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  3. 64bit JIT practices Defensive Programming

64bit JIT practices Defensive Programming

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  • M Mladen Jankovic

    Did you build the project as Debug or Release? It could be that they use those instructions as placeholders for some run-time code patching.

    [Genetic Algorithm Library]

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    Daniel Scott
    wrote on last edited by
    #5

    Release. It is just being stupid - there is no excuse. edit: the placeholder instructions are nops, not pieces of code that actually do something.

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    • D Daniel Scott

      I waited for the exception, then attached the debugger. The debug code makes a call to get the type-ID and then it compares that. The behavior is the same, yes. But comparing a constant with itself is always stupid, and it's even more stupid when the other team gets it right.

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      bob16972
      wrote on last edited by
      #6

      Daniel Scott wrote:

      But comparing a constant with itself is always stupid

      That would appear so at first glance and my initial reaction is to agree. However, I couldn't help but want to point out that I've seen this (strange comparisons) quite often in disassembly from what gets compiled for native code as well. I'm no assembly or machine code expert but because I see it so often, I've just assumed that that was somehow a more efficient means to whatever end the code path is trying to achieve. Granted, my acceptance is a bit naive, and this doesn't mean what you've tripped over isn't a bug, but it might be worth some additional thought before tossing criticism toward the compiler writers. They are, BTW, a bit more advanced than us mere mortals. ;)

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      • B bob16972

        Daniel Scott wrote:

        But comparing a constant with itself is always stupid

        That would appear so at first glance and my initial reaction is to agree. However, I couldn't help but want to point out that I've seen this (strange comparisons) quite often in disassembly from what gets compiled for native code as well. I'm no assembly or machine code expert but because I see it so often, I've just assumed that that was somehow a more efficient means to whatever end the code path is trying to achieve. Granted, my acceptance is a bit naive, and this doesn't mean what you've tripped over isn't a bug, but it might be worth some additional thought before tossing criticism toward the compiler writers. They are, BTW, a bit more advanced than us mere mortals. ;)

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        Daniel Scott
        wrote on last edited by
        #7

        Ok, there are circumstances where it makes sense (when you need to change the flags for example, or in SSE, when you want to load all-ones with an instruction that can go to port 0,1,5), but this isn't one. This is just a case of missed optimization.

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        • D Daniel Scott

          Ok, there are circumstances where it makes sense (when you need to change the flags for example, or in SSE, when you want to load all-ones with an instruction that can go to port 0,1,5), but this isn't one. This is just a case of missed optimization.

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          bob16972
          wrote on last edited by
          #8

          Fair enough. But maybe your starting to answer your own question... "The condition codes used by the Jcc, CMOVcc, and SETcc instructions are based on the results of a CMP instruction." "JZ - Jump near if 0 (ZF=1)"

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          • B bob16972

            Fair enough. But maybe your starting to answer your own question... "The condition codes used by the Jcc, CMOVcc, and SETcc instructions are based on the results of a CMP instruction." "JZ - Jump near if 0 (ZF=1)"

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            Daniel Scott
            wrote on last edited by
            #9

            Sure, but then you might as well not compare and jmp without a condition - or better yet, just immediately put the code there. That's what the 32bit version does.

            bob16972 wrote:

            "The condition codes used by the Jcc, CMOVcc, and SETcc instructions are based on the results of a CMP instruction."

            That's true, but also misleading. They all use RFlags or however you want to call it. Most arithmetic instructions also change the flags (though inc/dec don't affect the carry flag and therefore introduce a partial flag stall on some architectures)

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            • D Daniel Scott

              Sure, but then you might as well not compare and jmp without a condition - or better yet, just immediately put the code there. That's what the 32bit version does.

              bob16972 wrote:

              "The condition codes used by the Jcc, CMOVcc, and SETcc instructions are based on the results of a CMP instruction."

