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  3. Google Maps with satellite images

Google Maps with satellite images

Scheduled Pinned Locked Moved The Lounge
csharpcom
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  • K Kant

    http://tinyurl.com/4wuzr[^] http://maps.google.com/[^] (Click Satellite on the top-right corner) :cool:
    Marriage is a relationship in which one person is always right and the other is husband.
    This signature was created by "Code Project Quoter".

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    Marc Clifton
    wrote on last edited by
    #21

    MapQuest used to have this feature (although not as cool), but it disappeared a year ago or more now. Don't know why. Marc MyXaml Advanced Unit Testing YAPO

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    • P Paul Selormey

      This is off-topic. What is your view on OpenGL and the new DirectX offering for a 3D terrain project? Best regards, Paul. Jesus Christ is LOVE! Please tell somebody.

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      El Corazon
      wrote on last edited by
      #22

      Paul Selormey wrote: What is your view on OpenGL and the new DirectX offering for a 3D terrain project? I run strictly OpenGL, mostly because I came from the old Unix Silicon Graphics systems. I must have missed the news on the new 3D terrain project. Is it based on the MS floating point compression algorithm with digital terrain (geoclipmaps) from last year's Siggraph? I have been... indisposed for near a year. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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      • D David Crow

        I found this earlier, too. I can see my pool, tool shed, horse barn, and new driveway. Wow!


        "Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow

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        Nish Nishant
        wrote on last edited by
        #23

        DavidCrow wrote: I can see my pool, tool shed, horse barn, and new driveway. Wow! So can the whole world :~

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        • E El Corazon

          Paul Selormey wrote: What is your view on OpenGL and the new DirectX offering for a 3D terrain project? I run strictly OpenGL, mostly because I came from the old Unix Silicon Graphics systems. I must have missed the news on the new 3D terrain project. Is it based on the MS floating point compression algorithm with digital terrain (geoclipmaps) from last year's Siggraph? I have been... indisposed for near a year. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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          DavidNohejl
          wrote on last edited by
          #24

          Jeffry J. Brickley wrote: I must have missed the news on the new 3D terrain project. Is it based on the MS floating point compression algorithm with digital terrain (geoclipmaps) from last year's Siggraph? dunno, but I belive he means World Wind[^]. It's OSS, so you can download source. David Never forget: "Stay kul and happy" (I.A.)
          David's thoughts / dnhsoftware.org / MyHTMLTidy

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          • D DavidNohejl

            Jeffry J. Brickley wrote: I must have missed the news on the new 3D terrain project. Is it based on the MS floating point compression algorithm with digital terrain (geoclipmaps) from last year's Siggraph? dunno, but I belive he means World Wind[^]. It's OSS, so you can download source. David Never forget: "Stay kul and happy" (I.A.)
            David's thoughts / dnhsoftware.org / MyHTMLTidy

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            El Corazon
            wrote on last edited by
            #25

            World Wind is okay, but I don't care for the paging algorithm or any LOD stitching that uses curtains. I used to do the same, I do understand, but either overlapped blending like the MS algorithm or some form of adaptive triangle alignment is, in my opinion, better. You can get closer to the terrain without seeing the flaws. World wind treats the terrain as google does the maps, zoom in a step, divide and load data. But there is no pre-cached loading based on direction of travel, no blending, so there are too long of delays between redraws. This is acceptable for a web app, and even sort-of for world-wind since it was never designed to reproduce terrain, only load off of the net as a world-browser. I am strictly real-time terrain reproduction. But that is a never ending job, hardware keeps moving forward, new algorithms allow higher resolution, adaptive terrain representations. You can get higher resultion than hardware or algorithms allow by dropping the real-time requirement. I am thinking about using the source to pull my own landsat for background data for the earth. Saves me from doing the download, blending and color matching if I automate the download process and keep a larger cache than world-wind. Disk space is one thing I tend to maximize. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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