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  3. 64bit JIT practices Defensive Programming

64bit JIT practices Defensive Programming

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  • B bob16972

    It might appear that the 32-bit listing you posted has been optimized and the 64-bit listing is a typical debug build literal translation of the code as if you are listing release build 32-bit and debug build 64-bit of the same thing. (I'm not saying this is what happened but the instruction listings seem pretty reasonable based on the possible number of factors involved. This is just what it looks like to me) There is nothing disturbing from what I can see. I'm guessing your potentially being mislead by the 32-bit build optimizing out the alternate branch path or some other factors that are contributing to some illusion of a problem. It is pretty typical for a debug build to leave dead code paths in there and such. I'm seeing it roughly like this with some liberties taken for brevity...

    cmp rax,rax ; if (typeof(int) == typeof(int))
    jz throw_exception
    xor eax,eax ; else and then later return eax = 0
    add rsp,20h
    pop rbx
    rep ret

    BTW, what exactly was the original problem or issue?

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    D Offline
    Daniel Scott
    wrote on last edited by
    #11

    It wasn't a debug build, I'm 100% certain of that. And you're right, it does look somewhat like a debug build (but it isn't, the debug one is even more cluttered) and that's exactly what the problem is - a proper release build that is ran without debugger attached still manages to look like a debug build.

    bob16972 wrote:

    BTW, what exactly was the original problem or issue?

    I wanted to know whether comparing types for equality like that was fast of whether it would first build a full Type object and then compare that. Turns out it's "pretty fast, but still stupid". By the way, if you (or anyone else) don't believe it or such, I invite you all to go try it. I'm not making this up.

    B 1 Reply Last reply
    0
    • D Daniel Scott

      It wasn't a debug build, I'm 100% certain of that. And you're right, it does look somewhat like a debug build (but it isn't, the debug one is even more cluttered) and that's exactly what the problem is - a proper release build that is ran without debugger attached still manages to look like a debug build.

      bob16972 wrote:

      BTW, what exactly was the original problem or issue?

      I wanted to know whether comparing types for equality like that was fast of whether it would first build a full Type object and then compare that. Turns out it's "pretty fast, but still stupid". By the way, if you (or anyone else) don't believe it or such, I invite you all to go try it. I'm not making this up.

      B Offline
      B Offline
      bob16972
      wrote on last edited by
      #12

      Daniel Scott wrote:

      By the way, if you (or anyone else) don't believe it or such, I invite you all to go try it. I'm not making this up.

      I hope I didn't come across as challenging your statements as I was just posting my thoughts as they evolved. I tend to try and behave myself when it comes to criticizing what someone says about what they are observing. If an alternate explanation seems more plausible at first, it is forgiveable to entertain it for a bit, and the tendency to gravitate toward it seems reasonable for the first 5 minutes. Regardless, I'm still hoping there's a reasonable explanation for why it would leave that code in there for an optimized build. Anyway, good luck and best regards!

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      • D Daniel Scott

        Just a couple of hours ago I found a strange issue that affects the 64bit JIT compiler, but not the 32bit JIT compiler. If in C# you do this:

            static void Main(string\[\] args)
            {
                A<int> instance = new A<int>();
                instance.Test();
            }
        
            class A<T>
            {
                public A()
                {
        
                }
        
                public int Test()
                {
                    if (typeof(T) == typeof(int))
                        throw new Exception();
                    else
                        return 0;
                }
            }
        

        The 32bit JIT compiler does this:

        push eax
        mov ecx,79330CB8h
        call FF9B1F84
        mov dword ptr [esp],eax
        mov ecx,eax
        call 77464C88
        mov ecx,dword ptr [esp]
        call 77CECE6F

        It may not be very clear what's going on here if you're not used to reading the JIT-ed code, but what it doesn't do is more important. The 64bit JIT compiler is crazy and does this:

        push rbx
        sub rsp,20h
        mov rax,6427843D998h
        cmp rax,rax ; WTF?!?!
        jz throw_exception
        xor eax,eax
        add rsp,20h
        pop rbx
        rep ret
        nop dword ptr [rax] ; this aligns throw_exception to 16
        throw_exception:
        mov rcx,642784369F0h
        call FFFFFFFFFF4803F0
        mov rbx,rax
        mov rcx,rbx
        call FFFFFFFFF871F310
        mov rcx,rbx
        call FFFFFFFFFF8C7E20

        The bottom half looks familiar - it's the 64bit equivalent of what the 32bit JIT compiler produces. But the first part, that's the problem. Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant). So it is checking whether 0x6427843D998 still equals 0x6427843D998, and if so it throws an exception. Just in case you are wondering, typeof(int).GetHashCode() is 0x7843D998.

        J Offline
        J Offline
        Joe Woodbury
        wrote on last edited by
        #13

        Daniel Scott wrote:

        Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant)

        Yes and no. In this case to do the jz, you have to have a comparison. Where optimizer is whacked is that there is no need for a comparison and it should just throw the exception. (A good optimizer would "see" that there is only one instance and would optimize for that one instance. The C++ compiler does this all the time.)

