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Assassin's Creed: Odyssey

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  • R RugbyLeague

    I am 144 hours into AC Odyssey - I hated it at first - the difficulty level is crazy - I had just finished Witcher 3 on Death March difficulty but really struggled with ACO until I switched it to Easy

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    Super Lloyd
    wrote on last edited by
    #13

    I switched to easy for only 2 fights: the Minotaur and the unique legendary bull monster... (just couldn't succeed otherwise :O ) But yeah, sometimes I die when I fail to be sneaky enough! :laugh: I like thought, it makes stealth more rewarding, you know you couldn't succeed without it! ;P I just reached Sparta with the mum and found 2 item to open (or close?) Atlantis. Loving it too so far! :D Oh, and just reached level 50! :D

    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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    • S Super Lloyd

      I switched to easy for only 2 fights: the Minotaur and the unique legendary bull monster... (just couldn't succeed otherwise :O ) But yeah, sometimes I die when I fail to be sneaky enough! :laugh: I like thought, it makes stealth more rewarding, you know you couldn't succeed without it! ;P I just reached Sparta with the mum and found 2 item to open (or close?) Atlantis. Loving it too so far! :D Oh, and just reached level 50! :D

      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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      RugbyLeague
      wrote on last edited by
      #14

      I don't really have the patience for stealth - I'd sneak about for a bit, get spotted then within a minute or so I'd have umpteen soldiers, a couple of mercenaries and several bears attacking me. I have also never got to grips with Ubisoft's constant wish to fire systems and key presses at me so in their games I generally find one or two attacks etc I like and stick to them. After 144 hours I have 35 ability points yet to spend - which I probably won't ever spend.

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      • R RugbyLeague

        I don't really have the patience for stealth - I'd sneak about for a bit, get spotted then within a minute or so I'd have umpteen soldiers, a couple of mercenaries and several bears attacking me. I have also never got to grips with Ubisoft's constant wish to fire systems and key presses at me so in their games I generally find one or two attacks etc I like and stick to them. After 144 hours I have 35 ability points yet to spend - which I probably won't ever spend.

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        Super Lloyd
        wrote on last edited by
        #15

        hahah... easy mode it is then! :) at least you can still enjoy beautiful graphics and fun story telling! :D

        A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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        • S Super Lloyd

          hahah... easy mode it is then! :) at least you can still enjoy beautiful graphics and fun story telling! :D

          A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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          RugbyLeague
          wrote on last edited by
          #16

          that's the plan. The scenery is amazing but I found the towns and cities dull at first - as though the city bosses bought everything from a Temples catalogue. I have gotten used to it now - very rarely use a horse and just potter about in the woods and on the beaches a lot.

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          • R RugbyLeague

            I don't really have the patience for stealth - I'd sneak about for a bit, get spotted then within a minute or so I'd have umpteen soldiers, a couple of mercenaries and several bears attacking me. I have also never got to grips with Ubisoft's constant wish to fire systems and key presses at me so in their games I generally find one or two attacks etc I like and stick to them. After 144 hours I have 35 ability points yet to spend - which I probably won't ever spend.

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            Super Lloyd
            wrote on last edited by
            #17

            What I hate about it, is how badly key handling is implemented.... Sometime I hit a key and nothing happen.. right now I am in a difficult fight with a legendary monster... So, for example, speed of ares is not working, so I press a little bit longer.. and then it cancels itself! WTF! too short a press nothing happen, barely longer and it cancels itself! :mad::mad::mad::mad::mad: Already died 4 times..

            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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            • S Super Lloyd

              What I hate about it, is how badly key handling is implemented.... Sometime I hit a key and nothing happen.. right now I am in a difficult fight with a legendary monster... So, for example, speed of ares is not working, so I press a little bit longer.. and then it cancels itself! WTF! too short a press nothing happen, barely longer and it cancels itself! :mad::mad::mad::mad::mad: Already died 4 times..

              A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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              RugbyLeague
              wrote on last edited by
              #18

              I am on a console and it's the same thing - usually because an animation is playing. I just keep repeating the button presses until something happens - which is why I stick to a very limited number of moves.

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              • S Super Lloyd

                What I hate about it, is how badly key handling is implemented.... Sometime I hit a key and nothing happen.. right now I am in a difficult fight with a legendary monster... So, for example, speed of ares is not working, so I press a little bit longer.. and then it cancels itself! WTF! too short a press nothing happen, barely longer and it cancels itself! :mad::mad::mad::mad::mad: Already died 4 times..

                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                RugbyLeague
                wrote on last edited by
                #19

                Have you played Red Dead Redemption 2 - some of the controls in that are just awful. I would often shoot people by mistake because of the controls but my favourite one is the "stealth/hide" system - the game often interprets the "hide behind a rock" command as "stand on top of a rock"

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                • R RugbyLeague

                  Have you played Red Dead Redemption 2 - some of the controls in that are just awful. I would often shoot people by mistake because of the controls but my favourite one is the "stealth/hide" system - the game often interprets the "hide behind a rock" command as "stand on top of a rock"

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                  Super Lloyd
                  wrote on last edited by
                  #20

                  It's how it feels sometimes in Odyssey. I am trying to hide but then the game start to climb the wall or something and "C" doesn't bring me down near fast enough.. It happens oh so many times! :mad: Well.. it's "kind of a relief" to know that AC: O is not the only game suffering from that, I suppose... Otherwise, no, I haven't played Red Dead Redemption...

                  A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                  • S Super Lloyd

                    It's how it feels sometimes in Odyssey. I am trying to hide but then the game start to climb the wall or something and "C" doesn't bring me down near fast enough.. It happens oh so many times! :mad: Well.. it's "kind of a relief" to know that AC: O is not the only game suffering from that, I suppose... Otherwise, no, I haven't played Red Dead Redemption...

                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                    RugbyLeague
                    wrote on last edited by
                    #21

                    AC Origins and Odyssey are far less "sticky" than earlier iterations - you can actually run away now without the character deciding to climb every bit of street furniture instead. Unity is great - there are windows you can climb through: Player: Press the climb through the window button Game: climb to the left of the window? Sure. Player: Press the climb through the window button Game: Gotcha, climb to the right of the window. Player: Press the climb through the window button Game: Climb to the bottom of the window? Jeez make your mind up Player: Press the climb through the window button: Game: Now you want me to climb to the top of the window? WTF? Player: Forget about that window, how about you drop down and get stuck on a lamppost, you are good at that. Game: Right you are skip.

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                    • R RugbyLeague

                      AC Origins and Odyssey are far less "sticky" than earlier iterations - you can actually run away now without the character deciding to climb every bit of street furniture instead. Unity is great - there are windows you can climb through: Player: Press the climb through the window button Game: climb to the left of the window? Sure. Player: Press the climb through the window button Game: Gotcha, climb to the right of the window. Player: Press the climb through the window button Game: Climb to the bottom of the window? Jeez make your mind up Player: Press the climb through the window button: Game: Now you want me to climb to the top of the window? WTF? Player: Forget about that window, how about you drop down and get stuck on a lamppost, you are good at that. Game: Right you are skip.

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                      Super Lloyd
                      wrote on last edited by
                      #22

                      Hahahaha... I also experienced that... Every time a soldier is coming and I am trying to quickly get away, typically! :laugh:

                      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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