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Fluent in C++

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  • A Anna Jayne Metcalfe

    Welcome back to the codeface! ;) C++ 14 is amazing, and a very different language from the one I had to use until a few years ago. We had the pleasure of meeting Bjarne at the ACCU Conference a few years back when C++ 11 first landed, and his enthusiasm for the future of the language was infectious. I'm a big fan of std::shared_ptr, auto, range based loops and std::thread. All have (and still are) simplifying our code significantly. Then of course there are move semantics and rvalue references, which can dramatically improve performance. But more is coming - C++ 17[^] is nearly done (though sadly without the modules proposal[^], despite it already being implemented in Clang) and C++ 20 is being planned.

    Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

    P Offline
    P Offline
    Pete OHanlon
    wrote on last edited by
    #16

    It's a vastly different language to the one I knew. As I have the advantage of writing from scratch, I have the advantage of not having to deal with legacy and cruft. It's a liberating experience.

    This space for rent

    A 1 Reply Last reply
    0
    • K Kirill Illenseer

      Indeed, modern C++ ist an elegant language. It has one huge flaw though: It's legacy. I, for example, can write elegant code in modern C++, but several of my coworkers can't. Some even brush me off with "I've learned it like that in the 60s and I won't learn anything new". Some even treat the C++-compiler as a C-compiler and write plain C, bluntly ignoring all the wonders of std::string or array. This makes me think that C++ still isn't ready for prime-time. The standard needs to deprecate all this legacy stuff and throw warnings all over the place if someone refuses to dig into the last 50 years of CS progression. If C++ starts doing that, I'll take it seriously. Until then, I'll stick to C# (unless I'm on a ressource-contrained embedded target).

      H Offline
      H Offline
      Herbie Mountjoy
      wrote on last edited by
      #17

      This sounds like me. I was once quite proficient in C++ but then I got into C# and simply haven't updated my C++ at all. Last time I used it was in 2003 I think. The latest versions look so different and have so many new features that I would really have to study hard to catch up.

      We're philosophical about power outages here. A.C. come, A.C. go.

      1 Reply Last reply
      0
      • P Pete OHanlon

        So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

        #pragma once
        #include <librealsense/rs.hpp>

        class RealSenseStream
        {
        public:
        explicit RealSenseStream(rs::device* device)
        {
        this->device = device;
        }
        ~RealSenseStream()
        {
        }

        RealSenseStream &WithDepth(rs::preset preset)
        {
        device->enable_stream(rs::stream::depth, preset);
        return *this;
        }

        RealSenseStream &WithColor(rs::preset preset)
        {
        device->enable_stream(rs::stream::color, preset);
        return *this;
        }

        private:
        rs::device* device;
        };

        This space for rent

        E Offline
        E Offline
        englebart
        wrote on last edited by
        #18

        All of the input and output operators in old, old C++ offered fluent interfaces. cin >> x >> y; cout << setw(10) << x << setw(12) << y << endl; Ignoring references, you can always just

        return this;

        at the end of a function which requires code like:

        variable->f1(args1)->f2(args2)->f3(args3);

        P 1 Reply Last reply
        0
        • E englebart

          All of the input and output operators in old, old C++ offered fluent interfaces. cin >> x >> y; cout << setw(10) << x << setw(12) << y << endl; Ignoring references, you can always just

          return this;

          at the end of a function which requires code like:

          variable->f1(args1)->f2(args2)->f3(args3);

          P Offline
          P Offline
          Pete OHanlon
          wrote on last edited by
          #19

          I'm happy enough with what I've got now.

          This space for rent

          1 Reply Last reply
          0
          • P Pete OHanlon

            It's a vastly different language to the one I knew. As I have the advantage of writing from scratch, I have the advantage of not having to deal with legacy and cruft. It's a liberating experience.

            This space for rent

            A Offline
            A Offline
            Anna Jayne Metcalfe
            wrote on last edited by
            #20

            It certainly is. :) Thought of coming along to the ACCU Conference? There's a strong C++ track (and sometimes even a C++ Pub Quiz with free beer...) there.

            Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

            P 1 Reply Last reply
            0
            • A Anna Jayne Metcalfe

              It certainly is. :) Thought of coming along to the ACCU Conference? There's a strong C++ track (and sometimes even a C++ Pub Quiz with free beer...) there.

              Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

              P Offline
              P Offline
              Pete OHanlon
              wrote on last edited by
              #21

              It depends how serious I get with this drone software. The more I'm playing around with this, the more I love working with drones and I can see me going further with it.

