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  3. What's your biggest Solution?!

What's your biggest Solution?!

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  • S Super Lloyd

    Mike Hankey wrote:

    sounds like a lot of work

    I dunno how many man years there is in it.. but one thing I know for sure.. most people only understand the surface of what they do.. which is not ideal.. unavoidable, but not ideal.. :(

    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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    BillWoodruff
    wrote on last edited by
    #28

    Super Lloyd wrote:

    most people only understand the surface of what they do.. which is not ideal.

    i try to make sure all my friends are more superficial than i am ... that is not easy to do when trying to avoid understanding them :wtf:

    «The mind is not a vessel to be filled but a fire to be kindled» Plutarch

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    • S Super Lloyd

      Maximilien wrote:

      Alleluia! All questions have finally been answered! :-D

      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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      Bob Beechey
      wrote on last edited by
      #29

      In binary 101010

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      • S Super Lloyd

        I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

        A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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        Davyd McColl
        wrote on last edited by
        #30

        If we limit "your" down to solutions we actually created and maintain all of - 90 (https://github.com/fluffynuts/PeanutButter) I can't remember the largest from a corporate that I've been part of, tbh. My current company doesn't have such project-splosion :D

        ------------------------------------------------ If you say that getting the money is the most important thing You will spend your life completely wasting your time You will be doing things you don't like doing In order to go on living That is, to go on doing things you don't like doing Which is stupid. - Alan Watts https://www.youtube.com/watch?v=-gXTZM\_uPMY

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        • S Super Lloyd

          I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

          A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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          PSU Steve
          wrote on last edited by
          #31

          123 projects in our solution, as of today...

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          • S Super Lloyd

            I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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            Gary Wheeler
            wrote on last edited by
            #32

            Wow. My largest solution has 36 projects.

            Software Zen: delete this;

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            • S Super Lloyd

              I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

              A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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              AnotherKen
              wrote on last edited by
              #33

              hah! yeah, game projects have always been the biggest solutions I have worked on. The hardest to work with too.

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              • M musefan

                That is crazy! Is that all just for the Frostbite engine? I assume it doesn't include any of the actual games? Is there a good reason for so many projects, or is it more a case of breaking things out to better control who gets access to what? I am currently on 27 projects. I guess if a product had lots of "off the shelf" plugins, that might be a good cause to grow the project count considerably, but other than that not sure how I would ever hit triple figures.

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                JP Reyes
                wrote on last edited by
                #34

                I'm also guessing it's the frostbite engine, but with that many projects, I'm guessing it has more than one game in it...or fifa 2022 :laugh:

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                • A AnotherKen

                  hah! yeah, game projects have always been the biggest solutions I have worked on. The hardest to work with too.

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                  Super Lloyd
                  wrote on last edited by
                  #35

                  You've been there, done that, wow! :O

                  A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                  • S Super Lloyd

                    I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                    Andre_Prellwitz
                    wrote on last edited by
                    #36

                    Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.

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                    • A Andre_Prellwitz

                      Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.

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                      Super Lloyd
                      wrote on last edited by
                      #37

                      Andre_Prellwitz wrote:

                      What really matters is the number of lines of code, methods, classes, and files.

                      Oh this is large too! Don't you worry! :laugh:

                      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                      • S snorkie

                        And today, you're job is to draw foreign key relationships between all the tables without any lines crossing :)

                        Hogan

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                        englebart
                        wrote on last edited by
                        #38

                        How many dimensions can we use? 347?

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                        • A Andre_Prellwitz

                          Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.

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                          englebart
                          wrote on last edited by
                          #39

                          Agree on the lines of code. We have 78 projects, but it should really be closer to 300 if we broke out the dependencies to a better level.

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                          • S Super Lloyd

                            I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                            Dani6
                            wrote on last edited by
                            #40

                            Don't call back within the first 24h. 95% of all problems are solved by then.

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                            • Mike HankeyM Mike Hankey

                              Good luck, sounds like a lot of work!

                              The less you need, the more you have. Why is there a "Highway to Hell" and only a "Stairway to Heaven"? A prediction of the expected traffic load? JaxCoder.com

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                              Dani6
                              wrote on last edited by
                              #41

                              If you build it, they will come.

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                              • S Super Lloyd

                                I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                                frontlinegeek
                                wrote on last edited by
                                #42

                                My old team, there were 6 of us and we had over 140 projects that supported one large brokerage office. We all worked as full stack too so it was a fun team to be on but hectic was definitely the daily state of things. I took a promotion this year and moved to a different team that doesn't quite have the same volume of work so it is nice to slow down a little having been in IT for over 26 years now.

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