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Math Problem ...

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  • E Ed Poore

    Oops, maybe your right, did things in a bit of rush because I've got annoyed that people can't see that the "complex" formula is the correct one, you can't get any simpler. Anyway I'm not going to argue just yet, I'm off to have some supper, I'll come back later and see if people have finally accepted it.


    Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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    Paul Conrad
    wrote on last edited by
    #29

    Ed.Poore wrote:

    the "complex" formula is the correct one

    The solution by Jun Du is also correct. Tried both your solution and his for several different points and I get the same answers from both. Consider if this problem was being programmed on some weird machine where no square root functions or trig functions were available via hardware, then Jun Du's solution would be best.

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    • J Jun Du

      This is a perfect example that how people make things more complicated than they should be:omg: This is how it works:

      x = a + (0.2*|AB|*cos(θ))) = a + 0.2*(c-a);
      y = b + (0.2*|AB|*sin(θ))) = b + 0.2*(d-b);

      BTW, I like your "θ". How come It shows "θ" in my editing panel, but not in the post? ...maybe because of my Linux (I'm using RedHat 8 at work). Signature for today: "Don't discuss math problems with a methematician."

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      Ed Poore
      wrote on last edited by
      #30

      Jun Du wrote:

      Signature for today: "Don't discuss math problems with a methematician."

      Who's a methematician?


      Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog

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      • E Ed Poore

        Jun Du wrote:

        This is a perfect example that how people make things more complicated than they should be

        Maybe it's more complicated but it works. Here's the proof using simple Pythagorean trig and his theorem.

        Start with a 3,4,5 triangle with height 3 and width 4 (and hypotenuse 5).
        If A is the bottom left-corner, located over an "origin" of (0,0) then it follows that
            A = (0,0) (bottom-left corner)
            B = (4,3) (top-right corner)
            C = (4,0) (bottom-right corner)
            θ = Angle BAC (i.e. bottom-left)
        Also it can be shown (through Pythagorean Trigonometry) that:
            sin(θ)=3/5
            cos(θ)=4/5
            tan(θ)=3/4

        So you require 20% of the line AB (in this case it is (0.2*5) = 1).
        We can let the co-ordinates of the end point of this line (from A along AB for 20% of AB) be X=(x,y).
        It then follows that since we have a hypotenuse equal to 1 and the angle has remained the same that:

        x = 1*cos(θ) = 4/5
            y = 1*sin(θ) = 3/5

        So from A the new point X which is 20% of the line AB is A+X, i.e: X = (0 + 4/5, 0 + 3/5) = (4/5, 3/5).

        If you take you're equations of:
            x = a + 0.2 * (c - a)
            y = b + 0.2 * (d - b)
        You will get the following answers for this case:
            x = 0 + 0.2 * (4 - 0) = 0.2 * 2 = 2/5
            y = 0 + 0.2 * (3 - 0) = 0.2 * 3 = 9/10
        Which is not the same as the ones above.

        The simplest proof that the previous equations are wrong can be shown quite simply by Pythagoras' Theorem.
        If we assume that the triangle formed is of height and width 1 then, your equations show that the height and width of the "new" triangle which provides 20% of AB are both 0.2.
        If you use Pythagoras on these you get a hypotenuse of √(0.2²+0.2²) which gives √0.08 which is ~0.2828, not 0.2 as you require.


        Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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        Chris Losinger
        wrote on last edited by
        #31

        Ed.Poore wrote:

        x = 0 + 0.2 * (4 - 0) = ... = 2/5

        .2 * 4 = .8

        Ed.Poore wrote:

        y = 0 + 0.2 * (3 - 0) = 0.2 * 3 = 9/10

        .2 * 3 = .6 Cleek | Image Toolkits | Thumbnail maker

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        • C Chris Losinger

          Ed.Poore wrote:

          x = 0 + 0.2 * (4 - 0) = ... = 2/5

          .2 * 4 = .8

          Ed.Poore wrote:

          y = 0 + 0.2 * (3 - 0) = 0.2 * 3 = 9/10

          .2 * 3 = .6 Cleek | Image Toolkits | Thumbnail maker

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          Paul Conrad
          wrote on last edited by
          #32

          Chris Losinger wrote:

          .2 * 4 = .8

          Chris Losinger wrote:

          .2 * 3 = .6

          Last time I checked, these are the correct answers.

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          • P Paul Conrad

            Chris Losinger wrote:

            .2 * 4 = .8

            Chris Losinger wrote:

            .2 * 3 = .6

            Last time I checked, these are the correct answers.

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            Chris Losinger
            wrote on last edited by
            #33

            yup. he was right up until the last little bit of arithmetic. Cleek | Image Toolkits | Thumbnail maker

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            • P Paul Conrad

              Ed.Poore wrote:

              the "complex" formula is the correct one

              The solution by Jun Du is also correct. Tried both your solution and his for several different points and I get the same answers from both. Consider if this problem was being programmed on some weird machine where no square root functions or trig functions were available via hardware, then Jun Du's solution would be best.

