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WPF

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  • B Brisingr Aerowing

    I guessed as much. :) I likely will add bindings for that, but I also will add bindings for other game frameworks, so games can be built for Win8 (I actually like Win8, and XNA is not (officially) supported there). I might add bindings for ANX.Framework[^], which is a clone of XNA. It also (is supposed to) work on Win8 as well. I will likely use Axiom3D[^] as the built-in game GUI framework, with the ability to use either DirectX (through SlimDX), or OpenGL (through OpenTK) with it. I am deciding on which Physics engine to use, but will likely use Jitter Physics[^].

    Bob Dole

    The internet is a great way to get on the net.

    :doh: 2.0.82.7292 SP6a

    P Offline
    P Offline
    Pete OHanlon
    wrote on last edited by
    #33

    I'm a big fan of FarSeer Physics[^]

    *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

    "Mind bleach! Send me mind bleach!" - Nagy Vilmos

    CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier

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    • K Kevin Marois

      wout de zeeuw wrote:

      Here's a little gotcha: it's obsolete

      Says who? maybe you haven't noticed, but WPF is a key tool in Win 8. It's not obsolete and it's not going anywhere.

      If it's not broken, fix it until it is

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      R Offline
      Rama Krishna Vavilala
      wrote on last edited by
      #34

      Kevin Marois wrote:

      WPF is a key tool in Win 8

      Really? Which apps those ship with Win 8 use WPF?

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      • P Pete OHanlon

        Wout's wrong. WPF is not obsolete - the type of game you want to build will dictate whether or not WPF is a good choice. If it's something like Tetris, WPF is fine; if it's a FPS, then you don't want to use WPF.

        *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

        "Mind bleach! Send me mind bleach!" - Nagy Vilmos

        CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier

        R Offline
        R Offline
        Rama Krishna Vavilala
        wrote on last edited by
        #35

        Pete O'Hanlon wrote:

        If it's something like Tetris, WPF is fine; if it's a FPS, then you don't want to use WPF.

        On the other hand HTML5 is good for both:). Ducks and runs.

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        • R Rama Krishna Vavilala

          Kevin Marois wrote:

          WPF is a key tool in Win 8

          Really? Which apps those ship with Win 8 use WPF?

          K Offline
          K Offline
          Kevin Marois
          wrote on last edited by
          #36

          Desktop apps

          If it's not broken, fix it until it is

          R 1 Reply Last reply
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          • K Kevin Marois

            Desktop apps

            If it's not broken, fix it until it is

            R Offline
            R Offline
            Rama Krishna Vavilala
            wrote on last edited by
            #37

            Yes. I get that but which desktop app which ships with Windows 8 is actually written in WPF?

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            • R Rama Krishna Vavilala

              Yes. I get that but which desktop app which ships with Windows 8 is actually written in WPF?

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              K Offline
              Kevin Marois
              wrote on last edited by
              #38

              Hell if I know

              If it's not broken, fix it until it is

              R 1 Reply Last reply
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              • K Kevin Marois

                Hell if I know

                If it's not broken, fix it until it is

                R Offline
                R Offline
                Rama Krishna Vavilala
                wrote on last edited by
                #39

                The right answer in none. The only one application which was written in WPF - Powershell IDE no longer ships in Windows 8. So to say WPF is a key tool in Windows 8 is not at all accurate. It is as much as a key tool as WTL.

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                • R Rama Krishna Vavilala

                  The right answer in none. The only one application which was written in WPF - Powershell IDE no longer ships in Windows 8. So to say WPF is a key tool in Windows 8 is not at all accurate. It is as much as a key tool as WTL.

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                  K Offline
                  Kevin Marois
                  wrote on last edited by
                  #40

                  Um, sure. Whatever you say

                  If it's not broken, fix it until it is

                  1 Reply Last reply
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                  • R Rama Krishna Vavilala

                    Pete O'Hanlon wrote:

                    If it's something like Tetris, WPF is fine; if it's a FPS, then you don't want to use WPF.

                    On the other hand HTML5 is good for both:). Ducks and runs.

                    P Offline
                    P Offline
                    Pete OHanlon
                    wrote on last edited by
                    #41

                    Why? It is good for both.

                    *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

                    "Mind bleach! Send me mind bleach!" - Nagy Vilmos

                    CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier

                    1 Reply Last reply
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                    • D Dave Kreskowiak

                      Osbolete, huh? Then why was large chunks of the Visual Studio 2012 UI re-written with it??

                      A guide to posting questions on CodeProject[^]
                      Dave Kreskowiak

                      W Offline
                      W Offline
                      wout de zeeuw
                      wrote on last edited by
                      #42

                      MS does a lot of things that are not rational.

                      Wout

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                      • K Kevin Marois

                        I got it fine. You basically suggested Silverlight over WPF, and my point to you is that Silverlight won't be around, and WPF will be. Not sure where the disconnect is here.

                        If it's not broken, fix it until it is

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                        L Offline
                        Lost User
                        wrote on last edited by
                        #43

                        Both Silverlight and WPF are in Windows 8. Any operating system that cannot handle Silverlight cannot handle WPF. That is, an operating system that can handle WPF will have a browser that supports Silverlight. In that way, they are tied together. So I reject the notion that one is going to disappear before the other, regardless of Microsoft's HTML 5 dreams. Given that I chose Silverlight for 3 reasons: 1: Forces asyncronous processing which is were the world is going anyways. 2: Best fit for preparation for porting to Window RT. 3: Ease of distribution (unless the game is going to be played only on local network). Thinking ahead that the library this guy builds may need to be ported to WindowsRT one day I suggested the technology (in my reading on the topic) that best supports that future state, eases distribution, and allows him to pick up asynchronous processing along the way. That and he may want to put his game on a Windows Phone. Those are very solid reasons which are something other than the FUD nonsense you posted. It isn't a Silverlight vs. WPF religious thing - it's a thinking ahead thing. Granted, now that Sinofsky's gone anything goes. We can only do the best with what we know.

                        J 1 Reply Last reply
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                        • P Pete OHanlon

                          I'm a big fan of FarSeer Physics[^]

                          *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

                          "Mind bleach! Send me mind bleach!" - Nagy Vilmos

                          CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier

                          B Offline
                          B Offline
                          Brisingr Aerowing
                          wrote on last edited by
                          #44

                          That's 2D, Jitter is 3D. I will likely have a binding for Farseer though.

                          Bob Dole

                          The internet is a great way to get on the net.

                          :doh: 2.0.82.7292 SP6a

                          1 Reply Last reply
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                          • L Lost User

                            Both Silverlight and WPF are in Windows 8. Any operating system that cannot handle Silverlight cannot handle WPF. That is, an operating system that can handle WPF will have a browser that supports Silverlight. In that way, they are tied together. So I reject the notion that one is going to disappear before the other, regardless of Microsoft's HTML 5 dreams. Given that I chose Silverlight for 3 reasons: 1: Forces asyncronous processing which is were the world is going anyways. 2: Best fit for preparation for porting to Window RT. 3: Ease of distribution (unless the game is going to be played only on local network). Thinking ahead that the library this guy builds may need to be ported to WindowsRT one day I suggested the technology (in my reading on the topic) that best supports that future state, eases distribution, and allows him to pick up asynchronous processing along the way. That and he may want to put his game on a Windows Phone. Those are very solid reasons which are something other than the FUD nonsense you posted. It isn't a Silverlight vs. WPF religious thing - it's a thinking ahead thing. Granted, now that Sinofsky's gone anything goes. We can only do the best with what we know.

                            J Offline
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                            jschell
                            wrote on last edited by
                            #45

                            MehGerbil wrote:

                            Given that I chose Silverlight for 3 reasons:
                            1: Forces asyncronous processing which is were the world is going anyways.
                            2: Best fit for preparation for porting to Window RT.
                            3: Ease of distribution (unless the game is going to be played only on local network).

                            Errr...I think you missed the point. The user is NOT developing a game. They want to create an IDE.

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                            • J jschell

                              MehGerbil wrote:

                              Given that I chose Silverlight for 3 reasons:
                              1: Forces asyncronous processing which is were the world is going anyways.
                              2: Best fit for preparation for porting to Window RT.
                              3: Ease of distribution (unless the game is going to be played only on local network).

                              Errr...I think you missed the point. The user is NOT developing a game. They want to create an IDE.

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                              L Offline
                              Lost User
                              wrote on last edited by
                              #46

                              Good catch. I cannot even imagine what that would involve. Probably not a Silverlight thing then.

