Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. What's your biggest Solution?!

What's your biggest Solution?!

Scheduled Pinned Locked Moved The Lounge
csharpcomhelpquestion
42 Posts 24 Posters 3 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Greg UtasG Greg Utas

    A platform that supported multiple products, most of which could be combined in a superset build. Over 30M lines of source code in all. It should have been smaller, but that's the norm for legacy software.

    Robust Services Core | Software Techniques for Lemmings | Articles
    The fox knows many things, but the hedgehog knows one big thing.

    M Offline
    M Offline
    musefan
    wrote on last edited by
    #24

    Greg Utas wrote:

    Over 30M lines of source code in all.

    Only 30 lines of code?!?! :omg: That's crazy! Almost as crazy as the fact you count lines of code as a decimal... :^)

    Greg UtasG 1 Reply Last reply
    0
    • S Super Lloyd

      41,000 tables.... Now that's ludicrous! :O :laugh: :thumbsup:

      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

      S Offline
      S Offline
      snorkie
      wrote on last edited by
      #25

      And today, you're job is to draw foreign key relationships between all the tables without any lines crossing :)

      Hogan

      E 1 Reply Last reply
      0
      • M musefan

        Greg Utas wrote:

        Over 30M lines of source code in all.

        Only 30 lines of code?!?! :omg: That's crazy! Almost as crazy as the fact you count lines of code as a decimal... :^)

        Greg UtasG Offline
        Greg UtasG Offline
        Greg Utas
        wrote on last edited by
        #26

        It was written in APL. ;P

        Robust Services Core | Software Techniques for Lemmings | Articles
        The fox knows many things, but the hedgehog knows one big thing.

        <p><a href="https://github.com/GregUtas/robust-services-core/blob/master/README.md">Robust Services Core</a>
        <em>The fox knows many things, but the hedgehog knows one big thing.</em></p>

        1 Reply Last reply
        0
        • Sander RosselS Sander Rossel

          This is ludicrous[^] :laugh:

          Best, Sander Azure DevOps Succinctly (free eBook) Azure Serverless Succinctly (free eBook) Migrating Apps to the Cloud with Azure arrgh.js - Bringing LINQ to JavaScript

          S Offline
          S Offline
          Super Lloyd
          wrote on last edited by
          #27

          I was thinking of that as well when I used that word! :D

          A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

          1 Reply Last reply
          0
          • S Super Lloyd

            Mike Hankey wrote:

            sounds like a lot of work

            I dunno how many man years there is in it.. but one thing I know for sure.. most people only understand the surface of what they do.. which is not ideal.. unavoidable, but not ideal.. :(

            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

            B Offline
            B Offline
            BillWoodruff
            wrote on last edited by
            #28

            Super Lloyd wrote:

            most people only understand the surface of what they do.. which is not ideal.

            i try to make sure all my friends are more superficial than i am ... that is not easy to do when trying to avoid understanding them :wtf:

            «The mind is not a vessel to be filled but a fire to be kindled» Plutarch

            1 Reply Last reply
            0
            • S Super Lloyd

              Maximilien wrote:

              Alleluia! All questions have finally been answered! :-D

              A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

              B Offline
              B Offline
              Bob Beechey
              wrote on last edited by
              #29

              In binary 101010

              1 Reply Last reply
              0
              • S Super Lloyd

                I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                D Offline
                D Offline
                Davyd McColl
                wrote on last edited by
                #30

                If we limit "your" down to solutions we actually created and maintain all of - 90 (https://github.com/fluffynuts/PeanutButter) I can't remember the largest from a corporate that I've been part of, tbh. My current company doesn't have such project-splosion :D

                ------------------------------------------------ If you say that getting the money is the most important thing You will spend your life completely wasting your time You will be doing things you don't like doing In order to go on living That is, to go on doing things you don't like doing Which is stupid. - Alan Watts https://www.youtube.com/watch?v=-gXTZM\_uPMY

                1 Reply Last reply
                0
                • S Super Lloyd

                  I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                  A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                  P Offline
                  P Offline
                  PSU Steve
                  wrote on last edited by
                  #31

                  123 projects in our solution, as of today...

                  1 Reply Last reply
                  0
                  • S Super Lloyd

                    I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                    G Offline
                    G Offline
                    Gary Wheeler
                    wrote on last edited by
                    #32

                    Wow. My largest solution has 36 projects.

