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  3. State Machines - my brain won't do what I want it to

State Machines - my brain won't do what I want it to

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  • honey the codewitchH honey the codewitch

    I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

    Real programmers use butterflies

    P Offline
    P Offline
    Peter_in_2780
    wrote on last edited by
    #10

    Most of the FSMs I've written were for low level communications protocols (think HDLC/X.25, SDLC/SNA). Never did implement the new-fangled TCP/IP. ;P One interesting side-effect of implementing some of the older ones (Bisync flavours, anyone?) was proving that the protocols as documented were incomplete. They needed a catch-all state "Human intervention required". Maybe a toy poll/response protocol? Two interacting FSMs, one for master, one for slave. Cheers, Peter

    Software rusts. Simon Stephenson, ca 1994. So does this signature. me, 2012

    honey the codewitchH 1 Reply Last reply
    0
    • honey the codewitchH honey the codewitch

      I've really done it. Ever since I wrote my GLR parser generator, which can create parsers that even parse human language I have run out of things to code. I jumped the shark. Now I've been slumming it writing small tips instead of whole articles.

      Real programmers use butterflies

      D Offline
      D Offline
      David ONeil
      wrote on last edited by
      #11

      Make a tool to create languages...

      The forgotten roots of science | C++ Programming | DWinLib

      honey the codewitchH 1 Reply Last reply
      0
      • honey the codewitchH honey the codewitch

        I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

        Real programmers use butterflies

        OriginalGriffO Offline
        OriginalGriffO Offline
        OriginalGriff
        wrote on last edited by
        #12

        There are quite a few real-world examples if you think in overview what a FSM requires: 1) Inputs that brought the machine to this state 2) The current state of the machine and the outputs that arriving there generated 3) The new state the machine will have as a response to new inputs So: navigating a vehicle on an small island could be modeled as an FSM. A drinks vending machine. Traffic lights (sooooo simple, very small set of states). Voting systems (could get humorous). Good luck!

        "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony AntiTwitter: @DalekDave is now a follower!

        "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
        "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

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        • P Peter_in_2780

          Most of the FSMs I've written were for low level communications protocols (think HDLC/X.25, SDLC/SNA). Never did implement the new-fangled TCP/IP. ;P One interesting side-effect of implementing some of the older ones (Bisync flavours, anyone?) was proving that the protocols as documented were incomplete. They needed a catch-all state "Human intervention required". Maybe a toy poll/response protocol? Two interacting FSMs, one for master, one for slave. Cheers, Peter

          Software rusts. Simon Stephenson, ca 1994. So does this signature. me, 2012

          honey the codewitchH Offline
          honey the codewitchH Offline
          honey the codewitch
          wrote on last edited by
          #13

          That's an interesting idea. I'll consider it. It also made me think of another idea involving an asynchronous implementation of an HTTP request/response cycle.

          Real programmers use butterflies

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          • D David ONeil

            Make a tool to create languages...

            The forgotten roots of science | C++ Programming | DWinLib

            honey the codewitchH Offline
            honey the codewitchH Offline
            honey the codewitch
            wrote on last edited by
            #14

            I've already created a lot of tools for building compiler front-ends. I even developed my own language (actually a subset of C#) for reasons. This however, would be too complicated for the examples I intend to present.

            Real programmers use butterflies

            D 1 Reply Last reply
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            • honey the codewitchH honey the codewitch

              I've already created a lot of tools for building compiler front-ends. I even developed my own language (actually a subset of C#) for reasons. This however, would be too complicated for the examples I intend to present.

              Real programmers use butterflies

              D Offline
              D Offline
              David ONeil
              wrote on last edited by
              #15

              You said you were bored. Think greater! A program for generating any language! :laugh: An 'inverse-parser' if you will! It could spit out anything, and each syntax could take experts hundreds of years to decipher (or you could make that your next project!) :laugh: :laugh:

              The forgotten roots of science | C++ Programming | DWinLib

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              • honey the codewitchH honey the codewitch

                I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

                Real programmers use butterflies

                CPalliniC Offline
                CPalliniC Offline
                CPallini
                wrote on last edited by
                #16

                As Griff already suggested, a vending machine would probably fit the bill.

                In testa che avete, signor di Ceprano?

