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  3. C is a better language than any language you care to name.

C is a better language than any language you care to name.

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  • C Chris Maunder

    Discuss. I've just read The Unreasonable Effectiveness of C[^] and decided to outsource my ranting response to it

    cheers Chris Maunder

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    jschell
    wrote on last edited by
    #104

    Any time anyone thinks that one technology is "better" than another then first they need to define what "better" means. And since the statement doesn't limit itself to which other language is compares itself to it is going to fail because for any measurable attribute there is going to be some language which is in fact better than C.

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    • J Joe Woodbury

      Nemanja Trifunovic wrote:

      char *p = "hello"; //pointer - no information about the dimension char q[] = "hello"; // array - contains information about the dimension

      No the ARRAY does not. The declaration does and thus the precompiler) and sizeof(), but not the array itself. To illustrate, the function:

      void _function(const char r[])
      {
      printf("%u\n", sizeof(r));
      }

      Will print 4 or 8, depending on the size of a pointer, when you call _function(q);. Added: Moreover, an optimizing compiler will likely pool both strings and use the same pointer for both operations (especially since it's clear they are both const.) Again, the sizeof() is handled by the precompiler, not at runtime.

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      jschell
      wrote on last edited by
      #105

      Joe Woodbury wrote:

      The declaration does and thus the precompiler) and sizeof(), but not the array itself.

      Rather certain that the precompiler is in fact part of the language since it is in fact part of the specification for the language. If you wish to another definition for "language" than the specification then you would need to provide one. And if one wants to be specific then at least in my edition of "C Programming Language 2nd Edition" the preprocessor is part of the main language definition (not an appendix) and the section specifically starts off with "C provides certain language facilities by mean of a processor". So if K&R thinks it is part of the language I am going to take their word for it. Or perhaps to put in in another perspective, limiting oneself to just the "language" then C is in fact useless, since one cannot in any practical way do anything useful with the "language". Thus it can't, again in a practical, real world way, be "better" than anything else.

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      • J jschell

        Joe Woodbury wrote:

        The declaration does and thus the precompiler) and sizeof(), but not the array itself.

        Rather certain that the precompiler is in fact part of the language since it is in fact part of the specification for the language. If you wish to another definition for "language" than the specification then you would need to provide one. And if one wants to be specific then at least in my edition of "C Programming Language 2nd Edition" the preprocessor is part of the main language definition (not an appendix) and the section specifically starts off with "C provides certain language facilities by mean of a processor". So if K&R thinks it is part of the language I am going to take their word for it. Or perhaps to put in in another perspective, limiting oneself to just the "language" then C is in fact useless, since one cannot in any practical way do anything useful with the "language". Thus it can't, again in a practical, real world way, be "better" than anything else.

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        Joe Woodbury
        wrote on last edited by
        #106

        You are arguing against something I never said. Specifically, nowhere did I say that the precompiler isn't part of the language. More generally, my point is that the information about the size of the array is known only by the scope of the array declaration at compile time; it is not contained in the array itself and available at runtime. In C, an array and a pointer are, for all intents and purposes, synonymous (with the exception of this very narrow edge case.) So, the [partial] function declarations a(const char* p) and b(const char d[]) mean the same thing. Doing a sizeof(d) for the latter doesn't tell you anything meaningful about the original array. This also means that you can take an arbitrary pointer and use array syntax on it. i.e. p[3]. This gives C an enormous power and flexibility found in few other languages. Attaching any other information to a pointer (or array) changes the very nature of what a pointer is and adds overhead that is often not desired nor wanted (and if desired, you can easily create a struct (or class in C++) with that information contained in it. This very flexibility means that arguing that arrays are problematic in C is a strawman argument.)

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        • C Colborne_Greg

          Visual basic 2013. It can utilize every C, C++, and C# library. Plus it looks pretty. For example the "with" operator is in Visual basic but is not in C.

