Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. Fluent in C++

Fluent in C++

Scheduled Pinned Locked Moved The Lounge
c++databaseperformance
28 Posts 10 Posters 2 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • E englebart

    All of the input and output operators in old, old C++ offered fluent interfaces. cin >> x >> y; cout << setw(10) << x << setw(12) << y << endl; Ignoring references, you can always just

    return this;

    at the end of a function which requires code like:

    variable->f1(args1)->f2(args2)->f3(args3);

    P Offline
    P Offline
    Pete OHanlon
    wrote on last edited by
    #19

    I'm happy enough with what I've got now.

    This space for rent

    1 Reply Last reply
    0
    • P Pete OHanlon

      It's a vastly different language to the one I knew. As I have the advantage of writing from scratch, I have the advantage of not having to deal with legacy and cruft. It's a liberating experience.

      This space for rent

      A Offline
      A Offline
      Anna Jayne Metcalfe
      wrote on last edited by
      #20

      It certainly is. :) Thought of coming along to the ACCU Conference? There's a strong C++ track (and sometimes even a C++ Pub Quiz with free beer...) there.

      Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

      P 1 Reply Last reply
      0
      • A Anna Jayne Metcalfe

        It certainly is. :) Thought of coming along to the ACCU Conference? There's a strong C++ track (and sometimes even a C++ Pub Quiz with free beer...) there.

        Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

        P Offline
        P Offline
        Pete OHanlon
        wrote on last edited by
        #21

        It depends how serious I get with this drone software. The more I'm playing around with this, the more I love working with drones and I can see me going further with it.

        This space for rent

        A 1 Reply Last reply
        0
        • P Pete OHanlon

          It depends how serious I get with this drone software. The more I'm playing around with this, the more I love working with drones and I can see me going further with it.

          This space for rent

          A Offline
          A Offline
          Anna Jayne Metcalfe
          wrote on last edited by
          #22

          Sounds cool. Have fun!

          Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

          P 1 Reply Last reply
          0
          • A Anna Jayne Metcalfe

            Sounds cool. Have fun!

            Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

            P Offline
            P Offline
            Pete OHanlon
            wrote on last edited by
            #23

            I'll be writing this up and posting video footage so you will be able to take a look at least at some of the code. It's really cool stuff.

            This space for rent

            A 1 Reply Last reply
            0
            • P Pete OHanlon

              I'll be writing this up and posting video footage so you will be able to take a look at least at some of the code. It's really cool stuff.

              This space for rent

              A Offline
              A Offline
              Anna Jayne Metcalfe
              wrote on last edited by
              #24

              Look forward to it :)

              Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

              1 Reply Last reply
              0
              • P Pete OHanlon

                So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

                #pragma once
                #include <librealsense/rs.hpp>

                class RealSenseStream
                {
                public:
                explicit RealSenseStream(rs::device* device)
                {
                this->device = device;
                }
                ~RealSenseStream()
                {
                }

                RealSenseStream &WithDepth(rs::preset preset)
                {
                device->enable_stream(rs::stream::depth, preset);
                return *this;
                }

                RealSenseStream &WithColor(rs::preset preset)
                {
                device->enable_stream(rs::stream::color, preset);
                return *this;
                }

                private:
                rs::device* device;
                };

                This space for rent

                L Offline
                L Offline
                Lost User
                wrote on last edited by
                #25

                C++ and MFC; I did everything I could to avoid that sack of shite: Basic Assembler PC COBOL Pascal C Access dBase Paradox VB Clipper FoxPro Visual FoxPro Delphi C# Windows Forms WPF ...

                P 1 Reply Last reply
                0
                • P Pete OHanlon

                  So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

                  #pragma once
                  #include <librealsense/rs.hpp>

                  class RealSenseStream
                  {
                  public:
                  explicit RealSenseStream(rs::device* device)
                  {
                  this->device = device;
                  }
                  ~RealSenseStream()
                  {
                  }

                  RealSenseStream &WithDepth(rs::preset preset)
                  {
                  device->enable_stream(rs::stream::depth, preset);
                  return *this;
                  }

                  RealSenseStream &WithColor(rs::preset preset)
                  {
                  device->enable_stream(rs::stream::color, preset);
                  return *this;
                  }

                  private:
                  rs::device* device;
                  };

                  This space for rent

                  H Offline
                  H Offline
                  hooodaticus
                  wrote on last edited by
                  #26

                  You seem to be retaining the C# coding style, single-file and all :)

                  P 1 Reply Last reply
                  0
                  • H hooodaticus

                    You seem to be retaining the C# coding style, single-file and all :)

                    P Offline
                    P Offline
                    Pete OHanlon
                    wrote on last edited by
                    #27

                    I'm really not. It was just easier to post a sample like that. My real code is spread out.

                    This space for rent

                    1 Reply Last reply
                    0
                    • L Lost User

                      C++ and MFC; I did everything I could to avoid that sack of shite: Basic Assembler PC COBOL Pascal C Access dBase Paradox VB Clipper FoxPro Visual FoxPro Delphi C# Windows Forms WPF ...

                      P Offline
                      P Offline
                      Pete OHanlon
                      wrote on last edited by
                      #28

                      I spent a lot of time in MFC. Then I discovered ATL and wasee hooked until I moved to .NET.

                      This space for rent

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups