A Program's Finishing Touch
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I am currently finishing up a project, and I am trying to think of a good easter egg or something that would give the project it's "finishing touch." Does anyone have any good ideas on what gives a program a great finishing touch? Does anyone also have any opinions on what makes a good easter egg in a program or even if easter eggs are such a good idea? Thanks Bob X
Bob X wrote:
what gives a program a great finishing touch?
complimentary colors, contrast, ease of use, great user manual, strong application to purpose.
Bob X wrote:
what makes a good easter egg in a program
irony. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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Bob X wrote:
what gives a program a great finishing touch?
complimentary colors, contrast, ease of use, great user manual, strong application to purpose.
Bob X wrote:
what makes a good easter egg in a program
irony. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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I am currently finishing up a project, and I am trying to think of a good easter egg or something that would give the project it's "finishing touch." Does anyone have any good ideas on what gives a program a great finishing touch? Does anyone also have any opinions on what makes a good easter egg in a program or even if easter eggs are such a good idea? Thanks Bob X
Bob X wrote:
Does anyone also have any opinions on what makes a good easter egg in a program or even if easter eggs are such a good idea?
I like easter eggs that are done with taste. It helps keep us human and have a bit of fun with the project. I don't usually put them in work for clients, but for my own stuff why not. As far as what to do, I'm starting my venture into 3D (got a 3DS Max book open right now), so I'll more than likely start using some sorta 3D animation gizmo in mine. I've seen some programs like HomeSite that had a mini game. It was a space shooter type game, but the objective was to collect opening and closing HTML tags. I think that was really catchy. Jeremy FalconS
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To be honest, the best finishing touch you can make to the project is to make sure that the thing the user does 90% of the time is so painless and simple, they just want to tell everyone how great it is. But if you have to put easter eggs in, I reckon puttin in a DOS program, like ED, or XTree in there would be quite cool :D - Phil
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program specific... like someone said, toss a dos game in a .Net application as an easter-egg, a map in a 3D landscape. Irony is different for every subject. :) _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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Bob X wrote:
Does anyone also have any opinions on what makes a good easter egg in a program or even if easter eggs are such a good idea?
I like easter eggs that are done with taste. It helps keep us human and have a bit of fun with the project. I don't usually put them in work for clients, but for my own stuff why not. As far as what to do, I'm starting my venture into 3D (got a 3DS Max book open right now), so I'll more than likely start using some sorta 3D animation gizmo in mine. I've seen some programs like HomeSite that had a mini game. It was a space shooter type game, but the objective was to collect opening and closing HTML tags. I think that was really catchy. Jeremy FalconS
Jeremy Falcon wrote:
I'm starting my venture into 3D
Ditto. I've started looking at OpenGL programming in the last few days. I've done a fair bit of 3D stuff before (mainly rendering/raytracing), and I have a solid knowledge of the basics and the maths involved, so it should be fun :)
Ryan
"Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
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program specific... like someone said, toss a dos game in a .Net application as an easter-egg, a map in a 3D landscape. Irony is different for every subject. :) _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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Jeremy Falcon wrote:
I'm starting my venture into 3D
Ditto. I've started looking at OpenGL programming in the last few days. I've done a fair bit of 3D stuff before (mainly rendering/raytracing), and I have a solid knowledge of the basics and the maths involved, so it should be fun :)
Ryan
"Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
Ryan Binns wrote:
so it should be fun
it is. :-D _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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Jeremy Falcon wrote:
I'm starting my venture into 3D
Ditto. I've started looking at OpenGL programming in the last few days. I've done a fair bit of 3D stuff before (mainly rendering/raytracing), and I have a solid knowledge of the basics and the maths involved, so it should be fun :)
Ryan
"Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
Yup. Same here. Then I started to realize I'm also gonna need a better education in at least one 3D modeling program, so I'm going with Max just because it's what I've always been used to. I do like the fact Maya runs on Macs, but since I don't have a Mac anymore nor a copy of Maya, well you get the idea. Which language are you doing your OGL programming in? Jeremy Falcon
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Ryan Binns wrote:
so it should be fun
it is. :-D _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
I'm still waiting on your articles. Hint hint, nudge nudge. Jeremy Falcon
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I'm still waiting on your articles. Hint hint, nudge nudge. Jeremy Falcon
Jeremy Falcon wrote:
I'm still waiting on your articles. Hint hint, nudge nudge.
on what? double precision hardware depth buffers? misusing color for data transport? IR shaders? Virtual Botony from GIS? The problem is that if I actually "write" a white paper or a tutorial it has to be approved by a group that already admits they never want me to publish anything ever. But since I don't do classified work, I can just talk about things without a problem. ;P what did I say about irony? :laugh: _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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Yup. Same here. Then I started to realize I'm also gonna need a better education in at least one 3D modeling program, so I'm going with Max just because it's what I've always been used to. I do like the fact Maya runs on Macs, but since I don't have a Mac anymore nor a copy of Maya, well you get the idea. Which language are you doing your OGL programming in? Jeremy Falcon
Jeremy Falcon wrote:
Which language are you doing your OGL programming in?
