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  3. What makes code good?

What makes code good?

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  • M Marc Clifton

    A good design goes a long way toward making good code. The rest is just style, common sense, and coding rules. [edit] And if you continue the analogy, a good set of requirements makes for good design, and a good set of requirements comes from a good relationship with the client. Therefore, good code starts with a good client. [edit] Marc

    Thyme In The Country
    Interacx
    My Blog

    J Offline
    J Offline
    Josh Smith
    wrote on last edited by
    #15

    Marc Clifton wrote:

    The rest is just style, common sense, and coding rules.

    You know what they say about common sense, right... :)

    :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

    M P M D 4 Replies Last reply
    0
    • P peterchen

      It compiles :-D Seriously, I would generalize your first point to the "Principle of Least Surprise", and then fully agree with you, in the given order. 1) I see POLS as the goal/idea, and consistency as the means to reach that. i.e. consistency with surrounding code, with team style guidelines, with "how it's always been done", with "how everyone else does it", with "the first idea you have to do it". There is of course a lot of room for arguments here, that's why the containing principle is necessary. I wonder if there are other measn than consistency? 2, 3) ideally, the code clearly states HOW something is done, and the comments tell you WHY. That's not always attainable, but a good goal 4) Here I'd add Methods/Classes/Components wiht a precicely defined job, and an interface contract that is simpler than the implementation. (Contract including the necessary documentation)


      We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
      My first real C# project | Linkify!|FoldWithUs! | sighist

      K Offline
      K Offline
      Kevin McFarlane
      wrote on last edited by
      #16

      peterchen wrote:

      ideally, the code clearly states HOW something is done, and the comments tell you WHY.

      The last bit is the biggest failing in commenting.

      Kevin

      1 Reply Last reply
      0
      • J Josh Smith

        Jim Crafton wrote:

        If I write it, it's good.

        You must have difficultly getting into buildings, considering that your ego is too big to fit through a door! ;P

        :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

        J Offline
        J Offline
        Jim Crafton
        wrote on last edited by
        #17

        Not at all - I simply use my amazing mentat training and adjust the building's geometry at the quantum level to suit my needs.

        ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

        J 1 Reply Last reply
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        • E El Corazon

          Josh Smith wrote:

          Too many comments make it difficult to read the code, too few comments force you to read code

          This is true of all parts that you listed. Consistency is nice, but when consistant naming conventions use: int Volume_of_Fuel_for_Onboard_Motor_Sensor_of_Aircraft_Taco_Wing_from_Hanger15=0; too much of anything is a bad thing. Too much emphasis on design and future upgradeability, with little emphasis on functionality is bad, so can the reverse. Too much detail, or not enough detail in variables or comments each will be a bad thing. So my theory on good code can be broken down into one word: Balance. Get the point across, be succinct, not wordy, but be accurate and very clear about what is what. Comments, or code. Styles should be rapidly readable to much elegance can crowd the screen (I have heard requests for 4 spaces before and after {} which means 8 spaces for every open/close). Too much freedom of saying, "they just buy bigger hardware if it isn't fast enough" or too much focus on squeezing the last cpu cycle out of a CISC turnip processor. Too much of anything can be bad. well, except pay, they are welcome to pay me more to test that theory anytime.

          _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

          J Offline
          J Offline
          Jim Crafton
          wrote on last edited by
          #18

          El Corazon wrote:

          Balance.

          Wish there was a way to vote that a 10 - in all things, Balance! :)

          ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

          G 1 Reply Last reply
          0
          • J Josh Smith

            What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

            :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

            D Offline
            D Offline
            Duncan Edwards Jones
            wrote on last edited by
            #19

            Good code is that which you don't mind looking through when you are tired/hungover/grumpy - i.e. easily read and understood.

            '--8<------------------------ Ex Datis: Duncan Jones Merrion Computing Ltd

            1 Reply Last reply
            0
            • J Jim Crafton

              Not at all - I simply use my amazing mentat training and adjust the building's geometry at the quantum level to suit my needs.

              ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

              J Offline
              J Offline
              Josh Smith
              wrote on last edited by
              #20

              Jim Crafton wrote:

              I simply use my amazing mentat training

              Perhaps you need some more "mentat" training Your Majesty. :laugh:

              :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

              J 1 Reply Last reply
              0
              • J Josh Smith

                What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

                :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                L Offline
                L Offline
                Lost User
                wrote on last edited by
                #21

                Keep it simple. Some programmers like to write a hundred lines of code because it makes them feel like a programmer. Fuck that, write it in 20 because YOU ARE a programmer. Write everything out on paper before you even touch the keyboard...think it through. Take your time. Haste does make waste...and stinky waste it is.

                [ Don't do today what can be done tomorrow!! ;) ]

                1 Reply Last reply
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                • J Josh Smith

                  Jim Crafton wrote:

                  If I write it, it's good.

