I've been debating over what language / API I should use in creating a hobby game. My debate is over c++ w/ opengl or c# w/ mdx. This project will last a while (years) and I will be the main one working on the game, at least programming. Which one would you recommend and I'm hoping for people with past experiences with the combos. Yes I have read over each plus and minus about the 2 but I want answers from people w/ experience. Sry if some things are spelled wrong but i've been wide awake for 14 hrs now :) Edit: 17 hrs :P c++ w/ opengl | c# w/ mdx =============================================== +faster |-slower +cross platform |-limited to only windows - alot slower develop. |+Faster development time for sure - sloppy joe anyone? |+organized code As you can see, this is the reason why im debating. Help me! Edit: ^ the table looked alot better in the editbox -- modified at 22:08 Tuesday 19th June, 2007
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