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              Ed Poore
              wrote on last edited by
              #34

              Paul Conrad wrote:

              The solution by Jun Du is also correct.

              :wtf: How?  Can you provide some proof!


              Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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              • E Ed Poore

                Paul Conrad wrote:

                The solution by Jun Du is also correct.

                :wtf: How?  Can you provide some proof!


                Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                Paul Conrad
                wrote on last edited by
                #35

                Can't you just accept the fact someone else came up with an easier solution than yours (and yours is correct, too)? You can't even get horizontal and vertical lines correct. Division by zero occurs when you have a vertical line. I knew this BEFORE you were even born. Mr. Losinger even pointed out math errors in your one post.

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                • P Paul Conrad

                  Can't you just accept the fact someone else came up with an easier solution than yours (and yours is correct, too)? You can't even get horizontal and vertical lines correct. Division by zero occurs when you have a vertical line. I knew this BEFORE you were even born. Mr. Losinger even pointed out math errors in your one post.

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                  Ed Poore
                  wrote on last edited by
                  #36

                  If I've understood the post correctly he wants to get 20% of the line between the two points.  Agree? If so then how can you simply take 20% of the width of the "triangle" formed and "20%" of the height to get a hypotenuse that is 20% of the original triangle? If you use Pythagoras it'll show you that if you do that you'll actually get a hypotenuse that's ~28% of the original rather than 20%.


                  Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                  • P Paul Conrad

                    Can't you just accept the fact someone else came up with an easier solution than yours (and yours is correct, too)? You can't even get horizontal and vertical lines correct. Division by zero occurs when you have a vertical line. I knew this BEFORE you were even born. Mr. Losinger even pointed out math errors in your one post.

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                    Ed Poore
                    wrote on last edited by
                    #37

                    Oooooooooopppppppppppssssssssssssssss :doh::doh::doh::doh::doh: :-O:-O:-O:-O:-O Now I know I should go to bed, sorry I've completely ballsed this up havn't I, just got a pencil and paper out to work it out, forgot to substitute for cos and sin :doh: Combination of too much revision and a late night.


                    Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                    • R Ray Kinsella

                      Hey Guys, I have a math issue, I know how you like brain teasers so I thought I would post it here, say I have two points ab & cd, how do I find the point 20% of distance between these two points on the same slope ? Regards Ray "Je Suis Mort De Rire" Blogging @ Keratoconus Watch

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                      Denevers
                      wrote on last edited by
                      #38

                      man.. these guys like complicated solutions :) let's p be the proportion of the line (0.2) x = (a * (1-p)) + (c * p) y = (b * (1-p)) + (d * p) unless I blew it.. this should work with any lines. Denevers -- modified at 18:08 Tuesday 13th June, 2006

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                      • E Ed Poore

                        If I've understood the post correctly he wants to get 20% of the line between the two points.  Agree? If so then how can you simply take 20% of the width of the "triangle" formed and "20%" of the height to get a hypotenuse that is 20% of the original triangle? If you use Pythagoras it'll show you that if you do that you'll actually get a hypotenuse that's ~28% of the original rather than 20%.


                        Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                        Paul Conrad
                        wrote on last edited by
                        #39

                        Though it does not qualify as an actual mathematical proof, I've tested your approach and Jun Du's approach in Excel with 10-15 different values and I get the same results. Remember that: θ = arctan( y / x ) x = cos( θ ) y = sin( θ ) from Inverse Tangent[^] You wrote: θ = arctan((d - b) / (c - a)) x = a + (0.2*|AB|*cos(θ) y = b + (0.2*|AB|*sin(θ) and based on the link from MathWorld, (c-a) = cos( θ ) and (d-b) = sin( θ ) PJC

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                        • C Chris Losinger

                          yup. he was right up until the last little bit of arithmetic. Cleek | Image Toolkits | Thumbnail maker

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                          Ed Poore
                          wrote on last edited by
                          #40

                          Chris Losinger wrote:

                          he was right up until the last little bit of arithmetic.

                          Yep, I've now confirmed that I've been a complete and utter nincompoop, see http://www.codeproject.com/lounge.asp?msg=1530321#xx1530321xx[^] for my explanation and excuses.  I now realise I was barking up the wrong tree :doh:


                          Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                          • P Paul Conrad

                            Though it does not qualify as an actual mathematical proof, I've tested your approach and Jun Du's approach in Excel with 10-15 different values and I get the same results. Remember that: θ = arctan( y / x ) x = cos( θ ) y = sin( θ ) from Inverse Tangent[^] You wrote: θ = arctan((d - b) / (c - a)) x = a + (0.2*|AB|*cos(θ) y = b + (0.2*|AB|*sin(θ) and based on the link from MathWorld, (c-a) = cos( θ ) and (d-b) = sin( θ ) PJC

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                            Ed Poore
                            wrote on last edited by
                            #41

                            I just wrote it out on paper, basically if you substitute adjacent / hypotenuse in place of cos then the root will cancel out and you'll get what Jun Du gave.  I'm just too exhausted from 12 hours revision plus a 2 hour shooting walk with my father and the dog. I stand corrected and apologise if I was dogmatic :-O.


