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  4. How to get the HWND of mfc DialogBox for .Net

How to get the HWND of mfc DialogBox for .Net

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csharpc++helptutorialquestion
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  • L LaHaHa

    HRESULT InitDirectInput(); Void CT1Dlg::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default switch (nIDEvent) { case 5: KillTimer(5); if(!FAILED(InitDirectInput())) { . . . HRESULT InitDirectInput() { HRESULT hr; if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) ) return hr; if( FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY ) ) ) return hr; if( NULL == g_pJoystick ) { // MessageBox( NULL, TEXT("Joystick not found. The sample will now exit."), // TEXT("DirectInput Sample"), // MB_ICONERROR | MB_OK ); return 0; } if( FAILED( hr = g_pJoystick->SetDataFormat( &c_dfDIJoystick2 ) ) ) return hr; HWND hDlg=AfxGetMainWnd()->GetSafeHwnd(); if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hDlg, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) return hr; if( FAILED( hr = g_pJoystick->EnumObjects( EnumObjectsCallback, (VOID*)hDlg, DIDFT_ALL ) ) ) return hr; return S_OK; } I just call it by OnTimer() function. Please help!

    M Offline
    M Offline
    Mark Salsbery
    wrote on last edited by
    #23

    Thanks that helps! I would pass the HWND into your InitDirectInput() function.

    Void CT1Dlg::OnTimer(UINT nIDEvent)
    {
    ...
    if(!FAILED(InitDirectInput(*this)))
    {
    ...
    }
    ...
    }

    HRESULT InitDirectInput(HWND hwndMain)
    {
    ...
    if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hwndMain, DISCL_NONEXCLUSIVE |
    DISCL_BACKGROUND ) ) )
    return hr;
    ...
    }

    If your dialog window is wrapped in (a client of) a frame window then you'd need to pass that framewnd's handle. I'm not sure what you're doing overall, but are you sure you want to initialize in response to a timer event? Generally DirectX initializations are done once, you use the functionality, and cleanup when you're done. Mark

    L 1 Reply Last reply
    0
    • M Mark Salsbery

      Thanks that helps! I would pass the HWND into your InitDirectInput() function.

      Void CT1Dlg::OnTimer(UINT nIDEvent)
      {
      ...
      if(!FAILED(InitDirectInput(*this)))
      {
      ...
      }
      ...
      }

      HRESULT InitDirectInput(HWND hwndMain)
      {
      ...
      if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hwndMain, DISCL_NONEXCLUSIVE |
      DISCL_BACKGROUND ) ) )
      return hr;
      ...
      }

      If your dialog window is wrapped in (a client of) a frame window then you'd need to pass that framewnd's handle. I'm not sure what you're doing overall, but are you sure you want to initialize in response to a timer event? Generally DirectX initializations are done once, you use the functionality, and cleanup when you're done. Mark

      L Offline
      L Offline
      LaHaHa
      wrote on last edited by
      #24

      hr got E_HANDLE again! Please help!

      M 3 Replies Last reply
      0
      • L LaHaHa

        hr got E_HANDLE again! Please help!

        M Offline
        M Offline
        Mark Salsbery
        wrote on last edited by
        #25

        If you put a breakpoint at the SetCooperativeLevel() call, what's the value of the window handle?

        1 Reply Last reply
        0
        • L LaHaHa

          hr got E_HANDLE again! Please help!

          M Offline
          M Offline
          Mark Salsbery
          wrote on last edited by
          #26

          Also, what are the properties of your dialog resource? Try setting the dialog's "Overlapped Window" property to true.

          L 1 Reply Last reply
          0
          • M Mark Salsbery

            Also, what are the properties of your dialog resource? Try setting the dialog's "Overlapped Window" property to true.

            L Offline
            L Offline
            LaHaHa
            wrote on last edited by
            #27

            The setting the dialog's "Overlapped Window" property is changed to true, but the result is the same. g_pJoystick = 0x001672d4 hwndMain = 0x0007059c {unused=???} hr = E_HANDLE Please help!

            1 Reply Last reply
            0
            • L LaHaHa

              hr got E_HANDLE again! Please help!

              M Offline
              M Offline
              Mark Salsbery
              wrote on last edited by
              #28

              Hmm something else is going wrong. The dialog doesn't have the WS_CHILD style does it? Maybe a dialog is unacceptable as a "top-level window"? Just for the heck of it, maybe try calling your InitDirectInput() from your dialog's WM_INITDIALOG handler.

              L 1 Reply Last reply
              0
              • M Mark Salsbery

                Hmm something else is going wrong. The dialog doesn't have the WS_CHILD style does it? Maybe a dialog is unacceptable as a "top-level window"? Just for the heck of it, maybe try calling your InitDirectInput() from your dialog's WM_INITDIALOG handler.

