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Method chaining with short-circuit parameter evaluation

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  • C Chris Maunder

    I am testing several depths of properties in an object to make sure they are safe before I call them:

    Test.NotNull(myObject);
    if (myObject != null)
    {
    Test.NotNull(myObject.MyProperty);
    if (myObject.MyProperty != null)
    Test.IsPositive(myObject.MyProperty.Id);
    ...
    }

    I was thinking it would be really cool to be able to do

    Test.NotNull(myObject).NotNull(myObject.MyProperty).IsPositive(myObject.MyProperty.Id);

    but obviously if myObject == null then we have a runtime null ref error because, regardless of what the NotNull method returns as part of the chaining, myObject is still null. So this got me thinking: You can do

    if (myObject != null && myObject.MyProperty != null)

    because of short circuit boolean evaluation in C#, but I was wondering, with my fairly mainstream experience in languages, if there are languages out there that would allow chaining of methods with short circuit evaluation. Essentially you'd have to have the input parameter be resolved after the method was called in order to have the method be able to say "I don't need the input parameter, please just ignore it". Has anyone heard of this? Would it open up a World Of Pain when it comes to debugging? Would it be useful? Am I procrastinating? --- Update: and it turns out this leads into a great discussion of extension methods. See The Maybe Monad[^] and Chained null checks and the Maybe monad[^] for two ways of achieving this. Once you've done that, debate the correctness of extension methods that are able by design to operate on a null references. I will be over there looking for new, shiny, distracting things.

    cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP

    E Offline
    E Offline
    englebart
    wrote on last edited by
    #50

    Would the C# ?? operator help you?
    Would that do what you want? It definitely saves typing.
    http://msdn.microsoft.com/en-us/library/ms173224.aspx

    1 Reply Last reply
    0
    • C Chris Maunder

      I am testing several depths of properties in an object to make sure they are safe before I call them:

      Test.NotNull(myObject);
      if (myObject != null)
      {
      Test.NotNull(myObject.MyProperty);
      if (myObject.MyProperty != null)
      Test.IsPositive(myObject.MyProperty.Id);
      ...
      }

      I was thinking it would be really cool to be able to do

      Test.NotNull(myObject).NotNull(myObject.MyProperty).IsPositive(myObject.MyProperty.Id);

      but obviously if myObject == null then we have a runtime null ref error because, regardless of what the NotNull method returns as part of the chaining, myObject is still null. So this got me thinking: You can do

      if (myObject != null && myObject.MyProperty != null)

      because of short circuit boolean evaluation in C#, but I was wondering, with my fairly mainstream experience in languages, if there are languages out there that would allow chaining of methods with short circuit evaluation. Essentially you'd have to have the input parameter be resolved after the method was called in order to have the method be able to say "I don't need the input parameter, please just ignore it". Has anyone heard of this? Would it open up a World Of Pain when it comes to debugging? Would it be useful? Am I procrastinating? --- Update: and it turns out this leads into a great discussion of extension methods. See The Maybe Monad[^] and Chained null checks and the Maybe monad[^] for two ways of achieving this. Once you've done that, debate the correctness of extension methods that are able by design to operate on a null references. I will be over there looking for new, shiny, distracting things.

      cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP

      C Offline
      C Offline
      Cesar de Souza
      wrote on last edited by
      #51

      Not really an answer for the question you asked, but just a comment about error handling. A good strategy to avoid endless nested checks in error handling is to handle the opposite case first. So instead of writing

      Test.NotNull(myObject);
      if (myObject != null)
      {
      Test.NotNull(myObject.MyProperty);
      if (myObject.MyProperty != null)
      Test.IsPositive(myObject.MyProperty.Id);
      ...
      }

      we would have

      Test.NotNull(myObject);
      if (myObject == null)
      return;

      Test.NotNull(myObject.MyProperty)
      if (myObject.MyProperty == null)
      return;

      Test.IsPositive(myObject.MyProperty.Id);

      ...

