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Naming trees...

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  • _ _Damian S_

    I've been waiting for this moment all my life!! :laugh:

    I don't have ADHD, I have ADOS... Attention Deficit oooh SHINY!! If you like cars, check out the Booger Mobile blog | If you feel generous - make a donation to Camp Quality!!

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    RichardM1
    wrote on last edited by
    #22

    You deserve a 5 for that setup and follow through! :thumbsup::thumbsup:

    Opacity, the new Transparency.

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    • _ _Damian S_

      Robert Surtees wrote:

      "I'm leafing"

      Or maybe it will act like a bird and flock off!!

      I don't have ADHD, I have ADOS... Attention Deficit oooh SHINY!! If you like cars, check out the Booger Mobile blog | If you feel generous - make a donation to Camp Quality!!

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      RichardM1
      wrote on last edited by
      #23

      act like a buffalo chip and hit the trail act like a baby and head out

      Opacity, the new Transparency.

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      • R RichardM1

        act like a buffalo chip and hit the trail act like a baby and head out

        Opacity, the new Transparency.

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        Bergholt Stuttley Johnson
        wrote on last edited by
        #24

        act like a sheppard and get the flock out of here

        Smile and the world smiles withyou, laugh and they think you are a nutter

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        • R RedZombie125

          This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

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          Rage
          wrote on last edited by
          #25

          Big Brother ? I'd like the "Big Brother is watching you".

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          • _ _Damian S_

            Best name for a tree - Russel!!

            I don't have ADHD, I have ADOS... Attention Deficit oooh SHINY!! If you like cars, check out the Booger Mobile blog | If you feel generous - make a donation to Camp Quality!!

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            Russell Jones
            wrote on last edited by
            #26

            Holy crap, I'd never heard that joke before ;-)

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            • R RedZombie125

              This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

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              Ravi Bhavnani
              wrote on last edited by
              #27

              I suggest you name the tree Patricia[^]. /ravi

              My new year resolution: 2048 x 1536 Home | Articles | My .NET bits | Freeware ravib(at)ravib(dot)com

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              • R RedZombie125

                This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

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                Steve Dubyo
                wrote on last edited by
                #28

                Theresa Green

                ;-]

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                • S swjam

                  does it make a sound?

                  ---------------------------------------------------------- Lorem ipsum dolor sit amet.

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                  Flynn Arrowstarr Regular Schmoe
                  wrote on last edited by
                  #29

                  You kidding me? Larry fell over last week. Hasn't shut up about it since. Flynn

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                  • R Ravi Bhavnani

                    I suggest you name the tree Patricia[^]. /ravi

                    My new year resolution: 2048 x 1536 Home | Articles | My .NET bits | Freeware ravib(at)ravib(dot)com

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                    Bartosz Bien
                    wrote on last edited by
                    #30

                    Brilliant!

                    Best regards, BB http://bartoszbien.com

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                    • R RedZombie125

                      This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

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                      Gary Wheeler
                      wrote on last edited by
                      #31

                      Sussudio[^]?

                      Software Zen: delete this;

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                      • R RedZombie125

                        This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

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                        eslsys
                        wrote on last edited by
                        #32

                        Woody ... Harrelson, Allen, Guthrie, Woodpecker :)

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                        • R RedZombie125

                          This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

                          Richard DeemingR Offline
                          Richard DeemingR Offline
                          Richard Deeming
                          wrote on last edited by
                          #33

                          Sticking with the musical theme, you could always use the lead singer from Led Zeppelin[^]. :rolleyes:


                          "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                          "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

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                          • L leppie

                            some oak

                            xacc.ide
                            IronScheme - 1.0 RC 1 - out now!
                            ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

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                            Brady Kelly
                            wrote on last edited by
                            #34

                            :laugh:

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                            • R RedZombie125

                              This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

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                              Larry G Grimes
                              wrote on last edited by
                              #35

                              Ahhhh, "Another Day In Paradise"! It takes "A Groovy Kind of Love" to accomplish what you're doing or (maybe this is rhetorical), but you do realize you're working, "Against All Odds"?

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                              • R RedZombie125

                                This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

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                                andreas_from_hamburg
                                wrote on last edited by
                                #36

                                Is it a male or female tree (remeber last unicorn, the scene with the hugging tree)?

                                Regards, Andreas

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                                • S Saurabh Garg

                                  How about use a name of one of the Ent's[^] from Lord of the Rings? The one's listed at Wikipedia are - Fangorn, Finglas, Fladrif, Beechbone, Bregalad, and Fimbrethil. They have aliases also and some of them are interesting. -Saurabh

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                                  Joe Simes
                                  wrote on last edited by
                                  #37

                                  Then sit around and wait for Tolkien Enterprises to sue the pants off of you! :)

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                                  • R RedZombie125

                                    This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

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                                    z974647
                                    wrote on last edited by
                                    #38

                                    How about making a tree shaped like a dog, with leaves for hair, and it goes 'bark' 'bark'...get it? bark? jeez i crack myself up! Or you could go with a tree shaped like a human that hikes its leg on a dog to pee! Yeah! That's it.

                                    Forgetfulness is losing your car keys. Dementia is finding them and not knowing what you should do with them.

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                                    • L leppie

                                      some oak

                                      xacc.ide
                                      IronScheme - 1.0 RC 1 - out now!
                                      ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

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                                      wbgxx
                                      wrote on last edited by
                                      #39

                                      sounds interesting

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                                      • P PIEBALDconsult

                                        Rodney. (Wizard of Id)

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                                        James Lonero
                                        wrote on last edited by
                                        #40

                                        Or Rodney (Dangerfield)--"I get no respect"

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                                        • R Robert Surtees

                                          When the tree runs away it needs to shout "I'm leafing"

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                                          Asday
                                          wrote on last edited by
                                          #41

                                          That was terrible. >_<

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