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Code Optimize

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  • D Donkey Master

    :thumbsdown:I disagree with the point the OP is trying to make. The original code is easier to read:confused: and debug :(( . The second code has me counting nested parenthesis, :doh: and commas, it takes longer to read and understand when you're not familiar with the code, and it's harder to spot a factual error. X| I reckon that when you're reading the same code over and over :^) , the shorter route works,:cool: but in a professional environment,:suss: readable code is better than clever code.:thumbsup: Except maybe when performance is critical, :) and your compiler is not awesome, ;P like in some embedded systems, or some video games. :|

    "Computer Science is no more about computers than astronomy is about telescopes." - Edsger Dijkstra

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    Rajesh Anuhya
    wrote on last edited by
    #11

    Good, every one saying about the readability and Debugging, However this is a Small code, which is called by many classes. my point is why should i declare a extra variable "resultflag", where this method called 5000+ times in every 10 seconds.

    my Tip/Tricks[^] | "Rajesh-Puli" now "Rajesh-Anuhya"

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    • D Donkey Master

      :thumbsdown:I disagree with the point the OP is trying to make. The original code is easier to read:confused: and debug :(( . The second code has me counting nested parenthesis, :doh: and commas, it takes longer to read and understand when you're not familiar with the code, and it's harder to spot a factual error. X| I reckon that when you're reading the same code over and over :^) , the shorter route works,:cool: but in a professional environment,:suss: readable code is better than clever code.:thumbsup: Except maybe when performance is critical, :) and your compiler is not awesome, ;P like in some embedded systems, or some video games. :|

      "Computer Science is no more about computers than astronomy is about telescopes." - Edsger Dijkstra

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      BobJanova
      wrote on last edited by
      #12

      One line is more readable than four when three of the four are wasted space. That's because you get three more lines of other code on your screen which help to show the class context (unless the whole class fits on one screen, but that's unusual). There's only one operation in that method which is complex enough to require reading, and putting pointless extra lines makes it less readable. And I really hope you were intentionally making a point about spurious material with all those emoticons and extraneous formatting, because it makes your post much harder to read.

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      • B BobJanova

        One line is more readable than four when three of the four are wasted space. That's because you get three more lines of other code on your screen which help to show the class context (unless the whole class fits on one screen, but that's unusual). There's only one operation in that method which is complex enough to require reading, and putting pointless extra lines makes it less readable. And I really hope you were intentionally making a point about spurious material with all those emoticons and extraneous formatting, because it makes your post much harder to read.

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        Rajesh Anuhya
        wrote on last edited by
        #13

        Quote:

        And I really hope you were intentionally making a point about spurious material with all those emoticons and extraneous formatting, because it makes your post much harder to read.

        punch :thumbsup: +5

        my Tip/Tricks[^] | "Rajesh-Puli" now "Rajesh-Anuhya"

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        • P Peter_in_2780

          There is a valid reason for using the ResultFlag form. It's called debugging. How do you find out what went wrong when the ExecuteNonQuery returns nonzero? Don't you think the value returned might give you a clue? Peter

          Software rusts. Simon Stephenson, ca 1994.

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          Snorri Kristjansson
          wrote on last edited by
          #14

          Agree. There is another VERY important reason why you should NOT change working production code unless you really must; Don't change tried and tested code! Ok. this code sample you show us is a bit clumsy but it works, right? So why change it? IMHO a good programmer must learnt NOT to change production code unless it's really really needed.

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          • S Snorri Kristjansson

            Agree. There is another VERY important reason why you should NOT change working production code unless you really must; Don't change tried and tested code! Ok. this code sample you show us is a bit clumsy but it works, right? So why change it? IMHO a good programmer must learnt NOT to change production code unless it's really really needed.

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            BobJanova
            wrote on last edited by
            #15

            I definitely disagree with you there. Cleaning up code results in a (marginally, for any particular instance, but it builds up) nicer codebase to work in and that results in better productivity for everyone on the team. If it's 'tried and tested' then you can check that the tests still pass and therefore be sure you haven't broken anything with your cleanup.