C++. I'm also using this as an opportunity for doing some cross-platform work with wxWidgets, which has an OpenGL canvas as part of the main library. I've managed to get a simple app up and running, although it doesn't do an awful lot yet ;)
Ryan
"Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
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Ryan Binns wrote:
so it should be fun
it is. :-D _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
Jeffry J. Brickley wrote:
it is.
:-D So far it's been quite enjoyable, although I've done a lot more reading than writing ;)
Ryan
"Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
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Jeremy Falcon wrote:
I'm still waiting on your articles. Hint hint, nudge nudge.
on what? double precision hardware depth buffers? misusing color for data transport? IR shaders? Virtual Botony from GIS? The problem is that if I actually "write" a white paper or a tutorial it has to be approved by a group that already admits they never want me to publish anything ever. But since I don't do classified work, I can just talk about things without a problem. ;P what did I say about irony? :laugh: _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
Jeffry J. Brickley wrote:
on what?
Anything involving OGL really. CP could use more of them.
Jeffry J. Brickley wrote:
what did I say about irony?
You damn govt. workers. :-D I used to work for the Dept. of Energy, so I know the crap you gotta go through. People with guns staring you down when you go the bathroom (until they get to know you), being careful what you say on the phone. Great fun. :) Jeremy Falcon
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Jeremy Falcon wrote:
Which language are you doing your OGL programming in?
C++. I'm also using this as an opportunity for doing some cross-platform work with wxWidgets, which has an OpenGL canvas as part of the main library. I've managed to get a simple app up and running, although it doesn't do an awful lot yet ;)
Ryan
"Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
I was thinking the same thing with wxWidgets, but so for I'm still using C and API in hopes not to overload my brain with too much new stuff at once. Maybe after I'm an old hand I'll swap over to wxWidgets. From playing around with wxWidgets though, I think it's great although some of it's UI features could be a bit updated (look-wise). Jeremy Falcon
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Jeffry J. Brickley wrote:
on what?
Anything involving OGL really. CP could use more of them.
Jeffry J. Brickley wrote:
what did I say about irony?
You damn govt. workers. :-D I used to work for the Dept. of Energy, so I know the crap you gotta go through. People with guns staring you down when you go the bathroom (until they get to know you), being careful what you say on the phone. Great fun. :) Jeremy Falcon
Jeremy Falcon wrote:
I used to work for the Dept. of Energy, so I know the crap you gotta go through. People with guns staring you down when you go the bathroom (until they get to know you), being careful what you say on the phone. Great fun.
actually, I don't have to worry about what I say since I don't work on anything classified. That makes it real easy. Most of the time they hide me in the background anyhow because general's stare at my hair. :laugh: just 'cause it is longer than their secretary's.... :rolleyes: I regularly present at ITEA locally... though they usually rip the paper to shreds. It was ironic, I said less about a subject last year than the presenter before me even before they ripped out all the images, including a few MS power point clip-art on my supervisor's paper.... :confused: I will never understand.... _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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Bob X wrote:
I have never heard of those
*GASP* *cough* *splutter* *splutter* Oh well, no surprise these days I guess :-D http://www.ztree.com/[^] Is a windows version of XTree that handles long file names and a few other niceties. I haven't been able to find a link to ED yet *sniff* :(( - Phil
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I was thinking the same thing with wxWidgets, but so for I'm still using C and API in hopes not to overload my brain with too much new stuff at once. Maybe after I'm an old hand I'll swap over to wxWidgets. From playing around with wxWidgets though, I think it's great although some of it's UI features could be a bit updated (look-wise). Jeremy Falcon
Jeremy Falcon wrote:
From playing around with wxWidgets though, I think it's great although some of it's UI features could be a bit updated (look-wise).
It's not overly full of eye-candy, is it? ;) It's pretty good though, and it's close enough to MFC (which I know pretty much inside-out), so it's not proving to be too difficult to pick up.
Ryan
"Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
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Bob X wrote:
I have never heard of those
*GASP* *cough* *splutter* *splutter* Oh well, no surprise these days I guess :-D http://www.ztree.com/[^] Is a windows version of XTree that handles long file names and a few other niceties. I haven't been able to find a link to ED yet *sniff* :(( - Phil
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Nah, it was a pretty cool fairly interactive editor. It had menus, ascii tables, and everything! It was the bees kness! :-D - Phil