      Interested in Machine Learning in .NET? Check the Accord.NET Framework. See also Haar-feature Object Detection (With The Viola-Jones Framework) in C#

      C 1 Reply Last reply
      0
      • C Chris Maunder

        I am testing several depths of properties in an object to make sure they are safe before I call them:

        Test.NotNull(myObject);
        if (myObject != null)
        {
        Test.NotNull(myObject.MyProperty);
        if (myObject.MyProperty != null)
        Test.IsPositive(myObject.MyProperty.Id);
        ...
        }

        I was thinking it would be really cool to be able to do

        Test.NotNull(myObject).NotNull(myObject.MyProperty).IsPositive(myObject.MyProperty.Id);

        but obviously if myObject == null then we have a runtime null ref error because, regardless of what the NotNull method returns as part of the chaining, myObject is still null. So this got me thinking: You can do

        if (myObject != null && myObject.MyProperty != null)

        because of short circuit boolean evaluation in C#, but I was wondering, with my fairly mainstream experience in languages, if there are languages out there that would allow chaining of methods with short circuit evaluation. Essentially you'd have to have the input parameter be resolved after the method was called in order to have the method be able to say "I don't need the input parameter, please just ignore it". Has anyone heard of this? Would it open up a World Of Pain when it comes to debugging? Would it be useful? Am I procrastinating? --- Update: and it turns out this leads into a great discussion of extension methods. See The Maybe Monad[^] and Chained null checks and the Maybe monad[^] for two ways of achieving this. Once you've done that, debate the correctness of extension methods that are able by design to operate on a null references. I will be over there looking for new, shiny, distracting things.

        cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP

        S Offline
        S Offline
        Super Lloyd
        wrote on last edited by
        #52

        Chris Maunder wrote:

        I was thinking it would be really cool to be able to do

        Test.NotNull(myObject).NotNull(myObject.MyProperty).IsPositive(myObject.MyProperty.Id);

        You can do that with extension methods! Just saying! ;)

        My programming get away... The Blog... Taking over the world since 1371!

        1 Reply Last reply
        0
        • C Chris Maunder

          I am testing several depths of properties in an object to make sure they are safe before I call them:

          Test.NotNull(myObject);
          if (myObject != null)
          {
          Test.NotNull(myObject.MyProperty);
          if (myObject.MyProperty != null)
          Test.IsPositive(myObject.MyProperty.Id);
          ...
          }

          I was thinking it would be really cool to be able to do

          Test.NotNull(myObject).NotNull(myObject.MyProperty).IsPositive(myObject.MyProperty.Id);

          but obviously if myObject == null then we have a runtime null ref error because, regardless of what the NotNull method returns as part of the chaining, myObject is still null. So this got me thinking: You can do

          if (myObject != null && myObject.MyProperty != null)

          because of short circuit boolean evaluation in C#, but I was wondering, with my fairly mainstream experience in languages, if there are languages out there that would allow chaining of methods with short circuit evaluation. Essentially you'd have to have the input parameter be resolved after the method was called in order to have the method be able to say "I don't need the input parameter, please just ignore it". Has anyone heard of this? Would it open up a World Of Pain when it comes to debugging? Would it be useful? Am I procrastinating? --- Update: and it turns out this leads into a great discussion of extension methods. See The Maybe Monad[^] and Chained null checks and the Maybe monad[^] for two ways of achieving this. Once you've done that, debate the correctness of extension methods that are able by design to operate on a null references. I will be over there looking for new, shiny, distracting things.

          cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP

          F Offline
          F Offline
          Fabio Franco
          wrote on last edited by
          #53

          Chris Maunder wrote:

          So this got me thinking: You can do

          if (myObject != null && myObject.MyProperty != null)

          because of short circuit boolean evaluation in C#, but I was wondering, with my fairly mainstream experience in languages, if there are languages out there that would allow chaining of methods with short circuit evaluation.

          Well, I find myself doing a lot of those kind of checks and it would save me a lot of time and potential bugs if there was such a language. But now you have just stimulated me to think about a general purpose solution in C#. Maybe if I find something I'll post it on tips and tricks.

          To alcohol! The cause of, and solution to, all of life's problems - Homer Simpson ---- Our heads are round so our thoughts can change direction - Francis Picabia

          1 Reply Last reply
          0
          • C Cesar de Souza

            Not really an answer for the question you asked, but just a comment about error handling. A good strategy to avoid endless nested checks in error handling is to handle the opposite case first. So instead of writing

            Test.NotNull(myObject);
            if (myObject != null)
            {
            Test.NotNull(myObject.MyProperty);
            if (myObject.MyProperty != null)
            Test.IsPositive(myObject.MyProperty.Id);
            ...
            }

            we would have

            Test.NotNull(myObject);
            if (myObject == null)
            return;

            Test.NotNull(myObject.MyProperty)
            if (myObject.MyProperty == null)
            return;

            Test.IsPositive(myObject.MyProperty.Id);

            ...