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          PIEBALDconsult
          wrote on last edited by
          #107

          Colborne_Greg wrote:

          the "with" operator

          ...is useless filth. X|

          You'll never get very far if all you do is follow instructions.

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          • K Kenneth Kasajian

            Let's start with this. Name any other language other than C. But there's a catch: the language's primary implementation must not currently be in C. So Java, JavaScript, Python don't qualify since they're canonical implementation is written in C. Also, self-hosting doesn't count; in that case, it must not have been bootstrapped with C. I'll start -- Pascal -- first version of Pascal was written in Fortran. Next...

            ken@kasajian.com / www.kasajian.com

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            PIEBALDconsult
            wrote on last edited by
            #108

            Kenneth Kasajian wrote:

            Pascal

            Aaaannnd... how do you work with very long strings? Very large structures*? * Maybe only a problem with Turbo Pascal with its 64K per structure limit.

            You'll never get very far if all you do is follow instructions.

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            • N Nemanja Trifunovic

              Chris Maunder wrote:

              Discuss.

              Arrays decay into pointers.[^] X| Or, for more details: C's Biggest Mistake[^]

              utf8-cpp

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              PIEBALDconsult
              wrote on last edited by
              #109

              Bushwa! That is one of its greatest strengths! There were only three mistakes in C, and one was fixed in C89 (if I recall correctly). The other two continue to plague us.

              You'll never get very far if all you do is follow instructions.

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              • M Michael Kingsford Gray

                OK, I'll "bite". "C" is quite the most disastrous so-called "language"[1] ever to become popular. Why? It's total lack of marshalling over record boundaries in memory have cost the globe at least several 100 trillion dollars in viruses, damages, fornicate-ups, interminable repairs/patches, Trojans, injuries, deaths, et cetera. That alone is enough to relegate this incurable abortion of a syntactical nightmare to the bit-bucket, if not Spandau prison. Have at it, you "C" devils. ___________________________ [1] Designed for punch-card use, brevity & conservation of card-space were essential. It thereby became an impenetrably terse & line-break free mess. All calculated to save IBM punched cards. And the syntax is dangerously ambiguous, all over the shop. Don't get me started on the monumentally bone-headed notion that CASE statements should cascade through without a BREAK clause! I mean. What total idiot "thought" that this would be a great idea?

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                PIEBALDconsult
                wrote on last edited by
                #110

                Michael Kingsford Gray wrote:

                the monumentally bone-headed notion that CASE statements should cascade through without a BREAK

                :thumbsup: Hear! Hear! That is (in my opinion) the very worst mistake in C.

                You'll never get very far if all you do is follow instructions.

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                • D DaveX86

                  D language[^] is better. It combines the simplicity of C and avoids all the kludginess of C++ for the same elegance you see in C#. Plus...no *.H files or #defines !!!! :) Plus garbage collection!

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                  PIEBALDconsult
                  wrote on last edited by
                  #111

                  DaveX86 wrote:

                  Plus...no *.H files or #defines

                  The can have my # defines when they pry them from my cold, dead hands.

                  You'll never get very far if all you do is follow instructions.

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                  • J jschell

                    Joe Woodbury wrote:

                    The declaration does and thus the precompiler) and sizeof(), but not the array itself.

                    Rather certain that the precompiler is in fact part of the language since it is in fact part of the specification for the language. If you wish to another definition for "language" than the specification then you would need to provide one. And if one wants to be specific then at least in my edition of "C Programming Language 2nd Edition" the preprocessor is part of the main language definition (not an appendix) and the section specifically starts off with "C provides certain language facilities by mean of a processor". So if K&R thinks it is part of the language I am going to take their word for it. Or perhaps to put in in another perspective, limiting oneself to just the "language" then C is in fact useless, since one cannot in any practical way do anything useful with the "language". Thus it can't, again in a practical, real world way, be "better" than anything else.

