What's your biggest Solution?!
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A platform that supported multiple products, most of which could be combined in a superset build. Over 30M lines of source code in all. It should have been smaller, but that's the norm for legacy software.
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The fox knows many things, but the hedgehog knows one big thing.nice
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That is crazy! Is that all just for the Frostbite engine? I assume it doesn't include any of the actual games? Is there a good reason for so many projects, or is it more a case of breaking things out to better control who gets access to what? I am currently on 27 projects. I guess if a product had lots of "off the shelf" plugins, that might be a good cause to grow the project count considerably, but other than that not sure how I would ever hit triple figures.
That's just the Frostbite editor app (for the artist), the engine is another project. 600 projects. No game code in our Melbourne studio.. I am too new to comment whether all these project are needed or there just in case.... and many coworkers have no clue either about that... too big! :O
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
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41,000 tables.... Now that's ludicrous! :O :laugh: :thumbsup:
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
This is ludicrous[^] :laugh:
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A platform that supported multiple products, most of which could be combined in a superset build. Over 30M lines of source code in all. It should have been smaller, but that's the norm for legacy software.
Robust Services Core | Software Techniques for Lemmings | Articles
The fox knows many things, but the hedgehog knows one big thing. -
41,000 tables.... Now that's ludicrous! :O :laugh: :thumbsup:
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
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Greg Utas wrote:
Over 30M lines of source code in all.
Only 30 lines of code?!?! :omg: That's crazy! Almost as crazy as the fact you count lines of code as a decimal... :^)
It was written in APL. ;P
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The fox knows many things, but the hedgehog knows one big thing. -
This is ludicrous[^] :laugh:
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I was thinking of that as well when I used that word! :D
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
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Mike Hankey wrote:
sounds like a lot of work
I dunno how many man years there is in it.. but one thing I know for sure.. most people only understand the surface of what they do.. which is not ideal.. unavoidable, but not ideal.. :(
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
Super Lloyd wrote:
most people only understand the surface of what they do.. which is not ideal.
i try to make sure all my friends are more superficial than i am ... that is not easy to do when trying to avoid understanding them :wtf:
«The mind is not a vessel to be filled but a fire to be kindled» Plutarch
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Maximilien wrote:
Alleluia! All questions have finally been answered! :-D
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
In binary 101010
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I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
If we limit "your" down to solutions we actually created and maintain all of - 90 (https://github.com/fluffynuts/PeanutButter) I can't remember the largest from a corporate that I've been part of, tbh. My current company doesn't have such project-splosion :D
------------------------------------------------ If you say that getting the money is the most important thing You will spend your life completely wasting your time You will be doing things you don't like doing In order to go on living That is, to go on doing things you don't like doing Which is stupid. - Alan Watts https://www.youtube.com/watch?v=-gXTZM\_uPMY
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I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
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I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
Wow. My largest solution has 36 projects.
Software Zen:
delete this;
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I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
hah! yeah, game projects have always been the biggest solutions I have worked on. The hardest to work with too.
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That is crazy! Is that all just for the Frostbite engine? I assume it doesn't include any of the actual games? Is there a good reason for so many projects, or is it more a case of breaking things out to better control who gets access to what? I am currently on 27 projects. I guess if a product had lots of "off the shelf" plugins, that might be a good cause to grow the project count considerably, but other than that not sure how I would ever hit triple figures.
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hah! yeah, game projects have always been the biggest solutions I have worked on. The hardest to work with too.
You've been there, done that, wow! :O
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
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I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.
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Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.
Andre_Prellwitz wrote:
What really matters is the number of lines of code, methods, classes, and files.
Oh this is large too! Don't you worry! :laugh:
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!
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And today, you're job is to draw foreign key relationships between all the tables without any lines crossing :)
Hogan
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Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.
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I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...
A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!