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            • R Rajesh Anuhya

              Good, every one saying about the readability and Debugging, However this is a Small code, which is called by many classes. my point is why should i declare a extra variable "resultflag", where this method called 5000+ times in every 10 seconds.

              my Tip/Tricks[^] | "Rajesh-Puli" now "Rajesh-Anuhya"

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              Rob Grainger
              wrote on last edited by
              #16

              I shouldn't worry about it, if you're accessing a data layer any saving from avoiding allocating 32-bits on the stack is negligible. Premature optimisation is the root of all evil. The only actual "improvement" you've made is that the code occupies less space on screen. All the "improvements" you claim will be performed by a decent optimising compiler on release code anyway. Design for readability/maintainability, then optimise as you have evidence it is worthwhile.

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              • B BobJanova

                I definitely disagree with you there. Cleaning up code results in a (marginally, for any particular instance, but it builds up) nicer codebase to work in and that results in better productivity for everyone on the team. If it's 'tried and tested' then you can check that the tests still pass and therefore be sure you haven't broken anything with your cleanup.

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                Snorri Kristjansson
                wrote on last edited by
                #17

                I agree - Cleaning up the codebase is very tempting, it's much nicer to work on "clean" code. But my point is this: Cleaning up production code just for the sake of making it look "nice" is very dangerous because (depending on code size of course) you WILL create new bugs in doing so.

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                • S Snorri Kristjansson

                  I agree - Cleaning up the codebase is very tempting, it's much nicer to work on "clean" code. But my point is this: Cleaning up production code just for the sake of making it look "nice" is very dangerous because (depending on code size of course) you WILL create new bugs in doing so.

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                  BobJanova
                  wrote on last edited by
                  #18

                  You won't if the code is properly tested, or if you can demonstrate equivalence for all inputs (often not as hard as it sounds).

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                  • S Snorri Kristjansson

                    I agree - Cleaning up the codebase is very tempting, it's much nicer to work on "clean" code. But my point is this: Cleaning up production code just for the sake of making it look "nice" is very dangerous because (depending on code size of course) you WILL create new bugs in doing so.

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                    Harley L Pebley
                    wrote on last edited by
                    #19

                    Snorri wrote:

                    But my point is this: Cleaning up production code just for the sake of making it look "nice" is very dangerous because you SOMETIMES will create new bugs in doing so.

                    FTFY. :-) And sometimes cleaning up code will fix latent bugs that no one has run into yet, or possibly they've hit them and just haven't reported them, or possibly they've hit them and thought that was normal behavior. Creating new bugs will be mitigated with unit tests; which of course one always has before refactoring.

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                    • R Rajesh Anuhya

                      Good, every one saying about the readability and Debugging, However this is a Small code, which is called by many classes. my point is why should i declare a extra variable "resultflag", where this method called 5000+ times in every 10 seconds.

                      my Tip/Tricks[^] | "Rajesh-Puli" now "Rajesh-Anuhya"

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                      mrchief_2000
                      wrote on last edited by
                      #20

                      Declaring an extra variable doesn't affect your performance at all. Compilers can (and will) easily do the code reduction you did (note what you did is not an optimization). On the other, having that extra variable does aid in readability and debugging. The only rewrite I would is (if I absolutely have to change something for no reason other than style):

                      return ResultFlag != 0;

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                      • R Rajesh Anuhya

                        Good, every one saying about the readability and Debugging, However this is a Small code, which is called by many classes. my point is why should i declare a extra variable "resultflag", where this method called 5000+ times in every 10 seconds.

                        my Tip/Tricks[^] | "Rajesh-Puli" now "Rajesh-Anuhya"

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                        jschell
                        wrote on last edited by
                        #21

                        Rajesh Anuhya wrote:

                        However this is a Small code, which is called by many classes.
                         
                        my point is why should i declare a extra variable "resultflag", where this method called 5000+ times in every 10 seconds

                        I can only suppose that that is a general statement that has nothing to do with the code presented. First the code presented suggests it is doing a database call. You will not be able to even measure the performance gain that you are claiming because of that. The impact of the database call will completely overwhelm the the measurement of what you are claiming. I would suspect that even the variability of network traffic itself would reduce your measurement to the noise level. Second if your goal is to improve the performance of the that code then you must reduce the number of calls to the database. For example by using a memory cache. That would have a significant impact. Finally the code is using a return value that is going to end up on the stack regardless of whether it is explicitly stated or implicitly stated. I wouldn't be suprised if the emitted code is almost basically the same between the two versions.