                              1 Reply Last reply
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                              • W wout de zeeuw

                                MS does a lot of things that are not rational.

                                Wout

                                D Offline
                                D Offline
                                Dave Kreskowiak
                                wrote on last edited by
                                #47

                                Irrational is very different from just plain stupid.

                                A guide to posting questions on CodeProject[^]
                                Dave Kreskowiak

                                1 Reply Last reply
                                0
                                • B Brisingr Aerowing

                                  I have been thinking of building a game development studio for some time, and have decided to bite the bullet and learn WPF for creating the UI. Anyone have any gotchas I need to look out for? (I am using VS2012 with .NET 4.5 and C#.) I am mostly basing the application off of SharpDevelop 4.2, so there will likely be several overlaps in the codebases. Edit: As several people seem to have read the above wrong, I am saying that I am building a Game Development Studio, not an actual Game.

                                  Bob Dole

                                  The internet is a great way to get on the net.

                                  :doh: 2.0.82.7292 SP6a

                                  M Offline
                                  M Offline
                                  Markus Sharky Bauer
                                  wrote on last edited by
                                  #48

                                  I guess it depends on, what kind of games should be designed using this studio software. If they should be cross platform, it could not be a good idea that the studio with its editors runs only on windows machines. What should be the key components of the studio? Should it be used as a kind of level designer or should it also be used as an ide for creating the games code? What kind of engine / framework will be running the games designed with the studio? I'm currently working a lot with WPF and I can say that sometimes I wish, I would have chosen winforms for the ui part of our application.

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                                  • L Lost User

                                    At this point I'd be a bit concerned about putting time into WPF. I say that as a Silverlight developer. Apparently those who've done comparisons have reached the conclusion that Silverlight more closely matches what we'll have available in WinRT - and given that Silverlight provides web distribution, enforces async processing, and may run out of browser with all the characteristics of a desktop application I think there is a strong case to be made to pick it over WPF.

                                    B Offline
                                    B Offline
                                    BubingaMan
                                    wrote on last edited by
                                    #49

                                    I don't get that. WPF is a very stable tool and the default technology for desktop .NET development. Silverlight, on the other hand, is as good as dead. No new versions will come out and it's only a matter of time before it isn't supported any longer.

                                    1 Reply Last reply
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                                    • R Rama Krishna Vavilala

                                      Kevin Marois wrote:

                                      WPF is a key tool in Win 8

                                      Really? Which apps those ship with Win 8 use WPF?

                                      B Offline
                                      B Offline
                                      BubingaMan
                                      wrote on last edited by
                                      #50

                                      I'm not aware of any WPF apps being shipped with win8. But if I remember correctly, both visual studio as well as blend were built with WPF.

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                                      • B Brisingr Aerowing

                                        So far I am having fun, the VS2012 WPF designer actually works. The WPF designer in BS2010 did not work very well (IME), so I never got into WPF then.

                                        Bob Dole

                                        The internet is a great way to get on the net.

                                        :doh: 2.0.82.7292 SP6a

                                        B Offline
                                        B Offline
                                        BubingaMan
                                        wrote on last edited by
                                        #51

                                        Indeed! It's basicaly the designer from Expression Blend that was injected into visual studio.

                                        1 Reply Last reply
                                        0
                                        • B Brisingr Aerowing

                                          I have been thinking of building a game development studio for some time, and have decided to bite the bullet and learn WPF for creating the UI. Anyone have any gotchas I need to look out for? (I am using VS2012 with .NET 4.5 and C#.) I am mostly basing the application off of SharpDevelop 4.2, so there will likely be several overlaps in the codebases. Edit: As several people seem to have read the above wrong, I am saying that I am building a Game Development Studio, not an actual Game.

                                          Bob Dole

                                          The internet is a great way to get on the net.

                                          :doh: 2.0.82.7292 SP6a

                                          U Offline
                                          U Offline
                                          User 9154536
                                          wrote on last edited by
                                          #52

                                          I think Silverlight is an option worth consideration because it is an easy and powerful tool with a lot of features. I've seen some pretty nice Silverlight demos and I was fortunate enough to get to work on a Silverlight Project and was very impressed with it. It wouldn't hurt to give it a test run and see what you think for yourself.

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