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                    PIEBALDconsult
                    wrote on last edited by
                    #112

                    jschell wrote:

                    Rather certain that the precompiler is in fact part of the language

                    Yes, and as he said in his response, he didn't say otherwise. Some points I'd like to make are: A language is defined by its compiler (not the other way around). DMR probably could have made C without a pre-processor; I see no reason that C has to have a pre-processor other than that it does have a pre-processor. The existence of D and C# may support this view. I have seen (I don't remember where) at least one argument that the C pre-processor acts on a different language than the C compiler does; and I am in about 90% agreement with that point of view. I like the C pre-processor; it's really just a text processing utility -- it can be used for purposes other than its primary usage. (I even use it with C# -- Implanting Common Code in Unrelated Classes[^]) Unfortunately, it also has some functions (e.g. sizeof) that are tightly bound to C. :sigh:

                    jschell wrote:

                    limiting oneself to just the "language" then C is in fact useless, since one cannot in any practical way do anything useful with the "language"

                    You may be arguing that the language is pretty limited without libraries, and that is quite true, very little can be accomplished without at least printf -- I have written a simple program that calculates a value and returns it from main, simply to demonstrate that something, no matter how pointless, can be done without linking in any libraries. However, I think the article was also pointing out the ease with which a developer can leverage a multitude of libraries with C. Just the other week I was playing with ODBC, and linking in only the ODBC libraries and not the "standard C libraries". Of course, doing so still requires the pre-processor, as the Creator intended.

                    jschell wrote:

                    I am going to take their word for it

                    Soooo... if Microsoft says that VB is the World's Greatest Language.... ? :suss:

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                    • P PIEBALDconsult

                      DaveX86 wrote:

                      Plus...no *.H files or #defines

                      The can have my # defines when they pry them from my cold, dead hands.

                      You'll never get very far if all you do is follow instructions.

                      D Offline
                      D Offline
                      DaveX86
                      wrote on last edited by
                      #113

                      :)

                      1 Reply Last reply
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                      • P PIEBALDconsult

                        Colborne_Greg wrote:

                        the "with" operator

                        ...is useless filth. X|

                        You'll never get very far if all you do is follow instructions.

                        C Offline
                        C Offline
                        Colborne_Greg
                        wrote on last edited by
                        #114

                        Which is more readable to everyone, and which uses less lines?

                        Public Shared Function RotateStream(stream As IsolatedStorageFileStream, angle As Int16) As WriteableBitmap
                            stream.Position = 0
                        
                            Dim bitmap = New BitmapImage()
                        
                            bitmap.SetSource(stream)
                        
                            Dim WriteableBitmapSource = New WriteableBitmap(bitmap)
                            Dim WriteableBitmapTarget As WriteableBitmap
                            Dim Target As Int64
                        
                            With WriteableBitmapSource
                        
                                Select Case angle
                                    Case 360 : Return WriteableBitmapSource
                                    Case 180 : WriteableBitmapTarget = New WriteableBitmap(.PixelWidth, .PixelHeight)
                                    Case Else : WriteableBitmapTarget = New WriteableBitmap(.PixelHeight, .PixelWidth)
                                End Select
                        
                                For xAxis = 0 To .PixelWidth
                                    For yAxis = 0 To .PixelHeight
                                        Select Case angle
                                            Case 90
                                                Target = (.PixelWidth - yAxis - 1) + (xAxis \* WriteableBitmapTarget.PixelHeight)
                                                WriteableBitmapTarget.Pixels(Target) = .Pixels(xAxis + yAxis \* .PixelWidth)
                                            Case 180
                                                Target = (.PixelWidth - xAxis - 1) + (.PixelHeight - yAxis - 1) \* .PixelWidth
                                                WriteableBitmapTarget.Pixels(Target) = .Pixels(xAxis + yAxis \* .PixelWidth)
                                            Case 270
                                                Target = yAxis + (.PixelWidth - xAxis - 1) \* WriteableBitmapTarget.PixelWidth
                                                WriteableBitmapTarget.Pixels(Target) = .Pixels(xAxis + yAxis \* .PixelWidth)
                                        End Select
                                    Next
                                Next
                        