            Interested in Machine Learning in .NET? Check the Accord.NET Framework. See also Haar-feature Object Detection (With The Viola-Jones Framework) in C#

            C Offline
            C Offline
            Chris Maunder
            wrote on last edited by
            #54

            Not sure how that counts as handling the opposite case first, but I see what you mean and I do do that, though I do try and have only 2 exit points in a routine: 1 at the top when input fails, and the return at the end. Hence my thought that it would be nice having a single chained line at the top. All good discussion though. I love it.

            cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP

            C 1 Reply Last reply
            0
            • C Chris Maunder

              I am testing several depths of properties in an object to make sure they are safe before I call them:

              Test.NotNull(myObject);
              if (myObject != null)
              {
              Test.NotNull(myObject.MyProperty);
              if (myObject.MyProperty != null)
              Test.IsPositive(myObject.MyProperty.Id);
              ...
              }

              I was thinking it would be really cool to be able to do

              Test.NotNull(myObject).NotNull(myObject.MyProperty).IsPositive(myObject.MyProperty.Id);

              but obviously if myObject == null then we have a runtime null ref error because, regardless of what the NotNull method returns as part of the chaining, myObject is still null. So this got me thinking: You can do

              if (myObject != null && myObject.MyProperty != null)

              because of short circuit boolean evaluation in C#, but I was wondering, with my fairly mainstream experience in languages, if there are languages out there that would allow chaining of methods with short circuit evaluation. Essentially you'd have to have the input parameter be resolved after the method was called in order to have the method be able to say "I don't need the input parameter, please just ignore it". Has anyone heard of this? Would it open up a World Of Pain when it comes to debugging? Would it be useful? Am I procrastinating? --- Update: and it turns out this leads into a great discussion of extension methods. See The Maybe Monad[^] and Chained null checks and the Maybe monad[^] for two ways of achieving this. Once you've done that, debate the correctness of extension methods that are able by design to operate on a null references. I will be over there looking for new, shiny, distracting things.

              cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP

              A Offline
              A Offline
              Alan Balkany
              wrote on last edited by
              #55

              It might be simpler to just push the test down into a function call. This keeps the calling method simple, making the code more understandable and maintainable. Anyone maintaining the code doesn't have to reason about a unique control structure, and can skip all the details to focus on the overall algorithm. If they're curious about the test, they can optionally browse the testing function. The chaining looks cool, but is more complex than a sequence of plain, vanilla, if statements.

              1 Reply Last reply
              0
              • C Chris Maunder

                Not sure how that counts as handling the opposite case first, but I see what you mean and I do do that, though I do try and have only 2 exit points in a routine: 1 at the top when input fails, and the return at the end. Hence my thought that it would be nice having a single chained line at the top. All good discussion though. I love it.

                cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP

                C Offline
                C Offline
                Cesar de Souza
                wrote on last edited by
                #56

                Sorry, I should have meant "handle the error case first and exit as soon as possible", even if this "as soon as possible" will only occur in the middle of the function. Usually I don't have problems with multiple exit points in a function. Those are particularly useful, for example, when implementing a syntax parser from a LL(1) grammar. Another situation may happen, for example, if you are in the middle of a very nested loop and would like to exit them all. Refactoring the loop into its own function and using a return is often one of the clearest ways to quit all loops at once, specially in comparison with the alternative which is to maintain quite a number of done variables guarding the loop exits as in

                for (int i = 0; i < n && !done; i++)

                By the way, another sensible alternative for this case is also to use a goto statement, this being one of the few justified cases for using it. I know this doesn't have anything to do with your question either, but I am just keeping up the discussion :)

                Interested in Machine Learning in .NET? Check the Accord.NET Framework. See also Haar-feature Object Detection (With The Viola-Jones Framework) in C#

                1 Reply Last reply
                0
                • C Chris Maunder

                  I am testing several depths of properties in an object to make sure they are safe before I call them:

                  Test.NotNull(myObject);
                  if (myObject != null)
                  {
                  Test.NotNull(myObject.MyProperty);
                  if (myObject.MyProperty != null)
                  Test.IsPositive(myObject.MyProperty.Id);
                  ...
                  }

