Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. 64bit JIT practices Defensive Programming

64bit JIT practices Defensive Programming

Scheduled Pinned Locked Moved The Lounge
helpcsharpquestion
20 Posts 6 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D Daniel Scott

    Just a couple of hours ago I found a strange issue that affects the 64bit JIT compiler, but not the 32bit JIT compiler. If in C# you do this:

        static void Main(string\[\] args)
        {
            A<int> instance = new A<int>();
            instance.Test();
        }
    
        class A<T>
        {
            public A()
            {
    
            }
    
            public int Test()
            {
                if (typeof(T) == typeof(int))
                    throw new Exception();
                else
                    return 0;
            }
        }
    

    The 32bit JIT compiler does this:

    push eax
    mov ecx,79330CB8h
    call FF9B1F84
    mov dword ptr [esp],eax
    mov ecx,eax
    call 77464C88
    mov ecx,dword ptr [esp]
    call 77CECE6F

    It may not be very clear what's going on here if you're not used to reading the JIT-ed code, but what it doesn't do is more important. The 64bit JIT compiler is crazy and does this:

    push rbx
    sub rsp,20h
    mov rax,6427843D998h
    cmp rax,rax ; WTF?!?!
    jz throw_exception
    xor eax,eax
    add rsp,20h
    pop rbx
    rep ret
    nop dword ptr [rax] ; this aligns throw_exception to 16
    throw_exception:
    mov rcx,642784369F0h
    call FFFFFFFFFF4803F0
    mov rbx,rax
    mov rcx,rbx
    call FFFFFFFFF871F310
    mov rcx,rbx
    call FFFFFFFFFF8C7E20

    The bottom half looks familiar - it's the 64bit equivalent of what the 32bit JIT compiler produces. But the first part, that's the problem. Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant). So it is checking whether 0x6427843D998 still equals 0x6427843D998, and if so it throws an exception. Just in case you are wondering, typeof(int).GetHashCode() is 0x7843D998.

    R Offline
    R Offline
    Rama Krishna Vavilala
    wrote on last edited by
    #2

    How did you get the JIT disassembly? The JIT code generated when a debugger is attached is different from the JIT code is generated when debugger is not attached. Also, I fail to see the problem here. Is the behavior any different? What exactly are we supposed to watch out here?

    D 1 Reply Last reply
    0
    • R Rama Krishna Vavilala

      How did you get the JIT disassembly? The JIT code generated when a debugger is attached is different from the JIT code is generated when debugger is not attached. Also, I fail to see the problem here. Is the behavior any different? What exactly are we supposed to watch out here?

      D Offline
      D Offline
      Daniel Scott
      wrote on last edited by
      #3

      I waited for the exception, then attached the debugger. The debug code makes a call to get the type-ID and then it compares that. The behavior is the same, yes. But comparing a constant with itself is always stupid, and it's even more stupid when the other team gets it right.

      M B 2 Replies Last reply
      0
      • D Daniel Scott

        I waited for the exception, then attached the debugger. The debug code makes a call to get the type-ID and then it compares that. The behavior is the same, yes. But comparing a constant with itself is always stupid, and it's even more stupid when the other team gets it right.

        M Offline
        M Offline
        Mladen Jankovic
        wrote on last edited by
        #4

        Did you build the project as Debug or Release? It could be that they use those instructions as placeholders for some run-time code patching.

        [Genetic Algorithm Library]

        D 1 Reply Last reply
        0
        • M Mladen Jankovic

          Did you build the project as Debug or Release? It could be that they use those instructions as placeholders for some run-time code patching.

          [Genetic Algorithm Library]

          D Offline
          D Offline
          Daniel Scott
          wrote on last edited by
          #5

          Release. It is just being stupid - there is no excuse. edit: the placeholder instructions are nops, not pieces of code that actually do something.

          1 Reply Last reply
          0
          • D Daniel Scott

            I waited for the exception, then attached the debugger. The debug code makes a call to get the type-ID and then it compares that. The behavior is the same, yes. But comparing a constant with itself is always stupid, and it's even more stupid when the other team gets it right.

