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  3. What's your biggest Solution?!

What's your biggest Solution?!

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  • Greg UtasG Greg Utas

    A platform that supported multiple products, most of which could be combined in a superset build. Over 30M lines of source code in all. It should have been smaller, but that's the norm for legacy software.

    Robust Services Core | Software Techniques for Lemmings | Articles
    The fox knows many things, but the hedgehog knows one big thing.

    S Offline
    S Offline
    Super Lloyd
    wrote on last edited by
    #21

    nice

    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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    • M musefan

      That is crazy! Is that all just for the Frostbite engine? I assume it doesn't include any of the actual games? Is there a good reason for so many projects, or is it more a case of breaking things out to better control who gets access to what? I am currently on 27 projects. I guess if a product had lots of "off the shelf" plugins, that might be a good cause to grow the project count considerably, but other than that not sure how I would ever hit triple figures.

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      Super Lloyd
      wrote on last edited by
      #22

      That's just the Frostbite editor app (for the artist), the engine is another project. 600 projects. No game code in our Melbourne studio.. I am too new to comment whether all these project are needed or there just in case.... and many coworkers have no clue either about that... too big! :O

      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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      • S Super Lloyd

        41,000 tables.... Now that's ludicrous! :O :laugh: :thumbsup:

        A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

        Sander RosselS Offline
        Sander RosselS Offline
        Sander Rossel
        wrote on last edited by
        #23

        This is ludicrous[^] :laugh:

        Best, Sander Azure DevOps Succinctly (free eBook) Azure Serverless Succinctly (free eBook) Migrating Apps to the Cloud with Azure arrgh.js - Bringing LINQ to JavaScript

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        • Greg UtasG Greg Utas

          A platform that supported multiple products, most of which could be combined in a superset build. Over 30M lines of source code in all. It should have been smaller, but that's the norm for legacy software.

          Robust Services Core | Software Techniques for Lemmings | Articles
          The fox knows many things, but the hedgehog knows one big thing.

          M Offline
          M Offline
          musefan
          wrote on last edited by
          #24

          Greg Utas wrote:

          Over 30M lines of source code in all.

          Only 30 lines of code?!?! :omg: That's crazy! Almost as crazy as the fact you count lines of code as a decimal... :^)

          Greg UtasG 1 Reply Last reply
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          • S Super Lloyd

            41,000 tables.... Now that's ludicrous! :O :laugh: :thumbsup:

            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

            S Offline
            S Offline
            snorkie
            wrote on last edited by
            #25

            And today, you're job is to draw foreign key relationships between all the tables without any lines crossing :)

            Hogan

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            • M musefan

              Greg Utas wrote:

              Over 30M lines of source code in all.

              Only 30 lines of code?!?! :omg: That's crazy! Almost as crazy as the fact you count lines of code as a decimal... :^)

              Greg UtasG Offline
              Greg UtasG Offline
              Greg Utas
              wrote on last edited by
              #26

              It was written in APL. ;P

              Robust Services Core | Software Techniques for Lemmings | Articles
              The fox knows many things, but the hedgehog knows one big thing.

              <p><a href="https://github.com/GregUtas/robust-services-core/blob/master/README.md">Robust Services Core</a>
              <em>The fox knows many things, but the hedgehog knows one big thing.</em></p>

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              • Sander RosselS Sander Rossel

                This is ludicrous[^] :laugh:

                Best, Sander Azure DevOps Succinctly (free eBook) Azure Serverless Succinctly (free eBook) Migrating Apps to the Cloud with Azure arrgh.js - Bringing LINQ to JavaScript

                S Offline
                S Offline
                Super Lloyd
                wrote on last edited by
                #27

                I was thinking of that as well when I used that word! :D

                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                • S Super Lloyd

                  Mike Hankey wrote:

                  sounds like a lot of work

                  I dunno how many man years there is in it.. but one thing I know for sure.. most people only understand the surface of what they do.. which is not ideal.. unavoidable, but not ideal.. :(