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                • honey the codewitchH honey the codewitch

                  I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

                  Real programmers use butterflies

                  G Offline
                  G Offline
                  Garth J Lancaster
                  wrote on last edited by
                  #17

                  There was a QA a while ago about 'decoding' some data - the eventual solution was proposed using a RegEx - I was in two minds about it, I personally would have used a state-machine, or maybe it was a 'borderline case' (as opposed to me, 'nut case')

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                  • honey the codewitchH honey the codewitch

                    I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

                    Real programmers use butterflies

                    R Offline
                    R Offline
                    Rage
                    wrote on last edited by
                    #18

                    honey the codewitch wrote:

                    a simple example of a state machine that is real world at all

                    Do you own a car ? Think about any car part that is based on electronics or electrical actors -> It runs a state machine. Embedded is full of state machines. Actually, state machines are the AI of embedded world.

                    Do not escape reality : improve reality !

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                    • honey the codewitchH honey the codewitch

                      I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

                      Real programmers use butterflies

                      Greg UtasG Offline
                      Greg UtasG Offline
                      Greg Utas
                      wrote on last edited by
                      #19

                      An example that could grow into something non-trivial, but that everyone understands, is a set of four traffic lights.

                      Robust Services Core | Software Techniques for Lemmings | Articles

                      <p><a href="https://github.com/GregUtas/robust-services-core/blob/master/README.md">Robust Services Core</a>
                      <em>The fox knows many things, but the hedgehog knows one big thing.</em></p>

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                      • honey the codewitchH honey the codewitch

                        I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

                        Real programmers use butterflies

                        F Offline
                        F Offline
                        F ES Sitecore
                        wrote on last edited by
                        #20

                        If you can't think of a real world example then maybe it's not something people particularly need to know about?

                        1 Reply Last reply
                        0
                        • honey the codewitchH honey the codewitch

                          I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

                          Real programmers use butterflies

                          Sander RosselS Offline
                          Sander RosselS Offline
                          Sander Rossel
                          wrote on last edited by
                          #21

                          When I hear "state machine" I think of games. Maybe you could write something about that? Also, don't know if I used it right, but I once used a state machine for order processing. The order could go from "ordered" to "paid" and "paid" to shipped, but never "ordered" to "shipped", or something like that. It was a bit more complicated than that, but it's been a while so I don't remember, but it was something like that.

                          Best, Sander sanderrossel.com Migrating Applications to the Cloud with Azure arrgh.js - Bringing LINQ to JavaScript Object-Oriented Programming in C# Succinctly

                          F 1 Reply Last reply
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                          • honey the codewitchH honey the codewitch

                            I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

                            Real programmers use butterflies

                            T Offline
                            T Offline
                            Tim Deveaux
                            wrote on last edited by
                            #22

                            How about an elevator. Or a set of elevators in a building, programmed to most efficiently seek a state of best efficiency to service the next floor request when at rest. ...er *puff* yeah... something like that...

                            R Mircea NeacsuM F 3 Replies Last reply
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                            • T Tim Deveaux

                              How about an elevator. Or a set of elevators in a building, programmed to most efficiently seek a state of best efficiency to service the next floor request when at rest. ...er *puff* yeah... something like that...

                              R Offline
                              R Offline
                              Rich Leyshon
                              wrote on last edited by
                              #23

                              That takes me back a LONG time to my student days. It was an assignment I remember, writing something exactly like this in assembly on some 8 bit processor (6809 rings a vague bell). Can't remember how, but our programs could then be loaded into a board based computer connected to a miniature elevator for everyone to have a go at defeating other people's software. The tricky bit was deciding when to accept and when to ignore a request from a button push on a given floor or if e.g. someone presses a button to request a lift to take the up, then gets in and presses the button for a lower floor. Decisions would then be based on all the "in-lift" requests plus the "out of lift" requests plus the current direction of travel. Surprising fun and games for such a simple system.

                              T K 2 Replies Last reply
                              0
                              • R Rich Leyshon

                                That takes me back a LONG time to my student days. It was an assignment I remember, writing something exactly like this in assembly on some 8 bit processor (6809 rings a vague bell). Can't remember how, but our programs could then be loaded into a board based computer connected to a miniature elevator for everyone to have a go at defeating other people's software. The tricky bit was deciding when to accept and when to ignore a request from a button push on a given floor or if e.g. someone presses a button to request a lift to take the up, then gets in and presses the button for a lower floor. Decisions would then be based on all the "in-lift" requests plus the "out of lift" requests plus the current direction of travel. Surprising fun and games for such a simple system.

