A perfect idea for a game
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Recently i published an article called A new version of my 3D asteroid game in OpenGL with C# in which i added the shooting feature so the game was a little more interesting than dodging asteroids. And then I suddenly had the idea to make a tower defense game from the asteroid game, imagine it will be on levels after each level you could be able to purchase newer defenses. The game plot could be like starship troopers in which the bugs sent the asteroids to the earth. This will be a perfect mix because on one hand you will have a classic game improved an on the other hand will be a genre that it becoming more an more an alternative to those that are made today with a lot of graphics and zero content.
As I understand you: instead of your ship, you can place and upgrade "defenders" that autofire on asteroids and may have some dodging ability? Sounds like an interesting crossover (don't let Zygna hear that). However, calling Tower Defense games "alternative" is a bit...
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| FoldWithUs! | sighist | WhoIncludes - Analyzing C++ include file hierarchy -
Recently i published an article called A new version of my 3D asteroid game in OpenGL with C# in which i added the shooting feature so the game was a little more interesting than dodging asteroids. And then I suddenly had the idea to make a tower defense game from the asteroid game, imagine it will be on levels after each level you could be able to purchase newer defenses. The game plot could be like starship troopers in which the bugs sent the asteroids to the earth. This will be a perfect mix because on one hand you will have a classic game improved an on the other hand will be a genre that it becoming more an more an alternative to those that are made today with a lot of graphics and zero content.
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Recently i published an article called A new version of my 3D asteroid game in OpenGL with C# in which i added the shooting feature so the game was a little more interesting than dodging asteroids. And then I suddenly had the idea to make a tower defense game from the asteroid game, imagine it will be on levels after each level you could be able to purchase newer defenses. The game plot could be like starship troopers in which the bugs sent the asteroids to the earth. This will be a perfect mix because on one hand you will have a classic game improved an on the other hand will be a genre that it becoming more an more an alternative to those that are made today with a lot of graphics and zero content.
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But you don't plan to learn C++ first?
At least artificial intelligence already is superior to natural stupidity
very funny, i already know c++ but i dont need it at all to make that idea come true
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very funny, i already know c++ but i dont need it at all to make that idea come true
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Recently i published an article called A new version of my 3D asteroid game in OpenGL with C# in which i added the shooting feature so the game was a little more interesting than dodging asteroids. And then I suddenly had the idea to make a tower defense game from the asteroid game, imagine it will be on levels after each level you could be able to purchase newer defenses. The game plot could be like starship troopers in which the bugs sent the asteroids to the earth. This will be a perfect mix because on one hand you will have a classic game improved an on the other hand will be a genre that it becoming more an more an alternative to those that are made today with a lot of graphics and zero content.
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We shall see...
At least artificial intelligence already is superior to natural stupidity
hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++
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Kinda like "Doom" without the "fun" element. ;)
m.bergman
For Bruce Schneier, quanta only have one state : afraid.
To succeed in the world it is not enough to be stupid, you must also be well-mannered. -- Voltaire
In most cases the only difference between disappointment and depression is your level of commitment. -- Marc Maron
I am not a chatbot
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hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++
Vasily Tserekh wrote:
you will be amazed of what can be achieved without c++
He certainly does not vote you down, and he certainly knows what can be achieved with and without C++, including your idea. But as a purist myself, I reckon that I like the idea of C++ and 3D games...
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Vasily Tserekh wrote:
you will be amazed of what can be achieved without c++
He certainly does not vote you down, and he certainly knows what can be achieved with and without C++, including your idea. But as a purist myself, I reckon that I like the idea of C++ and 3D games...
dude, you read that wrong... he said WITHOUT C++, with is very plausible, there are much good games written in languages other than C++... languages don't do that much difference at all ;)
I'm brazilian and english (well, human languages in general) aren't my best skill, so, sorry by my english. (if you want we can speak in C# or VB.Net =p)
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dude, you read that wrong... he said WITHOUT C++, with is very plausible, there are much good games written in languages other than C++... languages don't do that much difference at all ;)
I'm brazilian and english (well, human languages in general) aren't my best skill, so, sorry by my english. (if you want we can speak in C# or VB.Net =p)
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Recently i published an article called A new version of my 3D asteroid game in OpenGL with C# in which i added the shooting feature so the game was a little more interesting than dodging asteroids. And then I suddenly had the idea to make a tower defense game from the asteroid game, imagine it will be on levels after each level you could be able to purchase newer defenses. The game plot could be like starship troopers in which the bugs sent the asteroids to the earth. This will be a perfect mix because on one hand you will have a classic game improved an on the other hand will be a genre that it becoming more an more an alternative to those that are made today with a lot of graphics and zero content.
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hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++
Just like the title says. See here: real pixel coding[^] All of the apps on your page look like the kind of apps for which application execution speed is more important than development time, however I digress. You do indeed appear to have some nice samples there. Visit here if you wanna pick your eyes up off the floor (after they've fallen out) Iñigo Quílez's work[^] I can assure you - they were all programmed in C/C++/ASM Also, look for Farbrausch Debris. If you're not surprised, I've underestimated you.
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hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++
Vasily Tserekh wrote:
hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++
- I do not downvote except when somebody is really out of line. 2) Your game is very nice. Keep going. But sorry, that's not yet blowing me away. 3) Just for the irony: You know what kind of project I just have open? A nice multiplayer game. The game client uses XNA and my own GUI and graphics engine. At the moment I'm adding more advanced animation to the engine. Have some quick screenshots: Logging in[^] with a corvette flying by. The character creation screen[^] after logging in. In the background a formation of transports and corvettes is returning home. You know what? I need more models. Time to make a larger ship, a fregate.
