WPF
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I think you've got it backwards. MS is killing off Silverlight. Hence HTML5. Yet WPF is a key component in Win8 Desktop Development. http://www.itworld.com/cloud-computing/223007/microsoft-turn-silverlight[^]
If it's not broken, fix it until it is
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Wout's wrong. WPF is not obsolete - the type of game you want to build will dictate whether or not WPF is a good choice. If it's something like Tetris, WPF is fine; if it's a FPS, then you don't want to use WPF.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
Pete O'Hanlon wrote:
if it's a FPS, then you don't want to use WPF
So, what do you recommend for a FPS. I'm not going to create a FPS, but I'm just interested.
ProgramFOX
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What type of games are you looking to build? WPF is fairly powerful but not really designed for games and may end up limiting what you can do. I'd recommend taking a look at Unity.[^] They've got a free version that will let you kick all the tires and I think is all you need for PC development. I've built a couple games with it and much prefer it over XNA.
Play my game Gravity: IOS[^], Android[^], Windows Phone 7[^]
I am building a Game Development Studio, not an actual Game!
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
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Wout's wrong. WPF is not obsolete - the type of game you want to build will dictate whether or not WPF is a good choice. If it's something like Tetris, WPF is fine; if it's a FPS, then you don't want to use WPF.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
As I believe I said: I am building a Game Development Studio, not an actual Game!
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
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wout de zeeuw wrote:
Here's a little gotcha: it's obsolete
Says who? maybe you haven't noticed, but WPF is a key tool in Win 8. It's not obsolete and it's not going anywhere.
If it's not broken, fix it until it is
Tell Josh Smith he can come back from the dark realms of iOS. :)
Wout
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Have you seen XML Game Studio?
If it's not broken, fix it until it is
Never heard of it. I am building this as a learning tool and in the hope that it may help someone in the future.
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
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As I believe I said: I am building a Game Development Studio, not an actual Game!
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
Then WPF is fine.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
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Never heard of it. I am building this as a learning tool and in the hope that it may help someone in the future.
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
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Tell Josh Smith he can come back from the dark realms of iOS. :)
Wout
Josh still does a lot of WPF. He went to the dark side of iOS because he wanted to learn something new and he didn't want to touch WinRT.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
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Then WPF is fine.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
So far I am having fun, the VS2012 WPF designer actually works. The WPF designer in BS2010 did not work very well (IME), so I never got into WPF then.
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
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Glad to have provided you with some entertainment!
Wout
:-D As has been said - with Sinofsky condemned to the scrap heap, there's some hope ahead (look for enhancements that bring WPF/WinRT/WP7 etc to work with "the cloud" directly).
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
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Here's a little gotcha: it's obsolete! (Yet paradoxically there ain't something that replaces it). :laugh:
Wout
Osbolete, huh? Then why was large chunks of the Visual Studio 2012 UI re-written with it??
A guide to posting questions on CodeProject[^]
Dave Kreskowiak -
So far I am having fun, the VS2012 WPF designer actually works. The WPF designer in BS2010 did not work very well (IME), so I never got into WPF then.
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
Yeah, the new designer is a huge improvement.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
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I think you've got it backwards. MS is killing off Silverlight. Hence HTML5. Yet WPF is a key component in Win8 Desktop Development. http://www.itworld.com/cloud-computing/223007/microsoft-turn-silverlight[^]
If it's not broken, fix it until it is
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I guessed as much. :) I likely will add bindings for that, but I also will add bindings for other game frameworks, so games can be built for Win8 (I actually like Win8, and XNA is not (officially) supported there). I might add bindings for ANX.Framework[^], which is a clone of XNA. It also (is supposed to) work on Win8 as well. I will likely use Axiom3D[^] as the built-in game GUI framework, with the ability to use either DirectX (through SlimDX), or OpenGL (through OpenTK) with it. I am deciding on which Physics engine to use, but will likely use Jitter Physics[^].
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
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Yeah, the new designer is a huge improvement.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
True that.
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
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You'll have to keep re-reading my initial post until you understand it. When you post a reponse that shows you comprehend what I wrote I'll respond. If you never get there, we're done.
I got it fine. You basically suggested Silverlight over WPF, and my point to you is that Silverlight won't be around, and WPF will be. Not sure where the disconnect is here.
If it's not broken, fix it until it is
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I guessed as much. :) I likely will add bindings for that, but I also will add bindings for other game frameworks, so games can be built for Win8 (I actually like Win8, and XNA is not (officially) supported there). I might add bindings for ANX.Framework[^], which is a clone of XNA. It also (is supposed to) work on Win8 as well. I will likely use Axiom3D[^] as the built-in game GUI framework, with the ability to use either DirectX (through SlimDX), or OpenGL (through OpenTK) with it. I am deciding on which Physics engine to use, but will likely use Jitter Physics[^].
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
I'm a big fan of FarSeer Physics[^]
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
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wout de zeeuw wrote:
Here's a little gotcha: it's obsolete
Says who? maybe you haven't noticed, but WPF is a key tool in Win 8. It's not obsolete and it's not going anywhere.
If it's not broken, fix it until it is
Kevin Marois wrote:
WPF is a key tool in Win 8
Really? Which apps those ship with Win 8 use WPF?
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Wout's wrong. WPF is not obsolete - the type of game you want to build will dictate whether or not WPF is a good choice. If it's something like Tetris, WPF is fine; if it's a FPS, then you don't want to use WPF.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
Pete O'Hanlon wrote:
If it's something like Tetris, WPF is fine; if it's a FPS, then you don't want to use WPF.
On the other hand HTML5 is good for both:). Ducks and runs.