How many of you use WPF
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CataclysmicQuantum wrote:
I should not have to write XML and hoolaguh boolahuh to make a button on a form. WinForms, GDI/+, OpenGL, and DirectX is all we need!
WinForms? GDI? OpenGL? DirectX?! That's an awful lot of mess and complication there. Gimme a framebuffer and an event queue and i'll give you all the buttons you need. Well, unless you want properly-kerned, nicely-antialiased text on those buttons. Or want them scaled appropriately for the actual resolution of the display. I'll need a bit of extra support for that. Oh, and maybe you'd like to support screen readers and other accessibility tools for disabled users. Yeah, i'll need some extra stuff there too. Oh, you want an image drawn on the button? Loaded from a file at runtime? A vector image, drawn with proper antialiasing, blending, filtering... Yeah, no sense re-inventing the wheel - i guess i could use a bit of support on that front as well. Don't get me wrong - there are problems with WPF, first and foremost that it was released a decade later than it should have been. But there are reasons for a lot of it, and you should learn what those are before talking too much trash. ...And FWIW, you don't actually have to use XAML.
Citizen 20.1.01
'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'
Yeah, but the designer uses xaml. I actually liked the win forms code generation, where you had easy access to the generated UI element fields. Still learning though, so not very opinionated yet.
Wout
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Yeah, but the designer uses xaml. I actually liked the win forms code generation, where you had easy access to the generated UI element fields. Still learning though, so not very opinionated yet.
Wout
wout de zeeuw wrote:
I actually liked the win forms code generation, where you had easy access to the generated UI element fields.
The problem with that approach was that the rules for designer-generated code and regular code were different. That is, you can do things in code that the designer couldn't handle - this effectively meant that the designer-code had to be segregated and touched only with kid gloves, which pretty much put it into the same category as XAML or resource scripts, except without the clearly-defined boundaries.
Citizen 20.1.01
'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'
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Gary R. Wheeler wrote:
You do if the image on the button must remain proportional to the size of the button, the button size can change, and you want it to look decent. Such as in my application which represents components in a piece of equipment using buttons.
If you are using images then vector graphics wont help you any.
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
You do realize that modern displays require all graphics to be rasterized prior to actually appearing on the screen... right? The advantage of using a vector image as the source and rasterizing only when you know the exact size and resolution that will be required is that you won't distort or lose detail the way you will when scaling a pre-rasterized image.
Citizen 20.1.01
'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'
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Bitmap means resolution dependence, and with the every increasing variety of displays out there it makes increasingly more sense to do resolution indepdendent graphics like WPF attempts. I haven't used it that much yet, so I'm still undecided whether I like it or not.
Wout
Why not a bitmap large enough to scale?
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
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You do realize that modern displays require all graphics to be rasterized prior to actually appearing on the screen... right? The advantage of using a vector image as the source and rasterizing only when you know the exact size and resolution that will be required is that you won't distort or lose detail the way you will when scaling a pre-rasterized image.
Citizen 20.1.01
'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'
You are over complicating things.
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
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You are over complicating things.
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
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CataclysmicQuantum wrote:
You are over complicating things.
Boy... There are a lot of surprises still in store for you.
Citizen 20.1.01
'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'
You are making things sound more complicated than they need to be.
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
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WPF runs on XP
Christian Graus Please read this if you don't understand the answer I've given you "also I don't think "TranslateOneToTwoBillion OneHundredAndFortySevenMillion FourHundredAndEightyThreeThousand SixHundredAndFortySeven()" is a very good choice for a function name" - SpacixOne ( offering help to someone who really needed it ) ( spaces added for the benefit of people running at < 1280x1024 )
Thanks, but I am well aware of WPF on XP. It's just not the preferred method of generating user interfaces on XP.
CodeWiz51 -- Life is not a spectator sport. I came to play. Code's Musings | Code's Articles
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Thanks, but I am well aware of WPF on XP. It's just not the preferred method of generating user interfaces on XP.