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                        • B BobJanova

                          Florin Jurcovici wrote:

                          Although I don't buy either (no ternaries and braces around single statements) - you write the code as is fit initially, and reformat/refactor as needed when you change it.

                          Yes, exactly. And a simple

                          return statement ? a : b

                          ... is not too hard to read, for sure. Someone here is really passive-aggressive anti-ternary, judging by the downvote my other post got :~ Heh, that pattern is even worse.

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                          James Lonero
                          wrote on last edited by
                          #22

                          Probably gets paid by lines of code.

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                          • R Rajesh Anuhya

                            Today I found this code, from DAL class

                            public Boolean Execute_NoN_Query(string Sqlstring)
                            {
                            int ResultFlag = 0;
                            ResultFlag = MSSqlHelper.SqlHelper.ExecuteNonQuery(SqlServerConnection.Cn, CommandType.Text, Sqlstring);

                                      if  (ResultFlag != 0)
                                          return true;
                                      else
                                          return false;
                              }
                            

                            My Code is ....

                            public Boolean Execute_NoN_Query(string Sqlstring)
                            {
                            return (0 != MSSqlHelper.SqlHelper.ExecuteNonQuery(SqlServerConnection.Cn, CommandType.Text, Sqlstring));
                            }

                            my Tip/Tricks[^] | "Rajesh-Puli" now "Rajesh-Anuhya"

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                            KP Lee
                            wrote on last edited by
                            #23

                            I actually came up with your result before I read further and saw your result. Then I thought, No, you(me) are wrong. Sure as shooting, as soon as I code it that way, when the return is 5 call this routine, when less than 0 call another routine otherwise call a third routine, then return true when the result isn't 0. If I make these 5 statements into 2, they'll never ask to do that. :laugh:

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                            • M mrchief_2000

                              Declaring an extra variable doesn't affect your performance at all. Compilers can (and will) easily do the code reduction you did (note what you did is not an optimization). On the other, having that extra variable does aid in readability and debugging. The only rewrite I would is (if I absolutely have to change something for no reason other than style):

                              return ResultFlag != 0;

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                              KP Lee
                              wrote on last edited by
                              #24

                              Actually, I would move the int declaration down one command, shorten the variable name and use your return with (). I haven't tried it, but I'd be surprised C# would compile your return without ().

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                              • H Harley L Pebley

                                Snorri wrote:

                                But my point is this: Cleaning up production code just for the sake of making it look "nice" is very dangerous because you SOMETIMES will create new bugs in doing so.

                                FTFY. :-) And sometimes cleaning up code will fix latent bugs that no one has run into yet, or possibly they've hit them and just haven't reported them, or possibly they've hit them and thought that was normal behavior. Creating new bugs will be mitigated with unit tests; which of course one always has before refactoring.

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                                Snorri Kristjansson
                                wrote on last edited by
                                #25

                                Don't show a quote from me that you have changed!!!!!

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                                • S Snorri Kristjansson

                                  Don't show a quote from me that you have changed!!!!!

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                                  Nagy Vilmos
                                  wrote on last edited by
                                  #26

                                  Don't get upset. FTFY is a common short hand here, it means "Fixed That For You". Whenever a quote is followed by FTFY, the quoter has intentionally changed the text. There are a myriad of reasons for this. Often it is done for humorous effect or, as in this case, to show that the quoter almost agrees with the OP except for a minor difference. [edit] As a member for eight years, I'd assume you would know this.


                                  Panic, Chaos, Destruction. My work here is done. Drink. Get drunk. Fall over - P O'H OK, I will win to day or my name isn't Ethel Crudacre! - DD Ethel Crudacre I cannot live by bread alone. Bacon and ketchup are needed as well. - Trollslayer Have a bit more patience with newbies. Of course some of them act dumb - they're often *students*, for heaven's sake - Terry Pratchett

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                                  • N Nagy Vilmos

                                    Don't get upset. FTFY is a common short hand here, it means "Fixed That For You". Whenever a quote is followed by FTFY, the quoter has intentionally changed the text. There are a myriad of reasons for this. Often it is done for humorous effect or, as in this case, to show that the quoter almost agrees with the OP except for a minor difference. [edit] As a member for eight years, I'd assume you would know this.


