Is this with ID3DXFont or CD3DFont (or something based on it)? I've seen this problem with ID3DXFont; it seems that when it draws the text using certain fonts, the kerning bumps the W just out of the texture. Try inserting a space before the W maybe? I'm using a custom derivative of CD3DFont that decouples the font texture from the renderer, and lets me fiddle with the U,V coords for the characters (and "bake in" stuff like drop shadows). It's not as convenient as ID3DXFont and doesn't support Unicode, but it's a lot more flexible for playing with :) - Mike