CodeWiz51 -- Life is not a spectator sport. I came to play. Code's Musings | Code's Articles
No more or less than it is on Vista.
Christian Graus Please read this if you don't understand the answer I've given you "also I don't think "TranslateOneToTwoBillion OneHundredAndFortySevenMillion FourHundredAndEightyThreeThousand SixHundredAndFortySeven()" is a very good choice for a function name" - SpacixOne ( offering help to someone who really needed it ) ( spaces added for the benefit of people running at < 1280x1024 )
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I'm thinking of just boycotting the technology. Why should I have to learn something new and complicated just for the sake of being up to date? I don't like WPF and how it makes thinks seem messy and more complicated. I should not have to write XML and hoolaguh boolahuh to make a button on a form. WinForms, GDI/+, OpenGL, and DirectX is all we need! Who is with me on this?
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
CataclysmicQuantum wrote:
Why should I have to learn something new and complicated just for the sake of being up to date
This is what being a developer is all about. In all seriousness if this isn't what you enjoy then probably time to think of another vocation.
cheers, Chris Maunder
CodeProject.com : C++ MVP
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I'm thinking of just boycotting the technology. Why should I have to learn something new and complicated just for the sake of being up to date? I don't like WPF and how it makes thinks seem messy and more complicated. I should not have to write XML and hoolaguh boolahuh to make a button on a form. WinForms, GDI/+, OpenGL, and DirectX is all we need! Who is with me on this?
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
I haven't, but I looked into it for business reasons and was very disappointed. The sample applications I found looked good, but were slow and used a massive amount of system resources (the simplest operation in one applet caused 40% CPU utilization, another used 10% just sitting there.) Looking more into it, it appears that the moment you depart from the simple, WPF becomes a nightmare. Quite honestly, I don't like WinForms much either, especially how it doesn't separate interface and implementation the way traditional dialog boxes do.
Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke
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Why not a bitmap large enough to scale?
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
CataclysmicQuantum wrote:
Why not a bitmap large enough to scale?
anisotropism moiré patterns and other aliasing artifacts. Not to mention the memory. How big is big enough to scale? 256x256? 512x512? 1024x1024? 16384x16384?
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."
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CataclysmicQuantum wrote:
Why not a bitmap large enough to scale?
anisotropism moiré patterns and other aliasing artifacts. Not to mention the memory. How big is big enough to scale? 256x256? 512x512? 1024x1024? 16384x16384?
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."
Windows Vista does it with its explorer icons.
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
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No more or less than it is on Vista.
Christian Graus Please read this if you don't understand the answer I've given you "also I don't think "TranslateOneToTwoBillion OneHundredAndFortySevenMillion FourHundredAndEightyThreeThousand SixHundredAndFortySeven()" is a very good choice for a function name" - SpacixOne ( offering help to someone who really needed it ) ( spaces added for the benefit of people running at < 1280x1024 )
Far less than Vista.
CodeWiz51 -- Life is not a spectator sport. I came to play. Code's Musings | Code's Articles
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You are making things sound more complicated than they need to be.
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
CataclysmicQuantum wrote:
You are making things sound more complicated than they need to be.
No, he is not. Even in OpenGL understanding Rasterization means you understand the results of your operations and hopefully they match your expectations for the code. Otherwise you are playing the sink/swim method of graphics programming. It is NOT that complicated. Everything you do goes through a pipeline process, whether it is GDI or OpenGL is irrelevant, the pipeline process is different depending the graphics foundation you are using, but the process is ultimately the same. There are differences in methodology of the process, for instance GDI is rasterized at every step, where-as OpenGL and Direct3D use deferred rasterization at the end of a frame. One is designed for drawing on a screen and holding it there, the other is designed completely around animation methodologies. Once you realize the process of rasterization, and the need therein, you realize why GDI is slower than DirectX/OpenGL. Rasterizing your process is the foundation of graphics. It isn't like learning how to build cars to learn how to drive one, but it is more like knowing that your car burns gas before you run out somewhere about Thorough, NM and wonder how this happened. Knowing the basics of how something works is very, VERY, good.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."
