No flamewars, please!! I have scanned what web and sdk stuff I could find and will go with DirectX. The DirectX docs are full of terms familiar to me (including 'blitter') and I understand 90% of the stuff on first reading (volume, not necessarily import). The OpenGL stuff I scanned was full of exciting things and the hw website credits of well-known games, etc was impressive. While I knew of the tems and processes described, I have never worked with them outside of coursework (and it has been a long time since then). I feel that I am choosing the right tool for the job and for the programmer. Thank you all for your input. Tadeusz Westawic Some projects are born to fail, others achieve failure, and yet others have failure thrust upon them. origin unknown