            B Offline
            B Offline
            bob16972
            wrote on last edited by
            #6

            Daniel Scott wrote:

            But comparing a constant with itself is always stupid

            That would appear so at first glance and my initial reaction is to agree. However, I couldn't help but want to point out that I've seen this (strange comparisons) quite often in disassembly from what gets compiled for native code as well. I'm no assembly or machine code expert but because I see it so often, I've just assumed that that was somehow a more efficient means to whatever end the code path is trying to achieve. Granted, my acceptance is a bit naive, and this doesn't mean what you've tripped over isn't a bug, but it might be worth some additional thought before tossing criticism toward the compiler writers. They are, BTW, a bit more advanced than us mere mortals. ;)

            D 1 Reply Last reply
            0
            • B bob16972

              Daniel Scott wrote:

              But comparing a constant with itself is always stupid

              That would appear so at first glance and my initial reaction is to agree. However, I couldn't help but want to point out that I've seen this (strange comparisons) quite often in disassembly from what gets compiled for native code as well. I'm no assembly or machine code expert but because I see it so often, I've just assumed that that was somehow a more efficient means to whatever end the code path is trying to achieve. Granted, my acceptance is a bit naive, and this doesn't mean what you've tripped over isn't a bug, but it might be worth some additional thought before tossing criticism toward the compiler writers. They are, BTW, a bit more advanced than us mere mortals. ;)

              D Offline
              D Offline
              Daniel Scott
              wrote on last edited by
              #7

              Ok, there are circumstances where it makes sense (when you need to change the flags for example, or in SSE, when you want to load all-ones with an instruction that can go to port 0,1,5), but this isn't one. This is just a case of missed optimization.

              B 1 Reply Last reply
              0
              • D Daniel Scott

                Ok, there are circumstances where it makes sense (when you need to change the flags for example, or in SSE, when you want to load all-ones with an instruction that can go to port 0,1,5), but this isn't one. This is just a case of missed optimization.

                B Offline
                B Offline
                bob16972
                wrote on last edited by
                #8

                Fair enough. But maybe your starting to answer your own question... "The condition codes used by the Jcc, CMOVcc, and SETcc instructions are based on the results of a CMP instruction." "JZ - Jump near if 0 (ZF=1)"

                D 1 Reply Last reply
                0
                • B bob16972

                  Fair enough. But maybe your starting to answer your own question... "The condition codes used by the Jcc, CMOVcc, and SETcc instructions are based on the results of a CMP instruction." "JZ - Jump near if 0 (ZF=1)"

                  D Offline
                  D Offline
                  Daniel Scott
                  wrote on last edited by
                  #9

                  Sure, but then you might as well not compare and jmp without a condition - or better yet, just immediately put the code there. That's what the 32bit version does.

                  bob16972 wrote:

                  "The condition codes used by the Jcc, CMOVcc, and SETcc instructions are based on the results of a CMP instruction."

                  That's true, but also misleading. They all use RFlags or however you want to call it. Most arithmetic instructions also change the flags (though inc/dec don't affect the carry flag and therefore introduce a partial flag stall on some architectures)

                  B 1 Reply Last reply
                  0
                  • D Daniel Scott

                    Sure, but then you might as well not compare and jmp without a condition - or better yet, just immediately put the code there. That's what the 32bit version does.

                    bob16972 wrote:

                    "The condition codes used by the Jcc, CMOVcc, and SETcc instructions are based on the results of a CMP instruction."

                    That's true, but also misleading. They all use RFlags or however you want to call it. Most arithmetic instructions also change the flags (though inc/dec don't affect the carry flag and therefore introduce a partial flag stall on some architectures)

                    B Offline
                    B Offline
                    bob16972
                    wrote on last edited by
                    #10

                    It might appear that the 32-bit listing you posted has been optimized and the 64-bit listing is a typical debug build literal translation of the code as if you are listing release build 32-bit and debug build 64-bit of the same thing. (I'm not saying this is what happened but the instruction listings seem pretty reasonable based on the possible number of factors involved. This is just what it looks like to me) There is nothing disturbing from what I can see. I'm guessing your potentially being mislead by the 32-bit build optimizing out the alternate branch path or some other factors that are contributing to some illusion of a problem. It is pretty typical for a debug build to leave dead code paths in there and such. I'm seeing it roughly like this with some liberties taken for brevity...

                    cmp rax,rax ; if (typeof(int) == typeof(int))
                    jz throw_exception
                    xor eax,eax ; else and then later return eax = 0
                    add rsp,20h
                    pop rbx
                    rep ret

                    BTW, what exactly was the original problem or issue?

