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C# 4.0

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  • L Lost User

    This is the const would be a bad idea.

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    shiftedbitmonkey
    wrote on last edited by
    #139

    I disagree. This is the reason for const. To constrain an implementation. You think its a bad idea because you can't subvert it. Hmmm... while we're at it we might as well eliminate private and protected aspects of classes as well. Get rid of readonly and just let everything be completely open. And watch the bugs fly... Do you have a solid argument against const?

    I've heard more said about less.

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    • A ASMiller

      How about the ability to partially set array values. For example, for an int array of length 10 with default values of 0..9 respectively, the following would be valid:

      myArray[3..5] = (-3, -4, -5);

      The contents would then be: 0, 1, 2, -3, -4, -5, 6, 7, 8, 9 Another idea is a composite Label (say Strings and Images). The display of CompositeLabel.Text would display a String followed by an Image then we could have things (using my mythical System.Text.SmileyFace namespace) like . . .

      myCompositeLabel.Text = "Hello, World " + System.Text.SmileyFace.BigGrin.ToImage();

      The display would then be: Hello, World :-D Anthony

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      PIEBALDconsult
      wrote on last edited by
      #140

      Unicode? RTF labels?

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      • S S Senthil Kumar

        Sunny Ahuwanya wrote:

        There are so many things wrong with extension methods

        Care to list some of them? I get that they can pollute the list of methods in a class and can cause calls to unintended methods, what else do you find wrong?

        Regards Senthil [MVP - Visual C#] _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro

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        PIEBALDconsult
        wrote on last edited by
        #141

        Confusion. a) People talk about them becoming members of the class, they do no such thing, they just look like it. b) Someone may ask "How do I do blah with X?" Someone else may answer "Just use X.blah()" without realizing that blah is an Extension Method (perhaps internal to the company or some third-party library that the asker doesn't have). The original asker will look in intellisense and maybe even check the documentation, but not find it. Extension Methods are user-hostile.

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        • S shiftedbitmonkey

          I disagree. This is the reason for const. To constrain an implementation. You think its a bad idea because you can't subvert it. Hmmm... while we're at it we might as well eliminate private and protected aspects of classes as well. Get rid of readonly and just let everything be completely open. And watch the bugs fly... Do you have a solid argument against const?

          I've heard more said about less.

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          L Offline
          Lost User
          wrote on last edited by
          #142

          shiftedbitmonkey wrote:

          Do you have a solid argument against const?

          Of course not, I just don't think that the reasons to include it are strong enough, so I argue ;)

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          • S Sunny Ahuwanya

            Pawel Krakowiak wrote:

            I think of them as of an improvement and use them. Smile

            Can anyone explain to me how extension methods are an improvement? Besides helping to sell LINQ and encouraging programmers to write code in a non-portable, non object oriented manner, what is the point of extension methods?

            Sunny Ahuwanya "The beauty of the desert is that it hides a well somewhere" -- Antoine de Saint Exupéry

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            Pawel Krakowiak
            wrote on last edited by
            #143

            Sunny Ahuwanya wrote:

            Can anyone explain to me how extension methods are an improvement?

            They allow me to simply add new functionality to the existing classes, including Framework classes and I personally find them useful. I use them with Enums and String to provide some new functionality needed in a project. So their exact purpose is an improvement for me, there's nothing to add.

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            • J Jamie Nordmeyer

              So now that C# 4.0 is being talked about, I was wondering what people thought would be good additions to the language. Sorry if this is a repost, but I went through several pages, and didn't see anything, so... What I'd frankly love to see would be tuples. Rather than having to use multiple 'out' parameters, you'd just return multiple values:

              public int,int MinMax(int[] numbers)
              {
              int min, max;
              // Code to calculate min/max

              return min, max;
              }

              What do you think? What would be good for the next version?

              Kyosa Jamie Nordmeyer - Taekwondo Yi (2nd) Dan Portland, Oregon, USA

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              Yortw
              wrote on last edited by
              #144

              1. Retry keyword, from VB.NET (structured error handling) 2. Dyanmic intefaces, from VB.NET 3. AppActivate function, from VB.NET 4. Non-beta version of the parallel task library 5. Better WPF designers 6. Better user experience when working on single code file shared between .NET Framework and .NET Compact Framework projects 7. Improved keyboard/focus and dynamic control creation support in .NET Compact Framework (support for ActiveControl, ControlAdded/Removed events etc). 8. Fix for the (very rare) bug caused by compiler optimisations on the String.IsNullOrEmpty function. 9. A version of the various TryParse functions that returns the default value for expected type, instead of returning true/false with an out parameter. 10. TryParse on System.Enum. Probably a lot of other stuff too, but that's all I can think of off the top of my head :-D Tuples would also be cool :cool:

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              • P Pawel Krakowiak

                Sunny Ahuwanya wrote:

                Can anyone explain to me how extension methods are an improvement?

