3D games in c#
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use google code search..many you want
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http://www.codeproject.com/managedcpp/Quake2.asp[^]
The worst thing about the miracle of modern communications is the Pavlovian pressure it places upon everyone to communicate whenever a bell rings. - Russell Baker
Neat idea, although it looks like the usual flame war happened at the bottom of the article. :sigh:
Jeremy Falcon "It's a good thing to do and a tasty way to do it." - Wilford Brimley[^]
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netKar PRO[^].
________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 2.0 (2.0 Alpha is out)
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netKar PRO[^].
________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 2.0 (2.0 Alpha is out)
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Thanks. It seems to use .NET alright, but is it really c#? I could find no information on what language it was written in.
I don't know, it's not opensource, but I can ask a friend of mine to look at the installed files. I'll let you know.
________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 2.0 (2.0 Alpha is out)
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Well, when DDO (Dungeons and Dragons Online) crashes, I get .NET message, but it's possible they only use .NET for the front-end billing/account verification. Marc
People are just notoriously impossible. --DavidCrow
There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith -
Look up Tom Miller on MSDN. He's the creator of Managed DirectX, and has posted on his blog about several games written in C# with managed DirectX. Managed DirectX is the father of XNA, the new DirectX-based, .NET CLR-based framework for programming games on the XBox360 and the PC. The Mono Project (which brings C# + .NET to Linux, Mac, Solaris, and others) has Tao, an OpenGL-based game engine component built with C#. The GarageGames.com guys have ported their AAA game engine, Torque (of Tribes II fame), to the managed XNA framework, and have ported the highly successful PC and XBox360 game Marble Blast Ultra to the new XNA framework, all C#. :cool:
Tech, life, family, faith: Give me a visit. I'm currently blogging about: Taking the Congressional Oath on the Bible The apostle Paul, modernly speaking: Epistles of Paul Judah Himango
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I thought I read something about .NET games in a past thread recently: http://www.codeproject.com/lounge.asp?select=1755233&df=100&tid=1755233&forumid=1159&mpp=50#xx1755233xx[^]
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