                  You must have difficultly getting into buildings, considering that your ego is too big to fit through a door! ;P

                  :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                  L Offline
                  L Offline
                  Lost User
                  wrote on last edited by
                  #22

                  Josh Smith wrote:

                  You must have difficultly getting into buildings, considering that your ego is too big to fit through a door!

                  And his ass.

                  J 1 Reply Last reply
                  0
                  • L Lost User

                    Josh Smith wrote:

                    You must have difficultly getting into buildings, considering that your ego is too big to fit through a door!

                    And his ass.

                    J Offline
                    J Offline
                    Josh Smith
                    wrote on last edited by
                    #23

                    INITCOMMONCONTROLSEX wrote:

                    And his ass.

                    Speaking of asses...

                    :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                    S 1 Reply Last reply
                    0
                    • J Josh Smith

                      Marc Clifton wrote:

                      The rest is just style, common sense, and coding rules.

                      You know what they say about common sense, right... :)

                      :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                      P Offline
                      P Offline
                      Patrick Etc
                      wrote on last edited by
                      #24

                      Josh Smith wrote:

                      You know what they say about common sense, right...

                      It's incredibly common and everyone has it? Yes, we know already!!! :-D :-D :-D

                      1 Reply Last reply
                      0
                      • J Josh Smith

                        Marc Clifton wrote:

                        The rest is just style, common sense, and coding rules.

                        You know what they say about common sense, right... :)

                        :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                        M Offline
                        M Offline
                        Marc Clifton
                        wrote on last edited by
                        #25

                        Josh Smith wrote:

                        You know what they say about common sense, right...

                        Yeah, if cents were common I'd be a rich man. :) Marc

                        Thyme In The Country
                        Interacx
                        My Blog

                        1 Reply Last reply
                        0
                        • H Hans Dietrich

                          #1. Maintainability #2. Reusability #3. Extensibility

                          Best wishes, Hans


                          [CodeProject Forum Guidelines] [How To Ask A Question] [My Articles]

                          M Offline
                          M Offline
                          Mark Salsbery
                          wrote on last edited by
                          #26

                          I agree 100% Isn't that the "Three Cs of Good Programming" ? C was as good a letter as any. MArk

                          Mark Salsbery Microsoft MVP - Visual C++ :java:

                          H 1 Reply Last reply
                          0
                          • M Marc Clifton

                            A good design goes a long way toward making good code. The rest is just style, common sense, and coding rules. [edit] And if you continue the analogy, a good set of requirements makes for good design, and a good set of requirements comes from a good relationship with the client. Therefore, good code starts with a good client. [edit] Marc

                            Thyme In The Country
                            Interacx
                            My Blog

                            J Offline
                            J Offline
                            Jim Crafton
                            wrote on last edited by
                            #27

                            Marc Clifton wrote:

                            The rest is just style, common sense

                            I would associate these two with aesthetics. And I would then say that many people either choose not to have any or just willfully ignore it. And their code suffers accordingly.

                            ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

                            1 Reply Last reply
                            0
                            • J Josh Smith

                              Jim Crafton wrote:

                              I simply use my amazing mentat training

                              Perhaps you need some more "mentat" training Your Majesty. :laugh:

                              :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                              J Offline
                              J Offline
                              Jim Crafton
                              wrote on last edited by
                              #28

                              Hey now! Watch that tone - let's have some proper respect here! :)

                              ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

                              J 1 Reply Last reply
                              0
                              • E El Corazon

                                Josh Smith wrote:

                                Too many comments make it difficult to read the code, too few comments force you to read code

                                This is true of all parts that you listed. Consistency is nice, but when consistant naming conventions use: int Volume_of_Fuel_for_Onboard_Motor_Sensor_of_Aircraft_Taco_Wing_from_Hanger15=0; too much of anything is a bad thing. Too much emphasis on design and future upgradeability, with little emphasis on functionality is bad, so can the reverse. Too much detail, or not enough detail in variables or comments each will be a bad thing. So my theory on good code can be broken down into one word: Balance. Get the point across, be succinct, not wordy, but be accurate and very clear about what is what. Comments, or code. Styles should be rapidly readable to much elegance can crowd the screen (I have heard requests for 4 spaces before and after {} which means 8 spaces for every open/close). Too much freedom of saying, "they just buy bigger hardware if it isn't fast enough" or too much focus on squeezing the last cpu cycle out of a CISC turnip processor. Too much of anything can be bad. well, except pay, they are welcome to pay me more to test that theory anytime.

                                _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

                                M Offline
                                M Offline
                                MidwestLimey
                                wrote on last edited by
                                #29

                                A field declaration like that would also demonstrate a complete lack of understanding of OO and arrays I think! :-D


                                I'm largely language agnostic


                                After a while they all bug me :doh:


                                E 1 Reply Last reply
                                0
                                • J Josh Smith

                                  What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

                                  :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                                  N Offline
                                  N Offline
                                  Nemanja Trifunovic
                                  wrote on last edited by
                                  #30

                                  Josh Smith wrote:

                                  What makes code good?