                They allow me to simply add new functionality to the existing classes, including Framework classes and I personally find them useful. I use them with Enums and String to provide some new functionality needed in a project. So their exact purpose is an improvement for me, there's nothing to add.

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                PIEBALDconsult
                wrote on last edited by
                #145

                Pawel Krakowiak wrote:

                add new functionality to the existing classes

                They do nothing of the sort!

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                • B bVagadishnu

                  foreach (int value in supportedValues) { if (x == value) { xIsSupported = true; break; //why keep on when you are done? :confused: } }

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                  SlingBlade
                  wrote on last edited by
                  #146

                  lol, it was late and I definately could have used a break, so I just didn't bother with the break. Or should I say didn't bother editing the post and fixing the bug when I realized I had forgotten to throw in the break. All the more reason the change would be so useful. Not only could it make for less coding, less bugs too.

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                  • P PIEBALDconsult

                    Use a HashSet instead of an array.

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                    SlingBlade
                    wrote on last edited by
                    #147

                    I don't want to use a HashSet. The whole point of the change suggestion is flexibility to use with any type of enumerable without having to write the code to iterate through it or convert it. That and a HashSet would only be able to handle the == or != operators. What if I want to use >, <, <= or >=?

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                    • J Jamie Nordmeyer

                      here here!

                      Kyosa Jamie Nordmeyer - Taekwondo Yi (2nd) Dan Portland, Oregon, USA

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                      andy_p
                      wrote on last edited by
                      #148

                      hear, hear! I had heard that proper run-time const support in the clr was far too hard or expensive, and providing a weak const keyword in c# (like c++ has got) without properly enforcing it in the clr would just be misleading. Shame though; I would have liked proper const guarantees in the clr.

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                      • L Leslie Sanford

                        harold aptroot wrote:

                        Why const? What will it even do besides limit the programmer in the usage of said parameters?

                        Well, that's kind of the point. You want to limit the usage of const parameters to minimize side-effects.

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                        andy_p
                        wrote on last edited by
                        #149

                        Leslie Sanford wrote:

                        You want to limit the usage of const parameters to minimize side-effects.

                        Shouldn't it be "You want to use the limit of const parameters to minimize side-effects"? :)

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                        • P Pawel Krakowiak

                          As for the optional parameters, they say that method overloads work better in that respect. I got used to it and don't complain. Maybe one advantage (trying to agree with MS) I can see is that when you debug your C# code the debugger (Call Stack) will show you which overload was called exactly, while it may not be apparent if a default parameter value was used...

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                          andy_p
                          wrote on last edited by
                          #150

                          maybe another advantage is that loads of defaulted parameters would slow a simple call down, but using overloaded functions it would not have to push all those unused parameters onto the stack, so it would go faster.

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                          • P PIEBALDconsult

                            Jamie Nordmeyer wrote:

                            C# 4.0

                            I haven't heard anything about it.

                            Jamie Nordmeyer wrote:

                            return min, max;

                            That syntax wouldn't be a good choice, because of the comma operator. I would just return an array of int. Though the only place I do that is a routine that parses a string to get a latitude and longitude (doubles in this case).

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                            Ribose
                            wrote on last edited by
                            #151

                            PIEBALDconsult wrote:

                            I would just return an array of int. Though the only place I do that is a routine that parses a string to get a latitude and longitude (doubles in this case).

                            I would return a System.Drawing.PointF for latitude/longitude values, or if I needed lat/long minutes and seconds, I would make a struct for it. :)

                            ~Ribose

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                            • J Jamie Nordmeyer

                              So now that C# 4.0 is being talked about, I was wondering what people thought would be good additions to the language. Sorry if this is a repost, but I went through several pages, and didn't see anything, so... What I'd frankly love to see would be tuples. Rather than having to use multiple 'out' parameters, you'd just return multiple values:

                              public int,int MinMax(int[] numbers)
                              {
                              int min, max;
                              // Code to calculate min/max

                              return min, max;
                              }

                              What do you think? What would be good for the next version?

                              Kyosa Jamie Nordmeyer - Taekwondo Yi (2nd) Dan Portland, Oregon, USA

                              A Offline
                              A Offline
                              andy_p
                              wrote on last edited by
                              #152

                              I'd like to see member variables treated as if they were in a class-lifetime 'using' statement. I miss the deterministic destructor from c++, but this would at least allow me to put the class in a using statement and have its member variables' dispose methods called implicitly.

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                              • A andy_p

                                I'd like to see member variables treated as if they were in a class-lifetime 'using' statement. I miss the deterministic destructor from c++, but this would at least allow me to put the class in a using statement and have its member variables' dispose methods called implicitly.

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                                andy_p
                                wrote on last edited by
                                #153

                                I guess I just want the default implementation of Dispose() to call Dispose() on all the member variables.