                    D 1 Reply Last reply
                    0
                    • B bob16972

                      It might appear that the 32-bit listing you posted has been optimized and the 64-bit listing is a typical debug build literal translation of the code as if you are listing release build 32-bit and debug build 64-bit of the same thing. (I'm not saying this is what happened but the instruction listings seem pretty reasonable based on the possible number of factors involved. This is just what it looks like to me) There is nothing disturbing from what I can see. I'm guessing your potentially being mislead by the 32-bit build optimizing out the alternate branch path or some other factors that are contributing to some illusion of a problem. It is pretty typical for a debug build to leave dead code paths in there and such. I'm seeing it roughly like this with some liberties taken for brevity...

                      cmp rax,rax ; if (typeof(int) == typeof(int))
                      jz throw_exception
                      xor eax,eax ; else and then later return eax = 0
                      add rsp,20h
                      pop rbx
                      rep ret

                      BTW, what exactly was the original problem or issue?

                      D Offline
                      D Offline
                      Daniel Scott
                      wrote on last edited by
                      #11

                      It wasn't a debug build, I'm 100% certain of that. And you're right, it does look somewhat like a debug build (but it isn't, the debug one is even more cluttered) and that's exactly what the problem is - a proper release build that is ran without debugger attached still manages to look like a debug build.

                      bob16972 wrote:

                      BTW, what exactly was the original problem or issue?

                      I wanted to know whether comparing types for equality like that was fast of whether it would first build a full Type object and then compare that. Turns out it's "pretty fast, but still stupid". By the way, if you (or anyone else) don't believe it or such, I invite you all to go try it. I'm not making this up.

                      B 1 Reply Last reply
                      0
                      • D Daniel Scott

                        It wasn't a debug build, I'm 100% certain of that. And you're right, it does look somewhat like a debug build (but it isn't, the debug one is even more cluttered) and that's exactly what the problem is - a proper release build that is ran without debugger attached still manages to look like a debug build.

                        bob16972 wrote:

                        BTW, what exactly was the original problem or issue?

                        I wanted to know whether comparing types for equality like that was fast of whether it would first build a full Type object and then compare that. Turns out it's "pretty fast, but still stupid". By the way, if you (or anyone else) don't believe it or such, I invite you all to go try it. I'm not making this up.

                        B Offline
                        B Offline
                        bob16972
                        wrote on last edited by
                        #12

                        Daniel Scott wrote:

                        By the way, if you (or anyone else) don't believe it or such, I invite you all to go try it. I'm not making this up.

                        I hope I didn't come across as challenging your statements as I was just posting my thoughts as they evolved. I tend to try and behave myself when it comes to criticizing what someone says about what they are observing. If an alternate explanation seems more plausible at first, it is forgiveable to entertain it for a bit, and the tendency to gravitate toward it seems reasonable for the first 5 minutes. Regardless, I'm still hoping there's a reasonable explanation for why it would leave that code in there for an optimized build. Anyway, good luck and best regards!