                            End With
                        
                            Return WriteableBitmapTarget
                        End Function
                        

                        versus without

                        public static WriteableBitmap RotateStream(IsolatedStorageFileStream stream, int angle)
                        {
                        stream.Position = 0;
                        if (angle % 90 != 0 || angle < 0) throw new ArgumentException();

                                int target;
                                BitmapImage bitmap = new BitmapImage();
                        
                                bitmap.SetSource(stream);
                        
                                WriteableBitmap wbSource = new WriteableBitmap(bitmap);
                        
                                if (angle % 360 == 0) return wbSource;
                                WriteableBitmap wbTarget = null;
                        
                                if (angle % 180 == 0)
                                {
                                    wbTarget = new WriteableBitmap(wbSource.PixelWidth, wbSource.PixelHeight);
                                }
                        
                                else
                                {
                        
                        P 1 Reply Last reply
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                        • P PIEBALDconsult

                          Kenneth Kasajian wrote:

                          Pascal

                          Aaaannnd... how do you work with very long strings? Very large structures*? * Maybe only a problem with Turbo Pascal with its 64K per structure limit.

                          You'll never get very far if all you do is follow instructions.

                          C Offline
                          C Offline
                          Colborne_Greg
                          wrote on last edited by
                          #115

                          With visual basic, actually most languages deal with strings better then C...

                          P 1 Reply Last reply
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                          • C Colborne_Greg

                            Which is more readable to everyone, and which uses less lines?

                            Public Shared Function RotateStream(stream As IsolatedStorageFileStream, angle As Int16) As WriteableBitmap
                                stream.Position = 0
                            
                                Dim bitmap = New BitmapImage()
                            
                                bitmap.SetSource(stream)
                            
                                Dim WriteableBitmapSource = New WriteableBitmap(bitmap)
                                Dim WriteableBitmapTarget As WriteableBitmap
                                Dim Target As Int64
                            
                                With WriteableBitmapSource
                            
                                    Select Case angle
                                        Case 360 : Return WriteableBitmapSource
                                        Case 180 : WriteableBitmapTarget = New WriteableBitmap(.PixelWidth, .PixelHeight)
                                        Case Else : WriteableBitmapTarget = New WriteableBitmap(.PixelHeight, .PixelWidth)
                                    End Select
                            
                                    For xAxis = 0 To .PixelWidth
                                        For yAxis = 0 To .PixelHeight
                                            Select Case angle
                                                Case 90
                                                    Target = (.PixelWidth - yAxis - 1) + (xAxis \* WriteableBitmapTarget.PixelHeight)
                                                    WriteableBitmapTarget.Pixels(Target) = .Pixels(xAxis + yAxis \* .PixelWidth)
                                                Case 180
                                                    Target = (.PixelWidth - xAxis - 1) + (.PixelHeight - yAxis - 1) \* .PixelWidth
                                                    WriteableBitmapTarget.Pixels(Target) = .Pixels(xAxis + yAxis \* .PixelWidth)
                                                Case 270
                                                    Target = yAxis + (.PixelWidth - xAxis - 1) \* WriteableBitmapTarget.PixelWidth
                                                    WriteableBitmapTarget.Pixels(Target) = .Pixels(xAxis + yAxis \* .PixelWidth)
                                            End Select
                                        Next
                                    Next
                            
                                End With
                            
                                Return WriteableBitmapTarget
                            End Function
                            

                            versus without

                            public static WriteableBitmap RotateStream(IsolatedStorageFileStream stream, int angle)
                            {
                            stream.Position = 0;
                            if (angle % 90 != 0 || angle < 0) throw new ArgumentException();

                                    int target;
                                    BitmapImage bitmap = new BitmapImage();
                            