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                                • S S Senthil Kumar

                                  Let's say you are using a library with the following code

                                  // Assembly SomeLib.dll

                                  class C
                                  {
                                  void someMethod() const {...}
                                  }

                                  and the code using it looks like this

                                  // Assembly App.exe

                                  void usingMethod(const C obj)
                                  {
                                  obj.someMethod(); // ok, because someMethod is const
                                  }

                                  Now let's say a new version of SomeLib.dll comes out and in that version, someMethod() becomes non-const. With C++, App.exe would require recompiling with the modified header file, and the compiler would be able to flag the error in usingMethod (non const method call on a const object). With .NET and binary compatibility, there's no recompiling necessary - you just drop in the new DLL and now the const guarantee is broken. It would be a silent breaking change, unless there is a runtime check.

                                  Regards Senthil [MVP - Visual C#] _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro

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                                  Vikram A Punathambekar
                                  wrote on last edited by
                                  #154

                                  Thanks for the explanation, but how would you implement a runtime check? And what would it do - throw an exception that the called code has changed the object despite its (earlier) promise not to?

                                  Cheers, Vıkram.


                                  "You idiot British surprise me that your generators which grew up after Mid 50s had no brain at all." - Adnan Siddiqi.

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                                  • J Jamie Nordmeyer

                                    I saw someone comment on that on another forum. Basically, you'd have something like this (using his sample syntax):

                                    int? x = Company?.Person["Bob"]?.Age;

                                    If Company or Company.Person["Bob"] were null, then x would be set to null, rather than getting an exception. I likes.

                                    Kyosa Jamie Nordmeyer - Taekwondo Yi (2nd) Dan Portland, Oregon, USA

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                                    C Offline
                                    chaiguy1337
                                    wrote on last edited by
                                    #155

                                    Jamie Nordmeyer wrote:

                                    I saw someone comment on that on another forum.

                                    Daniel Grunwald, TheCodeKing and myself came up with that here[^]. You're missing the final part tho, which is a ?? operator to act as the "default": int? x = Company?.Person["Bob"]?.Age ?? null; Of course setting null as the "default default" would also work and be handy.

                                    “Time and space can be a bitch.” –Gushie, Quantum Leap {o,o}.oO(   Check out my blog!   ) |)””’)                piHole.org -”-”-

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                                    • S Shog9 0

                                      PIEBALDconsult wrote:

                                      and return [w,h,d] ?

                                      Yeah, keep it distinct from blocks, initializers, etc.

                                      ----

                                      You're right. These facts that you've laid out totally contradict the wild ramblings that I pulled off the back of cornflakes packets.

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                                      Jon Rista
                                      wrote on last edited by
                                      #156

                                      I think what your asking for can be fairly closely achieved already in C# 3.0..its just slightly more verbose: int[] tupleFunc() { double w, h, d; // ... return new[] { w, h, d }; } int[] tuple = tupleFunc();

                                      J S 2 Replies Last reply
                                      0
                                      • J Jamie Nordmeyer

                                        Sigh. As I've said above numerous times, it's not NEEDED, it'd just be nice. :) The ?? operator is not needed. But it's a great shortcut. The foreach construct isn't needed. But it's a great shortcut (you could do the same thing with a while loop, checking whether the MoveNext method of the enumerator returns false). Same with the idea of tuples. I'd rather be able to return 3 or 4 values than have to deal with the messiness of out parameters, or having to define multiple structs to handle each return combination that I might need.

                                        Kyosa Jamie Nordmeyer - Taekwondo Yi (2nd) Dan Portland, Oregon, USA

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                                        J Offline
                                        James Lonero
                                        wrote on last edited by
                                        #157

                                        We have the anonymous type. Create an anonymous type structure in your method and return it to a var local variable.

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                                        • V Vikram A Punathambekar

                                          Thanks for the explanation, but how would you implement a runtime check? And what would it do - throw an exception that the called code has changed the object despite its (earlier) promise not to?

                                          Cheers, Vıkram.


                                          "You idiot British surprise me that your generators which grew up after Mid 50s had no brain at all." - Adnan Siddiqi.

                                          S Offline
                                          S Offline
                                          S Senthil Kumar
                                          wrote on last edited by
                                          #158

                                          Vikram A Punathambekar wrote:

                                          but how would you implement a runtime check?

                                          The fact that a const method is being called will have to be embedded in the IL and the type verifier will have to lookup the called method's metadata (atleast once) to know whether it is still const. It's doable in theory, but will probably be impracticably slow in practice. And it'll probably have to throw an exception if it finds a mismatch. I wish there was a better mechanism for const though - even in C++, I hated the cascading effect of const. In a way, it is like checked exceptions in Java i.e., throw a new exception in a method at the lowermost level, and the throws clause of every method that directly or indirectly calls it will have to modified.

                                          Regards Senthil [MVP - Visual C#] _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro

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