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Argh!

Scheduled Pinned Locked Moved The Lounge
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  • D Dalek Dave

    V = s4? Are you sure? Rotating Hypercube[^], not easy is it? Some information[^]. Want to try again?

    ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

    S Offline
    S Offline
    soap brain
    wrote on last edited by
    #28

    Dalek Dave wrote:

    Are you sure?

    Yes.

    Dalek Dave wrote:

    Want to try again?

    OK. A tesseract is a cube extruded along the w-axis a distance of s. Hence, V = s4.

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    • S soap brain

      Dalek Dave wrote:

      Are you sure?

      Yes.

      Dalek Dave wrote:

      Want to try again?

      OK. A tesseract is a cube extruded along the w-axis a distance of s. Hence, V = s4.

      D Offline
      D Offline
      Dalek Dave
      wrote on last edited by
      #29

      You are falling into the trap that I fell into. That is it's volume in n Dimensional space. To work out it's volume in n-1 dimensional space is where it gets interesting. The volume then rather different, it is larger on the inside than the outside. Exterior volume is only the same as in n-1 space, whereas the internal volume is the n analogue. However the internal volume cannot be accessed from an n dimensional viewpoint.

      ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

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      • P Pete OHanlon

        Indeed I do, but you may note that I clearly stated "in 3D". By default, Silverlight 3D exists in 4D.

        Forgive your enemies - it messes with their heads

        My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

        K Offline
        K Offline
        Keith Barrow
        wrote on last edited by
        #30

        He is intelligent, but not experienced. His pattern indicates two-dimensional thinking.

        Sort of a cross between Lawrence of Arabia and Dilbert.[^]
        -Or-
        A Dead ringer for Kate Winslett[^]

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        • W wout de zeeuw

          Can't draw a point in Silverlight 5 3D. :wtf: Feels like going back in time.

          Wout

          K Offline
          K Offline
          Keith Barrow
          wrote on last edited by
          #31

          A serious question: Isn't moving pixel sized triangles quicker with modern GPUs anyway? I assumed it was, still a PITA though.

          Sort of a cross between Lawrence of Arabia and Dilbert.[^]
          -Or-
          A Dead ringer for Kate Winslett[^]

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          • W wout de zeeuw

            Can't draw a point in Silverlight 5 3D. :wtf: Feels like going back in time.

            Wout

            M Offline
            M Offline
            Mark_Wallace
            wrote on last edited by
            #32

            So you need a point with the circular aspect excluded. i.e. :beer:

            I wanna be a eunuchs developer! Pass me a bread knife!

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            • D Dalek Dave

              You are falling into the trap that I fell into. That is it's volume in n Dimensional space. To work out it's volume in n-1 dimensional space is where it gets interesting. The volume then rather different, it is larger on the inside than the outside. Exterior volume is only the same as in n-1 space, whereas the internal volume is the n analogue. However the internal volume cannot be accessed from an n dimensional viewpoint.

              ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

              S Offline
              S Offline
              soap brain
              wrote on last edited by
              #33

              Dalek Dave wrote:

              To work out it's volume in n-1 dimensional space is where it gets interesting.

              You mean its hyper-surface area.

              Dalek Dave wrote:

              The volume then rather different, it is larger on the inside than the outside.

              I don't even know what that means. http://www.wolframalpha.com/input/?i=tesseract+volume[^]

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              • D Dalek Dave

                Time? Or is that just a theory?

                ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

                L Offline
                L Offline
                Lost User
                wrote on last edited by
                #34

                As a dimension, yes, it is a theory.

                Dr D Evans "The whole idea that carbon dioxide is the main cause of the recent global warming is based on a guess that was proved false by empirical evidence during the 1990s" financialpost

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                • D Dalek Dave

                  You are falling into the trap that I fell into. That is it's volume in n Dimensional space. To work out it's volume in n-1 dimensional space is where it gets interesting. The volume then rather different, it is larger on the inside than the outside. Exterior volume is only the same as in n-1 space, whereas the internal volume is the n analogue. However the internal volume cannot be accessed from an n dimensional viewpoint.

                  ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC Link[^] Trolls[^]

                  L Offline
                  L Offline
                  Lost User
                  wrote on last edited by
                  #35

                  Your talking bollocks again Dave.

                  Dr D Evans "The whole idea that carbon dioxide is the main cause of the recent global warming is based on a guess that was proved false by empirical evidence during the 1990s" financialpost

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                  • K Keith Barrow

                    A serious question: Isn't moving pixel sized triangles quicker with modern GPUs anyway? I assumed it was, still a PITA though.

                    Sort of a cross between Lawrence of Arabia and Dilbert.[^]
                    -Or-
                    A Dead ringer for Kate Winslett[^]

                    W Offline
                    W Offline
                    wout de zeeuw
                    wrote on last edited by
                    #36

                    Maybe, I still have to look into how to draw a pixel sized triangle that remains pixel sized regardless of how much the user zooms in/out. In OpenGL/DirectX 9 this used to be quite easy, but now you have to get into vertex shaders, texture mapping and such just to draw a dot. So instead of just doing a few lines of code and be done with it, now you have to research for a day how to draw a dot.

                    Wout

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                    • K Keith Barrow

                      He is intelligent, but not experienced. His pattern indicates two-dimensional thinking.

                      Sort of a cross between Lawrence of Arabia and Dilbert.[^]
                      -Or-
                      A Dead ringer for Kate Winslett[^]

                      L Offline
                      L Offline
                      Lost User
                      wrote on last edited by
                      #37

                      Khaaaaaaaan!

                      "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
                      I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011

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