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  3. Is a programming language's aesthetics important?

Is a programming language's aesthetics important?

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  • Greg UtasG Greg Utas

    I'm reasonably tolerant when it comes to language aesthetics. Any modern, structured language would be fine. For many years, I worked in a proprietary language with keywords instead of braces, and with types and return values on the right:

    IF...THEN...ELSE...ENDIF;

    [FOR | WHILE] DO...ENDDO;

    DCL [INIT ];

    DCL PROC() RETURNS IS BLOCK...ENDBLOCK;

    It also had pointers, constness, strong typing, and various things that were innovative for a language designed around 1977. In the mid-1990s, it evolved to include object orientation. Had it been made publicly available from the outset, it would probably have displaced C. Q1. Type safety, object orientation, tuples, templates (or at least generics). For what I'm doing, I need pointers and no garbage collection. Any high-level constructs (e.g., for threading) will probably be wrong or just get in the way. Q2. Aesthetics, sure. But the unaesthetic language beats the paternalistic language every time, where paternalism means the language precluding something that you need to be able to do because the language designers thought they knew better. Q3. C++, not so much because I find it aesthetic, but because I don't find it paternalistic. There are certainly things I dislike about it, but they don't center around aesthetics.

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    Dan Neely
    wrote on last edited by
    #17

    Greg Utas wrote:

    Had it been made publicly available from the outset, it would probably have displaced C.

    More likely, it would be ignored because it is insufficiently C-like. This criticism occurs in spite of the fact that C has not yet been inventedpopularized.

    Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason? Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? --Zachris Topelius Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies. -- Sarah Hoyt

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    • M Marc Clifton

      Based on my rant on the Insider News[^] I realized, this is an interesting question (well, at least for me!) What makes a language aesthetically pleasing? Is that something that should be considered when choosing a programming language (assuming you have choice)? What languages do you find aesthetically pleasing to work in and why? My answers: Q1: No pointers, no &, type safety, left-to-right readability, meaning that types are on the left, not the right, return types are on the left, not the right, expressiveness in how things are returned -- tuples, for example, are cool when used judiciously, as are ref types (ok, that's almost like a pointer.) Expressiveness in conditionals, loops, support for functional programming style, and must support reflection (ok, that's not exactly a language feature but is related to how the compiler treats the human-readable code.) Q2: YES! Q3: C#!!! For the reasons stated in the answer to Q1

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      Bruce Patin
      wrote on last edited by
      #18

      Do you know any French? The adjectives are on the right. It's a matter of getting used to it. But I do prefer types on the left, mainly because it is a standard in a few important languages, and therefore easier to read.

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      • M Marc Clifton

        Based on my rant on the Insider News[^] I realized, this is an interesting question (well, at least for me!) What makes a language aesthetically pleasing? Is that something that should be considered when choosing a programming language (assuming you have choice)? What languages do you find aesthetically pleasing to work in and why? My answers: Q1: No pointers, no &, type safety, left-to-right readability, meaning that types are on the left, not the right, return types are on the left, not the right, expressiveness in how things are returned -- tuples, for example, are cool when used judiciously, as are ref types (ok, that's almost like a pointer.) Expressiveness in conditionals, loops, support for functional programming style, and must support reflection (ok, that's not exactly a language feature but is related to how the compiler treats the human-readable code.) Q2: YES! Q3: C#!!! For the reasons stated in the answer to Q1

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        W Balboos GHB
        wrote on last edited by
        #19

        It could be construed that Q1 and Q2 answers were written to come up with your favorite as the choice. Or not. How about taking a different tack: At first glance, the language should be intimidating. Something that will scare off the kode-kitties on the one hand and impress management on the other. Return coding to a priesthood for the elite. Perhaps the best way to choose languages is to cull the heard. **Therefore "C" - especially with inline asm { } blocks - is a thing of beauty - and thus a joy forever.
        **

        Ravings en masse^

        "The difference between genius and stupidity is that genius has its limits." - Albert Einstein

        "If you are searching for perfection in others, then you seek disappointment. If you seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010

