C0d3_P03t wrote:
What skills or knowledge do u require to make good animation?
The others answered good enough. I would stress balance in knowledge. A little knowledge of computer pipelining is not necessary, but it will save you time in the long-run by optimized designing. Art is always handy in any art related career. A keen eye for movement and imitation of movement in design is important when you reach realistic modelling. There is not a day that goes by when I don't walk outside and look up and the sky and start taking apart the lighting model and cloud formation/distribution/density models. Yeah, geekish. But I have been in the real-world-modelling too long, if you have to immitate life for a career, then recognizing HOW to immitate life is absolutely important. As a hobby, you can get as close to real as you want, or as surrealistic as you want without pressures from the outside. Yet again, any knowledge of graphics pipelining speeds up your work, recognition of real-world immitation algorithms allows you also to recognize algorithms for surrealistic ideas too, and art, as I said, is always good in an art related subject. Good luck!
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)