                        1 Reply Last reply
                        0
                        • D Daniel Scott

                          Just a couple of hours ago I found a strange issue that affects the 64bit JIT compiler, but not the 32bit JIT compiler. If in C# you do this:

                              static void Main(string\[\] args)
                              {
                                  A<int> instance = new A<int>();
                                  instance.Test();
                              }
                          
                              class A<T>
                              {
                                  public A()
                                  {
                          
                                  }
                          
                                  public int Test()
                                  {
                                      if (typeof(T) == typeof(int))
                                          throw new Exception();
                                      else
                                          return 0;
                                  }
                              }
                          

                          The 32bit JIT compiler does this:

                          push eax
                          mov ecx,79330CB8h
                          call FF9B1F84
                          mov dword ptr [esp],eax
                          mov ecx,eax
                          call 77464C88
                          mov ecx,dword ptr [esp]
                          call 77CECE6F

                          It may not be very clear what's going on here if you're not used to reading the JIT-ed code, but what it doesn't do is more important. The 64bit JIT compiler is crazy and does this:

                          push rbx
                          sub rsp,20h
                          mov rax,6427843D998h
                          cmp rax,rax ; WTF?!?!
                          jz throw_exception
                          xor eax,eax
                          add rsp,20h
                          pop rbx
                          rep ret
                          nop dword ptr [rax] ; this aligns throw_exception to 16
                          throw_exception:
                          mov rcx,642784369F0h
                          call FFFFFFFFFF4803F0
                          mov rbx,rax
                          mov rcx,rbx
                          call FFFFFFFFF871F310
                          mov rcx,rbx
                          call FFFFFFFFFF8C7E20

                          The bottom half looks familiar - it's the 64bit equivalent of what the 32bit JIT compiler produces. But the first part, that's the problem. Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant). So it is checking whether 0x6427843D998 still equals 0x6427843D998, and if so it throws an exception. Just in case you are wondering, typeof(int).GetHashCode() is 0x7843D998.

                          J Offline
                          J Offline
                          Joe Woodbury
                          wrote on last edited by
                          #13

                          Daniel Scott wrote:

                          Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant)

                          Yes and no. In this case to do the jz, you have to have a comparison. Where optimizer is whacked is that there is no need for a comparison and it should just throw the exception. (A good optimizer would "see" that there is only one instance and would optimize for that one instance. The C++ compiler does this all the time.)

                          D 1 Reply Last reply
                          0
                          • D Daniel Scott

                            Just a couple of hours ago I found a strange issue that affects the 64bit JIT compiler, but not the 32bit JIT compiler. If in C# you do this:

                                static void Main(string\[\] args)
                                {
                                    A<int> instance = new A<int>();
                                    instance.Test();
                                }
                            
                                class A<T>
                                {
                                    public A()
                                    {
                            
                                    }
                            
                                    public int Test()
                                    {
                                        if (typeof(T) == typeof(int))
                                            throw new Exception();
                                        else
                                            return 0;
                                    }
                                }
                            

                            The 32bit JIT compiler does this:

                            push eax
                            mov ecx,79330CB8h
                            call FF9B1F84
                            mov dword ptr [esp],eax
                            mov ecx,eax
                            call 77464C88
                            mov ecx,dword ptr [esp]
                            call 77CECE6F

                            It may not be very clear what's going on here if you're not used to reading the JIT-ed code, but what it doesn't do is more important. The 64bit JIT compiler is crazy and does this:

                            push rbx
                            sub rsp,20h
                            mov rax,6427843D998h
                            cmp rax,rax ; WTF?!?!
                            jz throw_exception
                            xor eax,eax
                            add rsp,20h
                            pop rbx
                            rep ret
                            nop dword ptr [rax] ; this aligns throw_exception to 16
                            throw_exception:
                            mov rcx,642784369F0h
                            call FFFFFFFFFF4803F0
                            mov rbx,rax
                            mov rcx,rbx
                            call FFFFFFFFF871F310
                            mov rcx,rbx
                            call FFFFFFFFFF8C7E20

                            The bottom half looks familiar - it's the 64bit equivalent of what the 32bit JIT compiler produces. But the first part, that's the problem. Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant). So it is checking whether 0x6427843D998 still equals 0x6427843D998, and if so it throws an exception. Just in case you are wondering, typeof(int).GetHashCode() is 0x7843D998.

                            A Offline
                            A Offline
                            AspDotNetDev
                            wrote on last edited by
                            #14

                            Yeah, seems unnecessary. What about if you tweak the optimization options?

                            [Managing Your JavaScript Library in ASP.NET]

                            D 1 Reply Last reply
                            0
                            • A AspDotNetDev

                              Yeah, seems unnecessary. What about if you tweak the optimization options?

