Game programming: XNA
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Jeremy Falcon wrote:
Something is gonna have to happen because of this I'd think.
Yep, agreed. It'll be interesting what Sony and Nintendo will offer to simplify the complexity of most modern games, assuming they won't use CLR. :) Sony + Java? We can only pray that evil alliance will never happen. ;)
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Let's be serious! There is no way you can make a decent performing game in Java. I use Java for my research and the head aches lately have been endless.
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Let's be serious! There is no way you can make a decent performing game in Java. I use Java for my research and the head aches lately have been endless.
I would agree. Like I said, I can only hope there won't be a Sony + Java. Who knows, though. Maybe those crazy performing Cell processors will run Java content fine. ;p
Tech, life, family, faith: Give me a visit. I'm currently blogging about: And in this corner, the Party of Allah The apostle Paul, modernly speaking: Epistles of Paul Judah Himango
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Yeah, I agree! It is just too much work and expense to put out a retail game nowadays. I use to follow the industry a bit, but when they switched to teams over over 100 developers just to produce a single game, I lost interest. Would really be cool to have on online area where MS sells your games for you on both PC and XBox and pays you royalties. I personally would rather see more games at a drastically reduced price (under $5 each) which can be downloaded and played.
Rocky <>< Latest Code Blog Post: ASP.NET HttpException - Cannot use leading "..".. Latest Tech Blog Post: Anti-Spam idea - Help!
Rocky Moore wrote:
I personally would rather see more games at a drastically reduced price (under $5 each)
CodeMasters in the UK started by selling games for the ZX Spectrum and Commadore 64 for 1.99 GBP. Loo where they are now. OK, there 1.99 games where crappy but affordable and everyone with a Speccy or C64 purchase titles from their range. Steve Jowett
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Rocky Moore wrote:
I personally would rather see more games at a drastically reduced price (under $5 each) which can be downloaded and played.
Ditto. Heck, I might even buy some games again; haven't bought one in many months simply because I can't afford to shell out $50-60 every few weeks. The inital way of sharing XBox360 games made with XNA is crap, though. All sorts of little things must be in place for someone else to play your game. From what I've read, this will change in the next year when the XNA Studio Pro is released (August 30th will release XNA Studio Express beta). I think they'll need to improve deployment for the XBox360 before this really catches fire, but it's definitely a start. My bet is we'll see Sony follow suit with a "indie games" SDK or something some time next year.
Tech, life, family, faith: Give me a visit. I'm currently blogging about: And in this corner, the Party of Allah The apostle Paul, modernly speaking: Epistles of Paul Judah Himango
Judah Himango wrote:
I think they'll need to improve deployment for the XBox360 before this really catches fire
Can you imagine how fast the xbox would grow if they had the distribution abilty to allow everyone to create and sell games via their online service. Just click on a game you want to play and boom, it downloads and installs. Would also make a great service where you pay so much a month and are allowed to play all general titles and game developers make part of that monthly fee based on how much you played their game. My game playing is still on classic games such as UT99 (I think that was when Unlreal Tournament came out) and Quake 3 (my current fav to get my mind off of work). However, my wife plays all those java type games that are out there which you can play within the browser or dowload and play on your machine. She has only purchased one game in the last couple of years due to their high cost ($20 or so)and just plays the demos. If they had a monthly membeship fee to play any of them, she would be hooked! ;)
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Rocky Moore wrote:
I personally would rather see more games at a drastically reduced price (under $5 each)
CodeMasters in the UK started by selling games for the ZX Spectrum and Commadore 64 for 1.99 GBP. Loo where they are now. OK, there 1.99 games where crappy but affordable and everyone with a Speccy or C64 purchase titles from their range. Steve Jowett
Picture this, millions of xbox and pc owners who play games often. Simple $0.99 game purchased by 2 million people... Okay, that would have to be a pretty decent game, lets try that again.. Simple 2d game, frogger, donkey kong, pac-man, etc.. Takes a month to build and record decent audio tracks. Now, you get 300,000 people to buy it for $0.99 and split the revenue with MS for providing distribution. You have now made $150K in one month. Shoot, only get 30K people to buy it and you are still earning top salary as a developer.. Some games might seem junky, but there are a lot of people who play simple (those easy to create) games, my wife loves them :)
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