                                  Code is good when it is: 1) Robust. 2) Efficient (when it matters, of course). 3) Easy to understand. 4) Easy to modify.


                                  Programming Blog utf8-cpp

                                  1 Reply Last reply
                                  0
                                  • M MidwestLimey

                                    A field declaration like that would also demonstrate a complete lack of understanding of OO and arrays I think! :-D


                                    I'm largely language agnostic


                                    After a while they all bug me :doh:


                                    E Offline
                                    E Offline
                                    El Corazon
                                    wrote on last edited by
                                    #31

                                    MidwestLimey wrote:

                                    A field declaration like that would also demonstrate a complete lack of understanding of OO and arrays I think!

                                    well, the same thing can happen in OO use as well. full->indirection->can->go->to->far->in->many->cases->as->well->as->declaritive->variables you name your worst coding nightmare, I have seen it. :)

                                    _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

                                    1 Reply Last reply
                                    0
                                    • J Josh Smith

                                      What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

                                      :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                                      A Offline
                                      A Offline
                                      Abu Mami
                                      wrote on last edited by
                                      #32

                                      classic rock (loud) beer pizza

                                      D 1 Reply Last reply
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                                      • R Rama Krishna Vavilala

                                        Currently, I am reading this book: Beautiful Code[^]. I must say that content wise it is one of the best books I have read. I will rank it high up with books: Code Complete, Design Patterns and Refactoring.

                                        Josh Smith wrote:

                                        Thoughtful naming

                                        Agreed! To me intent code should be just be obvious by reading it. If the code adheres to well known patterns things are a lot easier.

                                        Josh Smith wrote:

                                        I think that all non-private members of a type should be commented

                                        The tricky parts always should have comments. But I hate comment clutter. I personally hate XML comments (javadoc is a little better) and I wish if there was an alternative. When you publish an API all public members should be documented but I necessarily don't agree that they should have comments on top of them. For example, I hate comments likes these if they appear everywhere and just convey the obvious. However, for something not very obvious things have to be commented.

                                        public class Employee
                                        {
                                        ///
                                        /// Gets or sets the employee name
                                        ///
                                        public string Name
                                        {
                                        get {return this.name; }
                                        set { this.name = value; }
                                        }

                                        ///
                                        /// Call this method to increase the salary of the employee
                                        ///
                                        public void IncreaseSalary(double salary)
                                        {
                                        ....
                                        }

                                        }

                                        Another thing issue I have seen is sometimes you may use a well known design pattern and the meaning may not be obvious to some programmers but programmers who have read the design patterns book may immediately recognize the pattern and understand how the code works. In such a case I think I will prefer programmer education rather than cluttering the code.

                                        Co-Author ASP.NET AJAX in Action

                                        B Offline
                                        B Offline
                                        Big Daddy Farang
                                        wrote on last edited by
                                        #33

                                        Rama Krishna Vavilala wrote:

                                        But I hate comment clutter.

                                        I agree. Years ago in a previous career, I worked with a wise, old man who taught me what has become a valuable lesson: It is better to smoke no cigar than a bad cigar. I have adapted this to many different situations. It is better to write no comment than a bad comment. Like your examples of comments that add no value to the code.

                                        Rama Krishna Vavilala wrote:

                                        In such a case I think I will prefer programmer education rather than cluttering the code.

                                        Agree with this, also. It might be nice to include a reference to the book in case like this. BDF

                                        1 Reply Last reply
                                        0
                                        • E El Corazon

                                          Josh Smith wrote:

                                          Too many comments make it difficult to read the code, too few comments force you to read code

                                          This is true of all parts that you listed. Consistency is nice, but when consistant naming conventions use: int Volume_of_Fuel_for_Onboard_Motor_Sensor_of_Aircraft_Taco_Wing_from_Hanger15=0; too much of anything is a bad thing. Too much emphasis on design and future upgradeability, with little emphasis on functionality is bad, so can the reverse. Too much detail, or not enough detail in variables or comments each will be a bad thing. So my theory on good code can be broken down into one word: Balance. Get the point across, be succinct, not wordy, but be accurate and very clear about what is what. Comments, or code. Styles should be rapidly readable to much elegance can crowd the screen (I have heard requests for 4 spaces before and after {} which means 8 spaces for every open/close). Too much freedom of saying, "they just buy bigger hardware if it isn't fast enough" or too much focus on squeezing the last cpu cycle out of a CISC turnip processor. Too much of anything can be bad. well, except pay, they are welcome to pay me more to test that theory anytime.

                                          _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

                                          S Offline
                                          S Offline
                                          StevenWalsh
                                          wrote on last edited by
                                          #34

                                          El Corazon wrote:

                                          int Volume_of_Fuel_for_Onboard_Motor_Sensor_of_Aircraft_Taco_Wing_from_Hanger15=0;

                                          Hey its an aircraft... you might think about copy and pasting that name a few times to make sure its redendent enough not to make a mistake :)

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