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Fluent in C++

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  • P Pete OHanlon

    So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

    #pragma once
    #include <librealsense/rs.hpp>

    class RealSenseStream
    {
    public:
    explicit RealSenseStream(rs::device* device)
    {
    this->device = device;
    }
    ~RealSenseStream()
    {
    }

    RealSenseStream &WithDepth(rs::preset preset)
    {
    device->enable_stream(rs::stream::depth, preset);
    return *this;
    }

    RealSenseStream &WithColor(rs::preset preset)
    {
    device->enable_stream(rs::stream::color, preset);
    return *this;
    }

    private:
    rs::device* device;
    };

    This space for rent

    A Offline
    A Offline
    Anna Jayne Metcalfe
    wrote on last edited by
    #15

    Welcome back to the codeface! ;) C++ 14 is amazing, and a very different language from the one I had to use until a few years ago. We had the pleasure of meeting Bjarne at the ACCU Conference a few years back when C++ 11 first landed, and his enthusiasm for the future of the language was infectious. I'm a big fan of std::shared_ptr, auto, range based loops and std::thread. All have (and still are) simplifying our code significantly. Then of course there are move semantics and rvalue references, which can dramatically improve performance. But more is coming - C++ 17[^] is nearly done (though sadly without the modules proposal[^], despite it already being implemented in Clang) and C++ 20 is being planned.

    Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

    P 1 Reply Last reply
    0
    • A Anna Jayne Metcalfe

      Welcome back to the codeface! ;) C++ 14 is amazing, and a very different language from the one I had to use until a few years ago. We had the pleasure of meeting Bjarne at the ACCU Conference a few years back when C++ 11 first landed, and his enthusiasm for the future of the language was infectious. I'm a big fan of std::shared_ptr, auto, range based loops and std::thread. All have (and still are) simplifying our code significantly. Then of course there are move semantics and rvalue references, which can dramatically improve performance. But more is coming - C++ 17[^] is nearly done (though sadly without the modules proposal[^], despite it already being implemented in Clang) and C++ 20 is being planned.

      Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

      P Offline
      P Offline
      Pete OHanlon
      wrote on last edited by
      #16

      It's a vastly different language to the one I knew. As I have the advantage of writing from scratch, I have the advantage of not having to deal with legacy and cruft. It's a liberating experience.

      This space for rent

      A 1 Reply Last reply
      0
      • K Kirill Illenseer

        Indeed, modern C++ ist an elegant language. It has one huge flaw though: It's legacy. I, for example, can write elegant code in modern C++, but several of my coworkers can't. Some even brush me off with "I've learned it like that in the 60s and I won't learn anything new". Some even treat the C++-compiler as a C-compiler and write plain C, bluntly ignoring all the wonders of std::string or array. This makes me think that C++ still isn't ready for prime-time. The standard needs to deprecate all this legacy stuff and throw warnings all over the place if someone refuses to dig into the last 50 years of CS progression. If C++ starts doing that, I'll take it seriously. Until then, I'll stick to C# (unless I'm on a ressource-contrained embedded target).

        H Offline
        H Offline
        Herbie Mountjoy
        wrote on last edited by
        #17

        This sounds like me. I was once quite proficient in C++ but then I got into C# and simply haven't updated my C++ at all. Last time I used it was in 2003 I think. The latest versions look so different and have so many new features that I would really have to study hard to catch up.

        We're philosophical about power outages here. A.C. come, A.C. go.

        1 Reply Last reply
        0
        • P Pete OHanlon

          So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

          #pragma once
          #include <librealsense/rs.hpp>

          class RealSenseStream
          {
          public:
          explicit RealSenseStream(rs::device* device)
          {
          this->device = device;
          }
          ~RealSenseStream()
          {
          }

          RealSenseStream &WithDepth(rs::preset preset)
          {
          device->enable_stream(rs::stream::depth, preset);
          return *this;
          }

          RealSenseStream &WithColor(rs::preset preset)
          {
          device->enable_stream(rs::stream::color, preset);
          return *this;
          }

          private:
          rs::device* device;
          };

          This space for rent

          E Offline
          E Offline
          englebart
          wrote on last edited by
          #18

          All of the input and output operators in old, old C++ offered fluent interfaces. cin >> x >> y; cout << setw(10) << x << setw(12) << y << endl; Ignoring references, you can always just

          return this;

          at the end of a function which requires code like:

          variable->f1(args1)->f2(args2)->f3(args3);

          P 1 Reply Last reply
          0
          • E englebart

            All of the input and output operators in old, old C++ offered fluent interfaces. cin >> x >> y; cout << setw(10) << x << setw(12) << y << endl; Ignoring references, you can always just

            return this;

            at the end of a function which requires code like:

            variable->f1(args1)->f2(args2)->f3(args3);

            P Offline
            P Offline
            Pete OHanlon
            wrote on last edited by
            #19

            I'm happy enough with what I've got now.