                L Offline
                L Offline
                LaHaHa
                wrote on last edited by
                #29

                I have created the project again. Now it will not get the E_HANDLE. The InitDirectInput(*this) coding is called from OnTimer as before. It can detect the joystick, but it cannot get any data from the joystick. The coding are if(!FAILED(InitDirectInput(*this))) { if( NULL != g_pJoystick ) { HRESULT hr; TCHAR strText[512] = {0}; // Device state text DIJOYSTATE2 js; // DInput joystick state // Poll the device to read the current state hr = g_pJoystick->Poll(); if(FAILED(hr) ) { hr = g_pJoystick->Acquire(); while( hr == DIERR_INPUTLOST ) hr = g_pJoystick->Acquire(); } if( !FAILED( hr = g_pJoystick->GetDeviceState( sizeof(DIJOYSTATE2), &js ) ) ) { for( int i = 0; i < 128; i++ ) { if ( js.rgbButtons[i] & 0x80 ) { TCHAR sz[128]; StringCchPrintf( sz, 128, TEXT("%02d "), i ); StringCchCat( strText, 512, sz ); } } } Please help!

                1 Reply Last reply
                0
                • L LaHaHa

                  HRESULT InitDirectInput(); Void CT1Dlg::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default switch (nIDEvent) { case 5: KillTimer(5); if(!FAILED(InitDirectInput())) { . . . HRESULT InitDirectInput() { HRESULT hr; if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) ) return hr; if( FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY ) ) ) return hr; if( NULL == g_pJoystick ) { // MessageBox( NULL, TEXT("Joystick not found. The sample will now exit."), // TEXT("DirectInput Sample"), // MB_ICONERROR | MB_OK ); return 0; } if( FAILED( hr = g_pJoystick->SetDataFormat( &c_dfDIJoystick2 ) ) ) return hr; HWND hDlg=AfxGetMainWnd()->GetSafeHwnd(); if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hDlg, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) return hr; if( FAILED( hr = g_pJoystick->EnumObjects( EnumObjectsCallback, (VOID*)hDlg, DIDFT_ALL ) ) ) return hr; return S_OK; } I just call it by OnTimer() function. Please help!

                  M Offline
                  M Offline
                  Mark Salsbery
                  wrote on last edited by
                  #30

                  I don't see anything except GetDeviceState() can return DIERR_INPUTLOST but Acquire() doesn't.

                  L 1 Reply Last reply
                  0
                  • M Mark Salsbery

                    I don't see anything except GetDeviceState() can return DIERR_INPUTLOST but Acquire() doesn't.

                    L Offline
                    L Offline
                    LaHaHa
                    wrote on last edited by
                    #31

                    I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

                    M 3 Replies Last reply
                    0
                    • L LaHaHa

                      I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

                      M Offline
                      M Offline
                      Mark Salsbery
                      wrote on last edited by
                      #32

                      LaHaHa wrote:

                      I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why?

                      Poll returns what? DI_OK, DI_NOEFFECT or error DIERR_INPUTLOST, DIERR_NOTACQUIRED, or DIERR_NOTINITIALIZED? You only need to acquire the device once right?

                      L 1 Reply Last reply
                      0
                      • M Mark Salsbery

                        LaHaHa wrote:

                        I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why?

                        Poll returns what? DI_OK, DI_NOEFFECT or error DIERR_INPUTLOST, DIERR_NOTACQUIRED, or DIERR_NOTINITIALIZED? You only need to acquire the device once right?

                        L Offline
                        L Offline
                        LaHaHa
                        wrote on last edited by
                        #33

                        After I put the InitDirectInput(*this) in the OnInitDialog(), it is alright. But my program need to check the joystick to be available periodically. So how can I do it? Please help!

                        1 Reply Last reply
                        0
                        • L LaHaHa

                          I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

                          M Offline
                          M Offline
                          Mark Salsbery
                          wrote on last edited by
                          #34

                          check if it's available periodically or check for input? Are you going to poll or use events and separate thread(s)? p.s. sorry I'm replying to different messages - The site is not letting me reply sometimes :laugh:

                          L 1 Reply Last reply
                          0
                          • M Mark Salsbery

                            check if it's available periodically or check for input? Are you going to poll or use events and separate thread(s)? p.s. sorry I'm replying to different messages - The site is not letting me reply sometimes :laugh:

                            L Offline
                            L Offline
                            LaHaHa
                            wrote on last edited by
                            #35

                            If the joystick is plugged at the beginning, it is alright. If not, the program cannot detect it. I would like to make some response for the joystick button. Could you give me more suggestion? (Sorry for making trouble to you!;P Thank you for your help!:-D)

                            1 Reply Last reply
                            0
                            • L LaHaHa

                              I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

                              M Offline
                              M Offline
                              Mark Salsbery
                              wrote on last edited by
                              #36

                              LaHaHa wrote:

                              I would like to make some response for the joystick button. Could you give me more suggestion?

                              In the DirextX SDK see the following sections under DirectInput/Programming Guide/DirectInput Device Data: Polling and Event Notification Joystick Data It's explained there better than I ever could :)

                              L 1 Reply Last reply
                              0
                              • M Mark Salsbery

                                LaHaHa wrote:

                                I would like to make some response for the joystick button. Could you give me more suggestion?

                                In the DirextX SDK see the following sections under DirectInput/Programming Guide/DirectInput Device Data: Polling and Event Notification Joystick Data It's explained there better than I ever could :)

                                L Offline
                                L Offline
                                LaHaHa
                                wrote on last edited by
                                #37

                                I think my problem is the initialization. My program need to periodically do the initialization of joystick. Could you give me more suggestions? Please help!

                                1 Reply Last reply
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