                            Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                            • E Ed Poore

                              I just wrote it out on paper, basically if you substitute adjacent / hypotenuse in place of cos then the root will cancel out and you'll get what Jun Du gave.  I'm just too exhausted from 12 hours revision plus a 2 hour shooting walk with my father and the dog. I stand corrected and apologise if I was dogmatic :-O.


                              Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                              Paul Conrad
                              wrote on last edited by
                              #42

                              Ed.Poore wrote:

                              I stand corrected and apologise if I was dogmatic .

                              Hey it's cool. It happens.

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                              • C Chris Losinger

                                yup. he was right up until the last little bit of arithmetic. Cleek | Image Toolkits | Thumbnail maker

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                                Paul Conrad
                                wrote on last edited by
                                #43

                                Chris Losinger wrote:

                                he was right up until the last little bit of arithmetic.

                                I had that happen when I was in Calculus 15 years ago. It happens. The teacher dinged everyone on arithmetic mistakes even if we displayed knowledge of the material. Now I look back at those old midterm exams and laugh. PJC

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                                • E Ed Poore

                                  I just wrote it out on paper, basically if you substitute adjacent / hypotenuse in place of cos then the root will cancel out and you'll get what Jun Du gave.  I'm just too exhausted from 12 hours revision plus a 2 hour shooting walk with my father and the dog. I stand corrected and apologise if I was dogmatic :-O.


                                  Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                                  Chris Losinger
                                  wrote on last edited by
                                  #44

                                  happens to the best of us... and the least :) without sitting down and working it through, i don't see how DU's solution works. maybe i'll give it some time later tonight. Cleek | Image Toolkits | Thumbnail maker

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                                  • C Chris Losinger

                                    happens to the best of us... and the least :) without sitting down and working it through, i don't see how DU's solution works. maybe i'll give it some time later tonight. Cleek | Image Toolkits | Thumbnail maker

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                                    Paul Conrad
                                    wrote on last edited by
                                    #45

                                    When substituting cos θ by

                                         x2 - x1 
                                    


                                    √(y2 - y1)² + (x2 - x1)²

                                    the magnitude of the two vectors cancel out and you are left with

                                         x2 - x1
                                    

                                    With the equation for the y component, sin θ is substituted by

                                         y2 - y1
                                    


                                    √(y2 - y1)² + (x2 - x1)²

                                    the magnitude of the two vectors cancelled out again and you are left with

                                         y2 - y1
                                    

                                    So in Jun Du's method, the magnitude of the two vectors and the trig functions drop out. PJC

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                                    • E Ed Poore

                                      I just wrote it out on paper, basically if you substitute adjacent / hypotenuse in place of cos then the root will cancel out and you'll get what Jun Du gave.  I'm just too exhausted from 12 hours revision plus a 2 hour shooting walk with my father and the dog. I stand corrected and apologise if I was dogmatic :-O.


                                      Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                                      Paul Conrad
                                      wrote on last edited by
                                      #46

                                      As a friendly suggestion, I would recommend bookmarking the www.mathworld.com[^] link. I use it often as a good web reference :) Paul

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                                      • R Ray Kinsella

                                        Hey Guys, I have a math issue, I know how you like brain teasers so I thought I would post it here, say I have two points ab & cd, how do I find the point 20% of distance between these two points on the same slope ? Regards Ray "Je Suis Mort De Rire" Blogging @ Keratoconus Watch

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                                        yang__lee
                                        wrote on last edited by
                                        #47

                                        here it is suppose a and b are points.. I want point C 20% from point a then c.x= a.x+ 0.2 * (distnce between a & b ) * cos (angle between a and b ); c.Y= a.y+ 0.2 * (distnce between a & b ) * sin (angle between a and b ); Leya -- modified at 3:04 Wednesday 14th June, 2006

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                                        • R Ray Kinsella

                                          Hey Guys, I have a math issue, I know how you like brain teasers so I thought I would post it here, say I have two points ab & cd, how do I find the point 20% of distance between these two points on the same slope ? Regards Ray "Je Suis Mort De Rire" Blogging @ Keratoconus Watch

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                                          Baconbutty
                                          wrote on last edited by
                                          #48

                                          Use a tape measure :) I still remember having to write your own code in FORTRAN rather than be a cut and paste merchant being pampered by colour coded Intellisense - ahh proper programming - those were the days :)

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