              This space for rent

              A 1 Reply Last reply
              0
              • P Pete OHanlon

                It depends how serious I get with this drone software. The more I'm playing around with this, the more I love working with drones and I can see me going further with it.

                This space for rent

                A Offline
                A Offline
                Anna Jayne Metcalfe
                wrote on last edited by
                #22

                Sounds cool. Have fun!

                Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                P 1 Reply Last reply
                0
                • A Anna Jayne Metcalfe

                  Sounds cool. Have fun!

                  Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                  P Offline
                  P Offline
                  Pete OHanlon
                  wrote on last edited by
                  #23

                  I'll be writing this up and posting video footage so you will be able to take a look at least at some of the code. It's really cool stuff.

                  This space for rent

                  A 1 Reply Last reply
                  0
                  • P Pete OHanlon

                    I'll be writing this up and posting video footage so you will be able to take a look at least at some of the code. It's really cool stuff.

                    This space for rent

                    A Offline
                    A Offline
                    Anna Jayne Metcalfe
                    wrote on last edited by
                    #24

                    Look forward to it :)

                    Anna (@annajayne) Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                    1 Reply Last reply
                    0
                    • P Pete OHanlon

                      So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

                      #pragma once
                      #include <librealsense/rs.hpp>

                      class RealSenseStream
                      {
                      public:
                      explicit RealSenseStream(rs::device* device)
                      {
                      this->device = device;
                      }
                      ~RealSenseStream()
                      {
                      }

                      RealSenseStream &WithDepth(rs::preset preset)
                      {
                      device->enable_stream(rs::stream::depth, preset);
                      return *this;
                      }

                      RealSenseStream &WithColor(rs::preset preset)
                      {
                      device->enable_stream(rs::stream::color, preset);
                      return *this;
                      }

                      private:
                      rs::device* device;
                      };

                      This space for rent

                      L Offline
                      L Offline
                      Lost User
                      wrote on last edited by
                      #25

                      C++ and MFC; I did everything I could to avoid that sack of shite: Basic Assembler PC COBOL Pascal C Access dBase Paradox VB Clipper FoxPro Visual FoxPro Delphi C# Windows Forms WPF ...

                      P 1 Reply Last reply
                      0
                      • P Pete OHanlon

                        So, as some of the longer term viewers may know, I used to be a C++ developer; way back in the mists of time. I loved C++ and then the new girl came to town and seduced me with her wiles. No longer would I put up with manual memory management, iterating over for statements when I could use the seductive foreach. Well, I have recently started getting quite heavily back into C++ using the newer additions to the language such as auto and for (auto index : my_vector) as a foreach. The features that are available now are great and C++ really has matured. So much so that I'm using it to write some drone software. I'm a big fan of fluent interfaces so I thought I'd play around and see how they work in C++ to see if I still want to keep with the new C++ and damn it, it's so straightforward.

                        #pragma once
                        #include <librealsense/rs.hpp>

                        class RealSenseStream
                        {
                        public:
                        explicit RealSenseStream(rs::device* device)
                        {
                        this->device = device;
                        }
                        ~RealSenseStream()
                        {
                        }

                        RealSenseStream &WithDepth(rs::preset preset)
                        {
                        device->enable_stream(rs::stream::depth, preset);
                        return *this;
                        }

                        RealSenseStream &WithColor(rs::preset preset)
                        {
                        device->enable_stream(rs::stream::color, preset);
                        return *this;
                        }

                        private:
                        rs::device* device;
                        };

                        This space for rent

                        H Offline
                        H Offline
                        hooodaticus
                        wrote on last edited by
                        #26

                        You seem to be retaining the C# coding style, single-file and all :)

                        P 1 Reply Last reply
                        0
                        • H hooodaticus

                          You seem to be retaining the C# coding style, single-file and all :)

                          P Offline
                          P Offline
                          Pete OHanlon
                          wrote on last edited by
                          #27

                          I'm really not. It was just easier to post a sample like that. My real code is spread out.

                          This space for rent

                          1 Reply Last reply
                          0
                          • L Lost User

                            C++ and MFC; I did everything I could to avoid that sack of shite: Basic Assembler PC COBOL Pascal C Access dBase Paradox VB Clipper FoxPro Visual FoxPro Delphi C# Windows Forms WPF ...

                            P Offline
                            P Offline
                            Pete OHanlon
                            wrote on last edited by
                            #28

                            I spent a lot of time in MFC. Then I discovered ATL and wasee hooked until I moved to .NET.

                            This space for rent

                            1 Reply Last reply
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