                                    Panic, Chaos, Destruction. My work here is done. Drink. Get drunk. Fall over - P O'H OK, I will win to day or my name isn't Ethel Crudacre! - DD Ethel Crudacre I cannot live by bread alone. Bacon and ketchup are needed as well. - Trollslayer Have a bit more patience with newbies. Of course some of them act dumb - they're often *students*, for heaven's sake - Terry Pratchett

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                                    Lost User
                                    wrote on last edited by
                                    #27

                                    Nagy Vilmos wrote:

                                    As a member for eight years, I'd presume you would know this.

                                    FTFY :)

                                    And from the clouds a mighty voice spoke:
                                    "Smile and be happy, for it could come worse!"

                                    And I smiled and was happy
                                    And it came worse.

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                                    • L Lost User

                                      Nagy Vilmos wrote:

                                      As a member for eight years, I'd presume you would know this.

                                      FTFY :)

                                      And from the clouds a mighty voice spoke:
                                      "Smile and be happy, for it could come worse!"

                                      And I smiled and was happy
                                      And it came worse.

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                                      Nagy Vilmos
                                      wrote on last edited by
                                      #28

                                      CDP1802 wrote:

                                      Nagy Vilmos wrote:

                                      As a member for eight years, I'd presume you would know this be sober by now.

                                      FTFY

                                      ftftfyfy


                                      Panic, Chaos, Destruction. My work here is done. Drink. Get drunk. Fall over - P O'H OK, I will win to day or my name isn't Ethel Crudacre! - DD Ethel Crudacre I cannot live by bread alone. Bacon and ketchup are needed as well. - Trollslayer Have a bit more patience with newbies. Of course some of them act dumb - they're often *students*, for heaven's sake - Terry Pratchett

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                                      • S Snorri Kristjansson

                                        Agree. There is another VERY important reason why you should NOT change working production code unless you really must; Don't change tried and tested code! Ok. this code sample you show us is a bit clumsy but it works, right? So why change it? IMHO a good programmer must learnt NOT to change production code unless it's really really needed.

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                                        johannesnestler
                                        wrote on last edited by
                                        #29

                                        I think I have to support your statements downvoted by others - you seem to stand allone with your opinion - Not any longer! @All the theorists with the "well tested code"... I learned the lesson not to change production code "on the fly". Because sometime a piece of code looks stupid or ugly - but it's just an undocumented workarround for a bug in an underlaying system or whatever. It's not always good to assume all other programmers are idiots... So if I change (or better "refactor") production code - this is my intention - it's like adding a new feature, and yes if there are unit tests in place, it helps. But @all the "perfect code" guys: If it is a "well tested code"-project, unit tests exists - how likley is it to find a real coding horror, isn't it more likely to find it in the "not so well tested" code bases (unit tests??? - whats a "unit"?). I view myself as a "perfectionist" while coding, code style nazi, refactoring fan,... - but there is a real world out there where "perfection" most times mean: "Not complete crap" - I worked on tons of codes in my life, ranging in style and effort from "bloody beginner" to "code god" but "academic perfection" I have rarely seen in a non trivial product. Don't get me wrong - I'm always a fan of "better/shorter code" - but some commenters may have to go through some real projects (why not let's say > 1million lines of code), and learn to leave the existing code - if nobody complains about it - alone! :rose:

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                                        • R Rajesh Anuhya

                                          Good, every one saying about the readability and Debugging, However this is a Small code, which is called by many classes. my point is why should i declare a extra variable "resultflag", where this method called 5000+ times in every 10 seconds.

                                          my Tip/Tricks[^] | "Rajesh-Puli" now "Rajesh-Anuhya"

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                                          johannesnestler
                                          wrote on last edited by
                                          #30

                                          omg - bad luck with this example for your statement - have a look at the resulting IL - the variable declaration will be optimized away in the release build... If you would realy gain performance...

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