                  I was thinking it would be really cool to be able to do

                  Test.NotNull(myObject).NotNull(myObject.MyProperty).IsPositive(myObject.MyProperty.Id);

                  but obviously if myObject == null then we have a runtime null ref error because, regardless of what the NotNull method returns as part of the chaining, myObject is still null. So this got me thinking: You can do

                  if (myObject != null && myObject.MyProperty != null)

                  because of short circuit boolean evaluation in C#, but I was wondering, with my fairly mainstream experience in languages, if there are languages out there that would allow chaining of methods with short circuit evaluation. Essentially you'd have to have the input parameter be resolved after the method was called in order to have the method be able to say "I don't need the input parameter, please just ignore it". Has anyone heard of this? Would it open up a World Of Pain when it comes to debugging? Would it be useful? Am I procrastinating? --- Update: and it turns out this leads into a great discussion of extension methods. See The Maybe Monad[^] and Chained null checks and the Maybe monad[^] for two ways of achieving this. Once you've done that, debate the correctness of extension methods that are able by design to operate on a null references. I will be over there looking for new, shiny, distracting things.

                  cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP

                  U Offline
                  U Offline
                  User 3314745
                  wrote on last edited by
                  #57

                  Actually, there is something like that. It's called Embarcadero Prism (ex Delphi Prism). Borland made Delphi Prism using the Oxygene language (ex Chrome) through some agreement with RemObjects Software. Borland needed it as a .NET language replacement for the trully crappy Borland Delphi.NET. Check this beauty out: http://wiki.oxygenelanguage.com/en/Oxygene\_by\_Example\_-\_Colon\_and\_Null

                  1 Reply Last reply
                  0
                  • C Chris Maunder

                    I am testing several depths of properties in an object to make sure they are safe before I call them:

                    Test.NotNull(myObject);
                    if (myObject != null)
                    {
                    Test.NotNull(myObject.MyProperty);
                    if (myObject.MyProperty != null)
                    Test.IsPositive(myObject.MyProperty.Id);
                    ...
                    }

                    I was thinking it would be really cool to be able to do

                    Test.NotNull(myObject).NotNull(myObject.MyProperty).IsPositive(myObject.MyProperty.Id);

                    but obviously if myObject == null then we have a runtime null ref error because, regardless of what the NotNull method returns as part of the chaining, myObject is still null. So this got me thinking: You can do

                    if (myObject != null && myObject.MyProperty != null)

                    because of short circuit boolean evaluation in C#, but I was wondering, with my fairly mainstream experience in languages, if there are languages out there that would allow chaining of methods with short circuit evaluation. Essentially you'd have to have the input parameter be resolved after the method was called in order to have the method be able to say "I don't need the input parameter, please just ignore it". Has anyone heard of this? Would it open up a World Of Pain when it comes to debugging? Would it be useful? Am I procrastinating? --- Update: and it turns out this leads into a great discussion of extension methods. See The Maybe Monad[^] and Chained null checks and the Maybe monad[^] for two ways of achieving this. Once you've done that, debate the correctness of extension methods that are able by design to operate on a null references. I will be over there looking for new, shiny, distracting things.

                    cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP

                    M Offline
                    M Offline
                    Member 4608898
                    wrote on last edited by
                    #58

                    Test.NotNull(myObject).NotNull(myObject.MyProperty).IsPositive(myObject.MyProperty.Id);

                    You can't possibly call this cool. This is a code janitor's nightmare. If any part of that fails, you don't know what has failed so you end up breaking it down into

                    aa = Test.NotNull(myObject);
                    bb = aa.NotNull(myObject.MyProperty)
                    cc = bb.IsPositive(myObject.MyProperty.Id);

                    to see what is falling over. Cool is only for those who make a mess then disappear off to another job and leave someone else to tidy up their mess. They've never had to maintain the crap they generate and they find it difficult to understand, let alone maintain someone else's mess. This means that you have to hire an expensive janitor to unravel the coolness. You really don't want cool - you want maintainability so you can hire a cheap code janitor (fresh graddy).

                    C 1 Reply Last reply
                    0
                    • M Member 4608898

                      Test.NotNull(myObject).NotNull(myObject.MyProperty).IsPositive(myObject.MyProperty.Id);

                      You can't possibly call this cool. This is a code janitor's nightmare. If any part of that fails, you don't know what has failed so you end up breaking it down into

                      aa = Test.NotNull(myObject);
                      bb = aa.NotNull(myObject.MyProperty)
                      cc = bb.IsPositive(myObject.MyProperty.Id);

                      to see what is falling over. Cool is only for those who make a mess then disappear off to another job and leave someone else to tidy up their mess. They've never had to maintain the crap they generate and they find it difficult to understand, let alone maintain someone else's mess. This means that you have to hire an expensive janitor to unravel the coolness. You really don't want cool - you want maintainability so you can hire a cheap code janitor (fresh graddy).

                      C Offline
                      C Offline
                      Chris Maunder
                      wrote on last edited by
                      #59

                      :| I was discussing a concept, not presenting production code.

                      cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP

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