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Argh!

Scheduled Pinned Locked Moved The Lounge
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  • A Abhinav S

    wout de zeeuw wrote:

    Silverlight 5

    Give it time. Its still in beta, right?

    The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's too late to stop reading it.

    W Offline
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    wout de zeeuw
    wrote on last edited by
    #5

    Well, apparently they left it out on purpose... http://forums.silverlight.net/forums/t/227751.aspx[^]. I'm kinda baffled.

    Wout

    1 Reply Last reply
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    • L Lost User

      No. Going back in time would be 4D :) But it's only logical. Remember your geometry. How many dimensions does a point have?

      "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
      I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011

      W Offline
      W Offline
      wout de zeeuw
      wrote on last edited by
      #6

      In CAD many people draw dashed/dotted lines. So a dot would be a 1x1 pixel thingy, and a line would be a 1 pixel wide thingy.

      Wout

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      • W wout de zeeuw

        Can't draw a point in Silverlight 5 3D. :wtf: Feels like going back in time.

        Wout

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        P Offline
        Pete OHanlon
        wrote on last edited by
        #7

        You can, but you need to download the XNA Math Helper[^] first. Then you can use the VertexPositionColor and Vector3 classes to help you. For instance:

        Vector3 pt = new Vector3(1,1,0);
        VertexPositionColor[] vertices = new VertexPositionColor[1];
        vertices[0] = new VectorPositionColor(pt, color); // Where color is the colour of the brush
        VertexBuffer vertexBuffer = new VertexBuffer(device, VertexPositionColor.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
        vertexBuffer.SetData(0, vertices, 0, vertices.Length, 0);
        device.SetVertexBuffer(vertexBuffer);

        Forgive your enemies - it messes with their heads

        My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

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        • D Dalek Dave

          2

          ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

          L Offline
          L Offline
          Lost User
          wrote on last edited by
          #8

          Uhm, no. In math, a point has exactly zero dimensions. It's infinitely small and not much to draw therefore. What you probably want to do is to set a small (but not not infinitely small) sprite or billboard at some 3D coordinates.

          "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
          I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011

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          • P Pete OHanlon

            You can, but you need to download the XNA Math Helper[^] first. Then you can use the VertexPositionColor and Vector3 classes to help you. For instance:

            Vector3 pt = new Vector3(1,1,0);
            VertexPositionColor[] vertices = new VertexPositionColor[1];
            vertices[0] = new VectorPositionColor(pt, color); // Where color is the colour of the brush
            VertexBuffer vertexBuffer = new VertexBuffer(device, VertexPositionColor.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
            vertexBuffer.SetData(0, vertices, 0, vertices.Length, 0);
            device.SetVertexBuffer(vertexBuffer);

            Forgive your enemies - it messes with their heads

            My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

            W Offline
            W Offline
            wout de zeeuw
            wrote on last edited by
            #9

            We have made those classes ourselves, this is not problematic. The problematic part is that there's no PointList primitive, just LineList, LineStrip, TriangleList, TriangleStrip.

            Wout

            L 1 Reply Last reply
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            • W wout de zeeuw

              In CAD many people draw dashed/dotted lines. So a dot would be a 1x1 pixel thingy, and a line would be a 1 pixel wide thingy.

              Wout

              P Offline
              P Offline
              Pete OHanlon
              wrote on last edited by
              #10

              But in 3D, a point consists of 3 dimensions - x/y and z.

              Forgive your enemies - it messes with their heads

              My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

              D 1 Reply Last reply
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              • L Lost User

                Uhm, no. In math, a point has exactly zero dimensions. It's infinitely small and not much to draw therefore. What you probably want to do is to set a small (but not not infinitely small) sprite or billboard at some 3D coordinates.

                "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
                I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011

                D Offline
                D Offline
                Dalek Dave
                wrote on last edited by
                #11

                There is a point in time when it is not there. There is a point in time when it is. Then there is a another point in time when it ceases. If you wish to talk maths then please continue, but be aware that there are a lot more than three dimensions, and that the temporal and hyperspatial ones can do some odd things. Have you ever worked out the volume of a tesseract (aka a Hypercube)? Very difficult, and what about projections of future positions of known points, a clock is useful there!

                ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

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                • P Pete OHanlon

                  But in 3D, a point consists of 3 dimensions - x/y and z.

                  Forgive your enemies - it messes with their heads

                  My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

                  D Offline
                  D Offline
                  Dalek Dave
                  wrote on last edited by
                  #12

                  My, what a small minded race the humans are. Only three dimensions? Pfft...Do you not own a clock?

                  ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

                  P 1 Reply Last reply
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                  • D Dalek Dave

                    There is a point in time when it is not there. There is a point in time when it is. Then there is a another point in time when it ceases. If you wish to talk maths then please continue, but be aware that there are a lot more than three dimensions, and that the temporal and hyperspatial ones can do some odd things. Have you ever worked out the volume of a tesseract (aka a Hypercube)? Very difficult, and what about projections of future positions of known points, a clock is useful there!

