3D games in c#
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ed welch wrote:
Does anyone know of any commercial 3D games written in c#?
Not off the top of my head, but then again I haven't bought a new game in a while (I already have too much on my plate with me spending too much time on CP and all :-D).
Jeremy Falcon "It's a good thing to do and a tasty way to do it." - Wilford Brimley[^]
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ed welch wrote:
Does anyone know of any commercial 3D games written in c#?
Not off the top of my head, but then again I haven't bought a new game in a while (I already have too much on my plate with me spending too much time on CP and all :-D).
Jeremy Falcon "It's a good thing to do and a tasty way to do it." - Wilford Brimley[^]
Seriously, Jeremy, you didn't use managed code for your game engine? If not, do you have plans to tackle that monster?
The worst thing about the miracle of modern communications is the Pavlovian pressure it places upon everyone to communicate whenever a bell rings. - Russell Baker
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http://www.codeproject.com/managedcpp/Quake2.asp[^]
The worst thing about the miracle of modern communications is the Pavlovian pressure it places upon everyone to communicate whenever a bell rings. - Russell Baker
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As far as commercial (boxed) programs, I can't think of any that I am positive about. I have my suspicions about MS Fight Sim X. The reason being that I had a problem installing it. The error registered as a .NET error, but that may just be the installer (or not at all). Customer support had me jumping through hoops, but finally got it working. I should have wrote down the steps in case I reformat my machine and have to reinstall it. :(
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Seriously, Jeremy, you didn't use managed code for your game engine? If not, do you have plans to tackle that monster?
The worst thing about the miracle of modern communications is the Pavlovian pressure it places upon everyone to communicate whenever a bell rings. - Russell Baker
Jerry Hammond wrote:
you didn't use managed code for your game engine?
Heck no! The core is being written in C.
Jerry Hammond wrote:
If not, do you have plans to tackle that monster?
Not currently, but I do plan on open sourcing the thing with a very liberal license IMO (based on the BSD license). So, if someone wants a managed wrapper or to use it as a base to rewrite the whole thing in C#, well more power to them.
Jeremy Falcon "It's a good thing to do and a tasty way to do it." - Wilford Brimley[^]
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use google code search..many you want
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http://www.codeproject.com/managedcpp/Quake2.asp[^]
The worst thing about the miracle of modern communications is the Pavlovian pressure it places upon everyone to communicate whenever a bell rings. - Russell Baker
Neat idea, although it looks like the usual flame war happened at the bottom of the article. :sigh:
Jeremy Falcon "It's a good thing to do and a tasty way to do it." - Wilford Brimley[^]
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netKar PRO[^].
________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 2.0 (2.0 Alpha is out)
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netKar PRO[^].
________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 2.0 (2.0 Alpha is out)
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Thanks. It seems to use .NET alright, but is it really c#? I could find no information on what language it was written in.
I don't know, it's not opensource, but I can ask a friend of mine to look at the installed files. I'll let you know.
________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 2.0 (2.0 Alpha is out)
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Well, when DDO (Dungeons and Dragons Online) crashes, I get .NET message, but it's possible they only use .NET for the front-end billing/account verification. Marc
People are just notoriously impossible. --DavidCrow
There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith -
Look up Tom Miller on MSDN. He's the creator of Managed DirectX, and has posted on his blog about several games written in C# with managed DirectX. Managed DirectX is the father of XNA, the new DirectX-based, .NET CLR-based framework for programming games on the XBox360 and the PC. The Mono Project (which brings C# + .NET to Linux, Mac, Solaris, and others) has Tao, an OpenGL-based game engine component built with C#. The GarageGames.com guys have ported their AAA game engine, Torque (of Tribes II fame), to the managed XNA framework, and have ported the highly successful PC and XBox360 game Marble Blast Ultra to the new XNA framework, all C#. :cool:
Tech, life, family, faith: Give me a visit. I'm currently blogging about: Taking the Congressional Oath on the Bible The apostle Paul, modernly speaking: Epistles of Paul Judah Himango
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I thought I read something about .NET games in a past thread recently: http://www.codeproject.com/lounge.asp?select=1755233&df=100&tid=1755233&forumid=1159&mpp=50#xx1755233xx[^]
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