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tom_dx

@tom_dx
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Recent Best Controversial

  • Hey all, let me do a quickie... [modified]
    T tom_dx

    I've been debating over what language / API I should use in creating a hobby game. My debate is over c++ w/ opengl or c# w/ mdx. This project will last a while (years) and I will be the main one working on the game, at least programming. Which one would you recommend and I'm hoping for people with past experiences with the combos. Yes I have read over each plus and minus about the 2 but I want answers from people w/ experience. Sry if some things are spelled wrong but i've been wide awake for 14 hrs now :) Edit: 17 hrs :P c++ w/ opengl | c# w/ mdx =============================================== +faster |-slower +cross platform |-limited to only windows - alot slower develop. |+Faster development time for sure - sloppy joe anyone? |+organized code As you can see, this is the reason why im debating. Help me! Edit: ^ the table looked alot better in the editbox -- modified at 22:08 Tuesday 19th June, 2007

    IM PROUD TO BE A GMAIL;

    IT & Infrastructure game-dev csharp c++ graphics json

  • Help: my Hotmail is in Chinese
    T tom_dx

    PWNED:laugh: IM PROUD TO BE A GMAIL;

    The Lounge question java sysadmin help lounge

  • help with freebsd, probably ansi c++
    T tom_dx

    how do i get the input of a program using the console, i know how to do it in windows but not in the console and not in freebsd IM PROUD TO BE A GMAIL; -- modified at 22:47 Thursday 27th April, 2006

    IT & Infrastructure c++ help tutorial question

  • Replacing ATL
    T tom_dx

    :-D I suggested that he use .net instead of atl for gui programming. :laugh: IM PROUD TO BE A GMAIL;

    C / C++ / MFC c++ com question

  • what do you think of my message loop for DirectX proj
    T tom_dx

    thank you for the comment, and yes I do have an else statement in the block but forgot to write it in. so you think it will still be good if it has an else block or should i stick with getmessage? IM PROUD TO BE A GMAIL;

    C / C++ / MFC graphics game-dev discussion

  • what do you think of my message loop for DirectX proj
    T tom_dx

    do you think this would be substantially enough for a DX game? IM PROUD TO BE A GMAIL;

    C / C++ / MFC graphics game-dev discussion

  • Replacing ATL
    T tom_dx

    He didn't say it had to support COM code, right? and also, I said that I wouldn't recommend it (MFC);)... :-D also I said WTL which is actually based off of ATL. Any more questions about what I said? Doesn't MFC support Web Browser functionality? IM PROUD TO BE A GMAIL; -- modified at 11:41 Sunday 22nd January, 2006

    C / C++ / MFC c++ com question

  • Replacing ATL
    T tom_dx

    MFC although wouldn't recommend it... WTL which is on sourceforge... found here http://sourceforge.net/projects/wtl[^] ALSO TRY USING .NET WHICH IS LIKE MFC ON ULTRA STERIODS. I personally think that .NET will eventually replace windows programming, not including game programming. IM PROUD TO BE A GMAIL; -- modified at 11:01 Sunday 22nd January, 2006

    C / C++ / MFC c++ com question

  • what do you think of my message loop for DirectX proj
    T tom_dx

    MSG msg; while( TRUE ) { if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { if ( msg.message == WM_QUIT ) { break; } TranslateMessage( &msg ); DispatchMessage( &msg ); } } IM PROUD TO BE A GMAIL;

    C / C++ / MFC graphics game-dev discussion

  • If you have time could you give me your opinion of my dx code / fixes
    T tom_dx

    #define WIN32_LEAN_AND_MEAN // no to MFC /////////////////////////////////////////////////////////////////////////////////////////// // INCLUDE DIRECTIVES ///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// #include #include #pragma warning( disable : 4996 ) // disable deprecated warning #include #pragma warning( default : 4996 ) /////////////////////////////////////////////////////////////////////////////////////////// // DEFINES //////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// // for D3D objects that don't have an explicit release function #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } // free up anything allocated with "new" #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } // anything allocated with new [] #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } } // The window caption. #define WINDOW_CAPTION L"D3D Tutorial 01: CreateDevice" // The window class. #define WINDOW_CLASS L"D3D Tutorial" /////////////////////////////////////////////////////////////////////////////////////////// // FUNCTION PROTOTYPES //////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// HRESULT InitD3D( HWND hWnd ); VOID Cleanup(); VOID Render(); /////////////////////////////////////////////////////////////////////////////////////////// // GLOBAL VARIABLES /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// LPDIRECT3D9 g_pD3D = NULL; // Used to create the D3DDevice LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; // Our rendering device /////////////////////////////////////////////////////////////////////////////////////////// // FUNCTION DEFINITIONS /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// HRESULT InitD3D( HWND hWnd ) { // Create the D3D object, which is needed to create the D3DDevice. if( ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) == NULL ) { return E_FAIL; } // Set up the structure used to create

    C / C++ / MFC c++ tutorial announcement

  • best programming language for games using directx...
    T tom_dx

    yeah but i heard that c# was gonna take over just like c++ did to c, c# will do to c++? what you think? IM PROUD TO BE A GMAIL;

    IT & Infrastructure game-dev csharp c++ asp-net graphics

  • Is VC++ a language or IDE
    T tom_dx

    #include using namespace std; main() { cout << "Yes it is.\n"; system("pause"); return 0; } P.S. This post brought a tear to my eye.:(( IM PROUD TO BE A GMAIL; -- modified at 10:51 Wednesday 4th January, 2006

    IT & Infrastructure c++ visual-studio question

  • Is VC++ a language or IDE
    T tom_dx

    i think though that microsoft sets the standards of c++ though ;) IM PROUD TO BE A GMAIL;

    IT & Infrastructure c++ visual-studio question

  • BAD NEWS FOR VEGETARIANS
    T tom_dx

    a good day to love meat IM PROUD TO BE A GMAIL;

    The Back Room com question announcement

  • why fat people shouldn't bungee jump
    T tom_dx

    i think that looks pretty fake but if it is real i am shocked and awed, poor... someone... oh no. IM PROUD TO BE A GMAIL;

    The Back Room com question

  • Annoyed..
    T tom_dx

    im still here :cool: IM PROUD TO BE A GMAIL;

    The Back Room visual-studio design tutorial

  • testing BHO
    T tom_dx

    sry only c#/c++ programmer here IM PROUD TO BE A GMAIL;

    IT & Infrastructure testing beta-testing

  • Anyone ever do this???
    T tom_dx

    nope IM PROUD TO BE A GMAIL;

    IT & Infrastructure question

  • What is the different
    T tom_dx

    asp.net could be used with either C# or vb.net, i would think that asp.net is a keyhole and c# and vb.net are the same key, it just depends which key you like better :) IM PROUD TO BE A GMAIL;

    IT & Infrastructure csharp question asp-net

  • best programming language for games using directx...
    T tom_dx

    what's ur opinion C# or C++, i used to program games in c++ but moved to c#, now i went over to a friend who programs games in c++, i miss the extra challenge of c++ w/ more control and more hard core code and low level manipulation but then again c# is simple and yet effective i don't know what i should do. i miss the hybrid design of c++. what do you think is better, maybe give some advantages... of a side, maybe i'll have to defrag something but anyways do you think c++ will still be around to see the next and the next game generation or will the simplicity of c# prevail for the later generation and beyond? note: friend was downloading series of star trek from internet, i don't want to end up like him so im partly thinking about this also :) IM PROUD TO BE A GMAIL;

    IT & Infrastructure game-dev csharp c++ asp-net graphics
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