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  3. XNA Game Studio - bit of a wow moment!

XNA Game Studio - bit of a wow moment!

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  • L Lost User

    martin_hughes wrote:

    Chimps from Outer Space

    Naw. 'Killer Hamsters from Outer Space'. :-D

    L u n a t i c F r i n g e

    L Offline
    L Offline
    Lost User
    wrote on last edited by
    #8

    Eek!

    Join the cool kids - Come fold with us[^]

    L 1 Reply Last reply
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    • L Luc Pattyn

      wow! he looks friendly. is he a CP member yet? :)

      Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


      I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
      All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


      M Offline
      M Offline
      martin_hughes
      wrote on last edited by
      #9

      I believe he's asking questions in the programming forums right now :D

      Books written by CP members

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      • L Lost User

        Eek!

        Join the cool kids - Come fold with us[^]

        L Offline
        L Offline
        Luc Pattyn
        wrote on last edited by
        #10

        Trollslayer wrote:

        Eek!

        FYI: a spaceless : eek: yields :eek:

        Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


        I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
        All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


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        • M martin_hughes

          I've been a bit bored lately, so I decided today to have a look at XNA Game Studio... very impressed so far; the amount of stuff you get for free and out-of-the-box is tremendous. For example it took me less than 5 minutes to get some text rotating and scaling smoothly around the screen. The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!

          Books written by CP members

          W Offline
          W Offline
          wout de zeeuw
          wrote on last edited by
          #11

          I guess it's cool, but I still don't get why MS @ssh@ts scrapped the managed DirectX component. :mad:

          Wout

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          • W wout de zeeuw

            I guess it's cool, but I still don't get why MS @ssh@ts scrapped the managed DirectX component. :mad:

            Wout

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            Phil Martin
            wrote on last edited by
            #12

            Because it was being underused, so they grew it into XNA, something far more popualar and useful? The DirectX wrappers in XNA and Managed DirectX are very similar, well most of the parts I've seen anyway.

            L 1 Reply Last reply
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            • P Phil Martin

              Because it was being underused, so they grew it into XNA, something far more popualar and useful? The DirectX wrappers in XNA and Managed DirectX are very similar, well most of the parts I've seen anyway.

              L Offline
              L Offline
              Leslie Sanford
              wrote on last edited by
              #13

              Phil Martin... wrote:

              Because it was being underused, so they grew it into XNA, something far more popualar and useful?

              I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.

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              • L Leslie Sanford

                Phil Martin... wrote:

                Because it was being underused, so they grew it into XNA, something far more popualar and useful?

                I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.

                P Offline
                P Offline
                Phil Martin
                wrote on last edited by
                #14

                You're probably right. I just get stuck in the 3D mindset, and for that you don't need any of the Game specific stuff to get up and going. Pretty sucky with those sound things missing though!

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                • L Lost User

                  martin_hughes wrote:

                  Chimps from Outer Space

                  Naw. 'Killer Hamsters from Outer Space'. :-D

                  L u n a t i c F r i n g e

                  C Offline
                  C Offline
                  cjb110
                  wrote on last edited by
                  #15

                  Already done, in Mass Effect 2 you can get a space hamster for your cabin. "Go for the eyes Boo, go for the eyes!"

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                  • L Leslie Sanford

                    Phil Martin... wrote:

                    Because it was being underused, so they grew it into XNA, something far more popualar and useful?

                    I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.

                    P Offline
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                    PaulPrice
                    wrote on last edited by
                    #16

                    I am pretty sure all of the sound stuff is there, besides, MDX can still be used.

                    Just racking up the postings

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                    • M martin_hughes

                      I've been a bit bored lately, so I decided today to have a look at XNA Game Studio... very impressed so far; the amount of stuff you get for free and out-of-the-box is tremendous. For example it took me less than 5 minutes to get some text rotating and scaling smoothly around the screen. The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!

                      Books written by CP members

                      D Offline
                      D Offline
                      Dan Neely
                      wrote on last edited by
                      #17

                      martin_hughes wrote:

                      The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!

                      And that was just the amount of time needed to render each frame. :laugh:

                      3x12=36 2x12=24 1x12=12 0x12=18

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