                                    bitmap.SetSource(stream);
                            
                                    WriteableBitmap wbSource = new WriteableBitmap(bitmap);
                            
                                    if (angle % 360 == 0) return wbSource;
                                    WriteableBitmap wbTarget = null;
                            
                                    if (angle % 180 == 0)
                                    {
                                        wbTarget = new WriteableBitmap(wbSource.PixelWidth, wbSource.PixelHeight);
                                    }
                            
                                    else
                                    {
                            
                            P Offline
                            P Offline
                            PIEBALDconsult
                            wrote on last edited by
                            #116

                            OK, now use with to copy values between two instances.

                            You'll never get very far if all you do is follow instructions.

                            C 1 Reply Last reply
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                            • C Colborne_Greg

                              With visual basic, actually most languages deal with strings better then C...

                              P Offline
                              P Offline
                              PIEBALDconsult
                              wrote on last edited by
                              #117

                              Better than Pascal I think you meant.

                              You'll never get very far if all you do is follow instructions.

                              C 1 Reply Last reply
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                              • P PIEBALDconsult

                                Better than Pascal I think you meant.

                                You'll never get very far if all you do is follow instructions.

                                C Offline
                                C Offline
                                Colborne_Greg
                                wrote on last edited by
                                #118

                                No I mean it's a waste of time. When you look at home long at takes to get a result and maintain that result visual basic wins every time.

                                1 Reply Last reply
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                                • P PIEBALDconsult

                                  OK, now use with to copy values between two instances.

                                  You'll never get very far if all you do is follow instructions.

                                  C Offline
                                  C Offline
                                  Colborne_Greg
                                  wrote on last edited by
                                  #119

                                  You can't think outside the box can you. Usually I would do something like this to copy a class Public function copy(byval ojbectName as objectType) as objectType Return objectName end function There are many ways of getting values from one structure to another, not just with the use of methods. Lastly this points out that you should be utilizing different methods of programming to get a result instead of manually coding each line out.

                                  P 1 Reply Last reply
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                                  • C Colborne_Greg

                                    You can't think outside the box can you. Usually I would do something like this to copy a class Public function copy(byval ojbectName as objectType) as objectType Return objectName end function There are many ways of getting values from one structure to another, not just with the use of methods. Lastly this points out that you should be utilizing different methods of programming to get a result instead of manually coding each line out.

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                                    PIEBALDconsult
                                    wrote on last edited by
                                    #120

                                    Colborne_Greg wrote:

                                    to copy a class

                                    Not copying everything; just some values.

                                    You'll never get very far if all you do is follow instructions.

                                    C 1 Reply Last reply
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                                    • P PIEBALDconsult

                                      Colborne_Greg wrote:

                                      to copy a class

                                      Not copying everything; just some values.

                                      You'll never get very far if all you do is follow instructions.

                                      C Offline
                                      C Offline
                                      Colborne_Greg
                                      wrote on last edited by
                                      #121

                                      If you only want a few of the values use visual basic reflection.

                                      P 1 Reply Last reply
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                                      • S Simon ORiordan from UK

                                        printf("Why is that then?");

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                                        S Offline
                                        Stefan_Lang
                                        wrote on last edited by
                                        #122

                                        // No comment!

                                        GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto) Point in case: http://www.infoq.com/news/2014/02/apple_gotofail_lessons[^]

                                        1 Reply Last reply
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                                        • C Chris Maunder

                                          Discuss. I've just read The Unreasonable Effectiveness of C[^] and decided to outsource my ranting response to it

                                          cheers Chris Maunder

                                          S Offline
                                          S Offline
                                          Stefan_Lang
                                          wrote on last edited by
                                          #123

                                          Funny, I thought the language to-go was Fortran?[^] :doh: Now I'm waiting on a corresponding article about COBOL ;P

                                          GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto) Point in case: http://www.infoq.com/news/2014/02/apple_gotofail_lessons[^]

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