There are 3 different levels: 1-Textual 2-Visual 3-Configurational (Visual and textual blend.) If the "configurational element" is not encapsulated in a "visual element", we do not have a module, and is not possible fast order and sort. Plurality need be modular, not just visual, or textual or configurational.
Gurigraphics
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Plurality - Modular Code Editor -
Plurality - Modular Code EditorQuote:
I'm not quite conviced about the multilanguage-export-support. I think this would be wasted energy as it might perhaps not be so bad, but also not good enough.
Multi-language for software development is practically useless. But for game development, this can be a natural way. All that need is make the "creating blocks" as simple as possible for users create the block libraries in different languages: move character to left, right, up, down, play sound, etc.
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BUT I'd really like to see and try such* an environment for any language. So feeding a java-project into such and editor and start writing Java in that style. Or any other language.
Write code is more faster to create and edit a function. Visual code is more faster to order and sort these functions. Then, the main advantage would be to have a more organized project. Code reuse also reaches the maximum level. Because everything you turn into block, you no longer need to rewrite.Using blocks is like using DLLs. It is also easier to think about the project due to the higher level of abstraction. Because it's like having an organization chart in the project itself. However, for each language there is a different way of creating an initial project to edit, and also different about how to save the files, the different extensions, folders, etc.
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*Of course, as others mentioned the graphics are a little ... improvable. So "such" referes to the graphical part
The graphics of the images are "drafts". This is only "concept art". I do not know where they think that this is image of a software. As I wrote, this was to demonstrate the concept. I thought in this forum there would be someone who really understand Design, but no. Whoever makes games knows that aesthetics is the ultimate concern. Because if a program does not work, or is not fun, or simple and intuitive to use, it does not matter if the look is good. So the more "black and white" this is better to focus on what really matters.
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Plurality - Modular Code EditorQuote:
I like the idea of having boxes rather than flowing text. Although, this strongly reminds me of smalltalk and self - especially the "one-file-thing" and the "simply drag the already existing function". Or Perhaps I read too roughly? ^_^;
That's it! This idea is based in Stencyl/Google Blockly that are based in Scratch MIT Media Lab that is based in Squeak/Smalltalk. The idea base is: "Everything is represented as objects - Including snippets of code". What Plurality show of new? 1- "bidirecional-visual-to-text". The ideia is use comments to split and create blocks. Example:
// HelloWorld, red
alert("Hello World!");This create in visual tab, a block color red with name "HelloWorld" with the code below. And also Multi-language like Google Blockly Blocks can be translated and converted into other languages. If there compatible blocks then can be exported: HelloWorld block export to C++
#include
int main()
{
std::cout << "hello world!\n";
return 0;
}HelloWorld block export to PHP
Hello World
';
?>However, this Multi-language is most useful only for multi-platform game development. Lastly, I found this library that does exactly what this Editor need: jQquery sortable lists[^]
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Plurality - Modular Code EditorT_o c_reate g_ames m_ore f_ast.
HNY (T_here's s_till 2 h_ours l_eft) ^ ^
P.s: This forum delete all my texts. ¬¬
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Plurality - Modular Code EditorTo create g_ames more fast. HNY (There's still 2 hours left) ^ ^ P.s: This forum delete all my texts. ¬¬
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Plurality - Modular Code EditorTo create games more fast. HNY (2h hours left here) ^ ^ P.s: All I write is deleted. ¬¬
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Plurality - Modular Code EditorTo create games more fast. Happy New Year. (2h hours left here) ^ ^ P.s: All I write is deleted. ¬¬
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Plurality - Modular Code EditorC reate g ames m ore f ast. H appy N ew Y ear. (2 h ours l eft h ere) ^ ^ P.s: A ll I w rite is d eleted.
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Plurality - Modular Code EditorName one: Create games more fast. Happy New Year. (2 hours left here) ^ ^
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Plurality - Modular Code EditorName one: Create games more fast. Happy New Year. (2 hours left here) ^ ^
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Plurality - Modular Code EditorThe graphics was just a rough draft. These days I found ready a part of what I need. And much better than I could do. jQquery sortable lists[^]
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Plurality - Modular Code EditorIn many ways they are more efficient. But, as I said, I'm not interested in comparisons, better and worse, and that kind of teen discussion. P.s: That answer was for another question. This forum is lag.
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Plurality - Modular Code EditorWithout a prototype I collected only criticism: It's not worth it, the images are MS-DOS, VS is better, nobody needs it.
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Plurality - Modular Code EditorMe too. That is why I often prefer S-ublime than V-S.
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Plurality - Modular Code EditorMe too. That is why I often prefer Sublime than VS.
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Plurality - Modular Code EditorMe too. That is why I often prefer Sublime than VS.
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Plurality - Modular Code EditorSounds like you are looking for a problem to your solution. Yeah. The same problem solved by Stencyl, Scratch, Google Blockly, Game Maker, Unreal Engine and others visual editors.