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  3. Modeling fur / hair in video games

Modeling fur / hair in video games

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    Stuart van Weele
    wrote on last edited by
    #1

    After playing Starfox Adventures for the Gamecube I was struck by the realism of the fur. Fox McClouds tail looks like it was rendered with thousands of individual hairs. Does anyone know what tools / algorithms Rare used to achieve these effects at 60 FPS? P.S. - Here's a page of screenshots showing fur rendering. http://www.eurogamer.net/article.php?article_id=1963[^]

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    • S Stuart van Weele

      After playing Starfox Adventures for the Gamecube I was struck by the realism of the fur. Fox McClouds tail looks like it was rendered with thousands of individual hairs. Does anyone know what tools / algorithms Rare used to achieve these effects at 60 FPS? P.S. - Here's a page of screenshots showing fur rendering. http://www.eurogamer.net/article.php?article_id=1963[^]

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      El Corazon
      wrote on last edited by
      #2

      Stuart van Weele wrote: Does anyone know what tools / algorithms Rare used to achieve these effects at 60 FPS? Hehe, lots not just one. I would suggest you take a look at some of the presentations by either game console manufacturers or the game-card manufacturers on doing hair. nVidia almost has an annual presentation on doing hair, grass, leaves, anything that is your micro-mini moving objects. They also do great demos: http://www.nzone.com/object/nzone_nalu_home.html[^] Their latest code examples at the developer section at nVidia is great to walk through. ATI gives similar developer help, Graphics Gems 1&2 go into detail on many of the techniques, many of which are graphics card independant. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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      • E El Corazon

        Stuart van Weele wrote: Does anyone know what tools / algorithms Rare used to achieve these effects at 60 FPS? Hehe, lots not just one. I would suggest you take a look at some of the presentations by either game console manufacturers or the game-card manufacturers on doing hair. nVidia almost has an annual presentation on doing hair, grass, leaves, anything that is your micro-mini moving objects. They also do great demos: http://www.nzone.com/object/nzone_nalu_home.html[^] Their latest code examples at the developer section at nVidia is great to walk through. ATI gives similar developer help, Graphics Gems 1&2 go into detail on many of the techniques, many of which are graphics card independant. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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        Stuart van Weele
        wrote on last edited by
        #3

        Thanks!

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