            This space for rent

            1 Reply Last reply
            0
            • P Pete OHanlon

              It's a vastly different language to the one I knew. As I have the advantage of writing from scratch, I have the advantage of not having to deal with legacy and cruft. It's a liberating experience.

              This space for rent

              A Offline
              A Offline
              Anna Jayne Metcalfe
              wrote on last edited by
              #20

              It certainly is. :) Thought of coming along to the ACCU Conference? There's a strong C++ track (and sometimes even a C++ Pub Quiz with free beer...) there.

              Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

              P 1 Reply Last reply
              0
              • A Anna Jayne Metcalfe

                It certainly is. :) Thought of coming along to the ACCU Conference? There's a strong C++ track (and sometimes even a C++ Pub Quiz with free beer...) there.

                Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                P Offline
                P Offline
                Pete OHanlon
                wrote on last edited by
                #21

                It depends how serious I get with this drone software. The more I'm playing around with this, the more I love working with drones and I can see me going further with it.

                This space for rent

                A 1 Reply Last reply
                0
                • P Pete OHanlon

                  It depends how serious I get with this drone software. The more I'm playing around with this, the more I love working with drones and I can see me going further with it.

                  This space for rent

                  A Offline
                  A Offline
                  Anna Jayne Metcalfe
                  wrote on last edited by
                  #22

                  Sounds cool. Have fun!

                  Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                  P 1 Reply Last reply
                  0
                  • A Anna Jayne Metcalfe

                    Sounds cool. Have fun!

                    Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                    P Offline
                    P Offline
                    Pete OHanlon
                    wrote on last edited by
                    #23

                    I'll be writing this up and posting video footage so you will be able to take a look at least at some of the code. It's really cool stuff.

                    This space for rent

                    A 1 Reply Last reply
                    0
                    • P Pete OHanlon

                      I'll be writing this up and posting video footage so you will be able to take a look at least at some of the code. It's really cool stuff.

                      This space for rent

                      A Offline
                      A Offline
                      Anna Jayne Metcalfe
                      wrote on last edited by
                      #24

                      Look forward to it :)

                      Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                      1 Reply Last reply
                      0
                      • P Pete OHanlon

                        So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

                        #pragma once
                        #include <librealsense/rs.hpp>

                        class RealSenseStream
                        {
                        public:
                        explicit RealSenseStream(rs::device* device)
                        {
                        this->device = device;
                        }
                        ~RealSenseStream()
                        {
                        }

                        RealSenseStream &WithDepth(rs::preset preset)
                        {
                        device->enable_stream(rs::stream::depth, preset);
                        return *this;
                        }

                        RealSenseStream &WithColor(rs::preset preset)
                        {
                        device->enable_stream(rs::stream::color, preset);
                        return *this;
                        }

                        private:
                        rs::device* device;
                        };

                        This space for rent

                        L Offline
                        L Offline
                        Lost User
                        wrote on last edited by
                        #25

                        C++ and MFC; I did everything I could to avoid that sack of shite: Basic Assembler PC COBOL Pascal C Access dBase Paradox VB Clipper FoxPro Visual FoxPro Delphi C# Windows Forms WPF ...

                        P 1 Reply Last reply
                        0
                        • P Pete OHanlon

                          So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

                          #pragma once
                          #include <librealsense/rs.hpp>

                          class RealSenseStream
                          {
                          public:
                          explicit RealSenseStream(rs::device* device)
                          {
                          this->device = device;
                          }
                          ~RealSenseStream()
                          {
                          }

                          RealSenseStream &WithDepth(rs::preset preset)
                          {
                          device->enable_stream(rs::stream::depth, preset);
                          return *this;
                          }

                          RealSenseStream &WithColor(rs::preset preset)
                          {
                          device->enable_stream(rs::stream::color, preset);
                          return *this;
                          }

                          private:
                          rs::device* device;
                          };

                          This space for rent

                          H Offline
                          H Offline
                          hooodaticus
                          wrote on last edited by
                          #26

                          You seem to be retaining the C# coding style, single-file and all :)

                          P 1 Reply Last reply
                          0
                          • H hooodaticus

                            You seem to be retaining the C# coding style, single-file and all :)

                            P Offline
                            P Offline
                            Pete OHanlon
                            wrote on last edited by
                            #27

                            I'm really not. It was just easier to post a sample like that. My real code is spread out.

                            This space for rent

                            1 Reply Last reply
                            0
                            • L Lost User

                              C++ and MFC; I did everything I could to avoid that sack of shite: Basic Assembler PC COBOL Pascal C Access dBase Paradox VB Clipper FoxPro Visual FoxPro Delphi C# Windows Forms WPF ...

                              P Offline
                              P Offline
                              Pete OHanlon
                              wrote on last edited by
                              #28

                              I spent a lot of time in MFC. Then I discovered ATL and wasee hooked until I moved to .NET.

                              This space for rent

                              1 Reply Last reply
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