                    Software Zen: delete this;

                    1 Reply Last reply
                    0
                    • S Super Lloyd

                      I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                      A Offline
                      A Offline
                      AnotherKen
                      wrote on last edited by
                      #33

                      hah! yeah, game projects have always been the biggest solutions I have worked on. The hardest to work with too.

                      S 1 Reply Last reply
                      0
                      • M musefan

                        That is crazy! Is that all just for the Frostbite engine? I assume it doesn't include any of the actual games? Is there a good reason for so many projects, or is it more a case of breaking things out to better control who gets access to what? I am currently on 27 projects. I guess if a product had lots of "off the shelf" plugins, that might be a good cause to grow the project count considerably, but other than that not sure how I would ever hit triple figures.

                        J Offline
                        J Offline
                        JP Reyes
                        wrote on last edited by
                        #34

                        I'm also guessing it's the frostbite engine, but with that many projects, I'm guessing it has more than one game in it...or fifa 2022 :laugh:

                        1 Reply Last reply
                        0
                        • A AnotherKen

                          hah! yeah, game projects have always been the biggest solutions I have worked on. The hardest to work with too.

                          S Offline
                          S Offline
                          Super Lloyd
                          wrote on last edited by
                          #35

                          You've been there, done that, wow! :O

                          A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                          1 Reply Last reply
                          0
                          • S Super Lloyd

                            I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                            A Offline
                            A Offline
                            Andre_Prellwitz
                            wrote on last edited by
                            #36

                            Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.

                            S E 2 Replies Last reply
                            0
                            • A Andre_Prellwitz

                              Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.

                              S Offline
                              S Offline
                              Super Lloyd
                              wrote on last edited by
                              #37

                              Andre_Prellwitz wrote:

                              What really matters is the number of lines of code, methods, classes, and files.

                              Oh this is large too! Don't you worry! :laugh:

                              A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                              1 Reply Last reply
                              0
                              • S snorkie

                                And today, you're job is to draw foreign key relationships between all the tables without any lines crossing :)

                                Hogan

                                E Offline
                                E Offline
                                englebart
                                wrote on last edited by
                                #38

                                How many dimensions can we use? 347?

                                1 Reply Last reply
                                0
                                • A Andre_Prellwitz

                                  Hopefully all the project build output folders are set to the same folder. What really matters is the number of lines of code, methods, classes, and files.

                                  E Offline
                                  E Offline
                                  englebart
                                  wrote on last edited by
                                  #39

                                  Agree on the lines of code. We have 78 projects, but it should really be closer to 300 if we broke out the dependencies to a better level.

                                  1 Reply Last reply
                                  0
                                  • S Super Lloyd

                                    I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                                    D Offline
                                    D Offline
                                    Dani6
                                    wrote on last edited by
                                    #40

                                    Don't call back within the first 24h. 95% of all problems are solved by then.

                                    1 Reply Last reply
                                    0
                                    • Mike HankeyM Mike Hankey

                                      Good luck, sounds like a lot of work!

                                      The less you need, the more you have. Why is there a "Highway to Hell" and only a "Stairway to Heaven"? A prediction of the expected traffic load? JaxCoder.com

                                      D Offline
                                      D Offline
                                      Dani6
                                      wrote on last edited by
                                      #41

                                      If you build it, they will come.

                                      1 Reply Last reply
                                      0
                                      • S Super Lloyd

                                        I used to complain that solution in all my previous work were too big. But now that I just joined EA Games, the solution I work on takes the cake by a big margin: 541 projects! :O Can't wait for VS2022! In fact.. already using the preview.. :laugh: save for a few minor bug, it ain't too bad...

                                        A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                                        F Offline
                                        F Offline
                                        frontlinegeek
                                        wrote on last edited by
                                        #42

                                        My old team, there were 6 of us and we had over 140 projects that supported one large brokerage office. We all worked as full stack too so it was a fun team to be on but hectic was definitely the daily state of things. I took a promotion this year and moved to a different team that doesn't quite have the same volume of work so it is nice to slow down a little having been in IT for over 26 years now.

                                        1 Reply Last reply
                                        0
                                        Reply
                                        • Reply as topic
                                        Log in to reply
                                        • Oldest to Newest
                                        • Newest to Oldest
                                        • Most Votes


                                        • Login

                                        • Don't have an account? Register

                                        • Login or register to search.
                                        • First post
                                          Last post
                                        0
                                        • Categories
                                        • Recent
                                        • Tags
                                        • Popular
                                        • World
                                        • Users
                                        • Groups