                    ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

                    L Offline
                    L Offline
                    Lost User
                    wrote on last edited by
                    #13

                    Yes, sure I know a hypercube :)

                    "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
                    I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011

                    1 Reply Last reply
                    0
                    • W wout de zeeuw

                      We have made those classes ourselves, this is not problematic. The problematic part is that there's no PointList primitive, just LineList, LineStrip, TriangleList, TriangleStrip.

                      Wout

                      L Offline
                      L Offline
                      loveangel888
                      wrote on last edited by
                      #14

                      Is it possible to make a line with length of one instead. I don't think anyone can tell the difference.

                      W 1 Reply Last reply
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                      • L loveangel888

                        Is it possible to make a line with length of one instead. I don't think anyone can tell the difference.

                        W Offline
                        W Offline
                        wout de zeeuw
                        wrote on last edited by
                        #15

                        You could, but very inconvenient, because the length 1 is in screen space, whilst you normally define all vertices in model space, and then position your camera etc etc. So to do the dots you'd have to mess up the whole standard rendering pipeline.

                        Wout

                        1 Reply Last reply
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                        • W wout de zeeuw

                          Can't draw a point in Silverlight 5 3D. :wtf: Feels like going back in time.

                          Wout

                          H Offline
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                          hairy_hats
                          wrote on last edited by
                          #16

                          You could convert your product to OpenGL. :-D

                          N W 2 Replies Last reply
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                          • P Pete OHanlon

                            You can, but you need to download the XNA Math Helper[^] first. Then you can use the VertexPositionColor and Vector3 classes to help you. For instance:

                            Vector3 pt = new Vector3(1,1,0);
                            VertexPositionColor[] vertices = new VertexPositionColor[1];
                            vertices[0] = new VectorPositionColor(pt, color); // Where color is the colour of the brush
                            VertexBuffer vertexBuffer = new VertexBuffer(device, VertexPositionColor.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
                            vertexBuffer.SetData(0, vertices, 0, vertices.Length, 0);
                            device.SetVertexBuffer(vertexBuffer);

                            Forgive your enemies - it messes with their heads

                            My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

                            N Offline
                            N Offline
                            NormDroid
                            wrote on last edited by
                            #17

                            Pete O'Hanlon wrote:

                            vertices[0] = new VectorPositionColor(pt, color); // Where color is the colour of the brush

                            Just love that comment...

                            Software Kinetics - The home of good software

                            1 Reply Last reply
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                            • H hairy_hats

                              You could convert your product to OpenGL. :-D

                              N Offline
                              N Offline
                              NormDroid
                              wrote on last edited by
                              #18

                              Or even WebGL so it works in a browser :rolleyes:

                              Software Kinetics - The home of good software

                              1 Reply Last reply
                              0
                              • D Dalek Dave

                                There is a point in time when it is not there. There is a point in time when it is. Then there is a another point in time when it ceases. If you wish to talk maths then please continue, but be aware that there are a lot more than three dimensions, and that the temporal and hyperspatial ones can do some odd things. Have you ever worked out the volume of a tesseract (aka a Hypercube)? Very difficult, and what about projections of future positions of known points, a clock is useful there!

                                ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

                                H Offline
                                H Offline
                                hairy_hats
                                wrote on last edited by
                                #19

                                Dalek Dave wrote:

                                there are a lot more than three dimensions

                                Mathematically, yes...in reality, it remains to be proved.

                                D 1 Reply Last reply
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                                • H hairy_hats

                                  You could convert your product to OpenGL. :-D

                                  W Offline
                                  W Offline
                                  wout de zeeuw
                                  wrote on last edited by
                                  #20

                                  Our product already does OpenGL. I mentioned on the MSDN forum that OpenGL 1.1 can do points, but this invoked a "I know, OpenGL..., but let's be realistic" reply...

                                  Wout

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                                  • D Dalek Dave

                                    My, what a small minded race the humans are. Only three dimensions? Pfft...Do you not own a clock?

                                    ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

                                    P Offline
                                    P Offline
                                    Pete OHanlon
                                    wrote on last edited by
                                    #21

                                    Indeed I do, but you may note that I clearly stated "in 3D". By default, Silverlight 3D exists in 4D.

                                    Forgive your enemies - it messes with their heads

                                    My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

                                    K 1 Reply Last reply
                                    0
                                    • H hairy_hats

                                      Dalek Dave wrote:

                                      there are a lot more than three dimensions

                                      Mathematically, yes...in reality, it remains to be proved.

                                      D Offline
                                      D Offline
                                      Dalek Dave
                                      wrote on last edited by
                                      #22

                                      Time? Or is that just a theory?

                                      ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

                                      H L 2 Replies Last reply
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                                      • D Dalek Dave

                                        Time? Or is that just a theory?

                                        ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

                                        H Offline
                                        H Offline
                                        hairy_hats
                                        wrote on last edited by
                                        #23

                                        That's one more. You said "a lot more". :)

                                        D 1 Reply Last reply
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                                        • H hairy_hats

                                          That's one more. You said "a lot more". :)

                                          D Offline
                                          D Offline
                                          Dalek Dave
                                          wrote on last edited by
                                          #24

                                          String Theory[^] And even Uncertainty is uncertain[^]. It depends on more dimensions than can be explained at the moment.

                                          ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

                                          H 1 Reply Last reply
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