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Far less than Vista.
CodeWiz51 -- Life is not a spectator sport. I came to play. Code's Musings | Code's Articles
I don't know what makes you say that, but you're plain wrong. There's nothing stopping you using C to write a Windows app for Vista. If you feel that just because the general UI is flashy, you would think it's better to use WPF, that's your decision, but WPF is just an option, in XP or in Vista.
Christian Graus Please read this if you don't understand the answer I've given you "also I don't think "TranslateOneToTwoBillion OneHundredAndFortySevenMillion FourHundredAndEightyThreeThousand SixHundredAndFortySeven()" is a very good choice for a function name" - SpacixOne ( offering help to someone who really needed it ) ( spaces added for the benefit of people running at < 1280x1024 )
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Windows Vista does it with its explorer icons.
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
CataclysmicQuantum wrote:
Windows Vista does it with its explorer icons.
and also why expanding windows icons looks ugly, shrinking them always looks odd. The point was trying to find a better way. Whether or not this is a better way will remain to be seen, but exploring the concept has its reasons, and they are many.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."
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CataclysmicQuantum wrote:
Windows Vista does it with its explorer icons.
and also why expanding windows icons looks ugly, shrinking them always looks odd. The point was trying to find a better way. Whether or not this is a better way will remain to be seen, but exploring the concept has its reasons, and they are many.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."
El Corazon wrote:
and also why expanding windows icons looks ugly, shrinking them always looks odd
Looks smooth in Vista. Most icons are pretty large so you can expand them without making them look pixelated.
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
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I don't know what makes you say that, but you're plain wrong. There's nothing stopping you using C to write a Windows app for Vista. If you feel that just because the general UI is flashy, you would think it's better to use WPF, that's your decision, but WPF is just an option, in XP or in Vista.
Christian Graus Please read this if you don't understand the answer I've given you "also I don't think "TranslateOneToTwoBillion OneHundredAndFortySevenMillion FourHundredAndEightyThreeThousand SixHundredAndFortySeven()" is a very good choice for a function name" - SpacixOne ( offering help to someone who really needed it ) ( spaces added for the benefit of people running at < 1280x1024 )
Christian Graus wrote:
There's nothing stopping you using C to write a Windows app for Vista.
I hope there are not people who think this is no longer possible! egad, that would be a big misconception of how things work. You can use C/C++ even FORTRAN if you want, heaven forbid even COBOL is available along with all the sharps. You are free to use several methods of GUIs, several methods of graphics.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."
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El Corazon wrote:
and also why expanding windows icons looks ugly, shrinking them always looks odd
Looks smooth in Vista. Most icons are pretty large so you can expand them without making them look pixelated.
The Digital World. It is an amazing place in which we primitive humans interact. Our flesh made this synthetic machine. You see, we are so smart, we know a lot of stuff. We were grown from cells that came from the universe, which the matter and physics I'm typing in it is amazing how the universe is working. Human life is very amazing. How I experience this sh*t its like wow.
CataclysmicQuantum wrote:
Looks smooth in Vista. Most icons are pretty large so you can expand them without making them look pixelated.
which always means more memory for every icon. 100 icons at 128x128 with tri-colored and alpha blended ability means you are using a lot more memory than you need to, per se. And that is assuming that Vista doesn't employ mipmapping techniques for minimizing effects during shrinking, that is applying all sizes below your original, 128x128 & 64x64 & 32x32, etc. This technique is common in 3D interfaces which Vista is finally utilizing for its internal pipeline. However, I do see the aliasing artifacts even in Vista. Searching for the next level is what programming is all about, nothing ever remains completely the same. Something is always changing.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."