                                T Offline
                                T Offline
                                Tim Deveaux
                                wrote on last edited by
                                #24

                                Yep - needs rules real quick. Always going to the closest floor request would not be a good idea, e.g.

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                                • honey the codewitchH honey the codewitch

                                  I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

                                  Real programmers use butterflies

                                  D Offline
                                  D Offline
                                  Dar Brett 0
                                  wrote on last edited by
                                  #25

                                  Reading input devices like a mouse, keyboard, joystick - without a fancy event based framework is a good example. Given that the hardware only gives you the state of pressed/not-pressed events like click, tap, double-click, etc. require and abstract state machine on top of the state of the physical buttons, and best of all most beginner programmers are going to understand the examples without needing any other domain knowledge.

                                  1 Reply Last reply
                                  0
                                  • honey the codewitchH honey the codewitch

                                    I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

                                    Real programmers use butterflies

                                    M Offline
                                    M Offline
                                    Matthew Dennis
                                    wrote on last edited by
                                    #26

                                    Way back in the stone-age, I a state machine and a timer interrupt to implement a Serial port on a micro controller. Due to the efficiency of the state machine, I was able to handle 9600 baud in the background while the software handled its main task, probably driving a printer. I think that was state driven as well. It’s amazing what you could do in lees than 4K ROM and 120 byes of Ram, including stack. One of the big advantage of some state machine implementation is they take very little RAM.

                                    "Time flies like an arrow. Fruit flies like a banana."

                                    1 Reply Last reply
                                    0
                                    • T Tim Deveaux

                                      How about an elevator. Or a set of elevators in a building, programmed to most efficiently seek a state of best efficiency to service the next floor request when at rest. ...er *puff* yeah... something like that...

                                      Mircea NeacsuM Offline
                                      Mircea NeacsuM Offline
                                      Mircea Neacsu
                                      wrote on last edited by
                                      #27

                                      Tim Deveaux wrote:

                                      How about an elevator.

                                      I second that: if my memory serves me well, Knuth used it as an example in TAOCP (The Art of Computer Programming) and he didn't use FSMs (I'll have to go review that). If Knuth himself used it, it must be good. Mircea

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                                      • honey the codewitchH honey the codewitch

                                        I'm trying to come with a simple article on building state machines. I figured it wouldn't be too complicated, nor should it be since I wanted the article to be accessible to beginners. The trouble is, I can't think of a simple example of a state machine that is real world at all, and I don't want to lead with something contrived because I also want to explain the "why" of state machines with a practical example. This shouldn't be very complicated. I've been writing state machines for various things since the mid 1980s. In all that time I must have done something simple, especially since I was coding on a 16-bit machine back in the beginning. Grrrr

                                        Real programmers use butterflies

                                        M Offline
                                        M Offline
                                        Marc Clifton
                                        wrote on last edited by
                                        #28

                                        There's a bunch of articles on state machines already here on CP. Games, like Hunt the Wumpus - Wikipedia[^] are perfect examples for using a state machine. BTW, I actually knew Gregory Yob, he was very much a mentor to me in my early 20's.

                                        Latest Articles:
                                        Abusing Extension Methods, Null Continuation, and Null Coalescence Operators

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                                        • R Rich Leyshon

                                          That takes me back a LONG time to my student days. It was an assignment I remember, writing something exactly like this in assembly on some 8 bit processor (6809 rings a vague bell). Can't remember how, but our programs could then be loaded into a board based computer connected to a miniature elevator for everyone to have a go at defeating other people's software. The tricky bit was deciding when to accept and when to ignore a request from a button push on a given floor or if e.g. someone presses a button to request a lift to take the up, then gets in and presses the button for a lower floor. Decisions would then be based on all the "in-lift" requests plus the "out of lift" requests plus the current direction of travel. Surprising fun and games for such a simple system.

                                          K Offline
                                          K Offline
                                          kmoorevs
                                          wrote on last edited by
                                          #29

                                          Speaking of elevators, I've always wanted to ask if repeated button pushes get precedence. It would explain why when I'm standing there and the button is already lit, others feel the need to press it again, sometimes repeatedly. Do they know something I don't?

                                          "Go forth into the source" - Neal Morse

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