                              [Managing Your JavaScript Library in ASP.NET]

                              D Offline
                              D Offline
                              Daniel Scott
                              wrote on last edited by
                              #15

                              Are they tweakable? How?

                              A 1 Reply Last reply
                              0
                              • J Joe Woodbury

                                Daniel Scott wrote:

                                Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant)

                                Yes and no. In this case to do the jz, you have to have a comparison. Where optimizer is whacked is that there is no need for a comparison and it should just throw the exception. (A good optimizer would "see" that there is only one instance and would optimize for that one instance. The C++ compiler does this all the time.)

                                D Offline
                                D Offline
                                Daniel Scott
                                wrote on last edited by
                                #16

                                Even if it somehow had to use jz and needed to set the z flag, it could just have done cmp eax,eax (without the REX.W prefix) without loading anything in eax first.

                                J 1 Reply Last reply
                                0
                                • D Daniel Scott

                                  Are they tweakable? How?

                                  A Offline
                                  A Offline
                                  AspDotNetDev
                                  wrote on last edited by
                                  #17

                                  I haven't tried it, but the C# compiler has optimization options. Looks less complicated than the C++ compiler options, so maybe it's just a single switch to optimize or not optimize.

                                  [Managing Your JavaScript Library in ASP.NET]

                                  D 1 Reply Last reply
                                  0
                                  • D Daniel Scott

                                    Even if it somehow had to use jz and needed to set the z flag, it could just have done cmp eax,eax (without the REX.W prefix) without loading anything in eax first.

                                    J Offline
                                    J Offline
                                    Joe Woodbury
                                    wrote on last edited by
                                    #18

                                    My guess is that the optimizer originally set the code up to handle more than one instance of object. When it "realized" there was only once instance, it partially optimized away some code. Like I said, the entire code block is bogus for both 32 and 64-bit since it will always throw an exception. (I'm just trying to explain, not defend. I find the C# optimizer generally completely sucks which throws a big monkey wrench into the JIT will make .NET better crowd. I've never seen ANY JIT compiler do more than a half-assed job. Maybe they will some day, but not today.)

                                    D 1 Reply Last reply
                                    0
                                    • A AspDotNetDev

                                      I haven't tried it, but the C# compiler has optimization options. Looks less complicated than the C++ compiler options, so maybe it's just a single switch to optimize or not optimize.

                                      [Managing Your JavaScript Library in ASP.NET]

                                      D Offline
                                      D Offline
                                      Daniel Scott
                                      wrote on last edited by
                                      #19

                                      Oh that, yes it does make a difference, without the optimize switch the code is even more horrible. But sadly it was already on (by default on release builds) so I really have to blame the JIT compiler for this..

                                      1 Reply Last reply
                                      0
                                      • J Joe Woodbury

                                        My guess is that the optimizer originally set the code up to handle more than one instance of object. When it "realized" there was only once instance, it partially optimized away some code. Like I said, the entire code block is bogus for both 32 and 64-bit since it will always throw an exception. (I'm just trying to explain, not defend. I find the C# optimizer generally completely sucks which throws a big monkey wrench into the JIT will make .NET better crowd. I've never seen ANY JIT compiler do more than a half-assed job. Maybe they will some day, but not today.)

                                        D Offline
                                        D Offline
                                        Daniel Scott
                                        wrote on last edited by
                                        #20

                                        In general the optimizer isn't very good, I know. This case struck me as particularly silly though - comparing a constant with itself, really? And the 32bit JIT compiler does get it right, that one just throws the exception without checking whether integer equality is still a reflexive property :)

                                        1 Reply Last reply
                                        0
                                        Reply
                                        • Reply as topic
                                        Log in to reply
                                        • Oldest to Newest
                                        • Newest to Oldest
                                        • Most Votes


                                        • Login

                                        • Don't have an account? Register

                                        • Login or register to search.
                                        • First post
                                          Last post
                                        0
                                        • Categories
                                        • Recent
                                        • Tags
                                        • Popular
                                        • World
                                        • Users
                                        • Groups