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        • M Marc Clifton

          Based on my rant on the Insider News[^] I realized, this is an interesting question (well, at least for me!) What makes a language aesthetically pleasing? Is that something that should be considered when choosing a programming language (assuming you have choice)? What languages do you find aesthetically pleasing to work in and why? My answers: Q1: No pointers, no &, type safety, left-to-right readability, meaning that types are on the left, not the right, return types are on the left, not the right, expressiveness in how things are returned -- tuples, for example, are cool when used judiciously, as are ref types (ok, that's almost like a pointer.) Expressiveness in conditionals, loops, support for functional programming style, and must support reflection (ok, that's not exactly a language feature but is related to how the compiler treats the human-readable code.) Q2: YES! Q3: C#!!! For the reasons stated in the answer to Q1

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          Peter Adam
          wrote on last edited by
          #20

          Yes. Almost anything passes that is not like C (there you go, Python), or the other UNIX-hell-spawn, bash & alike (there you go, NSIS / PowerShell / ...).

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          • J Jon McKee

            I love thinking about random stuff like this :thumbsup: 1) As long as the language's syntax is easy for my eyes to parse quickly after learning it, I'm cool with it. The only languages I really don't enjoy are the ones that use keywords for structural information. It makes them harder to read in my opinion because there's no categorical distinction between functional and structural elements.

            public class Example
            public property Info as string
            end class

            dim specificExample as Example

            is way harder to parse than

            public class Example
            {
            public string Info { get; set; }
            }

            Example specificExample;

            in my opinion. It gets downright silly when you start adding more complexity like manually-implemented properties, methods, etc. 2) Yes, for practical reasons. If a language is difficult to read it will take longer to maintain and be more prone to developer error. 3) C#, F#, Typescript, and C++ come to mind as languages I've enjoyed working in. I will say though C++'s types have never made sense to me. Why, in a language designed to read left-to-right, does the type read right-to-left?

            int const * * const example; //constant pointer to a pointer to a constant integer

            EDIT: Typo in the VB code :sigh: EDIT2: Removed the specificity of #3's example given the comment.

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            englebart
            wrote on last edited by
            #21

            In C and C++, you have a type and you have a variable. Period. All of the pointer or reference nonsense is part of the type. Reference is just a hidden pointer that MUST be initialized. I think you meant "const int" based on the comment.

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            • E englebart

              In C and C++, you have a type and you have a variable. Period. All of the pointer or reference nonsense is part of the type. Reference is just a hidden pointer that MUST be initialized. I think you meant "const int" based on the comment.

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              Jon McKee
              wrote on last edited by
              #22

              :confused: Y-yea? I'm aware of that and confused on why you would think I wasn't. Also "const int" is the same thing as "int const." Try it. I prefer "int const" because it's more consistent with how the rest of the type is read. EDIT: Ohh, I think I get the confusion? I specified variable declarations because it's the simplest scenario. Method parameters, returns, etc are all still using a type the same way basically (blueprinting some region of data) so I tend to think of them in the same vein. My bad if that was confusing.

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              • J Jon McKee

                :confused: Y-yea? I'm aware of that and confused on why you would think I wasn't. Also "const int" is the same thing as "int const." Try it. I prefer "int const" because it's more consistent with how the rest of the type is read. EDIT: Ohh, I think I get the confusion? I specified variable declarations because it's the simplest scenario. Method parameters, returns, etc are all still using a type the same way basically (blueprinting some region of data) so I tend to think of them in the same vein. My bad if that was confusing.

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                englebart
                wrote on last edited by
                #23

                You were talking about why is it right to left for declarations. I am pointing out that I parse those left to right as Type, variable. const int **, example. // gcc takes this. Really const? const int const x; I guess if you are reading more right to left for declarations, then your int const is the same as my const int. Reminds me of a friend who was an Arabic speaker as his primary language. He would always read ">" as "less than" when speaking English, but never missed the correct logic.

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                • E englebart

                  You were talking about why is it right to left for declarations. I am pointing out that I parse those left to right as Type, variable. const int **, example. // gcc takes this. Really const? const int const x; I guess if you are reading more right to left for declarations, then your int const is the same as my const int. Reminds me of a friend who was an Arabic speaker as his primary language. He would always read ">" as "less than" when speaking English, but never missed the correct logic.

