If you're having trouble finding an issue on jira that you're sure you saw recently, you can also get a list of your recently viewed issues:
issuekey in issueHistory() ORDER BY lastViewed DESC
If you're having trouble finding an issue on jira that you're sure you saw recently, you can also get a list of your recently viewed issues:
issuekey in issueHistory() ORDER BY lastViewed DESC
So a little more digging, you're right about the electrolysis but there is more to the story Make potassium hydroxide - divided cell electrolysis - YouTube[^]
I think one of us might have misinterpreted something. I'm saying KCl + H20 => KOH + H + Cl to produce the potassium hydroxide via electrolysis, which is safer than putting some potassium in some water. I don't believe you'd even need to heat this for it to work. You need a lot of energy to cremate a body too, and there are a lot of factors involved in calculating the total cost for each (Depending how far you want to look). But I reckon making people into soup has the potential to be much more efficient than burning them. Perhaps if we chuck some water in with the body when we cremate somebody, and drive a steam engine off that to generate some electricity to produce the KOH ;P
W∴ Balboos wrote:
does anyone care to take into account the pollution caused in the manufacture of the chemicals involved in the alkaline solution
Well, it says they're using Potassium Hydroxide which can be made from Potassium Chloride via electrolysis (giving of Hydrogen and Chlorine gas, which you could keep). It seems there are a few ways to get Potassium Chloride so I don't know what the exact by products of that would be, but according to Wikipedia you can also burn Potassium in the presence of Chlorine to get back to Potassium Chloride. The only other by products are the body that you're disposing of, and they may treat the resulting solution to recover the Potassium or anything else they may consider valuable. It certainly seems more 'green' than burning.
You don't have those contacts linked to Outlook do you (Rather than your Google contacts)? I had a problem with some missing contacts recently, MS had updated their ToS or something and I had to log in to the account again. The only way I found out was by opening outlook to see if the contacts where in there and being greeted by the message.
The bulb was just a simplified example. I'm just challenging the idea that leaving a computer on will save it some stress and make it last longer. There will be some duration where turning off the computer will be better for it than leaving it on and idling, but how long would that be? An hour, a day, two weeks? I have no idea.
It's uncommon for a light bulb to blow while it's still on, they usually fail when they're first turned on. But you wouldn't leave a bulb on all the time to make it last longer (there are of course, exceptions[^]) What you'd need to know is where the crossover point is, how long does the computer need to be idling to match the stress of it starting up? And if you are able to prolong the life of your computer by leaving it running, does the cost of keeping it powered on outweigh the cost of replacing a component if it does fail?
The message actually says that there are too many indices for the index buffer, not that a specific index is too high. I've never seen anybody use a signed type in an index buffer since it's just a waste, I'm not even sure if you can. You could use a signed type in your own code, but it'll be interpreted as unsigned on the GPU.
Vertex count is limited to 32 bits (per draw call / buffer). If you're using 16-bit index buffers then you can only reference up to vertex 65535, but you can still have up to 4294967295 indices in your buffer, though I've never actually tried. If there's a 32768 limit on buffer sizes it's in their game code, it's nothing to do with the graphics card (except having enough video memory to store everything you need).
Afzaal Ahmad Zeeshan wrote:
...is the way Elliot (the techie) uses x.x.x.373 as a valid IP address
This is probably has the same reasoning as using 555 phone numbers (in 'mercan media), they don't want to accidentally use somebodies IP address. Interesting though, is that according to somebody on Wikipedia (I couldn't spot the reference) only 555-0100 to 555-0199 are reserved for fictional numbers and the rest are reserved for actual use, so one day you may actually be able to call the Ghostbusters.
Not intending to diminish the point that many civilians are killed in wars but from the page you linked to
Starting in the 1980s, it was often claimed that 90 percent of the victims of modern wars were civilians.[1][2][3][4] The claim was repeated on Wikipedia's Did You Know on 14 December 2010, and it has been repeated in academic publications as recently as 2014.[5] These claims, though widely believed, are not supported by detailed examination of the evidence, particularly that relating to wars (such as those in former Yugoslavia and in Afghanistan) that are central to the claims.
Although they suggest the highest figures where cited from a source that included refugees as casualties. A truer figure seems to be 'only' around 50% of casualties are civilian.
You could also use the GetRange
function on the list to do the actual work of making the sub lists, and then you don't need to keep track of so many things.
List> GetSubLists(List lstInput)
{
List> lstSubLists = new List>();
if (lstInput.Count == 0)
return lstSubLists;
int subListStartIndex = 0;
for (int i = 1; i < lstInput.Count; ++i)
{
if (lstInput\[i\] - lstInput\[i-1\] != 1)
{
lstSubLists.Add(lstInput.GetRange(subListStartIndex, i - subListStartIndex));
subListStartIndex = i;
}
}
lstSubLists.Add(lstInput.GetRange(subListStartIndex, lstInput.Count - subListStartIndex));
return lstSubLists;
}
What about Frankie?
You can get some better deals with a subscription, you also get more frequent updates / bug fixes as they become available instead of hoping a patch is made for your version of the software or waiting for the next major release. I'm thinking mostly of Adobes 'Photography' plan, which is ~£9 a month and gets you Lightroom (previously about £90 for the standalone version) and Photoshop (CS6 being sold for £600). If you where ever thinking of getting Photoshop then there is a clear saving. You can also cancel a subscription, so you can have access to software for a small fee use it for a month or two and then cancel. It's not going to work for everything, but there are definitely benefits to it.
If you're playing online players are usually connected directly to each other as well as the game server, if two players can't connect (because a connection can't be made through the NAT) then the either their traffic will all go through the game server (increasing lag) or one of the players won't be allowed to join the game. To help get past the array of routers that may be between the console and the internet you can direct the traffic on specific ports to the console, so a P2P connection can be made.
After a quick check, what you're really comparing here is the efficiency of Console.WriteLine
vs cout
If you swap cout
for printf
you get much more similar times. In my case the C++ was a second faster than the C# but it's not a very fair comparison. Really I don't think you'll find much difference in performance of either.
Super. I've probably got operator functions around that work because of this, I've just never noticed or thought about it before.
Just ran into something I thought was odd today, if you had the following
namespace A
{
enum Things
{
Apple,
Orange,
HamSandwich,
RocketPoweredElephant
};
void Function(Things thing)
{
}
}
namespace B
{
void Function(A::Things thing)
{
}
void Ambiguous()
{
Function(A::Orange); //Error - Ambiguous call
}
}
void main()
{
Function(A::Orange); //Will call A::Function
}
Because one of the parameters is type contained within namespace A, A::Function
is being brought into scope, causing an error for the function Ambiguous
. Is this part of the spec or is it some compiler (VS2012) jiggery pokery?
There's nothing wrong with being honest ;P
Personally I don't see a problem with any of the phrases. And I don't understand a need for a paper to sound a certain way, or appear clever in its writing rather than simply its subject. However I was always poorly marked for my less verbose reports and papers at school. I could never understand how people could write a paragraph or more on something that could be clearly described in a single sentence.