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3D games in c#

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  • J Jerry Hammond

    Seriously, Jeremy, you didn't use managed code for your game engine? If not, do you have plans to tackle that monster?

    The worst thing about the miracle of modern communications is the Pavlovian pressure it places upon everyone to communicate whenever a bell rings. - Russell Baker

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    Jeremy Falcon
    wrote on last edited by
    #8

    Jerry Hammond wrote:

    you didn't use managed code for your game engine?

    Heck no! The core is being written in C.

    Jerry Hammond wrote:

    If not, do you have plans to tackle that monster?

    Not currently, but I do plan on open sourcing the thing with a very liberal license IMO (based on the BSD license). So, if someone wants a managed wrapper or to use it as a base to rewrite the whole thing in C#, well more power to them.

    Jeremy Falcon "It's a good thing to do and a tasty way to do it." - Wilford Brimley[^]

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    • E ed welch

      Does anyone know of any commercial 3D games written in c#?

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      gujingshui
      wrote on last edited by
      #9

      use google code search..many you want

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      • J Jerry Hammond

        http://www.codeproject.com/managedcpp/Quake2.asp[^]

        The worst thing about the miracle of modern communications is the Pavlovian pressure it places upon everyone to communicate whenever a bell rings. - Russell Baker

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        Jeremy Falcon
        wrote on last edited by
        #10

        Neat idea, although it looks like the usual flame war happened at the bottom of the article. :sigh:

        Jeremy Falcon "It's a good thing to do and a tasty way to do it." - Wilford Brimley[^]

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        • E ed welch

          Does anyone know of any commercial 3D games written in c#?

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          Dario Solera
          wrote on last edited by
          #11

          netKar PRO[^].

          ________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 2.0 (2.0 Alpha is out)

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          • C Charles Keepax

            http://www.codeproject.com/managedcpp/Quake2.asp

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            ed welch
            wrote on last edited by
            #12

            That's interesting, but it's c++ not c#

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            • D Dario Solera

              netKar PRO[^].

              ________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 2.0 (2.0 Alpha is out)

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              ed welch
              wrote on last edited by
              #13

              Thanks. It seems to use .NET alright, but is it really c#? I could find no information on what language it was written in.

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              • E ed welch

                Thanks. It seems to use .NET alright, but is it really c#? I could find no information on what language it was written in.

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                Dario Solera
                wrote on last edited by
                #14

                I don't know, it's not opensource, but I can ask a friend of mine to look at the installed files. I'll let you know.

                ________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 2.0 (2.0 Alpha is out)

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                • E ed welch

                  Does anyone know of any commercial 3D games written in c#?

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                  Marc Clifton
                  wrote on last edited by
                  #15

                  Well, when DDO (Dungeons and Dragons Online) crashes, I get .NET message, but it's possible they only use .NET for the front-end billing/account verification. Marc

                  Thyme In The Country

                  People are just notoriously impossible. --DavidCrow
                  There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
                  People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith

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                  • E ed welch

                    Does anyone know of any commercial 3D games written in c#?

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                    Judah Gabriel Himango
                    wrote on last edited by
                    #16

                    Look up Tom Miller on MSDN. He's the creator of Managed DirectX, and has posted on his blog about several games written in C# with managed DirectX. Managed DirectX is the father of XNA, the new DirectX-based, .NET CLR-based framework for programming games on the XBox360 and the PC. The Mono Project (which brings C# + .NET to Linux, Mac, Solaris, and others) has Tao, an OpenGL-based game engine component built with C#. The GarageGames.com guys have ported their AAA game engine, Torque (of Tribes II fame), to the managed XNA framework, and have ported the highly successful PC and XBox360 game Marble Blast Ultra to the new XNA framework, all C#. :cool:

                    Tech, life, family, faith: Give me a visit. I'm currently blogging about: Taking the Congressional Oath on the Bible The apostle Paul, modernly speaking: Epistles of Paul Judah Himango

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                    • E ed welch

                      Does anyone know of any commercial 3D games written in c#?

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                      Rocky Moore
                      wrote on last edited by
                      #17

                      I thought I read something about .NET games in a past thread recently: http://www.codeproject.com/lounge.asp?select=1755233&df=100&tid=1755233&forumid=1159&mpp=50#xx1755233xx[^]

                      Rocky <>< Latest Code Blog Post: Vista for Web Development, Read this first! Latest Tech Blog Post: If only light bulbs could last like this!

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                      • E ed welch

                        Does anyone know of any commercial 3D games written in c#?

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                        ed welch
                        wrote on last edited by
                        #18

                        Thanks for the info everybody. So far I counted up 6 .NET games: netKar, Arena wars, Marble Blast Ultra, (from Kiois): Panzer Command, Alexander the Great, Julius Caesar I don't know what language though

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