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                  Jon McKee
                  wrote on last edited by
                  #24

                  Ah, I get what you mean! On the gcc thing, const is an idempotent modifier so letting it apply multiple times doesn't cause issues. This works too: const const int const const x = 5; Good for triggering a mild existential crisis in an OCD developer :laugh:

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                  • M Marc Clifton

                    Based on my rant on the Insider News[^] I realized, this is an interesting question (well, at least for me!) What makes a language aesthetically pleasing? Is that something that should be considered when choosing a programming language (assuming you have choice)? What languages do you find aesthetically pleasing to work in and why? My answers: Q1: No pointers, no &, type safety, left-to-right readability, meaning that types are on the left, not the right, return types are on the left, not the right, expressiveness in how things are returned -- tuples, for example, are cool when used judiciously, as are ref types (ok, that's almost like a pointer.) Expressiveness in conditionals, loops, support for functional programming style, and must support reflection (ok, that's not exactly a language feature but is related to how the compiler treats the human-readable code.) Q2: YES! Q3: C#!!! For the reasons stated in the answer to Q1

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                    Member_14852385
                    wrote on last edited by
                    #25

                    When I read a program, I looking for variable names. It makes a lot easier to find then if they are first and not second. What type a variable is is a secondary concern.

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                    • M Marc Clifton

                      Based on my rant on the Insider News[^] I realized, this is an interesting question (well, at least for me!) What makes a language aesthetically pleasing? Is that something that should be considered when choosing a programming language (assuming you have choice)? What languages do you find aesthetically pleasing to work in and why? My answers: Q1: No pointers, no &, type safety, left-to-right readability, meaning that types are on the left, not the right, return types are on the left, not the right, expressiveness in how things are returned -- tuples, for example, are cool when used judiciously, as are ref types (ok, that's almost like a pointer.) Expressiveness in conditionals, loops, support for functional programming style, and must support reflection (ok, that's not exactly a language feature but is related to how the compiler treats the human-readable code.) Q2: YES! Q3: C#!!! For the reasons stated in the answer to Q1

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                      rjmoses
                      wrote on last edited by
                      #26

                      For sure, for sure, aesthetics is important. IMO, a language must balance brevity with clarity of understanding. The simple parameter I use is that I must be able to look at a section of code and "grok" it in a few seconds. That means I must understand the explicit intent of the author and the methodology used to implement that intent as well as all the implicit mechanisms used. Aesthetics is an essential part of achieving that understanding. This is why I am against such things as lambdas--it's just to easy to miss what is going on. The plethora of languages nowadays should tell us something about the state of software development. (I'm still trying to figure out what that "something" is.)

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                      • M Marc Clifton

                        Based on my rant on the Insider News[^] I realized, this is an interesting question (well, at least for me!) What makes a language aesthetically pleasing? Is that something that should be considered when choosing a programming language (assuming you have choice)? What languages do you find aesthetically pleasing to work in and why? My answers: Q1: No pointers, no &, type safety, left-to-right readability, meaning that types are on the left, not the right, return types are on the left, not the right, expressiveness in how things are returned -- tuples, for example, are cool when used judiciously, as are ref types (ok, that's almost like a pointer.) Expressiveness in conditionals, loops, support for functional programming style, and must support reflection (ok, that's not exactly a language feature but is related to how the compiler treats the human-readable code.) Q2: YES! Q3: C#!!! For the reasons stated in the answer to Q1

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                        BotReject
                        wrote on last edited by
                        #27

                        Good question! Java and, dare I admit it JavaScript (without fancy add-ons), are my favourite programming languages, though I quite like traditional (i.e. non-MS) C++ too. I think the reason why I prefer Java is precisely because I do find it aesthetically pleasing. I used to code in C# but over time it morphed into something I found aesthetically displeasing, so I stopped using it. I think you hit the nail on the head - but aesthetics are of course a personal thing and not everyone will agree on which language is the most aesthetic.

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