At least artificial intelligence already is superior to natural stupidity
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Vasily Tserekh wrote:
hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++
- I do not downvote except when somebody is really out of line. 2) Your game is very nice. Keep going. But sorry, that's not yet blowing me away. 3) Just for the irony: You know what kind of project I just have open? A nice multiplayer game. The game client uses XNA and my own GUI and graphics engine. At the moment I'm adding more advanced animation to the engine. Have some quick screenshots: Logging in[^] with a corvette flying by. The character creation screen[^] after logging in. In the background a formation of transports and corvettes is returning home. You know what? I need more models. Time to make a larger ship, a fregate.
At least artificial intelligence already is superior to natural stupidity
you know what the game creation process is exhausting, you will never have your game finished, everytime you make some progrees there is something you want to change and improve. And you dont have all the knowledge to get a final product, because of the artwork, the 3 modeling the programming, etc. I am not going to make any game in the future unless someone pay a lot of money.
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you know what the game creation process is exhausting, you will never have your game finished, everytime you make some progrees there is something you want to change and improve. And you dont have all the knowledge to get a final product, because of the artwork, the 3 modeling the programming, etc. I am not going to make any game in the future unless someone pay a lot of money.
Vasily Tserekh wrote:
you know what the game creation process is exhausting, you will never have your game finished, everytime you make some progrees there is something you want to change and improve. And you dont have all the knowledge to get a final product, because of the artwork, the 3 modeling the programming, etc. I am not going to make any game in the future unless someone pay a lot of money.
And that, young Padawan, is how you set yourself up for failure.
At least artificial intelligence already is superior to natural stupidity
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Vasily Tserekh wrote:
hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++
- I do not downvote except when somebody is really out of line. 2) Your game is very nice. Keep going. But sorry, that's not yet blowing me away. 3) Just for the irony: You know what kind of project I just have open? A nice multiplayer game. The game client uses XNA and my own GUI and graphics engine. At the moment I'm adding more advanced animation to the engine. Have some quick screenshots: Logging in[^] with a corvette flying by. The character creation screen[^] after logging in. In the background a formation of transports and corvettes is returning home. You know what? I need more models. Time to make a larger ship, a fregate.
At least artificial intelligence already is superior to natural stupidity
the only reason i don't show my project here is because we don't have a artist to make the models and we really suck at it ;P
I'm brazilian and english (well, human languages in general) aren't my best skill, so, sorry by my english. (if you want we can speak in C# or VB.Net =p)
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the only reason i don't show my project here is because we don't have a artist to make the models and we really suck at it ;P
I'm brazilian and english (well, human languages in general) aren't my best skill, so, sorry by my english. (if you want we can speak in C# or VB.Net =p)
For now I'm also my own artist. My first 3D models were really bad, but slowly I get at least some results. You must keep going until you have enough to show to get some people interested in what you are doing and then hopefully somebody is able and willing to help. So, what are you doing?
At least artificial intelligence already is superior to natural stupidity
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For now I'm also my own artist. My first 3D models were really bad, but slowly I get at least some results. You must keep going until you have enough to show to get some people interested in what you are doing and then hopefully somebody is able and willing to help. So, what are you doing?
At least artificial intelligence already is superior to natural stupidity
I just said that game programming is a waste of time unless you are a teenager and have plenty of time for doing nothing or you give it 200%. I had got a lot of people interested in my work but when they hit the reality they slowly moved away leaving me along. You want my advice in game programming. Have a great idea outsource it and sell the product. You cant have all what it takes to make a final product it takes a lot of time to learn, A LOT OF TIME. And to you is speaking someone that spent two years developing the Naval battleship game that is in my blog, so i kind of know what i am talking about
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I just said that game programming is a waste of time unless you are a teenager and have plenty of time for doing nothing or you give it 200%. I had got a lot of people interested in my work but when they hit the reality they slowly moved away leaving me along. You want my advice in game programming. Have a great idea outsource it and sell the product. You cant have all what it takes to make a final product it takes a lot of time to learn, A LOT OF TIME. And to you is speaking someone that spent two years developing the Naval battleship game that is in my blog, so i kind of know what i am talking about
Vasily Tserekh wrote:
I just said that game programming is a waste of time unless you are a teenager and have plenty of time for doing nothing or you give it 200%.
Now you sound like some of my bosses. No money to count := wate of time. Case closed. They just forget what they are paying me for and how I got that.
Vasily Tserekh wrote:
I had got a lot of people interested in my work but when they hit the reality they slowly moved away leaving me along.
Welcome to the planet Earth. Even pointy haired bosses need a reality check once in a while. In this case it's the simple fact that people generally don't give a fart for your great visions. Pointy Hair's usual response is to bribe people into being interested. :)
Vasily Tserekh wrote:
You want my advice in game programming.
Not really :)
Vasily Tserekh wrote:
Have a great idea outsource it and sell the product.
Do you already have that pointy hairdo?
Vasily Tserekh wrote:
You cant have all what it takes to make a final product it takes a lot of time to learn, A LOT OF TIME.
Now you are telling me what I can or cannot do? I probably will never find out if I don't try, right? Only Pointy Hairs believe that ignorance somehow becomes a good thing when it saves you hard work, hard learning and sometimes hard lessons.
Vasily Tserekh wrote:
And to you is speaking someone that spent two years developing the Naval battleship game that is in my blog, so i kind of know what i am talking about
Ah, I love it when Pointy Hair starts to praise himself and his vast experience: "I used to be a programmer like you, but then I took an arrow in the knee." :) And you, Sir, have been lecturing somebody who has been doing such things when you still existed as a single cell in a liquid emulsion :)
At least artificial intelligence already is superior to natural stupidity