                  A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                  B Offline
                  BillWoodruff
                  wrote on last edited by
                  #28

                  Super Lloyd wrote:

                  most people only understand the surface of what they do.. which is not ideal.

                  i try to make sure all my friends are more superficial than i am ... that is not easy to do when trying to avoid understanding them :wtf:

                  «The mind is not a vessel to be filled but a fire to be kindled» Plutarch

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                  • S Super Lloyd

                    Maximilien wrote:

                    Alleluia! All questions have finally been answered! :-D

                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                    B Offline
                    B Offline
                    Bob Beechey
                    wrote on last edited by
                    #29

                    In binary 101010

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                    • S Super Lloyd

                      I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                      Davyd McColl
                      wrote on last edited by
                      #30

                      If we limit "your" down to solutions we actually created and maintain all of - 90 (https://github.com/fluffynuts/PeanutButter) I can't remember the largest from a corporate that I've been part of, tbh. My current company doesn't have such project-splosion :D

                      ------------------------------------------------ If you say that getting the money is the most important thing You will spend your life completely wasting your time You will be doing things you don't like doing In order to go on living That is, to go on doing things you don't like doing Which is stupid. - Alan Watts https://www.youtube.com/watch?v=-gXTZM\_uPMY

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                      • S Super Lloyd

                        I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                        A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                        PSU Steve
                        wrote on last edited by
                        #31

                        123 projects in our solution, as of today...

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                        • S Super Lloyd

                          I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                          A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                          Gary Wheeler
                          wrote on last edited by
                          #32

                          Wow. My largest solution has 36 projects.

                          Software Zen: delete this;

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                          • S Super Lloyd

                            I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                            AnotherKen
                            wrote on last edited by
                            #33

                            hah! yeah, game projects have always been the biggest solutions I have worked on. The hardest to work with too.

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                            • M musefan

                              That is crazy! Is that all just for the Frostbite engine? I assume it doesn't include any of the actual games? Is there a good reason for so many projects, or is it more a case of breaking things out to better control who gets access to what? I am currently on 27 projects. I guess if a product had lots of "off the shelf" plugins, that might be a good cause to grow the project count considerably, but other than that not sure how I would ever hit triple figures.

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                              JP Reyes
                              wrote on last edited by
                              #34

                              I'm also guessing it's the frostbite engine, but with that many projects, I'm guessing it has more than one game in it...or fifa 2022 :laugh:

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                              • A AnotherKen

                                hah! yeah, game projects have always been the biggest solutions I have worked on. The hardest to work with too.

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                                Super Lloyd
                                wrote on last edited by
                                #35

                                You've been there, done that, wow! :O

                                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                                • S Super Lloyd

                                  I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                                  A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                                  A Offline
                                  Andre_Prellwitz
                                  wrote on last edited by
                                  #36

                                  Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.

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                                  • A Andre_Prellwitz

                                    Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.

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                                    Super Lloyd
                                    wrote on last edited by
                                    #37

                                    Andre_Prellwitz wrote:

                                    What really matters is the number of lines of code, methods, classes, and files.

                                    Oh this is large too! Don't you worry! :laugh:

                                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                                    • S snorkie

                                      And today, you're job is to draw foreign key relationships between all the tables without any lines crossing :)

                                      Hogan

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                                      englebart
                                      wrote on last edited by
                                      #38

                                      How many dimensions can we use? 347?

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                                      • A Andre_Prellwitz

                                        Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.

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                                        englebart
                                        wrote on last edited by
                                        #39

                                        Agree on the lines of code. We have 78 projects, but it should really be closer to 300 if we broke out the dependencies to a better level.

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                                        • S Super Lloyd

                                          I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                                          A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                                          D Offline
                                          D Offline
                                          Dani6
                                          wrote on last edited by
                                          #40

                                          Don't call back within the first 24h. 95% of all problems are solved by then.

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