        D 1 Reply Last reply
        0
        • D Daniel Scott

          Just a couple of hours ago I found a strange issue that affects the 64bit JIT compiler, but not the 32bit JIT compiler. If in C# you do this:

              static void Main(string\[\] args)
              {
                  A<int> instance = new A<int>();
                  instance.Test();
              }
          
              class A<T>
              {
                  public A()
                  {
          
                  }
          
                  public int Test()
                  {
                      if (typeof(T) == typeof(int))
                          throw new Exception();
                      else
                          return 0;
                  }
              }
          

          The 32bit JIT compiler does this:

          push eax
          mov ecx,79330CB8h
          call FF9B1F84
          mov dword ptr [esp],eax
          mov ecx,eax
          call 77464C88
          mov ecx,dword ptr [esp]
          call 77CECE6F

          It may not be very clear what's going on here if you're not used to reading the JIT-ed code, but what it doesn't do is more important. The 64bit JIT compiler is crazy and does this:

          push rbx
          sub rsp,20h
          mov rax,6427843D998h
          cmp rax,rax ; WTF?!?!
          jz throw_exception
          xor eax,eax
          add rsp,20h
          pop rbx
          rep ret
          nop dword ptr [rax] ; this aligns throw_exception to 16
          throw_exception:
          mov rcx,642784369F0h
          call FFFFFFFFFF4803F0
          mov rbx,rax
          mov rcx,rbx
          call FFFFFFFFF871F310
          mov rcx,rbx
          call FFFFFFFFFF8C7E20

          The bottom half looks familiar - it's the 64bit equivalent of what the 32bit JIT compiler produces. But the first part, that's the problem. Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant). So it is checking whether 0x6427843D998 still equals 0x6427843D998, and if so it throws an exception. Just in case you are wondering, typeof(int).GetHashCode() is 0x7843D998.

          A Offline
          A Offline
          AspDotNetDev
          wrote on last edited by
          #14

          Yeah, seems unnecessary. What about if you tweak the optimization options?

          [Managing Your JavaScript Library in ASP.NET]

          D 1 Reply Last reply
          0
          • A AspDotNetDev

            Yeah, seems unnecessary. What about if you tweak the optimization options?

            [Managing Your JavaScript Library in ASP.NET]

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            D Offline
            Daniel Scott
            wrote on last edited by
            #15

            Are they tweakable? How?

            A 1 Reply Last reply
            0
            • J Joe Woodbury

              Daniel Scott wrote:

              Somehow the JIT compiler missed that comparing an integer to itself is not a very productive thing to do (and worse, the integer is a constant)

              Yes and no. In this case to do the jz, you have to have a comparison. Where optimizer is whacked is that there is no need for a comparison and it should just throw the exception. (A good optimizer would "see" that there is only one instance and would optimize for that one instance. The C++ compiler does this all the time.)

              D Offline
              D Offline
              Daniel Scott
              wrote on last edited by
              #16

              Even if it somehow had to use jz and needed to set the z flag, it could just have done cmp eax,eax (without the REX.W prefix) without loading anything in eax first.

              J 1 Reply Last reply
              0
              • D Daniel Scott

                Are they tweakable? How?

                A Offline
                A Offline
                AspDotNetDev
                wrote on last edited by
                #17

                I haven't tried it, but the C# compiler has optimization options. Looks less complicated than the C++ compiler options, so maybe it's just a single switch to optimize or not optimize.

                [Managing Your JavaScript Library in ASP.NET]

                D 1 Reply Last reply
                0
                • D Daniel Scott

                  Even if it somehow had to use jz and needed to set the z flag, it could just have done cmp eax,eax (without the REX.W prefix) without loading anything in eax first.

                  J Offline
                  J Offline
                  Joe Woodbury
                  wrote on last edited by
                  #18

                  My guess is that the optimizer originally set the code up to handle more than one instance of object. When it "realized" there was only once instance, it partially optimized away some code. Like I said, the entire code block is bogus for both 32 and 64-bit since it will always throw an exception. (I'm just trying to explain, not defend. I find the C# optimizer generally completely sucks which throws a big monkey wrench into the JIT will make .NET better crowd. I've never seen ANY JIT compiler do more than a half-assed job. Maybe they will some day, but not today.)

                  D 1 Reply Last reply
                  0
                  • A AspDotNetDev

                    I haven't tried it, but the C# compiler has optimization options. Looks less complicated than the C++ compiler options, so maybe it's just a single switch to optimize or not optimize.

                    [Managing Your JavaScript Library in ASP.NET]

                    D Offline
                    D Offline
                    Daniel Scott
                    wrote on last edited by
                    #19

                    Oh that, yes it does make a difference, without the optimize switch the code is even more horrible. But sadly it was already on (by default on release builds) so I really have to blame the JIT compiler for this..

                    1 Reply Last reply
                    0
                    • J Joe Woodbury

                      My guess is that the optimizer originally set the code up to handle more than one instance of object. When it "realized" there was only once instance, it partially optimized away some code. Like I said, the entire code block is bogus for both 32 and 64-bit since it will always throw an exception. (I'm just trying to explain, not defend. I find the C# optimizer generally completely sucks which throws a big monkey wrench into the JIT will make .NET better crowd. I've never seen ANY JIT compiler do more than a half-assed job. Maybe they will some day, but not today.)

                      D Offline
                      D Offline
                      Daniel Scott
                      wrote on last edited by
                      #20

                      In general the optimizer isn't very good, I know. This case struck me as particularly silly though - comparing a constant with itself, really? And the 32bit JIT compiler does get it right, that one just throws the exception without checking whether integer equality is still a reflexive property :)

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