              That's true, but also misleading. They all use RFlags or however you want to call it. Most arithmetic instructions also change the flags (though inc/dec don't affect the carry flag and therefore introduce a partial flag stall on some architectures)

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              bob16972
              wrote on last edited by
              #10

              It might appear that the 32-bit listing you posted has been optimized and the 64-bit listing is a typical debug build literal translation of the code as if you are listing release build 32-bit and debug build 64-bit of the same thing. (I'm not saying this is what happened but the instruction listings seem pretty reasonable based on the possible number of factors involved. This is just what it looks like to me) There is nothing disturbing from what I can see. I'm guessing your potentially being mislead by the 32-bit build optimizing out the alternate branch path or some other factors that are contributing to some illusion of a problem. It is pretty typical for a debug build to leave dead code paths in there and such. I'm seeing it roughly like this with some liberties taken for brevity...

              cmp rax,rax ; if (typeof(int) == typeof(int))
              jz throw_exception
              xor eax,eax ; else and then later return eax = 0
              add rsp,20h
              pop rbx
              rep ret

              BTW, what exactly was the original problem or issue?

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              • B bob16972

                It might appear that the 32-bit listing you posted has been optimized and the 64-bit listing is a typical debug build literal translation of the code as if you are listing release build 32-bit and debug build 64-bit of the same thing. (I'm not saying this is what happened but the instruction listings seem pretty reasonable based on the possible number of factors involved. This is just what it looks like to me) There is nothing disturbing from what I can see. I'm guessing your potentially being mislead by the 32-bit build optimizing out the alternate branch path or some other factors that are contributing to some illusion of a problem. It is pretty typical for a debug build to leave dead code paths in there and such. I'm seeing it roughly like this with some liberties taken for brevity...

                cmp rax,rax ; if (typeof(int) == typeof(int))
                jz throw_exception
                xor eax,eax ; else and then later return eax = 0
                add rsp,20h
                pop rbx
                rep ret

                BTW, what exactly was the original problem or issue?

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                Daniel Scott
                wrote on last edited by
                #11

                It wasn't a debug build, I'm 100% certain of that. And you're right, it does look somewhat like a debug build (but it isn't, the debug one is even more cluttered) and that's exactly what the problem is - a proper release build that is ran without debugger attached still manages to look like a debug build.

                bob16972 wrote:

                BTW, what exactly was the original problem or issue?

                I wanted to know whether comparing types for equality like that was fast of whether it would first build a full Type object and then compare that. Turns out it's "pretty fast, but still stupid". By the way, if you (or anyone else) don't believe it or such, I invite you all to go try it. I'm not making this up.

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                • D Daniel Scott

                  It wasn't a debug build, I'm 100% certain of that. And you're right, it does look somewhat like a debug build (but it isn't, the debug one is even more cluttered) and that's exactly what the problem is - a proper release build that is ran without debugger attached still manages to look like a debug build.

                  bob16972 wrote:

                  BTW, what exactly was the original problem or issue?

                  I wanted to know whether comparing types for equality like that was fast of whether it would first build a full Type object and then compare that. Turns out it's "pretty fast, but still stupid". By the way, if you (or anyone else) don't believe it or such, I invite you all to go try it. I'm not making this up.

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                  bob16972
                  wrote on last edited by
                  #12

                  Daniel Scott wrote:

                  By the way, if you (or anyone else) don't believe it or such, I invite you all to go try it. I'm not making this up.

                  I hope I didn't come across as challenging your statements as I was just posting my thoughts as they evolved. I tend to try and behave myself when it comes to criticizing what someone says about what they are observing. If an alternate explanation seems more plausible at first, it is forgiveable to entertain it for a bit, and the tendency to gravitate toward it seems reasonable for the first 5 minutes. Regardless, I'm still hoping there's a reasonable explanation for why it would leave that code in there for an optimized build. Anyway, good luck and best regards!

