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Fluent in C++

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  • K Kirill Illenseer

    Indeed, modern C++ ist an elegant language. It has one huge flaw though: It's legacy. I, for example, can write elegant code in modern C++, but several of my coworkers can't. Some even brush me off with "I've learned it like that in the 60s and I won't learn anything new". Some even treat the C++-compiler as a C-compiler and write plain C, bluntly ignoring all the wonders of std::string or array. This makes me think that C++ still isn't ready for prime-time. The standard needs to deprecate all this legacy stuff and throw warnings all over the place if someone refuses to dig into the last 50 years of CS progression. If C++ starts doing that, I'll take it seriously. Until then, I'll stick to C# (unless I'm on a ressource-contrained embedded target).

    H Offline
    H Offline
    Herbie Mountjoy
    wrote on last edited by
    #17

    This sounds like me. I was once quite proficient in C++ but then I got into C# and simply haven't updated my C++ at all. Last time I used it was in 2003 I think. The latest versions look so different and have so many new features that I would really have to study hard to catch up.

    We're philosophical about power outages here. A.C. come, A.C. go.

    1 Reply Last reply
    0
    • P Pete OHanlon

      So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

      #pragma once
      #include <librealsense/rs.hpp>

      class RealSenseStream
      {
      public:
      explicit RealSenseStream(rs::device* device)
      {
      this->device = device;
      }
      ~RealSenseStream()
      {
      }

      RealSenseStream &WithDepth(rs::preset preset)
      {
      device->enable_stream(rs::stream::depth, preset);
      return *this;
      }

      RealSenseStream &WithColor(rs::preset preset)
      {
      device->enable_stream(rs::stream::color, preset);
      return *this;
      }

      private:
      rs::device* device;
      };

      This space for rent

      E Offline
      E Offline
      englebart
      wrote on last edited by
      #18

      All of the input and output operators in old, old C++ offered fluent interfaces. cin >> x >> y; cout << setw(10) << x << setw(12) << y << endl; Ignoring references, you can always just

      return this;

      at the end of a function which requires code like:

      variable->f1(args1)->f2(args2)->f3(args3);

      P 1 Reply Last reply
      0
      • E englebart

        All of the input and output operators in old, old C++ offered fluent interfaces. cin >> x >> y; cout << setw(10) << x << setw(12) << y << endl; Ignoring references, you can always just

        return this;

        at the end of a function which requires code like:

        variable->f1(args1)->f2(args2)->f3(args3);

        P Offline
        P Offline
        Pete OHanlon
        wrote on last edited by
        #19

        I'm happy enough with what I've got now.

        This space for rent

        1 Reply Last reply
        0
        • P Pete OHanlon

          It's a vastly different language to the one I knew. As I have the advantage of writing from scratch, I have the advantage of not having to deal with legacy and cruft. It's a liberating experience.

          This space for rent

          A Offline
          A Offline
          Anna Jayne Metcalfe
          wrote on last edited by
          #20

          It certainly is. :) Thought of coming along to the ACCU Conference? There's a strong C++ track (and sometimes even a C++ Pub Quiz with free beer...) there.

          Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

          P 1 Reply Last reply
          0
          • A Anna Jayne Metcalfe

            It certainly is. :) Thought of coming along to the ACCU Conference? There's a strong C++ track (and sometimes even a C++ Pub Quiz with free beer...) there.

            Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

            P Offline
            P Offline
            Pete OHanlon
            wrote on last edited by
            #21

            It depends how serious I get with this drone software. The more I'm playing around with this, the more I love working with drones and I can see me going further with it.

            This space for rent

            A 1 Reply Last reply
            0
            • P Pete OHanlon

              It depends how serious I get with this drone software. The more I'm playing around with this, the more I love working with drones and I can see me going further with it.

              This space for rent

              A Offline
              A Offline
              Anna Jayne Metcalfe
              wrote on last edited by
              #22

              Sounds cool. Have fun!

              Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

              P 1 Reply Last reply
              0
              • A Anna Jayne Metcalfe

                Sounds cool. Have fun!

                Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                P Offline
                P Offline
                Pete OHanlon
                wrote on last edited by
                #23

                I'll be writing this up and posting video footage so you will be able to take a look at least at some of the code. It's really cool stuff.

                This space for rent

                A 1 Reply Last reply
                0
                • P Pete OHanlon

                  I'll be writing this up and posting video footage so you will be able to take a look at least at some of the code. It's really cool stuff.

                  This space for rent

                  A Offline
                  A Offline
                  Anna Jayne Metcalfe
                  wrote on last edited by
                  #24

                  Look forward to it :)

                  Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                  1 Reply Last reply
                  0
                  • P Pete OHanlon

                    So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

                    #pragma once
                    #include <librealsense/rs.hpp>

                    class RealSenseStream
                    {
                    public:
                    explicit RealSenseStream(rs::device* device)
                    {
                    this->device = device;
                    }
                    ~RealSenseStream()
                    {
                    }

                    RealSenseStream &WithDepth(rs::preset preset)
                    {
                    device->enable_stream(rs::stream::depth, preset);
                    return *this;
                    }

                    RealSenseStream &WithColor(rs::preset preset)
                    {
                    device->enable_stream(rs::stream::color, preset);
                    return *this;
                    }

                    private:
                    rs::device* device;
                    };

                    This space for rent

                    L Offline
                    L Offline
                    Lost User
                    wrote on last edited by
                    #25

                    C++ and MFC; I did everything I could to avoid that sack of shite: Basic Assembler PC COBOL Pascal C Access dBase Paradox VB Clipper FoxPro Visual FoxPro Delphi C# Windows Forms WPF ...

                    P 1 Reply Last reply
                    0
                    • P Pete OHanlon

                      So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

                      #pragma once
                      #include <librealsense/rs.hpp>

                      class RealSenseStream
                      {
                      public:
                      explicit RealSenseStream(rs::device* device)
                      {
                      this->device = device;
                      }
                      ~RealSenseStream()
                      {
                      }

                      RealSenseStream &WithDepth(rs::preset preset)
                      {
                      device->enable_stream(rs::stream::depth, preset);
                      return *this;
                      }

                      RealSenseStream &WithColor(rs::preset preset)
                      {
                      device->enable_stream(rs::stream::color, preset);
                      return *this;
                      }

                      private:
                      rs::device* device;
                      };

                      This space for rent

                      H Offline
                      H Offline
                      hooodaticus
                      wrote on last edited by
                      #26

                      You seem to be retaining the C# coding style, single-file and all :)

                      P 1 Reply Last reply
                      0
                      • H hooodaticus

                        You seem to be retaining the C# coding style, single-file and all :)

                        P Offline
                        P Offline
                        Pete OHanlon
                        wrote on last edited by
                        #27

                        I'm really not. It was just easier to post a sample like that. My real code is spread out.

                        This space for rent

                        1 Reply Last reply
                        0
                        • L Lost User

                          C++ and MFC; I did everything I could to avoid that sack of shite: Basic Assembler PC COBOL Pascal C Access dBase Paradox VB Clipper FoxPro Visual FoxPro Delphi C# Windows Forms WPF ...

                          P Offline
                          P Offline
                          Pete OHanlon
                          wrote on last edited by
                          #28

                          I spent a lot of time in MFC. Then I discovered ATL and wasee hooked until I moved to .NET.

                          This space for rent

                          1 Reply Last reply
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