  Gurigraphics
                                  wrote on last edited by
                                  #54

                                  http://imgur.com/TtN3zzK.png

                                  L 1 Reply Last reply
                                  0
                                  • G Gurigraphics

                                    Hello. I'm not sure if this is the appropriate topic, but the insights of this subject are valid. What do you think about an code editor like this: Image 01 Image 02 Image 03 Premise: "typing the same code twice is work for robots. Each time you do that, humanity ceases to evolve - and you mainly". The idea here is to abolish the organization of files and folders. Files e folders, It is like machine language, does not interest to current programmers. The project organization can be done only inside the Code Editor. If the files are all exported within a single folder, or hundreds of folders, or the entire file is a single file, this does not matter to the programmer. After exporting the file, what matters is mainly performance. And the performance can not be compromised by our desorganization, habits and addictions when write code. And to maintain the code, what matters is mainly an organized project and expandable. Then, more useful is to have a "virtualized image" of the file, composed of the modules that make up this file and the entire program. A example in HTML5: Virtualized file inside Code Editor: (index.html) (init) (head) (body) (end) Spaghetti that does not matter: folder/index.html

                                    <!-- Init -->

                                    <!DOCTYPE html>
                                    <html lang="en">

                                    <!-- head -->
                                    <head>
                                    <meta charset="utf-8">
                                    <title>title</title>
                                    <link rel="stylesheet" href="style.css">
                                    <script src="script.js"></script>
                                    </head>

                                    <!-- body -->
                                    <body>
                                    <!-- page content -->
                                    </body>

                                    <!-- end -->
                                    </html>

                                    So you can create a "code block" for index.html, only once. And, if this is already part of the Code Editor library, you just search: index, and drag the block to the project. You do not need of a dumbsense or keyboard shortcuts that you do not remember or even know exist, nor do you need to be consulted documentation at all times to do

                                    D Offline
                                    D Offline
                                    D4rkTrick
                                    wrote on last edited by
                                    #55

                                    I like the idea of having boxes rather than flowing text. Although, this strongly reminds me of smalltalk and self - especially the "one-file-thing" and the "simply drag the already existing function". Or Perhaps I read too roughly? ^_^; regards

                                    G 1 Reply Last reply
                                    0
                                    • G Gurigraphics

                                      http://imgur.com/TtN3zzK.png

                                      L Offline
                                      L Offline
                                      Lost User
                                      wrote on last edited by
                                      #56

                                      That's the spam-filter. Most important part of the game is the engine, not the IDE. ..unless you are a 3D designer :p

                                      Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

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                                      0
                                      • D D4rkTrick

                                        I like the idea of having boxes rather than flowing text. Although, this strongly reminds me of smalltalk and self - especially the "one-file-thing" and the "simply drag the already existing function". Or Perhaps I read too roughly? ^_^; regards

                                        G Offline
                                        G Offline
                                        Gurigraphics
                                        wrote on last edited by
                                        #57

                                        Quote:

                                        I like the idea of having boxes rather than flowing text. Although, this strongly reminds me of smalltalk and self - especially the "one-file-thing" and the "simply drag the already existing function". Or Perhaps I read too roughly? ^_^;

                                        That's it! This idea is based in Stencyl/Google Blockly that are based in Scratch MIT Media Lab that is based in Squeak/Smalltalk. The idea base is: "Everything is represented as objects - Including snippets of code". What Plurality show of new? 1- "bidirecional-visual-to-text". The ideia is use comments to split and create blocks. Example:

                                        // HelloWorld, red
                                        alert("Hello World!");

                                        This create in visual tab, a block color red with name "HelloWorld" with the code below. And also Multi-language like Google Blockly Blocks can be translated and converted into other languages. If there compatible blocks then can be exported: HelloWorld block export to C++

                                        #include

                                        int main()
                                        {
                                        std::cout << "hello world!\n";
                                        return 0;
                                        }

                                        HelloWorld block export to PHP

                                        Hello World

                                        ';
                                        ?>

                                        However, this Multi-language is most useful only for multi-platform game development. Lastly, I found this library that does exactly what this Editor need: jQquery sortable lists[^]

                                        D 1 Reply Last reply
                                        0
                                        • G Gurigraphics

                                          Quote:

                                          I like the idea of having boxes rather than flowing text. Although, this strongly reminds me of smalltalk and self - especially the "one-file-thing" and the "simply drag the already existing function". Or Perhaps I read too roughly? ^_^;

                                          That's it! This idea is based in Stencyl/Google Blockly that are based in Scratch MIT Media Lab that is based in Squeak/Smalltalk. The idea base is: "Everything is represented as objects - Including snippets of code". What Plurality show of new? 1- "bidirecional-visual-to-text". The ideia is use comments to split and create blocks. Example:

                                          // HelloWorld, red
                                          alert("Hello World!");

                                          This create in visual tab, a block color red with name "HelloWorld" with the code below. And also Multi-language like Google Blockly Blocks can be translated and converted into other languages. If there compatible blocks then can be exported: HelloWorld block export to C++

                                          #include

                                          int main()
                                          {
                                          std::cout << "hello world!\n";
                                          return 0;
                                          }

                                          HelloWorld block export to PHP

                                          Hello World

                                          ';
                                          ?>

                                          However, this Multi-language is most useful only for multi-platform game development. Lastly, I found this library that does exactly what this Editor need: jQquery sortable lists[^]

                                          D Offline
                                          D Offline
                                          D4rkTrick
                                          wrote on last edited by
                                          #58

                                          I'm not quite conviced about the multilanguage-export-support. I think this would be wasted energy as it might perhaps not be so bad, but also not good enough. BUT I'd really like to see and try such* an environment for any language. So feeding a java-project into such and editor and start writing Java in that style. Or any other language. *Of course, as others mentioned the graphics are a little ... improvable. So "such" referes to the graphical part Regards

                                          G 1 Reply Last reply
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