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                  • D Daniel Scott

                    Just a couple of hours ago I found a strange issue that affects the 64bit JIT compiler, but not the 32bit JIT compiler. If in C# you do this:

                        static void Main(string\[\] args)
                        {
                            A<int> instance = new A<int>();
                            instance.Test();
                        }
                    
                        class A<T>
                        {
                            public A()
                            {
                    
                            }
                    
                            public int Test()
                            {
                                if (typeof(T) == typeof(int))
                                    throw new Exception();
                                else
                                    return 0;
                            }
                        }
                    

                    The 32bit JIT compiler does this:

                    push eax
                    mov ecx,79330CB8h
                    call FF9B1F84
                    mov dword ptr [esp],eax
                    mov ecx,eax
                    call 77464C88
                    mov ecx,dword ptr [esp]
                    call 77CECE6F

                    It may not be very clear what's going on here if you're not used to reading the JIT-ed code, but what it doesn't do is more important. The 64bit JIT compiler is crazy and does this:

                    push rbx
                    sub rsp,20h
                    mov rax,6427843D998h
                    cmp rax,rax ; WTF?!?!
                    jz throw_exception
                    xor eax,eax
                    add rsp,20h
                    pop rbx
                    rep ret
                    nop dword ptr [rax] ; this aligns throw_exception to 16
                    throw_exception:
                    mov rcx,642784369F0h
                    call FFFFFFFFFF4803F0
                    mov rbx,rax
                    mov rcx,rbx
                    call FFFFFFFFF871F310
                    mov rcx,rbx
                    call FFFFFFFFFF8C7E20

                    The bottom half looks familiar - it's the 64bit equivalent of what the 32bit JIT compiler produces. But the first part, that's the problem. Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant). So it is checking whether 0x6427843D998 still equals 0x6427843D998, and if so it throws an exception. Just in case you are wondering, typeof(int).GetHashCode() is 0x7843D998.

                    J Offline
                    J Offline
                    Joe Woodbury
                    wrote on last edited by
                    #13

                    Daniel Scott wrote:

                    Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant)

                    Yes and no. In this case to do the jz, you have to have a comparison. Where optimizer is whacked is that there is no need for a comparison and it should just throw the exception. (A good optimizer would "see" that there is only one instance and would optimize for that one instance. The C++ compiler does this all the time.)

                    D 1 Reply Last reply
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                    • D Daniel Scott

                      Just a couple of hours ago I found a strange issue that affects the 64bit JIT compiler, but not the 32bit JIT compiler. If in C# you do this:

                          static void Main(string\[\] args)
                          {
                              A<int> instance = new A<int>();
                              instance.Test();
                          }
                      
                          class A<T>
                          {
                              public A()
                              {
                      
                              }
                      
                              public int Test()
                              {
                                  if (typeof(T) == typeof(int))
                                      throw new Exception();
                                  else
                                      return 0;
                              }
                          }
                      

                      The 32bit JIT compiler does this:

                      push eax
                      mov ecx,79330CB8h
                      call FF9B1F84
                      mov dword ptr [esp],eax
                      mov ecx,eax
                      call 77464C88
                      mov ecx,dword ptr [esp]
                      call 77CECE6F

                      It may not be very clear what's going on here if you're not used to reading the JIT-ed code, but what it doesn't do is more important. The 64bit JIT compiler is crazy and does this:

                      push rbx
                      sub rsp,20h
                      mov rax,6427843D998h
                      cmp rax,rax ; WTF?!?!
                      jz throw_exception
                      xor eax,eax
                      add rsp,20h
                      pop rbx
                      rep ret
                      nop dword ptr [rax] ; this aligns throw_exception to 16
                      throw_exception:
                      mov rcx,642784369F0h
                      call FFFFFFFFFF4803F0
                      mov rbx,rax
                      mov rcx,rbx
                      call FFFFFFFFF871F310
                      mov rcx,rbx
                      call FFFFFFFFFF8C7E20

                      The bottom half looks familiar - it's the 64bit equivalent of what the 32bit JIT compiler produces. But the first part, that's the problem. Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant). So it is checking whether 0x6427843D998 still equals 0x6427843D998, and if so it throws an exception. Just in case you are wondering, typeof(int).GetHashCode() is 0x7843D998.

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                      AspDotNetDev
                      wrote on last edited by
                      #14

                      Yeah, seems unnecessary. What about if you tweak the optimization options?

                      [Managing Your JavaScript Library in ASP.NET]

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                      • A AspDotNetDev

                        Yeah, seems unnecessary. What about if you tweak the optimization options?

                        [Managing Your JavaScript Library in ASP.NET]

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                        Daniel Scott
                        wrote on last edited by
                        #15

                        Are they tweakable? How?

                        A 1 Reply Last reply
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                        • J Joe Woodbury

                          Daniel Scott wrote:

                          Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant)

                          Yes and no. In this case to do the jz, you have to have a comparison. Where optimizer is whacked is that there is no need for a comparison and it should just throw the exception. (A good optimizer would "see" that there is only one instance and would optimize for that one instance. The C++ compiler does this all the time.)

                          D Offline
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                          Daniel Scott
                          wrote on last edited by
                          #16

                          Even if it somehow had to use jz and needed to set the z flag, it could just have done cmp eax,eax (without the REX.W prefix) without loading anything in eax first.

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                          • D Daniel Scott

                            Are they tweakable? How?

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                            AspDotNetDev
                            wrote on last edited by
                            #17

                            I haven't tried it, but the C# compiler has optimization options. Looks less complicated than the C++ compiler options, so maybe it's just a single switch to optimize or not optimize.

                            [Managing Your JavaScript Library in ASP.NET]

                            D 1 Reply Last reply
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                            • D Daniel Scott

                              Even if it somehow had to use jz and needed to set the z flag, it could just have done cmp eax,eax (without the REX.W prefix) without loading anything in eax first.

                              J Offline
                              J Offline
                              Joe Woodbury
                              wrote on last edited by
                              #18

                              My guess is that the optimizer originally set the code up to handle more than one instance of object. When it "realized" there was only once instance, it partially optimized away some code. Like I said, the entire code block is bogus for both 32 and 64-bit since it will always throw an exception. (I'm just trying to explain, not defend. I find the C# optimizer generally completely sucks which throws a big monkey wrench into the JIT will make .NET better crowd. I've never seen ANY JIT compiler do more than a half-assed job. Maybe they will some day, but not today.)

                              D 1 Reply Last reply
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                              • A AspDotNetDev

                                I haven't tried it, but the C# compiler has optimization options. Looks less complicated than the C++ compiler options, so maybe it's just a single switch to optimize or not optimize.

                                [Managing Your JavaScript Library in ASP.NET]

                                D Offline
                                D Offline
                                Daniel Scott
                                wrote on last edited by
                                #19

                                Oh that, yes it does make a difference, without the optimize switch the code is even more horrible. But sadly it was already on (by default on release builds) so I really have to blame the JIT compiler for this..

                                1 Reply Last reply
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                                • J Joe Woodbury

                                  My guess is that the optimizer originally set the code up to handle more than one instance of object. When it "realized" there was only once instance, it partially optimized away some code. Like I said, the entire code block is bogus for both 32 and 64-bit since it will always throw an exception. (I'm just trying to explain, not defend. I find the C# optimizer generally completely sucks which throws a big monkey wrench into the JIT will make .NET better crowd. I've never seen ANY JIT compiler do more than a half-assed job. Maybe they will some day, but not today.)

                                  D Offline
                                  D Offline
                                  Daniel Scott
                                  wrote on last edited by
                                  #20

                                  In general the optimizer isn't very good, I know. This case struck me as particularly silly though - comparing a constant with itself, really? And the 32bit JIT compiler does get it right, that one just throws the exception without checking whether integer equality is still a reflexive property :)

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